• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:41
CET 20:41
KST 04:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League93
StarCraft 2
General
Behind the Blue - Team Liquid History Book No more SC2 streamers on team liquid? SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
SCHNAIL now supports Remastered BW General Discussion Ziemie's Starcraft 1 Prequel Campaign Bot on ladder Rollback Netcode in Brood War
Tourneys
[Megathread] Daily Proleagues [IPSL] IPSL Winter 26-27 Ro24 is HERE! [$1250] International ShieldBattery League [Women's StarCraft] MonstarZ vs BA 2026-10-30
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Deus Ex 3!? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7772 users

PC Games Sales Thread - Page 463

Forum Index > General Games
Post a Reply
Prev 1 461 462 463 464 465 698 Next
fleeze
Profile Joined March 2010
Germany895 Posts
May 09 2014 13:42 GMT
#9241
On May 09 2014 21:20 deth2munkies wrote:
Show nested quote +
On May 09 2014 20:45 Zocat wrote:
On May 09 2014 20:26 deth2munkies wrote:
DA:O is incredibly long and slow. If you like Baldur's Gate style pacing, you'll like it, but if you're into more fast paced games, look elsewhere. Also, avoid Nightmare difficulty, it's just broken.


In what way is it broken? I played on it and didn't notice any problems?


Basically if you don't freeze lock certain guys you're gonna die. Even the best armored warrior (unless you're using the completely broken DLC armor) is going to evaporate in a few hits. Closing distance on ranged/mage enemies before one of your guys is at 1/2 health is impossible. There are also a couple of completely unfair fights (the thief groups in Denerim comes to mind) where you start off surrounded by traps with a billion archers that can 4 shot your MC. Nightmare mode turns all those mooks you usually ignore in favor of high value targets into monsters able to 3-4 shot anyone that's not a shield warrior.

Yeah, it's possible (yay, Cone of Cold!) but it's very frustrating.

EDIT: Maybe I'm less of a min-maxer than most, but unless you're min-maxing and using broken combos that make the combat less fun (I guess you're being "strategic" but you're using the same 4-5 spells and combos over and over and cheesing Line of Sight) you won't get past the intro on Nightmare.

sounds like you don't like a challenge.
nightmare difficulty in Dragon Age Origins is fine.
nojok
Profile Joined May 2011
France15846 Posts
May 09 2014 13:49 GMT
#9242
Super Meat Boy at 2.79€ on steam, awesome platformer, must have for anyone who like platformers.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
DODswe4
Profile Joined July 2011
Sweden2157 Posts
May 09 2014 14:45 GMT
#9243
On May 09 2014 21:20 deth2munkies wrote:
Show nested quote +
On May 09 2014 20:45 Zocat wrote:
On May 09 2014 20:26 deth2munkies wrote:
DA:O is incredibly long and slow. If you like Baldur's Gate style pacing, you'll like it, but if you're into more fast paced games, look elsewhere. Also, avoid Nightmare difficulty, it's just broken.


In what way is it broken? I played on it and didn't notice any problems?


Basically if you don't freeze lock certain guys you're gonna die. Even the best armored warrior (unless you're using the completely broken DLC armor) is going to evaporate in a few hits. Closing distance on ranged/mage enemies before one of your guys is at 1/2 health is impossible. There are also a couple of completely unfair fights (the thief groups in Denerim comes to mind) where you start off surrounded by traps with a billion archers that can 4 shot your MC. Nightmare mode turns all those mooks you usually ignore in favor of high value targets into monsters able to 3-4 shot anyone that's not a shield warrior.

Yeah, it's possible (yay, Cone of Cold!) but it's very frustrating.

EDIT: Maybe I'm less of a min-maxer than most, but unless you're min-maxing and using broken combos that make the combat less fun (I guess you're being "strategic" but you're using the same 4-5 spells and combos over and over and cheesing Line of Sight) you won't get past the intro on Nightmare.

