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Brink - A new style of multiplayer FPS - Page 14

Forum Index > General Games
Post a Reply
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Nanology101
Profile Joined November 2008
United States17 Posts
Last Edited: 2011-05-11 01:23:37
May 11 2011 01:23 GMT
#261
I love class based, anti-spam, simple shooters. That's why I am still playing Day of Defeat Source! ♥
ggaammeerr.
Belgo
Profile Joined September 2009
United States721 Posts
May 11 2011 01:34 GMT
#262
Giantbomb quicklook (NOT a review, but 50 minutes of two guys sitting down and playing it)

http://www.giantbomb.com/quick-look-brink/17-4101/
12 gateways being thrown down, which is standard transition after the two observatory opening
icemanzdoinwork
Profile Joined August 2010
447 Posts
May 11 2011 03:39 GMT
#263
So disappointed. I wasn't even going to buy this, but read a review from a top Et and decided too. What a waste of 50$. If you want to play this game competitively. You might want to rethink buying. I can see this game being a fun casual game with friends, but nothing more.

Reasons
- it's extremely easy. I mean really easy if you have any fps exp.
- it's repetitive and you just spray for the most part. There is recoil, but it doesn't really kick in until you've almost killed someone. So, spray your main, switch and finish the job easily.
- I don't find any unique skills which give the game a high skill cap. Too me the skill cap o this game for individuals is going to be weak. You can say but thats where healing and ammo comes in. Give me a break. That's the easiest part of the game healing and dumping ammo.


I run the game perfectly. I had no problems with anything and I know so many do. However, their developers promised a competitive game and I just don't see it. It may have leagues and whateve for a few months, but they will only last until a new flavor of the month arrives.

Back to sudden attack the best competitive team fps since cs.

You can say but you only played it a day. Yea and I dominated every match I was in. Its easy as I said in the beginning. So very very easy.
SirToonces
Profile Joined July 2010
United States40 Posts
Last Edited: 2011-05-11 04:08:46
May 11 2011 04:06 GMT
#264
Its amazing how quickly people are writing this game off.

Its not COD, get over it.

It was made by the same people who made RTCW: ET which was a really big team based game. That's exactly what Brink is. It's a game that requires you to stick together. Some say it's very easier. You obviously haven't played it that long. The bots get rather tough when you start to level up. I will admit that the game does have it's bugs, but to give it a 6/7 out of 10 is a bit absurd. Give it a chance.

Edit: I bought it for the 360, which does not seem to suffer the same frame rate issues as the PC
ITS A TRAP!
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
May 11 2011 04:11 GMT
#265
Yeah I don't see it becoming a good competitive game. Frankly we'll be lucky if it ever achieves the status of just being an all around fun if not highly competitive game like TF2. It's a shitty game built on a foundation that is proven can be great (objective team based fps) which overall can only make it a shallow imitator of those great games.

My prediction is it gets brushed under the rug after it bombs on consoles and there's no future in selling DLC (which it seems like this game was designed to prioritize over actually being a good game)
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
May 11 2011 04:17 GMT
#266
A friend of mine pre-ordered and won't listen when I tell him why this game isn't going to be as amazing as the trailers hyped it as being.

Waiting for him to tell me whether it was actually any good before I dump $50 on it.
For he is the Oystermeister, lord of all the oysters.
sleeepy
Profile Blog Joined September 2009
Canada777 Posts
Last Edited: 2011-05-11 06:49:02
May 11 2011 06:46 GMT
#267
My main disappointment with the game is how their big selling point, the movement system, seems to be completely detached from the actual combat. If they're going to make a game based on fancy moves, why couldn't they integrate some of them into combat.

The point I'm trying to make here is that an old, small, free, independent mod for Half-Life 1 (The Specialists) has much more satisfying combat than a modern, triple-A, constantly delayed, full price game.

Video for reference:
MoonfireSpam
Profile Blog Joined September 2010
United Kingdom1153 Posts
Last Edited: 2011-05-11 07:16:40
May 11 2011 07:14 GMT
#268
On May 11 2011 01:43 floor exercise wrote:
Show nested quote +
On May 11 2011 01:23 beef42 wrote:
I haven't played this yet, but from looking at the videos...

What the hell happened to the old style of FPS that used elements within the game to add funky movement tricks? I'm mostly thinking about the Quake series here... It didn't need ridiculous "SMART" buttons to move you around. It had an insane skill ceiling in just WASD, mouse movements, and weapons that kicked you around.

It even had a mod, "defrag" where players decided that it was more fun to time themselves moving through amazing community-made maps, than playing yet another FFA/TDM/CTF/whatever match.

