Brink - A new style of multiplayer FPS - Page 20
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Tsuki.eu
Portugal1049 Posts
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DEN1ED
United States1087 Posts
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BentoBox
Canada303 Posts
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Jswizzy
United States791 Posts
On May 20 2011 10:48 DEN1ED wrote: Anyone have experience with this game on PC and 360? Is PC version really THAT much better? I want to get this game but am leaning towards 360 version to play with my friends. It's a diffrence between 1000+ servers (PC) versus hardly anyone playing online on 360 due to lag. You won't find full servers on 360. | ||
r33k
Italy3402 Posts
So far the 2 "big" things are that defensive positions in the first part of most maps are at too big of an advantage, and operatives are terrible outside of pubs, and whenever they are needed you are basically down one person. Comms hack is impossible to perform in competitive play and outside of caltrops they have nothing. But the game is fun so far. | ||
PrinceXizor
United States17713 Posts
On May 20 2011 16:21 r33k wrote: So has anyone else watched the brink.tv tournament these last 2 days? I missed most of day 2, but from what I've seen the commentators pointed out all of the key points needed to get the game going, and it's less than I expected. So far the 2 "big" things are that defensive positions in the first part of most maps are at too big of an advantage, and operatives are terrible outside of pubs, and whenever they are needed you are basically down one person. Comms hack is impossible to perform in competitive play and outside of caltrops they have nothing. But the game is fun so far. sticky bombs are definitely useful, although not an every day use. | ||
iCanada
Canada10660 Posts
On May 20 2011 16:23 PrinceXizor wrote: sticky bombs are definitely useful, although not an every day use. I think they are an every day use thing. Even if they don't stick they are pretty effective at clearing an area. I do agree that comm hacks is hard to get down against competent opponents, though they can still work if you as a team just killed off a whole wave. More of a prepare for the next fire fight than a use for the current one kind of thing. | ||
Tobberoth
Sweden6375 Posts
On May 20 2011 10:48 DEN1ED wrote: Anyone have experience with this game on PC and 360? Is PC version really THAT much better? I want to get this game but am leaning towards 360 version to play with my friends. 360 multiplayer FPS and PC multiplayer FPS are not comparable, even if it's the exact same game. If you want the 360 game, buy it. The PC game won't be the same thing. | ||
Bibwak
19 Posts
On May 20 2011 10:48 DEN1ED wrote: Anyone have experience with this game on PC and 360? Is PC version really THAT much better? I want to get this game but am leaning towards 360 version to play with my friends. I bought this for the 360 and have some issues with it (aside from the lag). I got it for the 360 instead of the PC for the same reason you state, to play with my friends. The main issue I see is that this game was not built for the console player's "mentality". There is no partying up before a game (you can make a xbox live party, but it doesn't matter ingame). One person needs to join a game and then everyone needs to join that game (and hope there is enough space for everyone). There is also a chance inbetween each game that you will lose members to another "server". To make matters more annoying you cannot level up your character, or change your body size, while playing. So if you want to add any new abilities/change your appearance/body size you need to exit the game and hope you can join back up again. For some reason this ability to group up is not an expectation when playing on the PC. If I want to play with 4 friends in a game with dedicated servers I pretty much expect some of them to be opposite team, and I'm fine with that. I have some hope that they fix these issues for the console, but it requires rewrites as opposed to small tweaks. | ||
r33k
Italy3402 Posts
On May 20 2011 16:36 iCanada wrote: I think they are an every day use thing. Even if they don't stick they are pretty effective at clearing an area. I do agree that comm hacks is hard to get down against competent opponents, though they can still work if you as a team just killed off a whole wave. More of a prepare for the next fire fight than a use for the current one kind of thing. Competent opponents are even more likely to clear sticky bombs tbh. The activation time for stickies is way too long for them to be of any use outside of pubs. | ||
Vortok
United States830 Posts
