On May 16 2011 02:08 sHt_ wrote: After 25 hours of active playing in it, i can say the game is just so fucking great.
The only big problem it have is the people playing it, the ones that don't get a damn clue about what kind of game this is :d I've seen people complaining about the lack of TDM on various forums, laughed so hard, this is an objective team based game, not a spray n pray casual fps for people with no brain that can push +forward and +fire all day, it take skills, à shit ton of teamplay, as much as an heavy knowing of the maps.
This game possibilities are definetly pretty big, just looking at ESL, the 1st tourney will have a cash prize of 15 000€, there are already a ton of teams playing around ( i should say, learning around since at that point in time, no one on hearth know how to play the game at it's max possibilities).
ps : < This is what is missing on every single "top review site" around, someone on their team that have figured out how to use the smart/jumps system/environnements so they can play the game the way it's designed and stop rating it 5/10 because it's not as good as cod series when it has NOTHING TO DO along with cod of bf games :d
There is a small but extremely vocal contingent of gamers who will never be happy with any FPS unless it's exactly like Q3 CPMA or ET. I say F*** THAT. Watching the video you posted got me pumped up and I immediately booted up steam and bought Brink. It may have its issues, but if the community is there to support it then this game looks like it could be incredible with just a few patches. I'm giving it a shot.
I've played about 15 hours so far, and it's a pretty damn fun game. It's really fun when you have that 'immortal team' thing going, when everyone dispenses their buffs correctly to all the members, people stay with a nice spread. A couple kevlar, health buffed, metabolism, AP round heavies in front tanking like crazy and you can mount an inexorable advance...I prefer being the immortal medic who slides and wall runs everywhere keeping the entire team alive, while getting kills along the way. Depending on the map, keeping the entire team alive can be the main factor in deciding who wins, being that the reinforcement distance is so long. For maps with a short respawn distance, medic is not so important, and sometimes dying can even be better because you get full supplies, imo.
My only complaint is the brutal chokes on some maps. On aquarium(i think it is) one of teams can set up camp in the large room, and the only way to attack is through long, narrow corridors. With everyone buffed up, gatling guns, and snipers it's too hard to get through.
Overall fun game though :3 If you don't want to get it now, consider it once the patches come out and the price drops.
On May 16 2011 14:41 Fontong wrote: I've played about 15 hours so far, and it's a pretty damn fun game. It's really fun when you have that 'immortal team' thing going, when everyone dispenses their buffs correctly to all the members, people stay with a nice spread. A couple kevlar, health buffed, metabolism, AP round heavies in front tanking like crazy and you can mount an inexorable advance...I prefer being the immortal medic who slides and wall runs everywhere keeping the entire team alive, while getting kills along the way. Depending on the map, keeping the entire team alive can be the main factor in deciding who wins, being that the reinforcement distance is so long. For maps with a short respawn distance, medic is not so important, and sometimes dying can even be better because you get full supplies, imo.
My only complaint is the brutal chokes on some maps. On aquarium(i think it is) one of teams can set up camp in the large room, and the only way to attack is through long, narrow corridors. With everyone buffed up, gatling guns, and snipers it's too hard to get through.
Overall fun game though :3 If you don't want to get it now, consider it once the patches come out and the price drops.
Operatives are pretty good at breaking choke point sieges. You don't see them to often because the game is new and everyone is still learning how to play. I have one I'm working on, already have a lvl 20 soldier, and what I do is spend the whole game pretending I'm the Thing and sneaking behind everyone on the enemy time and then when they are all lined up in front of me I open fire, slide tackle into them and cortex bomb the remaining guys if they manage to down me which is easy for them considering I'm a light body type. The only problem with this your team has to be on the ball and realize that you've distracted the siege. I would recommend hiding behind a wall when you do this because you don't want an enemy operative spotting you or the guy you body snatched realizes he has a twin.
