I just had the sickest round of TA on Tartarus, was just fucking around as Brute, and some other Brute took our flag and was heading out to the west of the stand, to the water area, and I managed to shoot his ass mid-air three times in a row. I also got some bitchin' returns as Soldier. It sucked that after the first thing with the Brute, I was thinking I should activate Fraps in case something else happened. I didn't, however, so after every bitchin' thing I was like "oh no, NOTHING ELSE CAN HAPPEN", but they did. Oh well.
Day 3 of the CSN "Get Primed for PAX" $2500 tournament starts today! This weekend, we'll see the Upper Bracket semifinals and the lower bracket all the way through the semifinals. By the end of the weekend, only three teams will remain out of the eleven still remaining. Things are heating up!
Today's matches will be broadcast on a number of streams. Here is a list of streams that will be updated throughout the day as more are announced: Streams: (will be updated with more later as streams are announced) IBN1 w/ legacy T2 caster phr33ky Dodgepong
Both zerofivezero and Beacon Stop pulled of huge upsets in the early rounds of this tournament, taking out Legion and Tao of Tribes respectively. Now they will face off in the Winners Bracket round 4
Will update this post with more streams if they pop up & match results.
It doesn't surprise me at all that Tao got taken out, they were using a lot of ringers. Also Beacon Stop has been scrimming a shit ton with mMe, so no shocker there doing well.
On August 29 2012 17:18 Keltanokka wrote: Not all that surprised LgN lost, both proj and tailspin left. They really are a shadow of what they once where.
Proj left a while ago and legion has been doing quite well without him. Even if they lost Talespin they still arguably have the best offense in the game with z4to, sfxer and hatuey. z4to and sfxer can outduel everyone (with reasonable ping) and Hatuey is the best sniper-hunter I've ever played against. Although they lost amazing D players, they still have VideoP and Vir... I'm not worried at all.
Give LgN 1-2 weeks to get their coordination back together and you'll see they are no shadow at all.
Hey guy, I just save up 90k Exp. What should I buy? I play all classes except Doom and Sent. I play Jugg and Tech very little. The clases below + Infiltrator are the classes I play the most.
Stuff I already have.
Path: D. Spin, Holdout Sold: Spin, Eagle, Shortfuses Raider: Nade Launcher, Desert Nj4 Brute: Extended, Devestator, Survival Pack, Nova Colt.
On August 29 2012 17:18 Keltanokka wrote: Not all that surprised LgN lost, both proj and tailspin left. They really are a shadow of what they once where.
Proj left a while ago and legion has been doing quite well without him. Even if they lost Talespin they still arguably have the best offense in the game with z4to, sfxer and hatuey. z4to and sfxer can outduel everyone (with reasonable ping) and Hatuey is the best sniper-hunter I've ever played against. Although they lost amazing D players, they still have VideoP and Vir... I'm not worried at all.
Give LgN 1-2 weeks to get their coordination back together and you'll see they are no shadow at all.
Definitely agree with this post, Hatuey is probably the best leg humper out there. I can't remember one time when I was sniping that I was able to outduel him. Also I'm glad Proj left, that guy is the epitome of a complainer.
On August 29 2012 22:28 GinDo wrote: Hey guy, I just save up 90k Exp. What should I buy? I play all classes except Doom and Sent. I play Jugg and Tech very little. The clases below + Infiltrator are the classes I play the most.
Stuff I already have.
Path: D. Spin, Holdout Sold: Spin, Eagle, Shortfuses Raider: Nade Launcher, Desert Nj4 Brute: Extended, Devestator, Survival Pack, Nova Colt.
If you like playing inf, the S. Spinfuser is really good. The raider NJ5 is also basically a direct upgrade over the NJ4's. The EMP XL's also beast for dueling and stand clearing. If you like playing defence, get the soldier proxy grenades. Thumper DX is also pretty much a direct upgrade.
Edit: Forget the LAR for pth, which adds a lot of versatility.
Also you didn't mention what perks you have, but I would suggest having atleast reach, safety third, ego, rage and quickdraw with quickdraw and reach being the most important.
On August 29 2012 22:28 GinDo wrote: Hey guy, I just save up 90k Exp. What should I buy? I play all classes except Doom and Sent. I play Jugg and Tech very little. The clases below + Infiltrator are the classes I play the most.
Stuff I already have.
