Tribes: Ascend - FPS announced by Hi-Rez Studios. - Page 194
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TBone-
United States2309 Posts
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Rotodyne
United States2263 Posts
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Coriolis
United States1152 Posts
On January 28 2013 23:59 Rotodyne wrote: Are the assault rifles still absolutely ridiculous in the hands of someone who knows how to use them? I remember playing arena and you couldn't even get near some of those guys. Yep. Learn to use one or enjoy dying. Given that every single tribes game/clone ever has had dominant chaingun (even if you nerf the hell out of it) I doubt that will change. | ||
HwangjaeTerran
Finland5967 Posts
It seems some of the changes have even gone in the right direction. And how do I find pubs and pugs for that mode? e. Would also appreciate a link if there are any possible tweaks to the settings. | ||
Keltanokka
Finland279 Posts
On January 29 2013 03:30 HwangjaeTerran wrote: So what is the competitive CTF mode now? Gonna try the game again after what? 9 months It seems some of the changes have even gone in the right direction. And how do I find pubs and pugs for that mode? e. Would also appreciate a link if there are any possible tweaks to the settings. The competitive CTF is still 7v7, with a 1 sen limit. PUG's are still relatively active, in the EU we are getting 1-5 a night. To find them go to playapug.com. Usually there are no PUB's for 7v7 active because it's simply to small a format for uncoordinated play. If you are having fps trouble, I would suggest turning off dynamic lights (Found under: my documents-->games-->tribes ascend-->tribesgames-->config--->tribes). The option should but right under the huge bulk of TextureGroups. Just turn that to false. It should boost your fps a ton but it will make your map darker. Most competitive players like to play on low/minimal anyways because it gets rid of all the annoying bloom. | ||
Wesso
Netherlands1245 Posts
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Khalum
Austria831 Posts
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Ethenielle
Norway1006 Posts
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Khalum
Austria831 Posts
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NukeD
Croatia1612 Posts
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Thereisnosaurus
Australia1822 Posts
@tbone: one 2500 dollar tournament, hell, one 25000 dollar tournament does not make a healthy scene. There are virtual fishing games with a stronger scene than that. Once it gets to a monthly prizepool of 100,000 dollars we can call the game healthy. I really hope it gets there, but I don't see it happening. The releases for the game seem to be largely desperation moves at this point, the content schedule has dropped off to like a skin a month and a weapon (like an actual weapon, not just three versions of the same one) once every couple of months. That's not enough new content to keep the average gamer enthused. I dunno whether they've just moved all their staff off the project or they've decided to let it die slowly, but clearly the dev support for the game is based on the assumption that it is a failed project, not a potential winner. | ||
Reyis
Pitcairn287 Posts
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Khalum
Austria831 Posts
On February 16 2013 22:29 Reyis wrote: awesome game but the game is ruined by many aimbotters I have played a lot of pubs recently on EU-Amsterdam and have only met one single guy who was obviously hacking. Most people seem to be legit. | ||
Ethenielle
Norway1006 Posts
Still a fantastic game, the gunplay and movement is so damn refreshing after Planetside2 "combat". | ||
HwangjaeTerran
Finland5967 Posts
The mainframe of the game is really good IMO, with a few observer tweaks I think you could make it really easily a spectator game. At the same time with all the new content a lot of stuff is broken, throughout many patches a lot of menu stuff, and ingame stuff has been broken and buggy for me. I don't know if hiRez was forced to run the game like they have, but I do know it's a shame, because I think a real success wouldn't have been far but now it just has to be too late. It might have a small passionate competitive side, but I doubt that helps at this point because the interest is just too small to have any tournament pick it up. Unless, this one time draws a lot of people to it. What it really looks like is:"No more content developed, company turns its interest into smite which seems to be turning some MOBA people's heads" I still feel like playing it every now and then because it can make fun scenarios happen and the CTF has some meaningful objectives, unlike any other FPS game that comes to mind. But again, surely the pubs turn a lot of people away because the grindy element turns 98% of pubs to complete shit. | ||
GARO
United States2255 Posts
Seeing this image recently makes me so sad about what this game became. | ||
TBone-
United States2309 Posts
On February 16 2013 22:29 Reyis wrote: awesome game but the game is ruined by many aimbotters There's almost no aimbotters and the few that do get banned pretty quickly. At least in NA. | ||
LoLAdriankat
United States4307 Posts
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TBone-
United States2309 Posts
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Thereisnosaurus
Australia1822 Posts
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