As a Shrike Pilot myself (or well as a guy who would primarily try to fly shrikes) I do have to admit they were too good at map control and were way too strong at running down cappers (especially since you could use the lasers + ramming). A big part of the problem was there was almost no way to restrict where a Shrike could be as you could outrun missiles almost 100% of the time if you managed your energy properly.
Tribes: Ascend - FPS announced by Hi-Rez Studios. - Page 4
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Logo
United States7542 Posts
As a Shrike Pilot myself (or well as a guy who would primarily try to fly shrikes) I do have to admit they were too good at map control and were way too strong at running down cappers (especially since you could use the lasers + ramming). A big part of the problem was there was almost no way to restrict where a Shrike could be as you could outrun missiles almost 100% of the time if you managed your energy properly. | ||
opsayo
591 Posts
On May 14 2011 02:43 bLingKing wrote: Wow, I cannot believe how many people here are familiar with Tribes. I am a extreme veteran of the game (10+years, since the release in 98). Some people still do play, the game is definitely "dead" competition wise but there are still some die hard tribes fans who play in daily pickups and what not. I'm hoping for the best for Ascend, cause in my opinion, T2 and T:V should not be considered sequels to the original Tribes game. I'm sorry if this is not allowed but I will post a link to an article written by a Tribes veteran who was able to capture the passion for the game, and why Tribes is a game that has yet to be rivaled. http://www.tribalwar.com/forums/showthread.php?t=632559 Also, i'm very worried for the simple fact that if the designers believe this game can be played on XBOX, that they might not have any clue what tribes is about. wsup 2good :-) I guess some people do still play tribes! | ||
XXXSmOke
United States1333 Posts
Absolutely stoked I remeber the countless hours I played this in middle school. My buddy was in a top notch clan that played all those clan matches and i remember being in awe at how competitive and insane top level play was. I typically hate FPS because the skill is nothing like sc2 and they get ultra repititve(get the rocket launcher GG) But tribes was a completely different story. The team play based around everybody having a job was incredible, it was like your playing sc2 but you are one unit of the army. So fucking good. Lets hope it lives up to it. | ||
xDaunt
United States17988 Posts
On May 14 2011 03:22 Logo wrote: Good write-up bLingKing, though I do think the author is way too hard on the Shrike. It's not the Shrike's fault that ground speed was greatly limited and that the Shrike's air dominance far surpassed players on foot. I think there's plenty of room for a happy balance. I think there could be an interesting dynamic with them if you really worked on it. As a Shrike Pilot myself (or well as a guy who would primarily try to fly shrikes) I do have to admit they were too good at map control and were way too strong at running down cappers (especially since you could use the lasers + ramming). A big part of the problem was there was almost no way to restrict where a Shrike could be as you could outrun missiles almost 100% of the time if you managed your energy properly. As an LD, Shrikes were my worst enemies. The best shrike players could absolutely dominate the map at times, and there wasn't much that you could do about it unless you were also in a shrike. | ||
billz
United Kingdom63 Posts
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crms
United States11933 Posts
On May 14 2011 03:08 xDaunt wrote: What separated Tribes from the other FPS's for me was its complex movement system. The game was sooooo fast compared with other FPS's developed at the time. The only other games that come close are Dark Forces 2: Jedi Knight (which played surprisingly similar to Tribes with the force speed and force jump) and Unreal Tournament (with the translocator and the dodging system implemented in UT2k3). I have to disagree. Tribes movement was indeed one of a kind. However TFC had much more dynamic movement than UT, Quake or DF2. Conc jumping acceleration alone trumps anything you could do in those other games. Concs, ramp slides, full bhop, total air control, rocket jumps, pipe jumps etc. The game was played at a speed rarely seen in other FPS team games. | ||
Vykenos
United States56 Posts
I have to disagree. Tribes movement was indeed one of a kind. However TFC had much more dynamic movement than UT, Quake or DF2. Conc jumping acceleration alone trumps anything you could do in those other games. Concs, ramp slides, full bhop, total air control, rocket jumps, pipe jumps etc. The game was played at a speed rarely seen in other FPS team games. Wait, your using conc jumping as a argument for why its movement is better then in tribes? Tribes had all that and more. I love both TFC and Tribes, probably Tribes a little more as it was my first love but both are great. Anyone play on Cain's Lair in Tribes 1? Probably my fondest memory... sadly I cant even remember the name I used or the team I competed with for a while. | ||
bLingKing
Canada33 Posts
On May 14 2011 03:29 opsayo wrote: wsup 2good :-) I guess some people do still play tribes! Hey Ops! Hope you get on board with SC2, maybe you could be as good at starcraft 2 as you are at tribes! | ||
BeMannerDuPenner
Germany5638 Posts
tho im not sure if this has much chance to succeed. tribes always was more on the underground side of things. and nowadays with evry 15 yo choosing CoD/halo as his goto shooter, BF3 coming out , quakelive for the hardcores and tf2 for the fungamers... where is the place for a tribes game. unless they make it good enough that the critics hype it up like crazy. but good luck to them. nowadays i only play quake online cause the rest bores me. and while i will def get into BF3 i would love a new tribes to succeed. | ||
slith
Germany165 Posts
