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On May 13 2011 11:55 iCanada wrote:Show nested quote +On May 13 2011 05:39 Macabre wrote: I've been having a blast with this game. It's almost too easy with a solid team. Medic/Op/Soldier and we just carry teams so easily. PC version. Funny. I think that the Engineer is the best class by far. Damage Buff, Armor Buff, Auto Turrets, and Land Mines? Aside from the medic's heal/health regen I'd take all of those over any other classes skills. I find the operative to be very niche-y. Disguising is fairly useless, aside from maybe hacking objectives... but the mere fact that the top right is telling you the objective is changing is a dead give away. The Medic is obviously boss, and the Soldier's abilities are mostly self serving. Ammo is a need though, so I guess they fit well in group play. /shrug
Operative is very niche-y but that doesn't mean they aren't good, you just have to be behind enemy lines picking off reinforcements, try disguising yourself then knocking down an enemy and just spraying a clip into him then disguising as him. Rinse & Repeat!
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Haha, wow, I can't believe I didn't think about that. Although.... why would you throw a clip into him? couldn't you just melee him again and save your ammo?
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On May 13 2011 13:51 iCanada wrote: Haha, wow, I can't believe I didn't think about that. Although.... why would you throw a clip into him? couldn't you just melee him again and save your ammo?
It wouldn't kill him with two melee hits, I always just hit him a few times with my pistol then proceed with the knife melee
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On May 13 2011 14:00 meep wrote:Show nested quote +On May 13 2011 13:51 iCanada wrote: Haha, wow, I can't believe I didn't think about that. Although.... why would you throw a clip into him? couldn't you just melee him again and save your ammo? It wouldn't kill him with two melee hits, I always just hit him a few times with my pistol then proceed with the knife melee
Knife is severely underrated, especially since you can Knife+Sprint as light-weight you can parkour around and shank people
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On May 13 2011 14:00 meep wrote:Show nested quote +On May 13 2011 13:51 iCanada wrote: Haha, wow, I can't believe I didn't think about that. Although.... why would you throw a clip into him? couldn't you just melee him again and save your ammo? It wouldn't kill him with two melee hits, I always just hit him a few times with my pistol then proceed with the knife melee
Isn't it a kill to melee someone who is already on their butt?
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I don't understand the hate this game is receiving, on the PC version there are a few bugs but after those are fixed the game is pretty much golden.
Then again all these reviewing websites base it on the console versions which are going to be shit since Splash Damage is a PC developer lmao. Now they know how it feels.
Its basically a really solid teambased FPS that has tons of mechanics that aid strangers in helping each other, making pub games much more satisfying. It also looks like they took mechanics from other games and basically removed all the problems those games had (grenade spam, overpowered snipers, 1hitkill melee, etc).
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Tried it out at a friends the other day, it was fun enough, but it feels like the actual content is pretty small. I was a little shocked that there is like...8? maps for each of the sides, so 16 total. And thats Single, Coop and Multiplayer in one. Kinda expected more from the campaign to be honest.
The classes feel a little too similar for my taste (honestly, you get one buff and like 2 or 3 skills and thats it). It's fun, but I could see it get boring rather fast. Feels like TF2 with WAY more character customization, more movement possibilities, and less specialized characters (to the point where it really doesn't make that much of a difference what class you are playing) . Oh yeah, and TF2 just feels like a way better game.
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On a sidenote, ffswowsucks just started giving a try on BF 2 and all he can say how awesome that is.
Brink on the other hand since ive played 1 hour of the single player. is okay but not something that would amaze me so far.
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Tried it today, it seems fun. It's a fuckaround game, but so is tf2 and people who play tf2 consider it the one true gift from god to man so I'm more than willing to give brink a chance if let into the hands of the players and mapmakers.