It's fun. It'd be more fun if I was able to play with all humans, though. The game's bots aren't -super- terrible, though their decision making in regards to objectives is a little one dimensional (generally, shoot at enemies until it's clear and then start attempting the objective - so not gonna clutch it out when a hack is at 97% with 2 minutes to go -.-). Unfortunately the game seems very willing to replace humans with those bots. I think the highest number of players I saw in an online match so far (not spent a ton of online time in freeplay yet) was 8, and they were all on the same team smashing bots in the face. Think I saw a guy on the other team once (9 people, could it be?), but that didn't last long. Console doesn't really have a way for you to tell who's playing where that I've found, and since there's a decent number of options to set for your match it feels like it's easy to miss other players because of the game not finding the "perfect fit" or something like that. I don't really buy the whole "shooters are terrible on consoles" just because you're using a controller. Regardless of controller vs. mouse precision (and that changing how good some gun types are based on the control scheme you're using), everyone's on an even playing field. That said, the PC version lets you look through servers so that you can actually find other humans to play with/against (though I saw someone say on a forum that you can't tell how many are humans before joining the server). For a multiplayer game, it shouldn't be difficult to locate others to play with. Thus far the console version has failed to deliver (their attempt at a different party system is confusing, to say the least) on having other players to go up against regularly. So yeah. It's fun, but definitely has some issues. It is by no means a bad rental even if you don't play online much, but unless a patch fixes a lot of things you should be able to blow through the campaign + play some more random rounds (playing different classes, etc.) and get tired of the bots single minded nature quickly enough. | ||
iCanada
Canada10660 Posts
On May 22 2011 21:16 Vortok wrote: Friends showed no interest in PC version, and as it's likely the only fps to deviate from the standard COD-ish formula I picked it up for PS3. It's fun. It'd be more fun if I was able to play with all humans, though. The game's bots aren't -super- terrible, though their decision making in regards to objectives is a little one dimensional (generally, shoot at enemies until it's clear and then start attempting the objective - so not gonna clutch it out when a hack is at 97% with 2 minutes to go -.-). Unfortunately the game seems very willing to replace humans with those bots. I think the highest number of players I saw in an online match so far (not spent a ton of online time in freeplay yet) was 8, and they were all on the same team smashing bots in the face. Think I saw a guy on the other team once (9 people, could it be?), but that didn't last long. Console doesn't really have a way for you to tell who's playing where that I've found, and since there's a decent number of options to set for your match it feels like it's easy to miss other players because of the game not finding the "perfect fit" or something like that. I don't really buy the whole "shooters are terrible on consoles" just because you're using a controller. Regardless of controller vs. mouse precision (and that changing how good some gun types are based on the control scheme you're using), everyone's on an even playing field. That said, the PC version lets you look through servers so that you can actually find other humans to play with/against (though I saw someone say on a forum that you can't tell how many are humans before joining the server). For a multiplayer game, it shouldn't be difficult to locate others to play with. Thus far the console version has failed to deliver (their attempt at a different party system is confusing, to say the least) on having other players to go up against regularly. So yeah. It's fun, but definitely has some issues. It is by no means a bad rental even if you don't play online much, but unless a patch fixes a lot of things you should be able to blow through the campaign + play some more random rounds (playing different classes, etc.) and get tired of the bots single minded nature quickly enough. When people are saying it is garbage on the consoles, for this game in particular it isn't because they are biased PC gamers... it is just much less polished and fun on the 360/PS3 than on the PC. It also suffers from an extreme difference in number of people available to play etc. Having played a solid 50 hours since the game was released (what can I say, it is fun...) I don't see the draw in the heavy body type. The Extra mobility is worth much more than the extra health and bigger weapons, imo. | ||
Auru
United Kingdom75 Posts
I had the xbox 360 version, was totally content with that purchase.. but having my room mate sat behind me on his PC version just totally blew the console version out of the water traded in, got it on PC.. it is just better .. and that is sad | ||
English
United States475 Posts
Hopefully the update comes today and fixes some issues I have with the graphics card. http://twitter.com/#!/splashdamage http://www.splashdamage.com/content/brink-update-splash-damage | ||
Firesilver
United Kingdom1190 Posts
On May 24 2011 02:54 iCanada wrote: Having played a solid 50 hours since the game was released (what can I say, it is fun...) I don't see the draw in the heavy body type. The Extra mobility is worth much more than the extra health and bigger weapons, imo. Me and a friend went around as heavies with the Chintor (something like that) heavy gun, racking up something crazy like 37-5 on public servers, you just have to play more defensive and guard objectives, most people run straight into you and they die. I find the extra mobility is worthless alot of the time because you still need your team to help you out, and if you rush ahead you still die. However it is fun to be light and go sniper. | ||
