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Brink - A new style of multiplayer FPS - Page 12

Forum Index > General Games
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Prev 1 10 11 12 13 14 21 Next All
Flanlord
Profile Joined August 2010
265 Posts
May 10 2011 09:31 GMT
#221
I'm sad to see that in less than 3 hours after launch everyone has their incredibly well thought out opinions on the game figured out and posted on TeamLiquid.

This game is a bit more team oriented and in some ways more complex and difficult to get used to because there are somewhat unique systems involved.

Gone are the days where the strategy guide you'd get from a pro player starts with 'avoid your teammates, they are a liability, find a corner somewhere and bunnyhop...' and I say good riddance.

I've only played about 3 hours, and it is really growing on me. Once yo start to get used to the SMART system, and working as a team to focus on and accomplish objectives, it can be very fun.

The sound quality is amazing, the art style is cool, but it is too early to make a call on gun/map balance.

The customization is surprisingly in-depth. Very quickly I was able to get my character looking and feeling the way I wanted it to. The gun customization is similarly impressive and rewards players for completing the 'challenge missions' which are a lot more like a tutorial, which I would suggest to new players anyways. (Grab some friends though, the friendly AI will do you very few if any favors.)

Is the game perfect? Of course not. One of the maps has a massive sound issue, valid complaints can probably be made about some of the weapon balance etc. but as a whole I would say it makes for a pretty fun game, and while I don't feel like I've played enough to really recommend it to anyone, I've played it enough to know I wouldn't condemn it.
tradfursten
Profile Joined May 2010
Sweden13 Posts
May 10 2011 10:03 GMT
#222
I'm watching JPs stream and I think this looks interesting. I hadn't planed to buy this but it looks fun.
mcht
Profile Joined December 2009
Germany201 Posts
May 10 2011 11:33 GMT
#223
you're complaining that you're unlocking everything too fast ? oh jeez those lol players :D
but seriously i think thats a good thing, its a fps for god's sake
Jswizzy
Profile Joined March 2010
United States791 Posts
Last Edited: 2011-05-10 12:02:10
May 10 2011 12:01 GMT
#224
On May 10 2011 20:33 mcht wrote:
you're complaining that you're unlocking everything too fast ? oh jeez those lol players :D
but seriously i think thats a good thing, its a fps for god's sake

Yep FPS games should be about skill not who plays the most like a MMO.
I always try to give a sensitive, reasoned answer. This is usually awkward, time consuming and pointless.
SnowyPsilocybin
Profile Joined March 2011
United Kingdom265 Posts
Last Edited: 2011-05-10 12:28:03
May 10 2011 12:23 GMT
#225
This game just looks like a Team FOrtress 2 rip off but trying to be serious.

And as usual is just a terrible Console port. Last good competitive FPS on a PC was CS, and it looks like i will continue to wait for another FPS to come along....
kalleralle
Profile Joined July 2010
Sweden183 Posts
Last Edited: 2011-05-10 12:31:26
May 10 2011 12:25 GMT
#226
It's a joke how they havent been able to make a good cooperative FPS for PC since Counter-strike and that's over 10 years old by now. Also, games that let you sprint/prone are automatically bad.
dogabutila
Profile Blog Joined December 2009
United States1438 Posts
May 10 2011 13:01 GMT
#227
On May 10 2011 21:25 kalleralle wrote:
It's a joke how they havent been able to make a good cooperative FPS for PC since Counter-strike and that's over 10 years old by now. Also, games that let you sprint/prone are automatically bad.



Not sure I agree with that. The real problem is that either the coding usually is messed up and you get stuff like dolphin diving, or the majority of players dont know how to use the options tactically and just continue to go about running and gunning.

Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
May 10 2011 13:23 GMT
#228
On May 10 2011 21:25 kalleralle wrote:
It's a joke how they havent been able to make a good cooperative FPS for PC since Counter-strike and that's over 10 years old by now. Also, games that let you sprint/prone are automatically bad.

Dystopia (a HL2 mod) is definately one of the best team games out there, but hardly anyone plays that game.
Lewfen
Profile Blog Joined August 2009
Sweden88 Posts
May 10 2011 13:59 GMT
#229

yeah... but atleast in tf2 you can go off by yourself and be fine. this game looks like if you run off alone you would just die. from what i seen its doesnt look great at all


Is there any specific reason to why you can't roam alone? I watched some of JPs stream this morning and I couldn't see anything that would break that.


Grettin
Profile Joined April 2010
42394 Posts
Last Edited: 2011-05-10 14:05:16
May 10 2011 14:01 GMT
#230
Anyone got any stream of the PC play? Which is online right know.

e. Found some.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2011-05-10 14:07:20
May 10 2011 14:06 GMT
#231
Watched JP play and I gotta say im underwhelmed, its just another generic console to PC port and it reminds me too much of TF2.

Sure, you can jump over fences and slide on the ground, but thats not really a selling point for me, like at all. I want a good netcode and just allround solid and skill-based gameplay, this game doesn't seem to have it.
"trash micro but win - its marine" MC commentary during HSC 4
smallerk
Profile Joined October 2010
897 Posts
May 10 2011 14:28 GMT
#232
On May 10 2011 23:06 Senx wrote:
Watched JP play and I gotta say im underwhelmed, its just another generic console to PC port and it reminds me too much of TF2.

Sure, you can jump over fences and slide on the ground, but thats not really a selling point for me, like at all. I want a good netcode and just allround solid and skill-based gameplay, this game doesn't seem to have it.