On May 16 2011 14:41 Fontong wrote: I've played about 15 hours so far, and it's a pretty damn fun game. It's really fun when you have that 'immortal team' thing going, when everyone dispenses their buffs correctly to all the members, people stay with a nice spread. A couple kevlar, health buffed, metabolism, AP round heavies in front tanking like crazy and you can mount an inexorable advance...I prefer being the immortal medic who slides and wall runs everywhere keeping the entire team alive, while getting kills along the way. Depending on the map, keeping the entire team alive can be the main factor in deciding who wins, being that the reinforcement distance is so long. For maps with a short respawn distance, medic is not so important, and sometimes dying can even be better because you get full supplies, imo.
My only complaint is the brutal chokes on some maps. On aquarium(i think it is) one of teams can set up camp in the large room, and the only way to attack is through long, narrow corridors. With everyone buffed up, gatling guns, and snipers it's too hard to get through.
Overall fun game though :3 If you don't want to get it now, consider it once the patches come out and the price drops.
Operatives are pretty good at breaking choke point sieges. You don't see them to often because the game is new and everyone is still learning how to play. I have one I'm working on, already have a lvl 20 soldier, and what I do is spend the whole game pretending I'm the Thing and sneaking behind everyone on the enemy time and then when they are all lined up in front of me I open fire, slide tackle into them and cortex bomb the remaining guys if they manage to down me which is easy for them considering I'm a light body type. The only problem with this your team has to be on the ball and realize that you've distracted the siege. I would recommend hiding behind a wall when you do this because you don't want an enemy operative spotting you or the guy you body snatched realizes he has a twin.
Sounds nice -- I'll do an operative right after I finish my medic. I've been playing medics since BF2, since I like the style a lot. Level 19 right now.
I'm really loving the light type medic with sniper rifle and MP. The 1 shot power is enough to bring any light body type to very low health, and with the MP you are practically assured you'll finish them. Not only that, the rifles are pretty much the only thing a light body type has to take on a heavy at long range. It lets me offer a lot of supporting kills on top of reviving everyone.
btw, any idea how much a muzzle brake affects rifle accuracy at long range? the range meter significantly goes down which I put one on, but I'm not sure what is considered long range in this game.
Edit: gahh if only the game would stop being so unstable. It CTDs at least once an hour for me. Well, I'm getting the parts for my new rig tomorrow, so maybe that'll be better. I'm pretty much double the stats in every catagory :3 Q6600 --> i5 2500k, 4gb DDR2 --> 8gb DDR3, HD 4870 --> HD6850. Soooo pumped, and all because someone offered to buy my old comp at a good price and there was a good newegg sale.
It just feels way to sporadic in hit ratio/hitboxes. It isn't rock solid in the feeling... not sure when you hit someone or when you click shit...
I blame the asshole console market for making big companies turn to shit and dumb everything down fps/lag wise to suit console gaming... Because this game feels like a console shooter even if you play it on PC just like Dead Space 2 felt like a console game multiplayer.
This is not a good thing because the controls, UI and interface are all worse thus and the end experience feels like a worse version than TF2 on PC and Modern Warefare games on consoles.
The customization is pretty badass though,
EDIT: The parkour hardly adds anything. The levels are not designed to be a parkour park but rather just a classic fps map with some extra ledges and edges to climb. It's not that special sadly. I wish it did but all it does is bug peoples characters when they try to climb shit and it has no value in combat other than glide-tackeling your opponent but the hit boxes are fucked up so it's a dice roll on who parkours who.
On May 16 2011 14:41 Fontong wrote: I've played about 15 hours so far, and it's a pretty damn fun game. It's really fun when you have that 'immortal team' thing going, when everyone dispenses their buffs correctly to all the members, people stay with a nice spread. A couple kevlar, health buffed, metabolism, AP round heavies in front tanking like crazy and you can mount an inexorable advance...I prefer being the immortal medic who slides and wall runs everywhere keeping the entire team alive, while getting kills along the way. Depending on the map, keeping the entire team alive can be the main factor in deciding who wins, being that the reinforcement distance is so long. For maps with a short respawn distance, medic is not so important, and sometimes dying can even be better because you get full supplies, imo.
My only complaint is the brutal chokes on some maps. On aquarium(i think it is) one of teams can set up camp in the large room, and the only way to attack is through long, narrow corridors. With everyone buffed up, gatling guns, and snipers it's too hard to get through.
