• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:05
CEST 14:05
KST 21:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202533RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams4Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
RSL Revival patreon money discussion thread RSL Season 1 - Final Week Power Rank - Esports World Cup 2025 The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[CSLPRO] It's CSLAN Season! - Last Chance [Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 811 users

Tribes: Ascend - FPS announced by Hi-Rez Studios. - Page 4

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 6 194 195 196 Next
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 13 2011 18:22 GMT
#61
Good write-up bLingKing, though I do think the author is way too hard on the Shrike. It's not the Shrike's fault that ground speed was greatly limited and that the Shrike's air dominance far surpassed players on foot. I think there's plenty of room for a happy balance. I think there could be an interesting dynamic with them if you really worked on it.

As a Shrike Pilot myself (or well as a guy who would primarily try to fly shrikes) I do have to admit they were too good at map control and were way too strong at running down cappers (especially since you could use the lasers + ramming). A big part of the problem was there was almost no way to restrict where a Shrike could be as you could outrun missiles almost 100% of the time if you managed your energy properly.
Logo
opsayo
Profile Blog Joined July 2008
591 Posts
Last Edited: 2011-05-13 18:29:39
May 13 2011 18:29 GMT
#62
On May 14 2011 02:43 bLingKing wrote:
Wow, I cannot believe how many people here are familiar with Tribes. I am a extreme veteran of the game (10+years, since the release in 98). Some people still do play, the game is definitely "dead" competition wise but there are still some die hard tribes fans who play in daily pickups and what not. I'm hoping for the best for Ascend, cause in my opinion, T2 and T:V should not be considered sequels to the original Tribes game.

I'm sorry if this is not allowed but I will post a link to an article written by a Tribes veteran who was able to capture the passion for the game, and why Tribes is a game that has yet to be rivaled.

http://www.tribalwar.com/forums/showthread.php?t=632559

Also, i'm very worried for the simple fact that if the designers believe this game can be played on XBOX, that they might not have any clue what tribes is about.

wsup 2good :-)

I guess some people do still play tribes!
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
May 13 2011 18:47 GMT
#63
Stoked

Absolutely stoked

I remeber the countless hours I played this in middle school. My buddy was in a top notch clan that played all those clan matches and i remember being in awe at how competitive and insane top level play was.

I typically hate FPS because the skill is nothing like sc2 and they get ultra repititve(get the rocket launcher GG) But tribes was a completely different story. The team play based around everybody having a job was incredible, it was like your playing sc2 but you are one unit of the army. So fucking good. Lets hope it lives up to it.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
xDaunt
Profile Joined March 2010
United States17988 Posts
May 13 2011 18:51 GMT
#64
On May 14 2011 03:22 Logo wrote:
Good write-up bLingKing, though I do think the author is way too hard on the Shrike. It's not the Shrike's fault that ground speed was greatly limited and that the Shrike's air dominance far surpassed players on foot. I think there's plenty of room for a happy balance. I think there could be an interesting dynamic with them if you really worked on it.

As a Shrike Pilot myself (or well as a guy who would primarily try to fly shrikes) I do have to admit they were too good at map control and were way too strong at running down cappers (especially since you could use the lasers + ramming). A big part of the problem was there was almost no way to restrict where a Shrike could be as you could outrun missiles almost 100% of the time if you managed your energy properly.


As an LD, Shrikes were my worst enemies. The best shrike players could absolutely dominate the map at times, and there wasn't much that you could do about it unless you were also in a shrike.
billz
Profile Blog Joined June 2010
United Kingdom63 Posts
May 13 2011 18:52 GMT
#65
Tribes 1 was a truly amazing game, one of my most proud moments in my 'e-sports career' was getting to #1 in the Eu ladder. (where I promptly quit because of horrible RSI) - I don't know if anyone will ever recapture that tho. I never went near Tribes 2 as the beta just totally put me off.
Pie > Cake
crms
Profile Joined February 2010
United States11933 Posts
May 13 2011 19:11 GMT
#66
On May 14 2011 03:08 xDaunt wrote:
What separated Tribes from the other FPS's for me was its complex movement system. The game was sooooo fast compared with other FPS's developed at the time. The only other games that come close are Dark Forces 2: Jedi Knight (which played surprisingly similar to Tribes with the force speed and force jump) and Unreal Tournament (with the translocator and the dodging system implemented in UT2k3).