Venality
United States57 Posts
I am also having a hard time deciding between the body types, so I have just been sticking with the medium so far. Anyway, loving it so far, and I am sure I will like it even more when they fix the ATI card FPS issues, and my 5870 actually runs the game like it is supposed to. | ||
Jswizzy
United States791 Posts
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neohero9
United States595 Posts
On May 24 2011 13:01 Jswizzy wrote: Patch seemed to fix all the dumb sound bugs and now that the browser shows full games it doesn't make it look like no one is playing. Anyways this game needs better players. It's a fun game but it suffers sometimes from the same problem that BFBC2 had of "troll" teams. How they manage to focus on kills in a game with no KDR is beyond me. The wheel tells you were to be and what to do even what classes are needed but even then. I have about 20 hrs (+ a bit on another copy I got to test), and am thoroughly enjoying myself. Light Engi w/ a light rifle and a rapid fire pistol... Brink lets me play exactly how I want. The pace is good, focus on objectives is cool, and the classes (save the Op) all work together nicely. I say "save the Op" because they don't buff and they spend a lot of time behind enemy lines screwing stuff up. Not a lot of time for interaction, at least in pub matches. Now a coordinated team with an Op... Re: sound bug-- I just got out of a game an hour or so ago where a teammate allegedly had his sound die. Pub game, but I dunno why he'd claim it died on him if it didn't. Still can't confirm it tho. And I get what you mean about people being less-than-intelligent re: objectives. The aforementioned game was on Reactor, we were assaulting, and there were zero Operatives on my squad. After a minute or two I switched to one, which was annoying since I main Engi and have zero experience as an Op. EDIT: I have two tangential observations. One: no female models. Not something I expected, but it still strikes me as odd that every single character in the game is male. Halo: Reach and Gears had female toons, ne? Maybe they thought "heavy" type female characters would look too odd... I say just make them look like fantasy-style Dwarves. Two: Some objectives are incredibly difficult to break in pubs. The first objectives for the Security on Aquarium and CC, and the first Resistance Reactor objective immediately come to mind. Typically the smoothest way I've seen them done in pubs is to sprint en masse: first squad to get there tends to get the obj. But a properly bolstered defense is just murder to get thru. As it should be, I suppose. All in all, having a blast with this game. | ||
iCanada
Canada10660 Posts
On May 24 2011 05:26 Firesilver wrote: Me and a friend went around as heavies with the Chintor (something like that) heavy gun, racking up something crazy like 37-5 on public servers, you just have to play more defensive and guard objectives, most people run straight into you and they die. I find the extra mobility is worthless alot of the time because you still need your team to help you out, and if you rush ahead you still die. However it is fun to be light and go sniper. Well, I do that all the time with Medium/Light body types. It is probably a playstyle thing... maybe I'm just always used to having the faster units. I've really taken a liking to that one sniper rifle, The Dragnov "light" Rifle. I'm running it with the Silencer, Snoop-R Scope, and the rapid fire attachments and it just dominates. A Grenade and a headshot is a kill everytime, and two-three bullets is a kill otherwise.... I'd say you can unload all six rounds in about five seconds. I've been playing a Medium Soldier and I feel like I can pretty well adapt to anything. The Sniper is great for defensive objectives, and the assault rifle of your choice works excellent for everything else. Very good class for Public games, because you can still do well/have fun if your team is terrible. EDIT: @neohero9 I'd agree with pretty well that whole entire post. I'd add the Airport terminal to the list of public fail maps as the resistance. First you run through one choke, then another, then another, then back through the same one you went through before... Also, the Sectower mission can be brutal for Security, I suppose. | ||
neohero9
United States595 Posts
On May 24 2011 18:06 iCanada wrote: EDIT: @neohero9 I'd agree with pretty well that whole entire post. I'd add the Airport terminal to the list of public fail maps as the resistance. First you run through one choke, then another, then another, then back through the same one you went through before... Also, the Sectower mission can be brutal for Security, I suppose. I love SecTower on either side. My only beef with it is on the Resistance: the egress with Nechayev (sp?). You spawn at the same place the entire time, so if you die you have to run 100-120 yds back to him just to hope to get him moving again. It's not a balance issue, more of a pacing issue. | ||
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