Spiral Knights free MMO - Page 12
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Lucktar
United States526 Posts
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Oozo
Finland432 Posts
On April 13 2011 14:10 Lucktar wrote: Just finally got this game downloaded and running, but it sounds like the TL guild is full. Owel, will explore for now and get a feel for things. Nope, guild is not full. There is quite few people who just asked invite and went inactive straight away. Whisper any officer in game to get a spot. | ||
xenom00t
United States162 Posts
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Oozo
Finland432 Posts
On April 13 2011 18:39 xenom00t wrote: trying to update my activity and gear rating on the chart but i cant seem to find myself on there, im Xathe in game. Just added you to the bottom of the sheet. Everyone should be able to edit those sheets(lets hope no one abuses this effect, or we need to make closed/user restricted sheets). So if you are missing in the list, you can edit yourself there. Officers do cleaning time to time and when we remove someone from the guild. | ||
nanashin
United States1584 Posts
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KillerSOS
United States4207 Posts
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Hobserk
10 Posts
On April 13 2011 03:41 LancerJ wrote: The expectation then is for new players entering the game at a later date (say, 2 months from now) to be unable to turn a profit from trading crowns for energy. Low end equipment costs will rise as well due to the significant energy component in crafting. In fact, energy costs will rise so much that the vendor prices (7.5k for 2 star equipment; 0 and 1 star equipment should be skipped) will start to become attractive. On the other hand, at that point a large portion of the players will have quit thus keeping the price reasonable, or have started to mass-craft low level items hoping for unique variants (10% chance). Right now for example I would love to sell anyone that wants one a Haze bomb for 500 crowns (production cost ~800, vendor price 3000) as I made 20 of those things that are now just sitting useless in my inventory. I expect the economy to be flooded by 2 and 3 star items in less than a month. At the same time those mass crafters will be wanting to buy massive amounts of the low level ingredients | ||
KillerSOS
United States4207 Posts
On April 14 2011 01:58 Hobserk wrote: On the other hand, at that point a large portion of the players will have quit thus keeping the price reasonable, or have started to mass-craft low level items hoping for unique variants (10% chance). Right now for example I would love to sell anyone that wants one a Haze bomb for 500 crowns (production cost ~800, vendor price 3000) as I made 20 of those things that are now just sitting useless in my inventory. I expect the economy to be flooded by 2 and 3 star items in less than a month. At the same time those mass crafters will be wanting to buy massive amounts of the low level ingredients That's actually a really good point. At that point the materials econ will actually make some sense, and low level runs should be more profitable than they are right now as people can't even guess at prices. | ||
OhYess
Canada41 Posts
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r33k
Italy3402 Posts
I've been looking for the guild officers to ask for an invite for a while but I can never seem to find them online ![]() | ||
Chairman Ray
United States11903 Posts
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tronix
United States95 Posts
Sign me up!!!! The Jelly King must die!!!! Anyways, when the game comes back up I hope one of the players giving out invitations are on. | ||
Oozo
Finland432 Posts
On April 12 2011 03:28 Jienny wrote: Ok, after slight changes in roster. Here is the current officers to ask invite from: Jienny(EU), Czeja(Asia), Hobserk(EU), Rocksteady(US), Sated(EU) and Decorah(Asia). Here is list of those who do invitations. You can send mail to us also. Just remember to add your TL account name on it. We then send you invitation back. | ||
tw!tch
United States563 Posts
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theSAiNT
United States726 Posts
http://threepanelsoul.com/ | ||
BrTarolg
United Kingdom3574 Posts
Everything about this game looks farily cool except for the whole energy thing.. can someone explain how much of an impact that has on the game? | ||
Oozo
Finland432 Posts
On April 15 2011 00:33 BrTarolg wrote: So whats the verdict? Everything about this game looks farily cool except for the whole energy thing.. can someone explain how much of an impact that has on the game? Well, it all depends how fast you wanna go. If you take your time and progress without buying energy, it can be a ride and fun also. Or you can get energy->gear->lowest levels/bosses quite fast. Can't say if its bad or good mechanic, just complicated. | ||
AJMcSpiffy
United States1154 Posts
On April 15 2011 00:33 BrTarolg wrote: So whats the verdict? Everything about this game looks farily cool except for the whole energy thing.. can someone explain how much of an impact that has on the game? I like it. With very little time to play, the 100 energy is usually fine for me. It gives more than enough for a run through the first tier, which with current energy prices will usually get you just under what you need to buy another 100 energy using the ingame currency. I haven't payed any real money into this game yet, and even though it moves a bit slower because of that, it still feels like I'm accomplishing things. I've kinda found that prices for energy depend partly on how busy the servers are. Early morning for me it seems like each run I do can get me enough crowns for another 100 energy from the market place. You do need to spend the energy on more than just running through the clockworks though, like crafting equipment. It's definitely a limiting factor, but it's not too bad. I can usually sustain enough energy to keep me playing a few hours, at which point I would want to go do something else anyway. | ||
Offhand
United States1869 Posts
On April 15 2011 00:33 BrTarolg wrote: So whats the verdict? Everything about this game looks farily cool except for the whole energy thing.. can someone explain how much of an impact that has on the game? You pay 10 energy to run a level. You're given 100 free energy a day. So your playtime/character advancement is limited to that unless you buy energy. It seems like you can do reasonable character advancement without putting any money into the game, at least at the early stages. Crafting costs energy as well, which is a bit of a drawback as far as I'm concerned. It's marginally more cost effective to craft a piece of t2 because the cost of the recipe, crafting cost, and maybe the cost of one or two hard to get materials is cheaper then the 7500 crowns needed to outright buy something. At this stage in the game, I can't make that much money in 50 energy worth of dungeon runs. However, that means I get to play the game less as I sit around in town and build up energy while logged off instead of actually running dungeons. I crafted the wolvar armor this morning and when I log on tonight I get to craft the gun I have the mats for. Two new pieces of t2 for less then it would take if I just bought them with crowns. However, crafting those two things is 100 energy, and that's all my playtime for the day. The benefit to this is crafting multiple things at a time means I don't play a few days, and then when I finally do start dungeons, multiple pieces of gear levels up at once (you max out your starter gear fast). I'm not really a fan of games that pay you to not play them, so we'll see how long my interest in this lasts. + Show Spoiler + You could buy energy and probably deck yourself out from starter gear to t2 in a day, I've never paid money into this microtransactions bullshit so I can't tell you if it's a "good" deal relative to other games with a similar pay structure. | ||
Brees
Marshall Islands3404 Posts
YOU CAN EASILY PLAY THIS GAME FOR COMPLETELY FREE I am tier 3 and haven't spent a cent, just manage your resources wisely. should probably add that to the OP since people keep asking, you DO NOT need to pay a cent to get the full content and playing for free(at the moment) is entirely plausible as energy prices right now are low enough that you can get infinite energy from money in dungeon runs. Paying money on this game is almost like skipping the game basically, for people that dont want to "grind" | ||
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