I have to disagree. Tribes movement was indeed one of a kind. However TFC had much more dynamic movement than UT, Quake or DF2. Conc jumping acceleration alone trumps anything you could do in those other games. Concs, ramp slides, full bhop, total air control, rocket jumps, pipe jumps etc. The game was played at a speed rarely seen in other FPS team games.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Vykenos
Profile Joined September 2009
United States56 Posts
May 13 2011 20:06 GMT
#67

I have to disagree. Tribes movement was indeed one of a kind. However TFC had much more dynamic movement than UT, Quake or DF2. Conc jumping acceleration alone trumps anything you could do in those other games. Concs, ramp slides, full bhop, total air control, rocket jumps, pipe jumps etc. The game was played at a speed rarely seen in other FPS team games.


Wait, your using conc jumping as a argument for why its movement is better then in tribes? Tribes had all that and more.

I love both TFC and Tribes, probably Tribes a little more as it was my first love but both are great. Anyone play on Cain's Lair in Tribes 1? Probably my fondest memory... sadly I cant even remember the name I used or the team I competed with for a while.
The Mothership has been altered to be sleeker and more visually appealing, and has been renamed to the Cougarship. The Cougarship will gravitate toward enemy units that have been in play for 18-21 minutes and bring them back to nearest friendly base.
bLingKing
Profile Joined May 2011
Canada33 Posts
May 13 2011 20:19 GMT
#68
On May 14 2011 03:29 opsayo wrote:

wsup 2good :-)

I guess some people do still play tribes!


Hey Ops! Hope you get on board with SC2, maybe you could be as good at starcraft 2 as you are at tribes!
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
May 13 2011 20:24 GMT
#69
would like a new mechwarrior more but yeah tribes was quite fun.

tho im not sure if this has much chance to succeed. tribes always was more on the underground side of things. and nowadays with evry 15 yo choosing CoD/halo as his goto shooter, BF3 coming out , quakelive for the hardcores and tf2 for the fungamers... where is the place for a tribes game.
unless they make it good enough that the critics hype it up like crazy.

but good luck to them. nowadays i only play quake online cause the rest bores me. and while i will def get into BF3 i would love a new tribes to succeed.
life of lively to live to life of full life thx to shield battery
slith
Profile Joined October 2010
Germany165 Posts
May 13 2011 20:40 GMT
#70
That game you posted, damn I still remember it :D

Was with Force Fields back then. Great game.
When in doubt, empty your magazine.
Razith
Profile Joined February 2011
Canada431 Posts
Last Edited: 2011-05-13 20:52:24
May 13 2011 20:51 GMT
#71
On May 14 2011 05:06 Vykenos wrote:
Show nested quote +

I have to disagree. Tribes movement was indeed one of a kind. However TFC had much more dynamic movement than UT, Quake or DF2. Conc jumping acceleration alone trumps anything you could do in those other games. Concs, ramp slides, full bhop, total air control, rocket jumps, pipe jumps etc. The game was played at a speed rarely seen in other FPS team games.


Wait, your using conc jumping as a argument for why its movement is better then in tribes? Tribes had all that and more.

I love both TFC and Tribes, probably Tribes a little more as it was my first love but both are great. Anyone play on Cain's Lair in Tribes 1? Probably my fondest memory... sadly I cant even remember the name I used or the team I competed with for a while.


Correct me if I'm wrong, but I don't think he was saying TFC was better than Tribes movement, but should be higher up / on top of the list of those games you listed as 'close' to Tribes.

