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Dungeon Crawl Stone Soup - Page 66

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Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
December 19 2012 18:19 GMT
#1301
Yes, Holy is much much better than speed against demons/undead, which is basically everything you'll be fighting from here on. I guess if you haven't finished Slime, you may want to do that first.
We found Dove in a soapless place.
TehRei
Profile Joined April 2012
Sweden261 Posts
Last Edited: 2012-12-19 19:13:04
December 19 2012 19:06 GMT
#1302
I would probably go to pan before slime tbh. Pan might seem really daunting if you're going there for the first time, but especially on a melee character Slime can be really tough. You also can't ninja the rune in slime, and teleporting away + resting up can be close to impossible there (it's not as severely punished as it would be in any of the Hells, but still..).

Also, I don't know why people are so hung-up on resistances. Even in extended rF+ is the only one you must have, in my experience anyway -- though I must admit that rC+ is extremely convenient in Cocytus. Just pop a resist potion if you have to, but you should be able to kill almost all enemies quickly enough that resistances wont come into play much. This doesn't really apply if you're playing a mummy of course, but people tend to overrate resistances way too often imo

I didn't mean for that to turn into a rant, sorry :/

I'm off to play on my DsWz now~~ I have yet to ascend a demonspawn, even though I've gotten about 2 or 3 into extended QQ

edit: oh snap I didn't realize that crate on TL is actually that crate. Cool
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
December 19 2012 19:46 GMT
#1303
too late tehrei just did slime.

with help from an angel and with some more aptitudes/gear i could burn him down this time. guy dead, cleared rest and looted vaults.but def the hardest fight in a long time. tonsa books, nothing really useful but could finally loot a randart hat i got gifted the first time i was down at the jelly king,+5 for even more ac ~

so pretty much only pan left. quite sure ill die in hell/tombs. still by far the furthest ive ever gotten. anything special i should know about pandemonium?

life of lively to live to life of full life thx to shield battery
crate
Profile Blog Joined May 2009
United States2474 Posts
December 19 2012 20:28 GMT
#1304
Yes I am the same crate that posts on tavern (and hangs out in ##crawl)

If you have enchant scrolls left I would make a second lajatang into a holy lajatang, but I would not overwrite your speed one with holy. With a minotaur in particular I'm not sure how much/if holy is actually better than speed (speed gives you 7/4 as many headbutts, and they do significant damage), and of course holy doesn't work on everything whereas speed does. I would suggest just trying both lajatangs and using whichever one feels stronger.

TehRei is correct about resistances. Walking around in pan with no pips of resistance is completely fine, I've done it a few times, you just need to be willing to swap in rings when you need them. Similarly walking around geh/tar/dis without resists is fine (cocytus you probably want rC+ at all times though since there's just so much cold damage in the branch, and rC++ makes it really hard to die there to most things).
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
December 20 2012 09:56 GMT
#1305
so quick update in case anyone cares

blessed a old +2 venom latajang and pumped my remaining scrolls into it. plus ran around in abyss for a while where i found 2-3 more. its now 7/6.

also did like 10 pan levels. the normal ones arent too hard and the first one had the random rune already(or is that normal?). can 1-3 shot almost evrything including some of the rnd panlords.only thing that hurts is torment(obv) and hellfire.

just now got into the first unique panlvl and met cerebov. first time the fight went for a bit,had to kill some adds and tried to resummon angels which was stupid. teleported out for safety when i was at ~50%hp. next go i ignored angels and chucked a might potion, he was dead when i just lost 80hp. had rf++ btw.
also while his vaults were mostly filled with crap it also had a cloak of preservation.finally.

have 7 runes now. so gloorx is the one to watch out for? and how long will oka continue to summon shit next to me?
life of lively to live to life of full life thx to shield battery
crate
Profile Blog Joined May 2009
United States2474 Posts
December 20 2012 10:50 GMT
#1306
Okawaru wrath lasts for 25k turns on average I think.

Gloorx is dangerous because he's twice as fast as you are, and he has miasma (which can slow you) and torment and poison arrow. However he is very bad at killing summons, so if you summon a few A's to help you kill him he should die just fine.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
December 20 2012 11:55 GMT
#1307
got all pan runes now!

first after cerebov was the eye guy. got surrounded by summons and got slightly mutated cause i had to wear stasis. but could pummel my way through. plus cleansing flame is quite nice when there is lotsa stuff around you.

then lom, could isolate him and his spells werent much of an issue with relec+ and rc++.

finally gloorx, could pull all other mosnters away so i fought him 2v1. he tormented just once and outside of that casted alot of drainbolt which didnt do much. so he died rather easy. hooray!

got into a sticky stituation in the next panlvl cause suddenly a huge gang including alord and 3 tormenting demons showed up, without blinkscroll it wouldve been quite sticky.


so should i try hells? im quite scared of that weird random effect. same goes for for tombs, torment is one of the 2 things i still fear.or just do zot,dont die and be happy about my first 10runer a week after my first 3rune win?

dump:

+ Show Spoiler +
 Dungeon Crawl Stone Soup version 0.11.0-9-gb634444 (webtiles) character file.