Path: D. Spin, Holdout Sold: Spin, Eagle, Shortfuses Raider: Nade Launcher, Desert Nj4 Brute: Extended, Devestator, Survival Pack, Nova Colt.
If you like playing inf, the S. Spinfuser is really good. The raider NJ5 is also basically a direct upgrade over the NJ4's. The EMP XL's also beast for dueling and stand clearing. If you like playing defence, get the soldier proxy grenades. Thumper DX is also pretty much a direct upgrade.
Also you didn't mention what perks you have, but I would suggest having atleast reach, safety third, ego, rage and quickdraw with quickdraw and reach being the most important.
The only perk I have is Safe 3rd. I personally don't find it that motivating to unlock perks when I can unlock a weapon, so I'm leaving that for later. Though Close Combat does look interesting.
I was thinking about getting the SS. Since I love playing Path and SS pretty make Inf a Ninja Path. The only thing is that I am torn between the Jackal and the SS. Since their almost the same price. SS should really be 42k. Inf has no 42k weapons -_-.
PS. Whats the easiest way to get into PUGs? Nj5 is good, but I'm a beast with my D. NJ4. I like the high ROF. Makes chaining easier. But, I'll test it out in Training.
On August 29 2012 22:28 GinDo wrote: Hey guy, I just save up 90k Exp. What should I buy? I play all classes except Doom and Sent. I play Jugg and Tech very little. The clases below + Infiltrator are the classes I play the most.
Stuff I already have.
Path: D. Spin, Holdout Sold: Spin, Eagle, Shortfuses Raider: Nade Launcher, Desert Nj4 Brute: Extended, Devestator, Survival Pack, Nova Colt.
If you like playing inf, the S. Spinfuser is really good. The raider NJ5 is also basically a direct upgrade over the NJ4's. The EMP XL's also beast for dueling and stand clearing. If you like playing defence, get the soldier proxy grenades. Thumper DX is also pretty much a direct upgrade.
Also you didn't mention what perks you have, but I would suggest having atleast reach, safety third, ego, rage and quickdraw with quickdraw and reach being the most important.
P.S I don't play PUGs.
You should, they are really fun.
The only perk I have is Safe 3rd. I personally don't find it that motivating to unlock perks when I can unlock a weapon, so I'm leaving that for later. Though Close Combat does look interesting.
I was thinking about getting the SS. Since I love playing Path and SS pretty make Inf a Ninja Path. The only thing is that I am torn between the Jackal and the SS. Since their almost the same price. SS should really be 42k. Inf has no 42k weapons -_-.
PS. Whats the easiest way to get into PUGs? Nj5 is good, but I'm a beast with my D. NJ4. I like the high ROF. Makes chaining easier. But, I'll test it out in Training.
To get into PUG's go to : playapug.com and just follow the instructions there. It also explains what PUG's are.
Perk's might not seem like they are all the intresting, but they can change the way you play a class. Survivalist lets you run around invisible for almost ever in PUBs because there are nuggets everywhere.
As for SS vs jackal, the jackal can put out some good burst damage, but the SS is better for explosive jumping since they nerfed the impulse. SS also lets you disc snipe annoying sentinels. It's also not banned in PUG's.
The NJ5 has better sustained damage since you don't have to reload as often. It does require a different style of aim though because of the slower rate of fire.
Are you EU or NA? Because if you are EU, PUG's are starting atm.
On August 29 2012 22:28 GinDo wrote: Hey guy, I just save up 90k Exp. What should I buy? I play all classes except Doom and Sent. I play Jugg and Tech very little. The clases below + Infiltrator are the classes I play the most.
Stuff I already have.
Path: D. Spin, Holdout Sold: Spin, Eagle, Shortfuses Raider: Nade Launcher, Desert Nj4 Brute: Extended, Devestator, Survival Pack, Nova Colt.
If you like playing inf, the S. Spinfuser is really good. The raider NJ5 is also basically a direct upgrade over the NJ4's. The EMP XL's also beast for dueling and stand clearing. If you like playing defence, get the soldier proxy grenades. Thumper DX is also pretty much a direct upgrade.
Also you didn't mention what perks you have, but I would suggest having atleast reach, safety third, ego, rage and quickdraw with quickdraw and reach being the most important.
P.S I don't play PUGs.
You should, they are really fun.