You do know that the enemy targets heavier armored people over squishis right? And that you have a healer. I didn't need cone of cold particullary often. Virulent spirit bomb cleared most packs without needing anything more. Beside you can kite alot of the bosses. Nightmare was actually alot of fun
Millitron
Profile Blog Joined August 2010
United States2611 Posts
May 09 2014 15:17 GMT
#9244
On May 09 2014 23:45 DODswe4 wrote:
Show nested quote +
On May 09 2014 21:20 deth2munkies wrote:
On May 09 2014 20:45 Zocat wrote:
On May 09 2014 20:26 deth2munkies wrote:
DA:O is incredibly long and slow. If you like Baldur's Gate style pacing, you'll like it, but if you're into more fast paced games, look elsewhere. Also, avoid Nightmare difficulty, it's just broken.


In what way is it broken? I played on it and didn't notice any problems?


Basically if you don't freeze lock certain guys you're gonna die. Even the best armored warrior (unless you're using the completely broken DLC armor) is going to evaporate in a few hits. Closing distance on ranged/mage enemies before one of your guys is at 1/2 health is impossible. There are also a couple of completely unfair fights (the thief groups in Denerim comes to mind) where you start off surrounded by traps with a billion archers that can 4 shot your MC. Nightmare mode turns all those mooks you usually ignore in favor of high value targets into monsters able to 3-4 shot anyone that's not a shield warrior.

Yeah, it's possible (yay, Cone of Cold!) but it's very frustrating.

EDIT: Maybe I'm less of a min-maxer than most, but unless you're min-maxing and using broken combos that make the combat less fun (I guess you're being "strategic" but you're using the same 4-5 spells and combos over and over and cheesing Line of Sight) you won't get past the intro on Nightmare.

You do know that the enemy targets heavier armored people over squishis right? And that you have a healer. I didn't need cone of cold particullary often. Virulent spirit bomb cleared most packs without needing anything more. Beside you can kite alot of the bosses. Nightmare was actually alot of fun

Wow, so the AI target hard-to-kill, low DPS targets over easy-to-kill, high DPS targets?

Isn't that really stupid, to the point of breaking any immersion and fun?
Who called in the fleet?
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
May 09 2014 15:19 GMT
#9245
Makes me thankful for Fire Emblem AI
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
DODswe4
Profile Joined July 2011
Sweden2157 Posts
May 09 2014 15:23 GMT
#9246
On May 10 2014 00:17 Millitron wrote:
Show nested quote +
On May 09 2014 23:45 DODswe4 wrote:
On May 09 2014 21:20 deth2munkies wrote:
On May 09 2014 20:45 Zocat wrote:
On May 09 2014 20:26 deth2munkies wrote:
DA:O is incredibly long and slow. If you like Baldur's Gate style pacing, you'll like it, but if you're into more fast paced games, look elsewhere. Also, avoid Nightmare difficulty, it's just broken.


In what way is it broken? I played on it and didn't notice any problems?


Basically if you don't freeze lock certain guys you're gonna die. Even the best armored warrior (unless you're using the completely broken DLC armor) is going to evaporate in a few hits. Closing distance on ranged/mage enemies before one of your guys is at 1/2 health is impossible. There are also a couple of completely unfair fights (the thief groups in Denerim comes to mind) where you start off surrounded by traps with a billion archers that can 4 shot your MC. Nightmare mode turns all those mooks you usually ignore in favor of high value targets into monsters able to 3-4 shot anyone that's not a shield warrior.

Yeah, it's possible (yay, Cone of Cold!) but it's very frustrating.

EDIT: Maybe I'm less of a min-maxer than most, but unless you're min-maxing and using broken combos that make the combat less fun (I guess you're being "strategic" but you're using the same 4-5 spells and combos over and over and cheesing Line of Sight) you won't get past the intro on Nightmare.

You do know that the enemy targets heavier armored people over squishis right? And that you have a healer. I didn't need cone of cold particullary often. Virulent spirit bomb cleared most packs without needing anything more. Beside you can kite alot of the bosses. Nightmare was actually alot of fun

Wow, so the AI target hard-to-kill, low DPS targets over easy-to-kill, high DPS targets?

Isn't that really stupid, to the point of breaking any immersion and fun?