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On May 13 2011 13:25 Tanx911 wrote:Show nested quote +On May 13 2011 11:55 iCanada wrote:On May 13 2011 05:39 Macabre wrote: I've been having a blast with this game. It's almost too easy with a solid team. Medic/Op/Soldier and we just carry teams so easily. PC version. Funny. I think that the Engineer is the best class by far. Damage Buff, Armor Buff, Auto Turrets, and Land Mines? Aside from the medic's heal/health regen I'd take all of those over any other classes skills. I find the operative to be very niche-y. Disguising is fairly useless, aside from maybe hacking objectives... but the mere fact that the top right is telling you the objective is changing is a dead give away. The Medic is obviously boss, and the Soldier's abilities are mostly self serving. Ammo is a need though, so I guess they fit well in group play. /shrug Operative is very niche-y but that doesn't mean they aren't good, you just have to be behind enemy lines picking off reinforcements, try disguising yourself then knocking down an enemy and just spraying a clip into him then disguising as him. Rinse & Repeat! don't forget sticky bombs. mayhem :D also the future best skill in competitive brink, comm hack. kill someone, leave them alive enough to get the location of everyone else. now no longer be snuck up on and have your whole team prepared. this and the targetting thing for operatives make them an amazing support class, more of a support than medic/engineer for sure (since those two are up close killing) as operative i sit back and identify enemies with a scope allowing allies to see everyone, with a wep buff from engineer you can 1 shot pretty much anyone from afar. and light body type allows you tto scale walls easily for getaways,
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hmpf.. steam meta score of 72/100. i never pay full price for games below 80
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On May 13 2011 19:48 Enox wrote: hmpf.. steam meta score of 72/100. i never pay full price for games below 80
this is why u should not follow the early reviews:
I think I will wait DNF and chose between Brink and Duke. Both sounds cool but need to see more about the King.
edit: resized
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http://www.thebrink.tv/videos.php
since the game's optic is to become competitively viable, they're actually holding discussions with community members from other well known FPSes and just talk about the flaws of the games and their impressions so far. I still have hope for this game, but I'm not sure I'm going to drop 60$ any time soon...
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On May 13 2011 23:38 BentoBox wrote:http://www.thebrink.tv/videos.phpsince the game's optic is to become competitively viable, they're actually holding discussions with community members from other well known FPSes and just talk about the flaws of the games and their impressions so far. I still have hope for this game, but I'm not sure I'm going to drop 60$ any time soon...
And that's why I got it for PC $50 or $42 if you shop around.
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Got in on PS3 (I know, I know), so haven't been able to try it with humans, but based on what I've seen on sigle-player alone, here's what I've got to say about Brink:
The AI is borderline retarded... too many times I've seen my guys literally spinning in circles over and over while standing right next to an enemy mowing down my teamates. And don't get me started on their ability to handle objectives. The only marginally competent AI function are medic revives, but even they will just run all the way to me when I'm down, ignoring obstacles they really ought to deal with.
The parkour movement is a cool novelty, but grows old fast. Unless you're playing a skinny-build character, it amounts to just being able to climb and slide, not really "amazing" movement considering you can do that in almost all shooters these days.
The customization is cool as shit. Just wish you could put customized colors/skins on the guns. But the character customization is way cool. The gun selection is also cool, though I wish the names and designs weren't parodies of exisiting weapons... it makes the game seem goofy. How hard is it to build a set of gun designs from scratch?
Class balance is at a weird place. Engineers are pretty much my class unless I need an objective that my AI team is obviously too incompetent to capture. Turrets, mines, armor and damage boosts... too easy a choice. They ought to vary each class slightly better (for example, soldiers use the big guns, operatives have less health but move faster, etc.), as it stand the only thing keeping them different are the abilities you equip, and all classes other than engineer have pretty stupid abilities IMO.
The campaign is literally nothing but multiplayer stuff strung together with some non-sensical story and uninspired cutscenes. There's no cohesion in the story, nothing to draw you in, and the characters aren't relateable or likeable.
The challenges are, as reviewers have made mention already, just glorified tutorials. and they are frustrating as hell (2 stars or above on the objective challenge at the hacking part? How do you fight a giant clump of guys who respawn constantly and die one at a time only to be revived by a medic? Took me at least 5 tries, and a lot of angry shouting.) At the end, all the guns/attachements are unlocked. Some people hate this, but I actually like not having to worry about unlocking extra guns.
The graphics on PS3 are great, and there's pretty much no lag or delay loading textures. That was one complaint I saw a lot from the PC/Xbox reviews, but you should know it's pretty much a non-issue on PS3.
As for gameplay mechanics - I get that it's meant to be a different game than the standard BF/MW/MoH FPS games, and it really feels like it is different. The games are fast-paced and sometimes poor level design is really frustrating, but all in all a good way to kill some time. I'm eager to see what patches/updates would be issued for fixes at this point, because with some tweaking I know it could be really good. Then again, still haven't played it online, and that may change my whole perspective on it.