Not sure if I've ever come across a game that beats Tribes movement. Its just too unique (its sort of funny that originally skiing was a bug).
bLingKing
Profile Joined May 2011
Canada33 Posts
May 13 2011 20:53 GMT
#72
On May 14 2011 04:11 crms wrote:
Show nested quote +
On May 14 2011 03:08 xDaunt wrote:
What separated Tribes from the other FPS's for me was its complex movement system. The game was sooooo fast compared with other FPS's developed at the time. The only other games that come close are Dark Forces 2: Jedi Knight (which played surprisingly similar to Tribes with the force speed and force jump) and Unreal Tournament (with the translocator and the dodging system implemented in UT2k3).



I have to disagree. Tribes movement was indeed one of a kind. However TFC had much more dynamic movement than UT, Quake or DF2. Conc jumping acceleration alone trumps anything you could do in those other games. Concs, ramp slides, full bhop, total air control, rocket jumps, pipe jumps etc. The game was played at a speed rarely seen in other FPS team games.


Dude, you obviously have not seen the crazy things you could do in Tribes so you can't make statements like that.

We were able to figure out that it was possible to do a disc jump (equivalent to rocket jump) in the AIR by shooting a disc at your own hand grenade, most of you people wont understand how amazingly difficult this is but thats ok.

Tribes 4 life man
crms
Profile Joined February 2010
United States11933 Posts
May 13 2011 21:02 GMT
#73
On May 14 2011 05:53 bLingKing wrote:
Show nested quote +
On May 14 2011 04:11 crms wrote:
On May 14 2011 03:08 xDaunt wrote:
What separated Tribes from the other FPS's for me was its complex movement system. The game was sooooo fast compared with other FPS's developed at the time. The only other games that come close are Dark Forces 2: Jedi Knight (which played surprisingly similar to Tribes with the force speed and force jump) and Unreal Tournament (with the translocator and the dodging system implemented in UT2k3).



I have to disagree. Tribes movement was indeed one of a kind. However TFC had much more dynamic movement than UT, Quake or DF2. Conc jumping acceleration alone trumps anything you could do in those other games. Concs, ramp slides, full bhop, total air control, rocket jumps, pipe jumps etc. The game was played at a speed rarely seen in other FPS team games.


Dude, you obviously have not seen the crazy things you could do in Tribes so you can't make statements like that.

We were able to figure out that it was possible to do a disc jump (equivalent to rocket jump) in the AIR by shooting a disc at your own hand grenade, most of you people wont understand how amazingly difficult this is but thats ok.

Tribes 4 life man



I think I made my connections poorly, sorry. I am agreeing tribes was in a class of its own with its unique movement. I was saying that TFC movement was quite far ahead of those other games the poster mentioned (UT, DF2, etc.)


I think games like Tribes and TFC are what 'killed' FPS gaming for those who were heavily involved in the highest echelon of either game. They were both very unique with an impossible to reach skill ceiling that made it very newb unfriendly. You just can't be a high level TFC or Tribes player than go around playing regurgitated CoD/BF types games. :/
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Razith
Profile Joined February 2011
Canada431 Posts
May 13 2011 21:12 GMT
#74
On May 14 2011 06:02 crms wrote:
Show nested quote +
On May 14 2011 05:53 bLingKing wrote:
On May 14 2011 04:11 crms wrote:
On May 14 2011 03:08 xDaunt wrote:
What separated Tribes from the other FPS's for me was its complex movement system. The game was sooooo fast compared with other FPS's developed at the time. The only other games that come close are Dark Forces 2: Jedi Knight (which played surprisingly similar to Tribes with the force speed and force jump) and Unreal Tournament (with the translocator and the dodging system implemented in UT2k3).



I have to disagree. Tribes movement was indeed one of a kind. However TFC had much more dynamic movement than UT, Quake or DF2. Conc jumping acceleration alone trumps anything you could do in those other games. Concs, ramp slides, full bhop, total air control, rocket jumps, pipe jumps etc. The game was played at a speed rarely seen in other FPS team games.