I know that these mechanics aren't very transparent or clear to the player (i.e Q3 strafejumping), but nowadays every bloody newbie can go to YouTube and find hundreds of instructional videos and learn how to do this stuff.

Learning these little intentional "bugs" or "exploits" in the Quake games was a million times more satisfying to me than I imagine pressing a SMART button to be.

Then again, haven't tried this yet, so I may have to revise this position later on.


Kind of like BW ---> SC2 you mean? Units with big flashing signs that say "micro me!!"


I'm sure the devs are sorry that they could not introduce a bug with a fun quirk that is discovered in 3 hours of release.

Consider that there might be some other bugs with the smart system open to abuse. But hey thats ok, all the feedback of "BUT ITS NOT ET/COD/CS/TF2" is sure to result in a more diverse market.

Fine the game may actually be shit, but it feel's a bit overblown.
Bibwak
Profile Joined September 2010
19 Posts
May 11 2011 14:41 GMT
#269
On May 10 2011 22:23 maartendq wrote:
Dystopia (a HL2 mod) is definately one of the best team games out there, but hardly anyone plays that game.


Playing Brink last night made me and my friends want to start up Dystopia again.

Just like Dystopia you need to take some extra time to wrap your head around how to play it properly. You can't just run and gun.
Jswizzy
Profile Joined March 2010
United States791 Posts
Last Edited: 2011-05-11 17:13:03
May 11 2011 17:10 GMT
#270
These two articles pretty much explain why Brink is getting so much hate from early reviews and console players. Basically the review demo was buggy and the console version isn't on par with the PC version.

http://arstechnica.com/gaming/news/2011/05/why-were-not-review-brink-and-why-you-shouldnt-buy-it-yet.ars

http://arstechnica.com/gaming/news/2011/05/brink-for-pc-runs-great-plays-well-online-is-a-ton-of-fun.ars
I always try to give a sensitive, reasoned answer. This is usually awkward, time consuming and pointless.
smallerk
Profile Joined October 2010
897 Posts
May 11 2011 17:17 GMT
#271
On May 12 2011 02:10 Jswizzy wrote:
Basically the review demo was buggy and the console version isn't on par with the PC version.


That made me smile, especially because the last fps i bought was cod black ops pc version
Never Regret anything because at one time it was exactly what you wanted.
Playguuu
Profile Joined April 2010
United States926 Posts
May 11 2011 17:22 GMT
#272
On May 11 2011 15:46 sleeepy wrote:
My main disappointment with the game is how their big selling point, the movement system, seems to be completely detached from the actual combat. If they're going to make a game based on fancy moves, why couldn't they integrate some of them into combat.

The point I'm trying to make here is that an old, small, free, independent mod for Half-Life 1 (The Specialists) has much more satisfying combat than a modern, triple-A, constantly delayed, full price game.

Video for reference: http://www.youtube.com/watch?v=DSqvYioc658


I knew this game would flop (360 version rated D on 1up). In the intro videos for brink they kept touting the movement system as something "revolutionary". I didn't see anything special to it, just some automated vaulting and climbing system.

I was more of an action-half life guy, but I can see your point. This game does nothing that previous (and even free mods) have done a long time ago.
I used to be just like you, then I took a sweetroll to the knee.
Timurid
Profile Joined April 2011
Guyana (French)656 Posts
May 11 2011 17:22 GMT
#273
I want Wolfenstein enemy territory back with a graphic upgrade NOW!!!!!!!!!!!!!!!!!
thebigdonkey
Profile Joined September 2010
United States354 Posts
May 11 2011 17:28 GMT
#274
On May 12 2011 02:17 smallerk wrote:
Show nested quote +
On May 12 2011 02:10 Jswizzy wrote:
Basically the review demo was buggy and the console version isn't on par with the PC version.


That made me smile, especially because the last fps i bought was cod black ops pc version


Agreed. The PC version of Black Ops was so unplayably horrible at launch rofl.
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
Last Edited: 2011-05-11 17:47:52
May 11 2011 17:41 GMT
#275
On May 11 2011 16:14 MoonfireSpam wrote:
Show nested quote +
On May 11 2011 01:43 floor exercise wrote:
On May 11 2011 01:23 beef42 wrote:
I haven't played this yet, but from looking at the videos...

What the hell happened to the old style of FPS that used elements within the game to add funky movement tricks? I'm mostly thinking about the Quake series here... It didn't need ridiculous "SMART" buttons to move you around. It had an insane skill ceiling in just WASD, mouse movements, and weapons that kicked you around.

It even had a mod, "defrag" where players decided that it was more fun to time themselves moving through amazing community-made maps, than playing yet another FFA/TDM/CTF/whatever match.