Its not the only thing they take into acount, your tank however should have skills to pick up anyone dangerus and you shouldn't nuke the crap out of it before your tank has control. Enemies only start off with targetting heavily armored people untill the squishis do damage and then its about how you use your skills really
phagga
Profile Joined February 2012
Switzerland2194 Posts
May 09 2014 16:43 GMT
#9247
On May 10 2014 00:17 Millitron wrote:
Show nested quote +
On May 09 2014 23:45 DODswe4 wrote:
On May 09 2014 21:20 deth2munkies wrote:
On May 09 2014 20:45 Zocat wrote:
On May 09 2014 20:26 deth2munkies wrote:
DA:O is incredibly long and slow. If you like Baldur's Gate style pacing, you'll like it, but if you're into more fast paced games, look elsewhere. Also, avoid Nightmare difficulty, it's just broken.


In what way is it broken? I played on it and didn't notice any problems?


Basically if you don't freeze lock certain guys you're gonna die. Even the best armored warrior (unless you're using the completely broken DLC armor) is going to evaporate in a few hits. Closing distance on ranged/mage enemies before one of your guys is at 1/2 health is impossible. There are also a couple of completely unfair fights (the thief groups in Denerim comes to mind) where you start off surrounded by traps with a billion archers that can 4 shot your MC. Nightmare mode turns all those mooks you usually ignore in favor of high value targets into monsters able to 3-4 shot anyone that's not a shield warrior.

Yeah, it's possible (yay, Cone of Cold!) but it's very frustrating.

EDIT: Maybe I'm less of a min-maxer than most, but unless you're min-maxing and using broken combos that make the combat less fun (I guess you're being "strategic" but you're using the same 4-5 spells and combos over and over and cheesing Line of Sight) you won't get past the intro on Nightmare.

You do know that the enemy targets heavier armored people over squishis right? And that you have a healer. I didn't need cone of cold particullary often. Virulent spirit bomb cleared most packs without needing anything more. Beside you can kite alot of the bosses. Nightmare was actually alot of fun

Wow, so the AI target hard-to-kill, low DPS targets over easy-to-kill, high DPS targets?

Isn't that really stupid, to the point of breaking any immersion and fun?


Basically the Tanks got skills to taunt the enemies into attacking them. However, if your sorcerer use certain skills like Crushing Prison on an enemy, he will most likely attack your sorcerer ASAP. So you need to be careful on how to use your skills to avoid getting your squishy high dps characters ganged.
"A person who does not concern himself with politics has already made the political choice he was so anxious to spare himself: he is serving the ruling party." - Max Frisch
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
May 09 2014 17:03 GMT
#9248
On May 10 2014 00:19 ahswtini wrote:
Makes me thankful for Fire Emblem AI


In which a horde of enemy units dives past your whole front live to sacrifice their lives in order to kill a single weak spellcaster in the back and force you to redo the mission? Blerg, no thanks!
Bora Pain minha porra!
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2014-05-09 17:25:17
May 09 2014 17:21 GMT
#9249
On May 09 2014 23:45 DODswe4 wrote:
Show nested quote +
On May 09 2014 21:20 deth2munkies wrote:
On May 09 2014 20:45 Zocat wrote:
On May 09 2014 20:26 deth2munkies wrote:
DA:O is incredibly long and slow. If you like Baldur's Gate style pacing, you'll like it, but if you're into more fast paced games, look elsewhere. Also, avoid Nightmare difficulty, it's just broken.


In what way is it broken? I played on it and didn't notice any problems?


Basically if you don't freeze lock certain guys you're gonna die. Even the best armored warrior (unless you're using the completely broken DLC armor) is going to evaporate in a few hits. Closing distance on ranged/mage enemies before one of your guys is at 1/2 health is impossible. There are also a couple of completely unfair fights (the thief groups in Denerim comes to mind) where you start off surrounded by traps with a billion archers that can 4 shot your MC. Nightmare mode turns all those mooks you usually ignore in favor of high value targets into monsters able to 3-4 shot anyone that's not a shield warrior.

Yeah, it's possible (yay, Cone of Cold!) but it's very frustrating.