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On May 14 2011 01:36 Rob28 wrote: Got in on PS3 (I know, I know), so haven't been able to try it with humans, but based on what I've seen on sigle-player alone, here's what I've got to say about Brink:
The AI is borderline retarded... too many times I've seen my guys literally spinning in circles over and over while standing right next to an enemy mowing down my teamates. And don't get me started on their ability to handle objectives. The only marginally competent AI function are medic revives, but even they will just run all the way to me when I'm down, ignoring obstacles they really ought to deal with.
The parkour movement is a cool novelty, but grows old fast. Unless you're playing a skinny-build character, it amounts to just being able to climb and slide, not really "amazing" movement considering you can do that in almost all shooters these days.
The customization is cool as shit. Just wish you could put customized colors/skins on the guns. But the character customization is way cool. The gun selection is also cool, though I wish the names and designs weren't parodies of exisiting weapons... it makes the game seem goofy. How hard is it to build a set of gun designs from scratch?
Class balance is at a weird place. Engineers are pretty much my class unless I need an objective that my AI team is obviously too incompetent to capture. Turrets, mines, armor and damage boosts... too easy a choice. They ought to vary each class slightly better (for example, soldiers use the big guns, operatives have less health but move faster, etc.), as it stand the only thing keeping them different are the abilities you equip, and all classes other than engineer have pretty stupid abilities IMO.
The campaign is literally nothing but multiplayer stuff strung together with some non-sensical story and uninspired cutscenes. There's no cohesion in the story, nothing to draw you in, and the characters aren't relateable or likeable.
The challenges are, as reviewers have made mention already, just glorified tutorials. and they are frustrating as hell (2 stars or above on the objective challenge at the hacking part? How do you fight a giant clump of guys who respawn constantly and die one at a time only to be revived by a medic? Took me at least 5 tries, and a lot of angry shouting.) At the end, all the guns/attachements are unlocked. Some people hate this, but I actually like not having to worry about unlocking extra guns.
The graphics on PS3 are great, and there's pretty much no lag or delay loading textures. That was one complaint I saw a lot from the PC/Xbox reviews, but you should know it's pretty much a non-issue on PS3.
As for gameplay mechanics - I get that it's meant to be a different game than the standard BF/MW/MoH FPS games, and it really feels like it is different. The games are fast-paced and sometimes poor level design is really frustrating, but all in all a good way to kill some time. I'm eager to see what patches/updates would be issued for fixes at this point, because with some tweaking I know it could be really good. Then again, still haven't played it online, and that may change my whole perspective on it.
I'm surprised you typed all that out when the first sentence makes your opinion void.
User was warned for this post
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On May 13 2011 20:32 yanot wrote:Show nested quote +On May 13 2011 19:48 Enox wrote: hmpf.. steam meta score of 72/100. i never pay full price for games below 80 this is why u should not follow the early reviews: + Show Spoiler +I think I will wait DNF and chose between Brink and Duke. Both sounds cool but need to see more about the King. edit: resized
to be fair about that picture, the wii game and brink are being reviewed to completely different standards. the wii game just has to compete with other mini-game collections on the wii meant for a younger audience, and brink has to compete with every other modern FPS (pretty much the biggest most competitive genre in the market right now). it'd be dumb to review the games on the same scale because theyre completely different games and meant for completely different audiences.
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I'll have to take back my positive post from earlier.
I can not even play this game anymore. Literally. I load it up and it's lagging so bad even in the lobby, the character animation looks like someone took still shots of it and it's unplayable. I have tried to put every single option to the lowest, turned off any optional stuff...nope, no fix. I looked online for the new ATI drivers that are supposed to fix it, no go either. It makes no sense. I played the first 2 days without much problems, even if it was a bit choppy, it was playable.
Sad to say I wasted money on a game that is unplayable.
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On May 14 2011 09:22 Kurr wrote: I'll have to take back my positive post from earlier.
I can not even play this game anymore. Literally. I load it up and it's lagging so bad even in the lobby, the character animation looks like someone took still shots of it and it's unplayable. I have tried to put every single option to the lowest, turned off any optional stuff...nope, no fix. I looked online for the new ATI drivers that are supposed to fix it, no go either. It makes no sense. I played the first 2 days without much problems, even if it was a bit choppy, it was playable.
Sad to say I wasted money on a game that is unplayable. Try turning off shadows and ambient occlusion. I got 50 more FPS just by doing those two things.
Here is the autoexec.cfg I use. http://dl.dropbox.com/u/27390416/autoexec.cfg
It upped my FPS from 35 to 90FPS.
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If you have fps issues with ATI cards, downgrade to 11.2 drivers and type r_shadows 0 in the console (ctrl+alt+tilde). That seems to have mostly fixed them for me.
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