Was with Force Fields back then. Great game. | ||
Razith
Canada431 Posts
On May 14 2011 05:06 Vykenos wrote: Wait, your using conc jumping as a argument for why its movement is better then in tribes? Tribes had all that and more. I love both TFC and Tribes, probably Tribes a little more as it was my first love but both are great. Anyone play on Cain's Lair in Tribes 1? Probably my fondest memory... sadly I cant even remember the name I used or the team I competed with for a while. Correct me if I'm wrong, but I don't think he was saying TFC was better than Tribes movement, but should be higher up / on top of the list of those games you listed as 'close' to Tribes. Not sure if I've ever come across a game that beats Tribes movement. Its just too unique (its sort of funny that originally skiing was a bug). | ||
bLingKing
Canada33 Posts
On May 14 2011 04:11 crms wrote: I have to disagree. Tribes movement was indeed one of a kind. However TFC had much more dynamic movement than UT, Quake or DF2. Conc jumping acceleration alone trumps anything you could do in those other games. Concs, ramp slides, full bhop, total air control, rocket jumps, pipe jumps etc. The game was played at a speed rarely seen in other FPS team games. Dude, you obviously have not seen the crazy things you could do in Tribes so you can't make statements like that. We were able to figure out that it was possible to do a disc jump (equivalent to rocket jump) in the AIR by shooting a disc at your own hand grenade, most of you people wont understand how amazingly difficult this is but thats ok. Tribes 4 life man | ||
crms
United States11933 Posts
On May 14 2011 05:53 bLingKing wrote: Dude, you obviously have not seen the crazy things you could do in Tribes so you can't make statements like that. We were able to figure out that it was possible to do a disc jump (equivalent to rocket jump) in the AIR by shooting a disc at your own hand grenade, most of you people wont understand how amazingly difficult this is but thats ok. Tribes 4 life man I think I made my connections poorly, sorry. I am agreeing tribes was in a class of its own with its unique movement. I was saying that TFC movement was quite far ahead of those other games the poster mentioned (UT, DF2, etc.) I think games like Tribes and TFC are what 'killed' FPS gaming for those who were heavily involved in the highest echelon of either game. They were both very unique with an impossible to reach skill ceiling that made it very newb unfriendly. You just can't be a high level TFC or Tribes player than go around playing regurgitated CoD/BF types games. :/ | ||
Razith
Canada431 Posts
On May 14 2011 06:02 crms wrote: I think I made my connections poorly, sorry. I am agreeing tribes was in a class of its own with its unique movement. I was saying that TFC movement was quite far ahead of those other games the poster mentioned (UT, DF2, etc.) I think games like Tribes and TFC are what 'killed' FPS gaming for those who were heavily involved in the highest echelon of either game. They were both very unique with an impossible to reach skill ceiling that made it very newb unfriendly. You just can't be a high level TFC or Tribes player than go around playing regurgitated CoD/BF types games. :/ Ya the teamwork in other FPS feel really forced or teamwork just doesn't give you an advantage. Tribes didn't require teamwork but the way it was designed made teamwork worthwhile. It did kill most FPS for me too. To this day I find myself just going back to T2 Goon Haven when I need my FPS fix. | ||
xDaunt
United States17988 Posts
On May 14 2011 06:02 crms wrote: I think I made my connections poorly, sorry. I am agreeing tribes was in a class of its own with its unique movement. I was saying that TFC movement was quite far ahead of those other games the poster mentioned (UT, DF2, etc.) I think games like Tribes and TFC are what 'killed' FPS gaming for those who were heavily involved in the highest echelon of either game. They were both very unique with an impossible to reach skill ceiling that made it very newb unfriendly. You just can't be a high level TFC or Tribes player than go around playing regurgitated CoD/BF types games. :/ I don't think that enough can be said about this particular point. Yeah, there's the obvious difficulty of hitting a target that is anywhere from 100-500 meters awaying from you while both you and he are moving at 200+ k/h in game. Simply learning to hit your targets was an art form in Tribes and Tribes 2. But let's not forget about the other, more-nuanced skills. How about learning and mastering FC (flag capper) routes on each map? It's not easy to start skiing at point A and hit the proper terrain crevasses at points B, C, D, E, and so on to maintain your speed, all while managing your energy consumption and having to worry about a pack of enemies trying to shoot you down. Same thing goes with HO (heavy offense) routes. On each map, you had to know how to get to the enemy base, where to blind-spam mortar fire (and know what elevation to use), and how to avoid those midfield defenders, which was particularly difficult in T2 where the shocklance was the bane of all things HO. There were just so many damned things to learn and practce in T2, especially when you were playing on a competitive team. The learning never really stopped. | ||
LoLAdriankat
United States4307 Posts
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3772
Czech Republic434 Posts
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Charger
United States2405 Posts
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Razith
Canada431 Posts
On May 15 2011 02:22 3772 wrote: In the video the T2 classic looks amazing. I'm interested in playing it, are there any server lists/guides download mirrors somewhere? I've only found some on the tribalwar, but no server lists anywhere (need European servers). Search Tribes Next. Only one server is up thats worth it called Goon Haven. | ||
FishStix
United States425 Posts
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