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Brink - A new style of multiplayer FPS - Page 13

Forum Index > General Games
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kalleralle
Profile Joined July 2010
Sweden183 Posts
May 10 2011 15:39 GMT
#241
I really feel like they need to focus more on netcode and feel when coding multiplayer fps, the feel just isn't there in Brink it would seem.
QuanticHawk
Profile Blog Joined May 2007
United States32122 Posts
May 10 2011 15:46 GMT
#242
On May 11 2011 00:22 BeMannerDuPenner wrote:
Show nested quote +
On May 10 2011 21:01 Jswizzy wrote:
On May 10 2011 20:33 mcht wrote:
you're complaining that you're unlocking everything too fast ? oh jeez those lol players :D
but seriously i think thats a good thing, its a fps for god's sake

Yep FPS games should be about skill not who plays the most like a MMO.


ye cant understand that. i never understood the unlocking stuff. i get it from a design pov since it keeps people playing but for the wrong reasons.


dunno what happened to " lets play cause playing it is fun!". now evry FPS apparently needs a mmo like "keep playing else you got no equipment and be shit yo. also pretty pixels await you!"



I generally agree with this, but TF2 nailed it perfectly. Almost every weapon is balanced. New weaps change how you play but don't throw it out of whack. You gain a perk and loose some advantages with each.

PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
rwrzr
Profile Joined February 2010
United States1980 Posts
May 10 2011 15:48 GMT
#243
Anyone found a fix to the in-match framerate issue? (If only everything ran silky smooth like the customization screen >.<)

I like the possibilities this game has.
FADC
Flanlord
Profile Joined August 2010
265 Posts
May 10 2011 15:49 GMT
#244
Make sure to update you drivers. The problem (or the common one I've heard about) is for the ATI cards, which have post-launch received a 'hotfix' type of update that seems to have done the trick for the people I play with on ATI cards.
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
May 10 2011 16:23 GMT
#245
I haven't played this yet, but from looking at the videos...

What the hell happened to the old style of FPS that used elements within the game to add funky movement tricks? I'm mostly thinking about the Quake series here... It didn't need ridiculous "SMART" buttons to move you around. It had an insane skill ceiling in just WASD, mouse movements, and weapons that kicked you around.

It even had a mod, "defrag" where players decided that it was more fun to time themselves moving through amazing community-made maps, than playing yet another FFA/TDM/CTF/whatever match.

I know that these mechanics aren't very transparent or clear to the player (i.e Q3 strafejumping), but nowadays every bloody newbie can go to YouTube and find hundreds of instructional videos and learn how to do this stuff.

Learning these little intentional "bugs" or "exploits" in the Quake games was a million times more satisfying to me than I imagine pressing a SMART button to be.

Then again, haven't tried this yet, so I may have to revise this position later on.
Daralii
Profile Joined March 2010
United States16991 Posts
May 10 2011 16:25 GMT
#246
Is anyone else crashing as soon as they enter the weapon attachment loadout or missions? I can get through character creation/the opening cutscenes just fine, but as soon as I'm about to load in to a game(multiplayer or singleplayer) or go to select weapon attachments, the game just closes.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
May 10 2011 16:43 GMT
#247
On May 11 2011 01:23 beef42 wrote:
I haven't played this yet, but from looking at the videos...

What the hell happened to the old style of FPS that used elements within the game to add funky movement tricks? I'm mostly thinking about the Quake series here... It didn't need ridiculous "SMART" buttons to move you around. It had an insane skill ceiling in just WASD, mouse movements, and weapons that kicked you around.

It even had a mod, "defrag" where players decided that it was more fun to time themselves moving through amazing community-made maps, than playing yet another FFA/TDM/CTF/whatever match.

I know that these mechanics aren't very transparent or clear to the player (i.e Q3 strafejumping), but nowadays every bloody newbie can go to YouTube and find hundreds of instructional videos and learn how to do this stuff.

Learning these little intentional "bugs" or "exploits" in the Quake games was a million times more satisfying to me than I imagine pressing a SMART button to be.

Then again, haven't tried this yet, so I may have to revise this position later on.