EDIT: Maybe I'm less of a min-maxer than most, but unless you're min-maxing and using broken combos that make the combat less fun (I guess you're being "strategic" but you're using the same 4-5 spells and combos over and over and cheesing Line of Sight) you won't get past the intro on Nightmare.

You do know that the enemy targets heavier armored people over squishis right? And that you have a healer. I didn't need cone of cold particullary often. Virulent spirit bomb cleared most packs without needing anything more. Beside you can kite alot of the bosses. Nightmare was actually alot of fun


It depends on where they are, a lot of the random skirmishes have you starting in separate positions, which means your squishies can instantly die. Sleep/Spirit Bomb/Cone of Cold were basically the only things that get you through along with abusing the AI. Any game mode where I have to abuse the AI to not die is one I don't like. I remember the first ogre boss on the top of the tower, I had Alistar running in circles and everyone else attacking him at range, then freezing him whenever he decided to do any wind-up moves. Yeah, that was "strategy", but it was just abusing the AI and negating the difficulty increase instead of actually dealing with it.

Edit: I'll just add, if I hadn't done that, I would have had to activate every defensive CD I had at that point, teach Morrigan heal with her first level, then chug health potions every CD just to live while freezing his windup moves. Even with that strategy, I would run out of health potions before the boss died and basically pull one of those WoW style "Burn him before he annihilates the raid because the tank died" strategies. I actually beat him with both, though I converted one nightmare run into a normal run just to get the ending I wanted (the become Queen ending requires female human noble and Alistar romance).
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2014-05-09 17:24:15
May 09 2014 17:22 GMT
#9250
The mana drain bomb in dao is absolutely broken, nullefies every caster. Fuck the fade tho, once and then ill just skipt it every time.
WriterXiao8~~
TheYango
Profile Joined September 2008
United States47024 Posts
May 09 2014 17:24 GMT
#9251
DAO is a stock Bioware RPG. If you enjoyed the rest of Bioware's library, you'll enjoy DAO as well, but if you didn't also like KotOR/ME/etc. it doesn't do anything that would otherwise excite you that the others don't.
Moderator
screamingpalm
Profile Joined October 2011
United States1527 Posts
May 09 2014 19:31 GMT
#9252
On May 09 2014 10:11 Simberto wrote:
Is it finally finished? I remember skipping it when it launched because everyone said it was a buggy unfinished mess, and then it went on sale a year later and it was apparently still an buggy unfinished mess. I guess i could take a loot at it again at the next sale, SotS1 was pretty good.


As far as I can tell, at least I haven't ran into anything at all as far as bugs or crashes etc. Like you, I was put off by the reviews and release, but so far so good. It sounds like the devs worked hard to fix the issues. Games with this amount of complexity I usually expect to run into problems, so I would probably be a bit more forgiving considering that, but all good so far. Some really awesome and innovative ideas in this game. I love how your government changes depending on the policies you choose and how you play (it sort of gradually moves in a direction... lots of trade moves the player towards Mercantilism etc). Tech is also really nicely done, with some random chances at some with feasibility studies, and/or gained from "salvage research". Oh and the battles are nice looking too. :D But they are also fun and interesting because of the nice ship designer that gives a lot of variety in them and has nice detail compared with other 4X games.
MMT University is coming! http://www.mmtuniversity.org/
chaos021
Profile Joined March 2012
United States258 Posts
May 10 2014 00:12 GMT
#9253
On May 09 2014 22:34 Miragee wrote:
Show nested quote +
On May 09 2014 21:20 deth2munkies wrote:
On May 09 2014 20:45 Zocat wrote:
On May 09 2014 20:26 deth2munkies wrote:
DA:O is incredibly long and slow. If you like Baldur's Gate style pacing, you'll like it, but if you're into more fast paced games, look elsewhere. Also, avoid Nightmare difficulty, it's just broken.


In what way is it broken? I played on it and didn't notice any problems?


Basically if you don't freeze lock certain guys you're gonna die. Even the best armored warrior (unless you're using the completely broken DLC armor) is going to evaporate in a few hits. Closing distance on ranged/mage enemies before one of your guys is at 1/2 health is impossible. There are also a couple of completely unfair fights (the thief groups in Denerim comes to mind) where you start off surrounded by traps with a billion archers that can 4 shot your MC. Nightmare mode turns all those mooks you usually ignore in favor of high value targets into monsters able to 3-4 shot anyone that's not a shield warrior.