The only perk I have is Safe 3rd. I personally don't find it that motivating to unlock perks when I can unlock a weapon, so I'm leaving that for later. Though Close Combat does look interesting.
I was thinking about getting the SS. Since I love playing Path and SS pretty make Inf a Ninja Path. The only thing is that I am torn between the Jackal and the SS. Since their almost the same price. SS should really be 42k. Inf has no 42k weapons -_-.
PS. Whats the easiest way to get into PUGs? Nj5 is good, but I'm a beast with my D. NJ4. I like the high ROF. Makes chaining easier. But, I'll test it out in Training.
To get into PUG's go to : playapug.com and just follow the instructions there. It also explains what PUG's are.
Perk's might not seem like they are all the intresting, but they can change the way you play a class. Survivalist lets you run around invisible for almost ever in PUBs because there are nuggets everywhere.
As for SS vs jackal, the jackal can put out some good burst damage, but the SS is better for explosive jumping since they nerfed the impulse. SS also lets you disc snipe annoying sentinels. It's also not banned in PUG's.
The NJ5 has better sustained damage since you don't have to reload as often. It does require a different style of aim though because of the slower rate of fire.
Are you EU or NA? Because if you are EU, PUG's are starting atm.
I'm NA, and at work T_T.
Really you think the SS is better then the Jackal? I'd hate to make a purchase and then regret it. I've seen alot of UTube and alot of people use Jackals. Seems like alot of fun, and it's different. But, I also see alot of people advocating getting an SS. But, I don't know if it's due to it being a better weapon or because unlike the Jackal, it's not banned in PUGs.
I guess SS is better, because anything you use a Jackal for your can either Melee or use stickies. And it also allows disc jumps.
EDIT: My main concern is that the SS puts the INF in a role that is better filled by the Path. Thus making Path a better overall choice vs. a SS INF. IDK so many choices...........
On August 29 2012 22:28 GinDo wrote: Hey guy, I just save up 90k Exp. What should I buy? I play all classes except Doom and Sent. I play Jugg and Tech very little. The clases below + Infiltrator are the classes I play the most.
Stuff I already have.
Path: D. Spin, Holdout Sold: Spin, Eagle, Shortfuses Raider: Nade Launcher, Desert Nj4 Brute: Extended, Devestator, Survival Pack, Nova Colt.
If you like playing inf, the S. Spinfuser is really good. The raider NJ5 is also basically a direct upgrade over the NJ4's. The EMP XL's also beast for dueling and stand clearing. If you like playing defence, get the soldier proxy grenades. Thumper DX is also pretty much a direct upgrade.
Also you didn't mention what perks you have, but I would suggest having atleast reach, safety third, ego, rage and quickdraw with quickdraw and reach being the most important.
P.S I don't play PUGs.
You should, they are really fun.
The only perk I have is Safe 3rd. I personally don't find it that motivating to unlock perks when I can unlock a weapon, so I'm leaving that for later. Though Close Combat does look interesting.
I was thinking about getting the SS. Since I love playing Path and SS pretty make Inf a Ninja Path. The only thing is that I am torn between the Jackal and the SS. Since their almost the same price. SS should really be 42k. Inf has no 42k weapons -_-.
PS. Whats the easiest way to get into PUGs? Nj5 is good, but I'm a beast with my D. NJ4. I like the high ROF. Makes chaining easier. But, I'll test it out in Training.
To get into PUG's go to : playapug.com and just follow the instructions there. It also explains what PUG's are.
Perk's might not seem like they are all the intresting, but they can change the way you play a class. Survivalist lets you run around invisible for almost ever in PUBs because there are nuggets everywhere.
As for SS vs jackal, the jackal can put out some good burst damage, but the SS is better for explosive jumping since they nerfed the impulse. SS also lets you disc snipe annoying sentinels. It's also not banned in PUG's.
The NJ5 has better sustained damage since you don't have to reload as often. It does require a different style of aim though because of the slower rate of fire.
Are you EU or NA? Because if you are EU, PUG's are starting atm.
I'm NA, and at work T_T.
Really you think the SS is better then the Jackal? I'd hate to make a purchase and then regret it. I've seen alot of UTube and alot of people use Jackals. Seems like alot of fun, and it's different. But, I also see alot of people advocating getting an SS. But, I don't know if it's due to it being a better weapon or because unlike the Jackal, it's not banned in PUGs.
