Brink - A new style of multiplayer FPS - Page 13
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kalleralle
Sweden183 Posts
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QuanticHawk
United States32049 Posts
On May 11 2011 00:22 BeMannerDuPenner wrote: ye cant understand that. i never understood the unlocking stuff. i get it from a design pov since it keeps people playing but for the wrong reasons. dunno what happened to " lets play cause playing it is fun!". now evry FPS apparently needs a mmo like "keep playing else you got no equipment and be shit yo. also pretty pixels await you!" I generally agree with this, but TF2 nailed it perfectly. Almost every weapon is balanced. New weaps change how you play but don't throw it out of whack. You gain a perk and loose some advantages with each. | ||
rwrzr
United States1980 Posts
I like the possibilities this game has. | ||
Flanlord
265 Posts
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beef42
Denmark1037 Posts
What the hell happened to the old style of FPS that used elements within the game to add funky movement tricks? I'm mostly thinking about the Quake series here... It didn't need ridiculous "SMART" buttons to move you around. It had an insane skill ceiling in just WASD, mouse movements, and weapons that kicked you around. It even had a mod, "defrag" where players decided that it was more fun to time themselves moving through amazing community-made maps, than playing yet another FFA/TDM/CTF/whatever match. I know that these mechanics aren't very transparent or clear to the player (i.e Q3 strafejumping), but nowadays every bloody newbie can go to YouTube and find hundreds of instructional videos and learn how to do this stuff. Learning these little intentional "bugs" or "exploits" in the Quake games was a million times more satisfying to me than I imagine pressing a SMART button to be. Then again, haven't tried this yet, so I may have to revise this position later on. | ||
Daralii
United States16991 Posts
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floor exercise
Canada5847 Posts
On May 11 2011 01:23 beef42 wrote: I haven't played this yet, but from looking at the videos... What the hell happened to the old style of FPS that used elements within the game to add funky movement tricks? I'm mostly thinking about the Quake series here... It didn't need ridiculous "SMART" buttons to move you around. It had an insane skill ceiling in just WASD, mouse movements, and weapons that kicked you around. It even had a mod, "defrag" where players decided that it was more fun to time themselves moving through amazing community-made maps, than playing yet another FFA/TDM/CTF/whatever match. I know that these mechanics aren't very transparent or clear to the player (i.e Q3 strafejumping), but nowadays every bloody newbie can go to YouTube and find hundreds of instructional videos and learn how to do this stuff. Learning these little intentional "bugs" or "exploits" in the Quake games was a million times more satisfying to me than I imagine pressing a SMART button to be. Then again, haven't tried this yet, so I may have to revise this position later on. Kind of like BW ---> SC2 you mean? Units with big flashing signs that say "micro me!!" | ||
Cyber_Cheese
Australia3615 Posts
On May 11 2011 00:46 Hawk wrote: I generally agree with this, but TF2 nailed it perfectly. Almost every weapon is balanced. New weaps change how you play but don't throw it out of whack. You gain a perk and loose some advantages with each. tf2 was hands down better before they introduced the variety of weapons, and everything they have done since has rolled it further downhill On May 11 2011 01:43 floor exercise wrote: Kind of like BW ---> SC2 you mean? Units with big flashing signs that say "micro me!!" not entirely sure about that comparison, you still have to learn where to use the smart button or you'll end up doing something stupid, but it's a good approximation | ||
Furycrab
Canada456 Posts
On May 11 2011 00:22 BeMannerDuPenner wrote: ye cant understand that. i never understood the unlocking stuff. i get it from a design pov since it keeps people playing but for the wrong reasons. dunno what happened to " lets play cause playing it is fun!". now evry FPS apparently needs a mmo like "keep playing else you got no equipment and be shit yo. also pretty pixels await you!" It's a major pillar in game design is that a game should make you feel like you are achieving something. In FPS games it's interesting when done right because even if you are being crushed all night, you'll still later on noticed you've unlocked something. It keeps players playing which means you have more opportunities to play with other players. It's only really done wrong if you feel like you can't win till you have unlocked certain stuff. | ||
QuanticHawk
United States32049 Posts
On May 11 2011 01:54 Cyber_Cheese wrote: tf2 was hands down better before they introduced the variety of weapons, and everything they have done since has rolled it further downhill Oh no way. It's like the guy said above me, they add depth and variety but you certainly don't need the new weapons to win. | ||
FliedLice
Germany7494 Posts
On May 11 2011 00:39 kalleralle wrote: I really feel like they need to focus more on netcode and feel when coding multiplayer fps, the feel just isn't there in Brink it would seem. unfortunately that's true for 95% of the FPSs released ![]() | ||
PrinceXizor
United States17713 Posts
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Kurr
Canada2338 Posts
Otherwise, a lot of fun abilities and maps so far. Once I beat single player completely and unlock most things I'm going to start practicing online in a few days. Hopefully there will be people playing for a while, it's a lot of fun. | ||
nemahsys
Canada457 Posts
If anyone wants to add me on steam and play some games my acct name is tenseiga321@hotmail.com. | ||
AKomrade
United States582 Posts
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Alaron
United States225 Posts
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Alaron
United States225 Posts
Help me decide please. User was warned for this post | ||
PrinceXizor
United States17713 Posts
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Ympulse
United States287 Posts
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floor exercise
Canada5847 Posts
The game doesn't seem very fun at its core. They tried really hard to promote the teamwork angle but forgot to make the most important parts satisfying. I loved wolf et and I played the hell out of Natural Selection so I am really on board the whole team based FPS thing. But your FPS still has to have fun combat at the end of the day, and this game seems to play like a total clusterfuck. I am trying to wrap my head around the point of having 2 guns and fast switching if we pretty much have to use both of them to ever get a kill. Why not just re tune things until you can actually get the gameplay to a decent level. It doesn't add any extra skill to the game it's just really stupid. Can anyone explain how it makes the game better? I guess you need soldiers more often this way or something. The guns themselves all kind of feel the same, and that feeling isn't a good one. I'm not sure how much of it is in the netcode but I don't feel like I am playing a solid game, it feels like a budget title. I thought the whole parkour thing would be neat, but not only does it serve very little function it's also kind of poorly implemented and gives me the same cheap feeling the guns do. And sometimes I'll be sprinting (is there another button for sprint without SMART?) up stairs or something and the SMART thing will think I want to climb the railing, etc. It just gets in the way and feels like a total gimmick. The objective system is weak too. It just results in your team switching to whatever is needed right as you complete the last step. Not sure why, maybe it's the low player count, but it doesn't have the same feeling as wolf et as you struggle to repair a bridge or blow something up. The side objectives seem pretty awful too. It feels like I am constantly funneled into a choke point with the rest of my team and we need a certain class to get past it, no class feels like it is serving to fill a specific gap in your team. I suppose medic is, but even medic just kinda plays like anything else. They somehow managed to make reviving not even as fun as it was in Wolf. No part of this feels like a game I'd want to play for hours on end. It feels like some casual gameplay style budget version of Wolf ET. I expected it to be something closer to a competitive game, but I am pretty sure it's going to turn out awful for that, even if my performance gets fixed and the game gets patched up. The core gameplay just seems atrocious to me. Pretty much I hate Brink and Splash Damage is trying to destroy my teenhood | ||
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