Yeah, it's possible (yay, Cone of Cold!) but it's very frustrating.

EDIT: Maybe I'm less of a min-maxer than most, but unless you're min-maxing and using broken combos that make the combat less fun (I guess you're being "strategic" but you're using the same 4-5 spells and combos over and over and cheesing Line of Sight) you won't get past the intro on Nightmare.


So it's like a normal play-through in Baldur's Gate?


LOL. Only true if you don't have a clue what you're doing.
Miragee
Profile Joined December 2009
8716 Posts
Last Edited: 2014-05-10 07:40:59
May 10 2014 07:40 GMT
#9254
On May 10 2014 09:12 chaos021 wrote:
Show nested quote +
On May 09 2014 22:34 Miragee wrote:
On May 09 2014 21:20 deth2munkies wrote:
On May 09 2014 20:45 Zocat wrote:
On May 09 2014 20:26 deth2munkies wrote:
DA:O is incredibly long and slow. If you like Baldur's Gate style pacing, you'll like it, but if you're into more fast paced games, look elsewhere. Also, avoid Nightmare difficulty, it's just broken.


In what way is it broken? I played on it and didn't notice any problems?


Basically if you don't freeze lock certain guys you're gonna die. Even the best armored warrior (unless you're using the completely broken DLC armor) is going to evaporate in a few hits. Closing distance on ranged/mage enemies before one of your guys is at 1/2 health is impossible. There are also a couple of completely unfair fights (the thief groups in Denerim comes to mind) where you start off surrounded by traps with a billion archers that can 4 shot your MC. Nightmare mode turns all those mooks you usually ignore in favor of high value targets into monsters able to 3-4 shot anyone that's not a shield warrior.

Yeah, it's possible (yay, Cone of Cold!) but it's very frustrating.

EDIT: Maybe I'm less of a min-maxer than most, but unless you're min-maxing and using broken combos that make the combat less fun (I guess you're being "strategic" but you're using the same 4-5 spells and combos over and over and cheesing Line of Sight) you won't get past the intro on Nightmare.


So it's like a normal play-through in Baldur's Gate?


LOL. Only true if you don't have a clue what you're doing.


And you probably don't have a clue if you play it for the first time. So what? Things like "shreading through armor of melees" will also always be the case here, not because of the armor but because life pools are generally very low in Baldur's Gate (1 not 2) when compared to the damage output of the enemies. When I first played that game, I used 2 melees and even with AC -4 I couldn't really melee but only use them to exploit the KI range/line of sight. I felt that melee in BG1 was generally pretty useless. Icewind Dale 1 did a much much better job in that regard imho.
Kiernan
Profile Joined April 2014
101 Posts
May 10 2014 08:58 GMT
#9255
On May 10 2014 02:24 TheYango wrote:
DAO is a stock Bioware RPG. If you enjoyed the rest of Bioware's library, you'll enjoy DAO as well, but if you didn't also like KotOR/ME/etc. it doesn't do anything that would otherwise excite you that the others don't.


KotOR and DAO are just the 2 best RPGs ever, I doubt there is anyone who does not love them.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-05-10 09:09:46
May 10 2014 09:02 GMT
#9256
BG1/2 had the advantage over DA:O over doing things that were not combat much better. Party member interaction was generally more interesting in BG (there's more variation from the stock character archetypes that Bioware's reused in every game since KotOR), and exploration and adventuring feel freer and less railroaded by the plot (compare the more or less free exploration of of Athlatka to DA:O following the KotOR/ME formula of "four separate but individually linear plot paths").

Purely comparing the combat components, comparing DA:O to BG2 is apt, but BG2 does everything not combat related so much better that the weak combat encounter design is more acceptable.

On May 10 2014 17:58 Kiernan wrote:
Show nested quote +
On May 10 2014 02:24 TheYango wrote:
DAO is a stock Bioware RPG. If you enjoyed the rest of Bioware's library, you'll enjoy DAO as well, but if you didn't also like KotOR/ME/etc. it doesn't do anything that would otherwise excite you that the others don't.