I guess SS is better, because anything you use a Jackal for your can either Melee or use stickies. And it also allows disc jumps.
EDIT: My main concern is that the SS puts the INF in a role that is better filled by the Path. Thus making Path a better overall choice vs. a SS INF. IDK so many choices...........
Main role of inf is sent killing, stand clearing and asset destruction. INf does all those better than path because of being invisible and having sticky grenades. He also has 100 more hp.
On August 29 2012 22:28 GinDo wrote: Hey guy, I just save up 90k Exp. What should I buy? I play all classes except Doom and Sent. I play Jugg and Tech very little. The clases below + Infiltrator are the classes I play the most.
Stuff I already have.
Path: D. Spin, Holdout Sold: Spin, Eagle, Shortfuses Raider: Nade Launcher, Desert Nj4 Brute: Extended, Devestator, Survival Pack, Nova Colt.
If you like playing inf, the S. Spinfuser is really good. The raider NJ5 is also basically a direct upgrade over the NJ4's. The EMP XL's also beast for dueling and stand clearing. If you like playing defence, get the soldier proxy grenades. Thumper DX is also pretty much a direct upgrade.
Also you didn't mention what perks you have, but I would suggest having atleast reach, safety third, ego, rage and quickdraw with quickdraw and reach being the most important.
P.S I don't play PUGs.
I guess your right. SS it is. Thanks for the help.
You should, they are really fun.
The only perk I have is Safe 3rd. I personally don't find it that motivating to unlock perks when I can unlock a weapon, so I'm leaving that for later. Though Close Combat does look interesting.
I was thinking about getting the SS. Since I love playing Path and SS pretty make Inf a Ninja Path. The only thing is that I am torn between the Jackal and the SS. Since their almost the same price. SS should really be 42k. Inf has no 42k weapons -_-.
PS. Whats the easiest way to get into PUGs? Nj5 is good, but I'm a beast with my D. NJ4. I like the high ROF. Makes chaining easier. But, I'll test it out in Training.
To get into PUG's go to : playapug.com and just follow the instructions there. It also explains what PUG's are.
Perk's might not seem like they are all the intresting, but they can change the way you play a class. Survivalist lets you run around invisible for almost ever in PUBs because there are nuggets everywhere.
As for SS vs jackal, the jackal can put out some good burst damage, but the SS is better for explosive jumping since they nerfed the impulse. SS also lets you disc snipe annoying sentinels. It's also not banned in PUG's.
The NJ5 has better sustained damage since you don't have to reload as often. It does require a different style of aim though because of the slower rate of fire.
Are you EU or NA? Because if you are EU, PUG's are starting atm.
I'm NA, and at work T_T.
Really you think the SS is better then the Jackal? I'd hate to make a purchase and then regret it. I've seen alot of UTube and alot of people use Jackals. Seems like alot of fun, and it's different. But, I also see alot of people advocating getting an SS. But, I don't know if it's due to it being a better weapon or because unlike the Jackal, it's not banned in PUGs.
I guess SS is better, because anything you use a Jackal for your can either Melee or use stickies. And it also allows disc jumps.
EDIT: My main concern is that the SS puts the INF in a role that is better filled by the Path. Thus making Path a better overall choice vs. a SS INF. IDK so many choices...........
Main role of inf is sent killing, stand clearing and asset destruction. INf does all those better than path because of being invisible and having sticky grenades. He also has 100 more hp.
Guess your right. SS it is then. Thanks for your help, and I'll try out PUGs sometime this week.
I think my next purchase after the SS might be: 1) Throwing Knives 2) Explosive Neutron 3) Utility Pack (Can't find a code any where ) 4) Proxy Nades 5) Sticky Nades XL
On August 29 2012 22:28 GinDo wrote: Hey guy, I just save up 90k Exp. What should I buy? I play all classes except Doom and Sent. I play Jugg and Tech very little. The clases below + Infiltrator are the classes I play the most.
Stuff I already have.
Path: D. Spin, Holdout Sold: Spin, Eagle, Shortfuses Raider: Nade Launcher, Desert Nj4 Brute: Extended, Devestator, Survival Pack, Nova Colt.
If you like playing inf, the S. Spinfuser is really good. The raider NJ5 is also basically a direct upgrade over the NJ4's. The EMP XL's also beast for dueling and stand clearing. If you like playing defence, get the soldier proxy grenades. Thumper DX is also pretty much a direct upgrade.