Indeed, as soon as i saw almost no weapon recoil i decided i wasnt going to buy the game.
Never Regret anything because at one time it was exactly what you wanted.
QuanticHawk
Profile Blog Joined May 2007
United States32132 Posts
May 10 2011 14:28 GMT
#233
Oh man I was actually interested in this game and almost every review i've read has been brutal.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
divinesage
Profile Joined April 2010
Singapore649 Posts
May 10 2011 14:41 GMT
#234
On May 10 2011 17:27 BasedSwag wrote:
Show nested quote +
On May 10 2011 17:24 Pufftrees wrote:
Not sure how the game expects to remain popular if you can full unlock everything within a couple days and reach the level cap. Seems like it will appeal to a niche crowd at best, but that crowd is probably more satisfied with other FPS.

I guess, enjoy it while it lasts, I wouldn't buy it unless you have money to throw away. Perfect game to rent it seems, which is the exact opposite of how they were hyping it.


Not that I think this game is actually good, it looks really generic and boring, but why are people so obsessed with XP/unlocking/stats and stuff like that? Do people not remember when you could play a multiplayer FPS and use any gun you want if it was in the level or available for your class? A game should expect to remain popular by the fact that it is fun to play, not how long it takes to unlock all the guns... I wish FPS games hadn't tried to add all this RPG grinding stuff to pretend like the game is worth playing.


The vanilla versions of Wolf: ET had an XP system in pubs and I generally found that fine, it didn't really tilt the balance of the game but it certainly rewarded players who performed well through the campaign. Think of it as teching up, you start a new campaign and everything goes back to zero again.

Anyway more importantly, how well does this game live up to RTCW and ET?
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
May 10 2011 14:43 GMT
#235
I can't even play it to chime in on the gameplay because there are serious ATI problems with this game across like every series of cards. I know ATI has never had the greatest opengl support but this goes beyond that.

The server browser is the worst I have ever seen in a pc multiplayer game. It's like these companies are all vying to make the absolute worst browser. Remember BC2 and how shitty its browser was? This is about ten thousand times worse. I mean this is something we could do perfectly fine 10-15 years ago. Any steam game can populate a list of 3000+ servers, and this thing reduces your PC to a crawl trying to list 300 servers. And it doesn't even stop once the list is populated, it still lags your PC until you join a server.

It frightens me that they don't even care enough to make a decent server browser for the PC version
divinesage
Profile Joined April 2010
Singapore649 Posts
May 10 2011 14:44 GMT
#236
On May 10 2011 22:01 dogabutila wrote:
Show nested quote +
On May 10 2011 21:25 kalleralle wrote:
It's a joke how they havent been able to make a good cooperative FPS for PC since Counter-strike and that's over 10 years old by now. Also, games that let you sprint/prone are automatically bad.



Not sure I agree with that. The real problem is that either the coding usually is messed up and you get stuff like dolphin diving, or the majority of players dont know how to use the options tactically and just continue to go about running and gunning.



I disagree as well. ET had a sprinting system and I found that it enhanced the gameplay. Sprinting didn't let you lose accuracy like in Q3 but it made it harder for the other player to hit you. The key was to know when to conserve and spend the sprinting bar.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
May 10 2011 15:22 GMT
#237
On May 10 2011 21:01 Jswizzy wrote:
Show nested quote +
On May 10 2011 20:33 mcht wrote:
you're complaining that you're unlocking everything too fast ? oh jeez those lol players :D
but seriously i think thats a good thing, its a fps for god's sake

Yep FPS games should be about skill not who plays the most like a MMO.


ye cant understand that. i never understood the unlocking stuff. i get it from a design pov since it keeps people playing but for the wrong reasons.


dunno what happened to " lets play cause playing it is fun!". now evry FPS apparently needs a mmo like "keep playing else you got no equipment and be shit yo. also pretty pixels await you!"

life of lively to live to life of full life thx to shield battery
Jswizzy
Profile Joined March 2010
United States791 Posts
Last Edited: 2011-05-10 15:31:31
May 10 2011 15:23 GMT
#238
On May 10 2011 23:41 divinesage wrote:
Anyway more importantly, how well does this game live up to RTCW and ET?


It's a helluva lot better than Quake:ET. Seems like a good game from what I've played off it. The maps seem to want to funnel you into choke points but it looks like every objective has an alternative route to compensate for this. I know the guy who did De_Dust2 was a mapper for the game. Anyways I really haven't had anything to complain about and my initial impressions of the game is that the developers know what they were doing. The gameplay is a bit confusing at first because there is so much going on with all the objectives and such. I guess ATI users are having trouble, I use Nvidia and the game is running smoothly much better than Black ops and BFBC2 did when they launched.

Anyways I got my brother playing this and he normally hates FPS games, the last FPS I got him to play that he didn't hate was BF2 so that's a miracle in itself.
I always try to give a sensitive, reasoned answer. This is usually awkward, time consuming and pointless.
Warpath
Profile Joined April 2010
Canada1242 Posts
May 10 2011 15:26 GMT
#239
I personally love that i don't have to spend weeks playing to use some of the cool things, and I'm pretty impartial to keeping stats. Looks like a game ill be able to play casually, finally.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
May 10 2011 15:32 GMT
#240
Wake up to play this, all hyped up. But apparently the game doesn't run 48xx cards at the moment.

Fuck my life.
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