Kind of like BW ---> SC2 you mean? Units with big flashing signs that say "micro me!!"
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
May 10 2011 16:54 GMT
#248
On May 11 2011 00:46 Hawk wrote:
Show nested quote +
On May 11 2011 00:22 BeMannerDuPenner wrote:
On May 10 2011 21:01 Jswizzy wrote:
On May 10 2011 20:33 mcht wrote:
you're complaining that you're unlocking everything too fast ? oh jeez those lol players :D
but seriously i think thats a good thing, its a fps for god's sake

Yep FPS games should be about skill not who plays the most like a MMO.


ye cant understand that. i never understood the unlocking stuff. i get it from a design pov since it keeps people playing but for the wrong reasons.


dunno what happened to " lets play cause playing it is fun!". now evry FPS apparently needs a mmo like "keep playing else you got no equipment and be shit yo. also pretty pixels await you!"



I generally agree with this, but TF2 nailed it perfectly. Almost every weapon is balanced. New weaps change how you play but don't throw it out of whack. You gain a perk and loose some advantages with each.



tf2 was hands down better before they introduced the variety of weapons, and everything they have done since has rolled it further downhill

On May 11 2011 01:43 floor exercise wrote:
Show nested quote +
On May 11 2011 01:23 beef42 wrote:
I haven't played this yet, but from looking at the videos...

What the hell happened to the old style of FPS that used elements within the game to add funky movement tricks? I'm mostly thinking about the Quake series here... It didn't need ridiculous "SMART" buttons to move you around. It had an insane skill ceiling in just WASD, mouse movements, and weapons that kicked you around.

It even had a mod, "defrag" where players decided that it was more fun to time themselves moving through amazing community-made maps, than playing yet another FFA/TDM/CTF/whatever match.

I know that these mechanics aren't very transparent or clear to the player (i.e Q3 strafejumping), but nowadays every bloody newbie can go to YouTube and find hundreds of instructional videos and learn how to do this stuff.

Learning these little intentional "bugs" or "exploits" in the Quake games was a million times more satisfying to me than I imagine pressing a SMART button to be.

Then again, haven't tried this yet, so I may have to revise this position later on.


Kind of like BW ---> SC2 you mean? Units with big flashing signs that say "micro me!!"


not entirely sure about that comparison, you still have to learn where to use the smart button or you'll end up doing something stupid, but it's a good approximation
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Furycrab
Profile Joined April 2010
Canada456 Posts
May 10 2011 17:27 GMT
#249
On May 11 2011 00:22 BeMannerDuPenner wrote:
Show nested quote +
On May 10 2011 21:01 Jswizzy wrote:
On May 10 2011 20:33 mcht wrote:
you're complaining that you're unlocking everything too fast ? oh jeez those lol players :D
but seriously i think thats a good thing, its a fps for god's sake

Yep FPS games should be about skill not who plays the most like a MMO.


ye cant understand that. i never understood the unlocking stuff. i get it from a design pov since it keeps people playing but for the wrong reasons.


dunno what happened to " lets play cause playing it is fun!". now evry FPS apparently needs a mmo like "keep playing else you got no equipment and be shit yo. also pretty pixels await you!"




It's a major pillar in game design is that a game should make you feel like you are achieving something. In FPS games it's interesting when done right because even if you are being crushed all night, you'll still later on noticed you've unlocked something. It keeps players playing which means you have more opportunities to play with other players.

It's only really done wrong if you feel like you can't win till you have unlocked certain stuff.
Too tired to come up with something witty.
QuanticHawk
Profile Blog Joined May 2007
United States32122 Posts
May 10 2011 17:31 GMT
#250
On May 11 2011 01:54 Cyber_Cheese wrote:
Show nested quote +
On May 11 2011 00:46 Hawk wrote:
On May 11 2011 00:22 BeMannerDuPenner wrote:
On May 10 2011 21:01 Jswizzy wrote:
On May 10 2011 20:33 mcht wrote:
you're complaining that you're unlocking everything too fast ? oh jeez those lol players :D
but seriously i think thats a good thing, its a fps for god's sake

Yep FPS games should be about skill not who plays the most like a MMO.


ye cant understand that. i never understood the unlocking stuff. i get it from a design pov since it keeps people playing but for the wrong reasons.


dunno what happened to " lets play cause playing it is fun!". now evry FPS apparently needs a mmo like "keep playing else you got no equipment and be shit yo. also pretty pixels await you!"