Also you didn't mention what perks you have, but I would suggest having atleast reach, safety third, ego, rage and quickdraw with quickdraw and reach being the most important.
P.S I don't play PUGs.
I guess your right. SS it is. Thanks for the help.
You should, they are really fun.
The only perk I have is Safe 3rd. I personally don't find it that motivating to unlock perks when I can unlock a weapon, so I'm leaving that for later. Though Close Combat does look interesting.
I was thinking about getting the SS. Since I love playing Path and SS pretty make Inf a Ninja Path. The only thing is that I am torn between the Jackal and the SS. Since their almost the same price. SS should really be 42k. Inf has no 42k weapons -_-.
PS. Whats the easiest way to get into PUGs? Nj5 is good, but I'm a beast with my D. NJ4. I like the high ROF. Makes chaining easier. But, I'll test it out in Training.
To get into PUG's go to : playapug.com and just follow the instructions there. It also explains what PUG's are.
Perk's might not seem like they are all the intresting, but they can change the way you play a class. Survivalist lets you run around invisible for almost ever in PUBs because there are nuggets everywhere.
As for SS vs jackal, the jackal can put out some good burst damage, but the SS is better for explosive jumping since they nerfed the impulse. SS also lets you disc snipe annoying sentinels. It's also not banned in PUG's.
The NJ5 has better sustained damage since you don't have to reload as often. It does require a different style of aim though because of the slower rate of fire.
Are you EU or NA? Because if you are EU, PUG's are starting atm.
I'm NA, and at work T_T.
Really you think the SS is better then the Jackal? I'd hate to make a purchase and then regret it. I've seen alot of UTube and alot of people use Jackals. Seems like alot of fun, and it's different. But, I also see alot of people advocating getting an SS. But, I don't know if it's due to it being a better weapon or because unlike the Jackal, it's not banned in PUGs.
I guess SS is better, because anything you use a Jackal for your can either Melee or use stickies. And it also allows disc jumps.
EDIT: My main concern is that the SS puts the INF in a role that is better filled by the Path. Thus making Path a better overall choice vs. a SS INF. IDK so many choices...........
Main role of inf is sent killing, stand clearing and asset destruction. INf does all those better than path because of being invisible and having sticky grenades. He also has 100 more hp.
Guess your right. SS it is then. Thanks for your help, and I'll try out PUGs sometime this week.
I think my next purchase after the SS might be: 1) Throwing Knives 2) Explosive Neutron 3) Utility Pack (Can't find a code any where ) 4) Proxy Nades 5) Sticky Nades XL
I would still strongly recommend getting a perk to replace determination, since that perk doesn't actually do anything useful. Quickdraw/survivalist are both really solid options as well as ego if you like to cap/chase.
On August 29 2012 17:18 Keltanokka wrote: Not all that surprised LgN lost, both proj and tailspin left. They really are a shadow of what they once where.
Proj left a while ago and legion has been doing quite well without him. Even if they lost Talespin they still arguably have the best offense in the game with z4to, sfxer and hatuey. z4to and sfxer can outduel everyone (with reasonable ping) and Hatuey is the best sniper-hunter I've ever played against. Although they lost amazing D players, they still have VideoP and Vir... I'm not worried at all.
Give LgN 1-2 weeks to get their coordination back together and you'll see they are no shadow at all.
Definitely agree with this post, Hatuey is probably the best leg humper out there. I can't remember one time when I was sniping that I was able to outduel him. Also I'm glad Proj left, that guy is the epitome of a complainer.
Btw how is Epidemic doing nowadays?
The guys are doing good I think.... We're taking a bit of a break since three of us won't be there for a week.
Haven't played in a while since I just started a new semester at school. Don't have much time so I'm not sure I'll be able to play anymore .
On August 29 2012 17:18 Keltanokka wrote: Not all that surprised LgN lost, both proj and tailspin left. They really are a shadow of what they once where.
Proj left a while ago and legion has been doing quite well without him. Even if they lost Talespin they still arguably have the best offense in the game with z4to, sfxer and hatuey. z4to and sfxer can outduel everyone (with reasonable ping) and Hatuey is the best sniper-hunter I've ever played against. Although they lost amazing D players, they still have VideoP and Vir... I'm not worried at all.
Give LgN 1-2 weeks to get their coordination back together and you'll see they are no shadow at all.