I know that these mechanics aren't very transparent or clear to the player (i.e Q3 strafejumping), but nowadays every bloody newbie can go to YouTube and find hundreds of instructional videos and learn how to do this stuff.

Learning these little intentional "bugs" or "exploits" in the Quake games was a million times more satisfying to me than I imagine pressing a SMART button to be.

Then again, haven't tried this yet, so I may have to revise this position later on.


Kind of like BW ---> SC2 you mean? Units with big flashing signs that say "micro me!!"


I'm sure the devs are sorry that they could not introduce a bug with a fun quirk that is discovered in 3 hours of release.

Consider that there might be some other bugs with the smart system open to abuse. But hey thats ok, all the feedback of "BUT ITS NOT ET/COD/CS/TF2" is sure to result in a more diverse market.

Fine the game may actually be shit, but it feel's a bit overblown.


I think you should go to YouTube and search for defrag to see what it is I mean. Hell, I got time, I'll do it for you:

+ Show Spoiler [movie] +
Ragoo
Profile Joined March 2010
Germany2773 Posts
May 11 2011 19:23 GMT
#276
I personally like the game very much (playing on PC). It's nearly everything I wanted from SD. Sure it has some problems (unplayable for some owners of ATI graphic cards and on xbox) and it needs some tweaks to work better competitively but I'm sure SD/Bethesda will fix this and once the SDK is out everything will be fine

Most negative complaints are either about the performance problems right now, lack of Singleplayer or just because of very very wrong expectations about the game.

If you play this game on PC and only care for a good multiplayer and know what to expect from an Enemy Territory game, this game rocks!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
l3ird
Profile Blog Joined May 2011
United States368 Posts
May 11 2011 19:29 GMT
#277
Oh mash of MMO and fps sounds soo unfun.. Will see, brink streams are numerous to watch should get you to notice it just a little..?
Toolshed
Profile Blog Joined July 2009
337 Posts
Last Edited: 2011-05-11 20:14:37
May 11 2011 20:12 GMT
#278
On May 12 2011 04:23 Ragoo wrote:
I personally like the game very much (playing on PC). It's nearly everything I wanted from SD. Sure it has some problems (unplayable for some owners of ATI graphic cards and on xbox) and it needs some tweaks to work better competitively but I'm sure SD/Bethesda will fix this and once the SDK is out everything will be fine

Most negative complaints are either about the performance problems right now, lack of Singleplayer or just because of very very wrong expectations about the game.

If you play this game on PC and only care for a good multiplayer and know what to expect from an Enemy Territory game, this game rocks!




Having played ET for years I can't disagree more with this statement. Mapdesign is beyond horrible. Sometimes you are forced to fight in some really small and narrow passages. Weapons are boring and most of the time it's spray and pray. Movement feels clumsy (I'd rather have no SMART at all), also what kind of bullshit is this with the new gamedesign where literally EVERYTHING (shooting, jumping, reloading, etc.) makes you move slower. In my opinion FPS games should stop trying to be realistic and focus more on awesome gameplay with solid movement, high skill ceiling, great mapdesign and diversity. So ... everything that Brink does not have, lol 8-[

Also I kinda dislike that you can't win 1vsX if your oponents are at least somewhat decent, since the only thing you really can do in fights is stand there and spray. Movement only matters if you try to get to where the action is but is almost impossible to pull of IN FIGHTS because ... well, you are slow as hell while shooting and you die really fast.

Only thing I really like about this game are the fun classes and the body type system, which is something I'd like to see in future games. Also I like how your health regenerates over time if you're out of fight, which adds at least a little bit of tactical decision making.

If you're looking for a competetive game than Brink will not satisfy you, though. If you just want to kill some time and you enjoy casual gaming than Brink might be fun. At least up to level 20 (which is like 10 hours of play)

Game is definitely overhyped.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2011-05-11 20:44:18
May 11 2011 20:43 GMT
#279
Wish they just gave ET a graphical update. I'd even play the same maps all over again. I'll take gold rush over any of these maps. And does every class have a buff to hand out? Am I playing an fps or world or warcraft? it seems the most important skill toi have in this game is the ability to press your F key

It's just.. ugh. Like ET has been boiled down to a primitive state where we all grunt and spray our weapons while holding F on various objects
iCanada
Profile Joined August 2010
Canada10660 Posts
May 12 2011 07:24 GMT
#280
So, I bought it despite some of the terrible reviews. I just spent the last five hours going hard. I can see how there are concerns about it being competitive... but damn it is pretty fun.

I also disagree about 1v2+ being totally impossible... although it is possible that I have been playing with five yearolds all day, I suppose.
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