I generally agree with this, but TF2 nailed it perfectly. Almost every weapon is balanced. New weaps change how you play but don't throw it out of whack. You gain a perk and loose some advantages with each.



tf2 was hands down better before they introduced the variety of weapons, and everything they have done since has rolled it further downhill


Oh no way. It's like the guy said above me, they add depth and variety but you certainly don't need the new weapons to win.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
May 10 2011 17:38 GMT
#251
On May 11 2011 00:39 kalleralle wrote:
I really feel like they need to focus more on netcode and feel when coding multiplayer fps, the feel just isn't there in Brink it would seem.



unfortunately that's true for 95% of the FPSs released
Kevmeister @ Dota2
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
May 10 2011 21:42 GMT
#252
There is actually a huge amount of skill in scaling/wall running ect that is almost impossible to do in smart, i've been able to reach a ton of places very rapidly from a bit of practice, though i'm far from consistant yet.
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
May 10 2011 21:47 GMT
#253
I'm having a lot of fun so far with it. Game runs a bit choppy on my computer but I'm trying to find the right settings for it still. I'm up to par on everything except my processor (2.33 Core2Duo) so I'm not sure if that's affecting it.

Otherwise, a lot of fun abilities and maps so far. Once I beat single player completely and unlock most things I'm going to start practicing online in a few days. Hopefully there will be people playing for a while, it's a lot of fun.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
nemahsys
Profile Joined April 2010
Canada457 Posts
May 10 2011 22:00 GMT
#254
I'm thoroughly enjoying the game right now. Sure it's got some rough edges but I didnt have HUGE expectations anyway.

If anyone wants to add me on steam and play some games my acct name is tenseiga321@hotmail.com.
DJ Wheat, if you read this, plz get Lo3 back on itunes stat!
AKomrade
Profile Blog Joined March 2010
United States582 Posts
May 10 2011 22:06 GMT
#255
Its a game thats worth playing, but not obsessing over. LOTS of stuff to do offline though. I think the DLC will also help expand the game more, like Mass Effect. Story mode is a little weird because it plays like its a server with map rotations instead of an actual campaign, but it really helps you learn the ropes in a BC2 style.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
Alaron
Profile Joined August 2010
United States225 Posts
Last Edited: 2011-05-11 04:10:45
May 10 2011 23:29 GMT
#256
Alaron
Profile Joined August 2010
United States225 Posts
May 10 2011 23:37 GMT
#257
Should I buy brink or buy all the DLC for black ops/reach?

Help me decide please.

User was warned for this post
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
May 10 2011 23:58 GMT
#258
i hated black ops so much. so i'd say brink
Ympulse
Profile Joined August 2010
United States287 Posts
May 11 2011 00:50 GMT
#259
Is the netcode still absolute garbage? I played on a friend's beta account and had serious shot drop issues.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2011-05-11 01:25:07
May 11 2011 01:18 GMT
#260
There's a million and one bugs that are stopping me from truly playing right now, but the little I've played with the horrible performance I get on my ATI card I am not really enjoying.

The game doesn't seem very fun at its core. They tried really hard to promote the teamwork angle but forgot to make the most important parts satisfying. I loved wolf et and I played the hell out of Natural Selection so I am really on board the whole team based FPS thing. But your FPS still has to have fun combat at the end of the day, and this game seems to play like a total clusterfuck.

I am trying to wrap my head around the point of having 2 guns and fast switching if we pretty much have to use both of them to ever get a kill. Why not just re tune things until you can actually get the gameplay to a decent level. It doesn't add any extra skill to the game it's just really stupid. Can anyone explain how it makes the game better? I guess you need soldiers more often this way or something.

The guns themselves all kind of feel the same, and that feeling isn't a good one. I'm not sure how much of it is in the netcode but I don't feel like I am playing a solid game, it feels like a budget title.

I thought the whole parkour thing would be neat, but not only does it serve very little function it's also kind of poorly implemented and gives me the same cheap feeling the guns do. And sometimes I'll be sprinting (is there another button for sprint without SMART?) up stairs or something and the SMART thing will think I want to climb the railing, etc. It just gets in the way and feels like a total gimmick.

The objective system is weak too. It just results in your team switching to whatever is needed right as you complete the last step. Not sure why, maybe it's the low player count, but it doesn't have the same feeling as wolf et as you struggle to repair a bridge or blow something up. The side objectives seem pretty awful too. It feels like I am constantly funneled into a choke point with the rest of my team and we need a certain class to get past it, no class feels like it is serving to fill a specific gap in your team. I suppose medic is, but even medic just kinda plays like anything else. They somehow managed to make reviving not even as fun as it was in Wolf.

No part of this feels like a game I'd want to play for hours on end. It feels like some casual gameplay style budget version of Wolf ET. I expected it to be something closer to a competitive game, but I am pretty sure it's going to turn out awful for that, even if my performance gets fixed and the game gets patched up. The core gameplay just seems atrocious to me.

Pretty much I hate Brink and Splash Damage is trying to destroy my teenhood
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