Definitely agree with this post, Hatuey is probably the best leg humper out there. I can't remember one time when I was sniping that I was able to outduel him. Also I'm glad Proj left, that guy is the epitome of a complainer.
Btw how is Epidemic doing nowadays?
The guys are doing good I think.... We're taking a bit of a break since three of us won't be there for a week.
Haven't played in a while since I just started a new semester at school. Don't have much time so I'm not sure I'll be able to play anymore .
fuuuuuuu. But your the best sniper who thinks he's bad.
On August 29 2012 22:28 GinDo wrote: Hey guy, I just save up 90k Exp. What should I buy? I play all classes except Doom and Sent. I play Jugg and Tech very little. The clases below + Infiltrator are the classes I play the most.
Stuff I already have.
Path: D. Spin, Holdout Sold: Spin, Eagle, Shortfuses Raider: Nade Launcher, Desert Nj4 Brute: Extended, Devestator, Survival Pack, Nova Colt.
If you like playing inf, the S. Spinfuser is really good. The raider NJ5 is also basically a direct upgrade over the NJ4's. The EMP XL's also beast for dueling and stand clearing. If you like playing defence, get the soldier proxy grenades. Thumper DX is also pretty much a direct upgrade.
Also you didn't mention what perks you have, but I would suggest having atleast reach, safety third, ego, rage and quickdraw with quickdraw and reach being the most important.
P.S I don't play PUGs.
I guess your right. SS it is. Thanks for the help.
You should, they are really fun.
The only perk I have is Safe 3rd. I personally don't find it that motivating to unlock perks when I can unlock a weapon, so I'm leaving that for later. Though Close Combat does look interesting.
I was thinking about getting the SS. Since I love playing Path and SS pretty make Inf a Ninja Path. The only thing is that I am torn between the Jackal and the SS. Since their almost the same price. SS should really be 42k. Inf has no 42k weapons -_-.
PS. Whats the easiest way to get into PUGs? Nj5 is good, but I'm a beast with my D. NJ4. I like the high ROF. Makes chaining easier. But, I'll test it out in Training.
To get into PUG's go to : playapug.com and just follow the instructions there. It also explains what PUG's are.
Perk's might not seem like they are all the intresting, but they can change the way you play a class. Survivalist lets you run around invisible for almost ever in PUBs because there are nuggets everywhere.
As for SS vs jackal, the jackal can put out some good burst damage, but the SS is better for explosive jumping since they nerfed the impulse. SS also lets you disc snipe annoying sentinels. It's also not banned in PUG's.
The NJ5 has better sustained damage since you don't have to reload as often. It does require a different style of aim though because of the slower rate of fire.
Are you EU or NA? Because if you are EU, PUG's are starting atm.
I'm NA, and at work T_T.
Really you think the SS is better then the Jackal? I'd hate to make a purchase and then regret it. I've seen alot of UTube and alot of people use Jackals. Seems like alot of fun, and it's different. But, I also see alot of people advocating getting an SS. But, I don't know if it's due to it being a better weapon or because unlike the Jackal, it's not banned in PUGs.
I guess SS is better, because anything you use a Jackal for your can either Melee or use stickies. And it also allows disc jumps.
EDIT: My main concern is that the SS puts the INF in a role that is better filled by the Path. Thus making Path a better overall choice vs. a SS INF. IDK so many choices...........
Main role of inf is sent killing, stand clearing and asset destruction. INf does all those better than path because of being invisible and having sticky grenades. He also has 100 more hp.
Guess your right. SS it is then. Thanks for your help, and I'll try out PUGs sometime this week.
I think my next purchase after the SS might be: 1) Throwing Knives 2) Explosive Neutron 3) Utility Pack (Can't find a code any where ) 4) Proxy Nades 5) Sticky Nades XL
I would still strongly recommend getting a perk to replace determination, since that perk doesn't actually do anything useful. Quickdraw/survivalist are both really solid options as well as ego if you like to cap/chase.
Bro. Thank you so much. I got the SS. It is the best. It's a very flexible weapon, and does everything. And unlike the Jackel, it doesn't limit you to the Gen room.
Because of the SS, I've also gotten really good with the SN7 pistol. I barely miss. People actually think I am aim hacking, because I chain them with my pistol. I also have gotten countless Flag Returns by shoot long distance with the SN7.