Dude, you obviously have not seen the crazy things you could do in Tribes so you can't make statements like that.

We were able to figure out that it was possible to do a disc jump (equivalent to rocket jump) in the AIR by shooting a disc at your own hand grenade, most of you people wont understand how amazingly difficult this is but thats ok.

Tribes 4 life man



I think I made my connections poorly, sorry. I am agreeing tribes was in a class of its own with its unique movement. I was saying that TFC movement was quite far ahead of those other games the poster mentioned (UT, DF2, etc.)


I think games like Tribes and TFC are what 'killed' FPS gaming for those who were heavily involved in the highest echelon of either game. They were both very unique with an impossible to reach skill ceiling that made it very newb unfriendly. You just can't be a high level TFC or Tribes player than go around playing regurgitated CoD/BF types games. :/


Ya the teamwork in other FPS feel really forced or teamwork just doesn't give you an advantage. Tribes didn't require teamwork but the way it was designed made teamwork worthwhile. It did kill most FPS for me too. To this day I find myself just going back to T2 Goon Haven when I need my FPS fix.
xDaunt
Profile Joined March 2010
United States17988 Posts
May 13 2011 21:15 GMT
#75
On May 14 2011 06:02 crms wrote:
Show nested quote +
On May 14 2011 05:53 bLingKing wrote:
On May 14 2011 04:11 crms wrote:
On May 14 2011 03:08 xDaunt wrote:
What separated Tribes from the other FPS's for me was its complex movement system. The game was sooooo fast compared with other FPS's developed at the time. The only other games that come close are Dark Forces 2: Jedi Knight (which played surprisingly similar to Tribes with the force speed and force jump) and Unreal Tournament (with the translocator and the dodging system implemented in UT2k3).



I have to disagree. Tribes movement was indeed one of a kind. However TFC had much more dynamic movement than UT, Quake or DF2. Conc jumping acceleration alone trumps anything you could do in those other games. Concs, ramp slides, full bhop, total air control, rocket jumps, pipe jumps etc. The game was played at a speed rarely seen in other FPS team games.


Dude, you obviously have not seen the crazy things you could do in Tribes so you can't make statements like that.

We were able to figure out that it was possible to do a disc jump (equivalent to rocket jump) in the AIR by shooting a disc at your own hand grenade, most of you people wont understand how amazingly difficult this is but thats ok.

Tribes 4 life man



I think I made my connections poorly, sorry. I am agreeing tribes was in a class of its own with its unique movement. I was saying that TFC movement was quite far ahead of those other games the poster mentioned (UT, DF2, etc.)


I think games like Tribes and TFC are what 'killed' FPS gaming for those who were heavily involved in the highest echelon of either game. They were both very unique with an impossible to reach skill ceiling that made it very newb unfriendly. You just can't be a high level TFC or Tribes player than go around playing regurgitated CoD/BF types games. :/


I don't think that enough can be said about this particular point. Yeah, there's the obvious difficulty of hitting a target that is anywhere from 100-500 meters awaying from you while both you and he are moving at 200+ k/h in game. Simply learning to hit your targets was an art form in Tribes and Tribes 2.

But let's not forget about the other, more-nuanced skills. How about learning and mastering FC (flag capper) routes on each map? It's not easy to start skiing at point A and hit the proper terrain crevasses at points B, C, D, E, and so on to maintain your speed, all while managing your energy consumption and having to worry about a pack of enemies trying to shoot you down. Same thing goes with HO (heavy offense) routes. On each map, you had to know how to get to the enemy base, where to blind-spam mortar fire (and know what elevation to use), and how to avoid those midfield defenders, which was particularly difficult in T2 where the shocklance was the bane of all things HO.