Overall fun game though :3 If you don't want to get it now, consider it once the patches come out and the price drops.
Operatives are pretty good at breaking choke point sieges. You don't see them to often because the game is new and everyone is still learning how to play. I have one I'm working on, already have a lvl 20 soldier, and what I do is spend the whole game pretending I'm the Thing and sneaking behind everyone on the enemy time and then when they are all lined up in front of me I open fire, slide tackle into them and cortex bomb the remaining guys if they manage to down me which is easy for them considering I'm a light body type. The only problem with this your team has to be on the ball and realize that you've distracted the siege. I would recommend hiding behind a wall when you do this because you don't want an enemy operative spotting you or the guy you body snatched realizes he has a twin.
Sounds nice -- I'll do an operative right after I finish my medic. I've been playing medics since BF2, since I like the style a lot. Level 19 right now.
I'm really loving the light type medic with sniper rifle and MP. The 1 shot power is enough to bring any light body type to very low health, and with the MP you are practically assured you'll finish them. Not only that, the rifles are pretty much the only thing a light body type has to take on a heavy at long range. It lets me offer a lot of supporting kills on top of reviving everyone.
btw, any idea how much a muzzle brake affects rifle accuracy at long range? the range meter significantly goes down which I put one on, but I'm not sure what is considered long range in this game.
i've been playing around with the game mechanics for a long time.
Stability = affects your aiming the most (more stable, less spread and easier to aim for headshots)
accuracy = affects how far from the center of redicule the first bullet is.
Damage = DPS, so it is pretty irrelevent to deciding which weapon packs the biggest heat per bullet
so you really want the most stable weapon under all circumstances possible with accuracy only important for snipe rifles (to get headshots from far away)
also i practiced alot with the parkour, and man you move at speeds that remind me of Halflife stafe speedruns, that is if you are good at consistantly wall jumping and sliding. you actually can get through the aquarium without touching the ground if you do it right.
On May 16 2011 14:41 Fontong wrote: I've played about 15 hours so far, and it's a pretty damn fun game. It's really fun when you have that 'immortal team' thing going, when everyone dispenses their buffs correctly to all the members, people stay with a nice spread. A couple kevlar, health buffed, metabolism, AP round heavies in front tanking like crazy and you can mount an inexorable advance...I prefer being the immortal medic who slides and wall runs everywhere keeping the entire team alive, while getting kills along the way. Depending on the map, keeping the entire team alive can be the main factor in deciding who wins, being that the reinforcement distance is so long. For maps with a short respawn distance, medic is not so important, and sometimes dying can even be better because you get full supplies, imo.
My only complaint is the brutal chokes on some maps. On aquarium(i think it is) one of teams can set up camp in the large room, and the only way to attack is through long, narrow corridors. With everyone buffed up, gatling guns, and snipers it's too hard to get through.
Overall fun game though :3 If you don't want to get it now, consider it once the patches come out and the price drops.
Operatives are pretty good at breaking choke point sieges. You don't see them to often because the game is new and everyone is still learning how to play. I have one I'm working on, already have a lvl 20 soldier, and what I do is spend the whole game pretending I'm the Thing and sneaking behind everyone on the enemy time and then when they are all lined up in front of me I open fire, slide tackle into them and cortex bomb the remaining guys if they manage to down me which is easy for them considering I'm a light body type. The only problem with this your team has to be on the ball and realize that you've distracted the siege. I would recommend hiding behind a wall when you do this because you don't want an enemy operative spotting you or the guy you body snatched realizes he has a twin.
Sounds nice -- I'll do an operative right after I finish my medic. I've been playing medics since BF2, since I like the style a lot. Level 19 right now.
I'm really loving the light type medic with sniper rifle and MP. The 1 shot power is enough to bring any light body type to very low health, and with the MP you are practically assured you'll finish them. Not only that, the rifles are pretty much the only thing a light body type has to take on a heavy at long range. It lets me offer a lot of supporting kills on top of reviving everyone.
btw, any idea how much a muzzle brake affects rifle accuracy at long range? the range meter significantly goes down which I put one on, but I'm not sure what is considered long range in this game.
