![[image loading]](http://i.imgur.com/1p6Ry.png)
Spiral Knights is a free Java-based Dungeon Crawler MMO created by SEGA and Three Rings (creators of Puzzle Pirates). It will becoming out April 4th, 2011.
http://www.spiralknights.com/
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-We do have a guild whisper Jienny, Molay, Rocksteady or Sated for invite!
mod edit, update:
On April 10 2011 04:17 Jienny wrote:
After a brief thinking with fellow officers. We decided few ground rules to keep guild active and to fit more members in our 100 capped guild.
First of all, everyone who is invited, must have TL account. Otherwise there wont be invite.
Second, we have new spreadsheet to track activity/tiers in guild. Go there and update your attendance date time to time. There's no way to track activity ingame yet, so we can't keep up who suddenly goes inactive and who is not. Here is the link for the list. http://tinyurl.com/TLSpiralActivity
Third, those who are just lurkers and still recruit status in guild. You guys are in the threat even if you are active.
If anyone is willing to make second TL related community guild to fit rest, please do so. And we can combine if cap is removed.
After a brief thinking with fellow officers. We decided few ground rules to keep guild active and to fit more members in our 100 capped guild.
First of all, everyone who is invited, must have TL account. Otherwise there wont be invite.
Second, we have new spreadsheet to track activity/tiers in guild. Go there and update your attendance date time to time. There's no way to track activity ingame yet, so we can't keep up who suddenly goes inactive and who is not. Here is the link for the list. http://tinyurl.com/TLSpiralActivity
Third, those who are just lurkers and still recruit status in guild. You guys are in the threat even if you are active.
If anyone is willing to make second TL related community guild to fit rest, please do so. And we can combine if cap is removed.
-Thanks to Hosberk we have a spreadsheet to organize crafting here
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You play the game as a Spiral Knight who must delve deep below the surface into a mechanical labyrinth known as The Clockworks. This machine is constantly changing the various worlds it creates so you will often times never replay the same level twice. The game will take you down into the planets depths where your goal is to reach the core. The game feels and plays like a cross between a 2-D Zelda and Gauntlet.
http://www.youtube.com/watch?v=qcDGIUDB0Xw
Overall Gameplay
There is very little character progression and your "level" is determined by your gear which is rated by stars. The weapons that will be available for you to choose from are swords, guns, and bombs. Swords and guns are used like you'd expect them to be, which is by aiming with your mouse and right clicking (to shoot or swing your sword). Bombs play closer to a Bomberman type of style where you place a bomb on the ground and a few seconds later it blows up. Other types of gear that you will be equipped with are armor, shields, helmets, and trinkets. If you would like to read up more on the equipment feel free to check out the official wiki page here.
Gates/Elevators
Gates are the entrances to the various stages/levels/dungeons you will be playing and cost energy to enter. Each gate has different depths to them and depending on your gear (Tier 1, Tier 2, etc) you will be restricted to certain depths. There are also crystals that can be collected in each dungeon. You want to cut those down, grab the biggest piece you can, and bring it to the surface. There are inactive gates on the surface, that can only be activated after a certain number of crystals have been deposited. And depending on the amount of minerals put in, the game will generate a certain type of level for it.
Player Versus Player
There is Player Versus Player (PvP) in this game. There are four different rule sets in the game. One for Tier 1 equipment only, one for Tier 2 equipment, one for Tier 3 equipment, and one mode where you can wear whatever gear you want. PvP currently is a free for all, which means you kill anyone and everyone. You get positive points for killing or hurting someone and negative points for dying. Whoever has the most points at the end of the round wins. As far as I know PvP is completely just for fun but there are leaderboards and each mode has a separate leaderboard.
http://www.youtube.com/watch?v=nDipKzJk4c8&feature=channel_video_title
Note: The above user is playing the PvP mode where there is no restriction on equipment. This was also towards the end of testing so everyone had amazing gear.
Guilds
Guilds are in this game, so if people from TeamLiquid are interested in creating one, we can. I wasn't in one during the testing phase so I don't know too much about them, but the devs have stated that they wanted to expand heavily on how the guilds are currently, so I am assuming they are going to be a big part of the game in the near future.
Energy
The microtransaction part of this game comes into play through the Energy System. You only get 100 (Mist) Energy per day and it recharges progressively(24 hours = 100 energy). You also can only store 100 Mist Energy at a time. Energy is important in the game and is used when crafting items, going through dungeons (called Gates/Elevators), and reviving yourself if you die in a level. Crystal Energy can be bought with real life money or with crowns, which is the in game currency. Crown Energy is equivalent to Mist Energy however you can store as much of it as you want. The exchange rate between crowns and crystal energy is completely player driven. It is completely possible to play this game totally free as much as you want with just using crowns. And to help this effort, the developers have stated that they will "likely be introducing vanity items with high crown costs, to "sink" crowns out of the economy, and keep crown demand high. That way, we [the developers] can hopefully keep the exchange rate relatively stable and competitive.".
If you have any interest in this game I suggest you try it out on April 4, 2011. Its a blast to play!
First Impressions