KotOR and DAO are just the 2 best RPGs ever, I doubt there is anyone who does not love them.

KotOR and DAO are good intros to the fundamentals of CRPGs, but on the whole they have far less to offer than many other games in the genre. As far as "2 best RPGs ever", you'll find a lot of people who find Planescape Torment, BG 1 or 2, or Fallout 1 or 2 far more fitting of that title than either of the aforementioned titles.

Personally I feel Bioware's strengths as as a studio are that they are good at world-building, building a polished game, and having good "game feel", but struggle with writing, encounter design, and presenting complex decisions in a meaningful way.
Moderator
imallinson
Profile Blog Joined May 2011
United Kingdom3482 Posts
May 10 2014 09:03 GMT
#9257
Baldur's Gate had Boo and thus is the better game.
Liquipedia
Yrr
Profile Joined June 2012
Germany805 Posts
May 10 2014 10:04 GMT
#9258
BG1/2 are indeed some of the best game there are, but from what I have seen at least the cinematics of the original games are a lot better than the ones of the enhanced versions.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
May 10 2014 10:37 GMT
#9259
Enhanced version is just a jump at cash IMO.

Nothing you can't get without few mods - in fact, mods will be better.

On topic: free Plants vz Zombies on Origin if anyone is interested.

Dragon Age 1 + exp was ok/quite good. It raised my hopes for reborn of the genre at the time, oh how mistaken I was
Twitter: @osaxnymloth
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
May 10 2014 12:54 GMT
#9260
dragon age combat is fine as long as you play it like a tactical RPG.
yeah, higher difficulties require you to have proper char builds and usage of crowd control. I dont see the problem, otherwise it would just be mindless diablo style combat.

And btw, the game has an armor piercing stat, if you rely on armor for tanking, there indeed are enemies that will rip you up if you dont CC them.
mages are very dangerous in this game because of the setting, but there are multiple ways to handle them. Templars can handle them easily, your own mages can CC them without a save roll, your assassin can sneak and kill them in 2 secs during a stunlock etc

Just dont do the same silly mistake so many people make and make a tank with hitpoints as his main stat, its entirely useless and ofc he will die very easily. You need to actually avoid damage with armor/evarios/resistance ratings.
Prev 1 461 462 463 464 465 698 Next
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
02:00
RO8 - Day 2
Laughngamez YouTube
IPSL
01:00
Ro24 Group A
eOnzErG vs McRibbed
LancerX vs StRyKeR
Liquipedia
Epic.LAN
22:00
Epic.LAN 49 Playoffs Stage
epiclan89
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 100
Codebar 25
MindelVK 20
StarCraft: Brood War
Shuttle 477
White-Ra 150
Dewaltoss 107
Mind 94
soO 15
910 12
Dota 2
Gorgc15862
monkeys_forever320
LuMiX0
League of Legends
JimRising 649
Counter-Strike
pashabiceps1658
Heroes of the Storm
Liquid`Hasu110
Other Games
Grubby2936
FrodaN835
Beastyqt831
singsing357
KnowMe263
ArmadaUGS107
JuggernautJason64
Trikslyr38
Chillindude25
Organizations
Other Games
gamesdonequick646
ComeBackTV 337
StarCraft 2
angryscii 37
[ Show 19 non-featured ]
StarCraft 2
• printf 73
• 3DClanTV 67
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix16
• 80smullet 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2972
League of Legends
• Nemesis3453
• Jankos3323
• Scarra696
Other Games
• imaqtpie470
• Shiphtur293
• tFFMrPink 17
Upcoming Events
OSC
18h 19m
Yamato Cup
19h 19m
IPSL
21h 19m
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
1d 3h
WardiTV Weekly
1d 16h
Ultimate Battle
1d 16h
Rush vs BeSt
Replay Cast
2 days
Rogue vs Classic
Patches Events
2 days
PiGosaur Cup
3 days
Kung Fu Cup
3 days
[ Show More ]
The PondCast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
IPSL
6 days
WorsT vs nOmaD
Dewalt vs andersOn
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.