Muzzle Flashes reduce spread so you can hipfire more accurately. I wouldn't put one on something that your going to be Aiming down sights with. On the Carb 9 it seems to make ADS obsolete for all but the longest of ranges.
Has anyone figured out how to mitigate what I can only describe as a low refresh rate that makes the game appear choppy even at 200+ fps? The way I best test it is to stand in front of a command station and strafe back and forth, when you do this the text that prompts you to push your Use key to use the station is completely unreadable as the frames aren't smooth enough. It looks the same whether you're at 60 fps or over 150 fps. I run at 60 Hz but I can't pin that as the problem as if I figure up QL it looks silky smooth as ever. Any advice appreciated, I'm pretty sure it's not my hardware but I'd like to know if it's just "how it is" or not.
On May 16 2011 17:38 okuraku wrote: Has anyone figured out how to mitigate what I can only describe as a low refresh rate that makes the game appear choppy even at 200+ fps? The way I best test it is to stand in front of a command station and strafe back and forth, when you do this the text that prompts you to push your Use key to use the station is completely unreadable as the frames aren't smooth enough. It looks the same whether you're at 60 fps or over 150 fps. I run at 60 Hz but I can't pin that as the problem as if I figure up QL it looks silky smooth as ever. Any advice appreciated, I'm pretty sure it's not my hardware but I'd like to know if it's just "how it is" or not.
I've never experienced that. Could be just poor netcode that should be expected from, does it happen in single player mode too?
On May 16 2011 18:03 Encrypto wrote: I don't know if this has been mentioned yet, but it got a pretty poor review on IGN.
It actually would have been a better review if he just left it at the numbers.
The guy reviewing it seems to be purposefully obstinate. Some of his main complaints are "I can't tell whether I'm light, medium, or heavy body type" and "All the classes are the same." I don't you about you guys, but these things are pretty obvious to me when I'm playing. He slams the storyline, but honestly, who gives a shit about it? No MP focused game is judged on the quality of its storyline. I haven't found a huge need to change classes at all times to match the objective -- a well balanced team already covers this while becoming more powerful due to its diversity.
I can see why someone wouldn't like the game, but his reasons are really quite strange. Please read this review before just going off 'IGN said it's bad'
It actually would have been a better review if he just left it at the numbers.
The guy reviewing it seems to be purposefully obstinate. Some of his main complaints are "I can't tell whether I'm light, medium, or heavy body type" and "All the classes are the same." I don't you about you guys, but these things are pretty obvious to me when I'm playing. He slams the storyline, but honestly, who gives a shit about it? No MP focused game is judged on the quality of its storyline. I haven't found a huge need to change classes at all times to match the objective -- a well balanced team already covers this while becoming more powerful due to its diversity.
I can see why someone wouldn't like the game, but his reasons are really quite strange. Please read this review before just going off 'IGN said it's bad'
I feel like he played it by himself... the AI doesn't go for objectives because they want the players to cap em. Why else would he feel the need to always change class?
On May 16 2011 17:17 TheLotion wrote: I already own TF2.
I already own Command and Conquer, guess I don't need Starcraft. See how your logic doesn't work? Brink doesn't play like TF2, if it did I would hate it because TF2 is to stylized for me. The only thing Brink plays like is ET and even that is a stretch.
On May 16 2011 17:17 TheLotion wrote: I already own TF2.
I already own Command and Conquer, guess I don't need Starcraft. See how your logic doesn't works? Brink doesn't play like TF2, if it did I would hate it because TF2 is to stylized for me. The only thing Brink plays like is ET and even it's a stretch.
I don't like TF2 and have never been able to get into it, despite owning it for a long time. I've already gotten in about the same playtime in Brink as I have over the course of my TF2 ownership and I much prefer it. It's personal which one you like more, but I agree that you can't say they are the same.
Also, you don't need to put youtube links inside image tags? I'm surprised it works anyway.
I stream a ton at www.justin.tv/mojo_ca ... if you want a break from watching SC2 streams come watch mine, I stream high level scrims and practice and stuff :D