There were just so many damned things to learn and practce in T2, especially when you were playing on a competitive team. The learning never really stopped.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2011-05-13 23:51:41
May 13 2011 23:48 GMT
#76
Tribes is definitely it's own kind. I play all kinds of shooters and I can play most of them at a competitive level if I put enough time into it. However, Tribes is the only FPS game to have made forget nearly everything I knew about FPS in order to play it. The movements physics, projectile physics, strategy, etc. are just out of this world. It took every good aspect from every good first person shooter and amplified them with 1000 megasieverts of radiation.
3772
Profile Joined May 2010
Czech Republic434 Posts
May 14 2011 17:22 GMT
#77
In the video the T2 classic looks amazing. I'm interested in playing it, are there any server lists/guides download mirrors somewhere? I've only found some on the tribalwar, but no server lists anywhere (need European servers).
Charger
Profile Blog Joined September 2010
United States2405 Posts
May 14 2011 20:09 GMT
#78
Just reinstalled and played some Tribes 2 for a little while. I forgot how absolutely terrible I was when I was a kid and played Tribes and Tribes 2! Might try to stream some Tribes 2 this evening so everyone can enjoy the nostalgia with me and also laugh at how incredibly bad I am haha.
It's easy to be a Monday morning quarterback.
Razith
Profile Joined February 2011
Canada431 Posts
May 14 2011 20:13 GMT
#79
On May 15 2011 02:22 3772 wrote:
In the video the T2 classic looks amazing. I'm interested in playing it, are there any server lists/guides download mirrors somewhere? I've only found some on the tribalwar, but no server lists anywhere (need European servers).


Search Tribes Next. Only one server is up thats worth it called Goon Haven.
FishStix
Profile Joined April 2010
United States425 Posts
May 19 2011 21:54 GMT
#80
Posting in thread about Tribes because I played Tribes religiously for over 8 years. Didn't know people cared here on TL. T:A should be goat
I do stuff in eSports
Prev 1 2 3 4 5 6 194 195 196 Next
Please log in or register to reply.
Live Events Refresh
Esports World Cup
10:00
2025 - Day 2
Rogue vs HeRoMaRinELIVE!
Clem vs Solar
Reynor vs Maru
herO vs Cure
Serral vs Classic
EWC_Arena5636
ComeBackTV 1809
EWC_Arena_21279
TaKeTV 518
Hui .483
3DClanTV 339
Rex176
CranKy Ducklings165
EnkiAlexander 130
mcanning88
Reynor81
UpATreeSC43
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EWC_Arena5636
EWC_Arena_21279
Hui .483
Rex 176
mcanning 88
Reynor 81
UpATreeSC 43
StarCraft: Brood War
Nal_rA 5752
Barracks 2085
Bisu 1536
Flash 736
Jaedong 681
EffOrt 495
BeSt 471
Stork 394
Mini 354
ggaemo 328
[ Show more ]
ToSsGirL 325
Hyun 227
Last 212
Soma 207
Soulkey 110
Dewaltoss 105
ZerO 90
Rush 90
Snow 75
soO 63
Sacsri 52
sorry 51
TY 50
zelot 38
JulyZerg 30
Sharp 26
Sea.KH 24
sas.Sziky 24
scan(afreeca) 23
Icarus 21
Movie 18
Bale 7
ivOry 7
Terrorterran 1
Britney 0
Dota 2
XcaliburYe528
BananaSlamJamma189
420jenkins82
Counter-Strike
x6flipin596
sgares369
allub130
edward41
Super Smash Bros
Westballz24
Other Games
singsing1800
B2W.Neo883
crisheroes374
oskar230
SortOf202
Fuzer 146
ArmadaUGS36
hiko23
ZerO(Twitch)22
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH347
• iHatsuTV 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV401
Upcoming Events
Esports World Cup
21h 55m
Esports World Cup
1d 22h
CranKy Ducklings
2 days
BSL20 Non-Korean Champi…
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
3 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
5 days
[ Show More ]
Online Event
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.