BMPenner the Chief of Staff (Minotaur Gladiator) Turns: 150517, Time: 16:10:23

HP 260/260 (276) AC 51 Str 31 XL: 27
MP 43/43 EV 38 Int 6 God: the Shining One [******]
Gold 10225 SH 0 Dex 21 Spells: 2 memorised, 43 levels left

Res.Fire : . . . See Invis. : . o - +7 lajatang (holy)
Res.Cold : . . . Warding : . k - +16 plate armour "Blekit" {god gift, Str+1
Life Prot.: + + + Conserve : + (no shield)
Res.Poison: . Res.Corr. : + i - +5 cap of Noughts and Crosses {god gift, S
Res.Elec. : . Clarity : . G - +2 cloak {rCorr, Cons}
Sust.Abil.: . . Spirit.Shd : + R - +0 pair of gloves of the Other World {god
Res.Mut. : + Stasis : . t - +0 pair of boots "Phuosmue" {god gift, Str
Res.Rott. : . Ctrl.Telep.: . L - amulet of Bronops {rMut +Blink rN+ MR Acc-
Saprovore : . . . Levitation : . P - ring "Skoyts" {MR Acc+5 Dam+4}
Ctrl.Flight: . d - +6 ring of evasion

@: uncannily resistant to hostile enchantments, extremely unstealthy
A: retaliatory headbutt, horns 2, Str -2, Int -1
a: Divine Shield, Cleansing Flame, Summon Divine Warrior, Renounce Religion,
Evoke Blink, Evoke Berserk Rage
}: 10/15 runes: barnacled, slimy, silver, abyssal, demonic, glowing, magical,
fiery, dark, gossamer


You are on level 24 of the Dungeon.
You worship the Shining One.
the Shining One is exalted by your worship.
You are not hungry.

You have visited 12 branches of the dungeon, and seen 75 of its levels.
You have visited Pandemonium 4 times, and seen 25 of its levels.
You have visited the Abyss 4 times.

You have collected 13735 gold pieces.
You have spent 3530 gold pieces at shops.

Inventory:

Hand weapons
o - a +7,+7 lajatang of holy wrath (weapon)
A - a +8,+8 lajatang of speed {god gift}
Armour
b - a +2 cloak of magic resistance {god gift}
i - the +5 cap of Noughts and Crosses (worn) {god gift, Spirit, Str+3}
(Okawaru gifted it to you on level 6 of the Pits of Slime)

It affects your strength (+3).
j - the +0 wizard hat "Feffunuwn" {MR Int+4 Curse}
(You found it on level 8 of the Lair of Beasts)

It affects your intelligence (+4).
It increases your resistance to enchantments.
It may recurse itself.
k - the +16 plate armour "Blekit" (worn) {god gift, Str+1 Dex+1 Int+2}
(Okawaru gifted it to you on level 4 of the Spider Nest)

It affects your strength (+1).
It affects your intelligence (+2).
It affects your dexterity (+1).
t - the +0 pair of boots "Phuosmue" (worn) {god gift, Str+1 Dex+4 Curse}
(Okawaru gifted it to you on level 8 of the Vaults)

It affects your strength (+1).
It affects your dexterity (+4).
It may recurse itself.
x - the +0 cloak of Gusocwau {rPois rC+}
(You found it in Pandemonium)

It protects you from cold.
It protects you from poison.
G - a +2 cloak of preservation (worn)
I - the cursed +1 pair of gloves of the Dungeon {Dex+4 Int+2 Acc+3}
(You found it in Pandemonium)

It affects your intelligence (+2).
It affects your dexterity (+4).
It affects your accuracy (+3).
It has a curse placed upon it.
R - the +0 pair of gloves of the Other World (worn) {god gift, +Rage rN+ MR Stlth--}
(Okawaru gifted it to you on level 18 of the Dungeon)

It protects you from negative energy.
It increases your resistance to enchantments.
It lets you go berserk.
It makes you much less stealthy.
Magical devices
g - a wand of heal wounds (6)
l - a wand of digging (14)
u - a wand of hasting (9)
w - a wand of digging (16)
K - a wand of disintegration (12)
V - a wand of heal wounds (2)
X - a wand of digging
Comestibles
q - 3 royal jellies
s - 23 meat rations
D - 7 bread rations
Scrolls
e - 6 scrolls of fear
f - a scroll of magic mapping
m - 2 scrolls of recharging
B - 7 scrolls of identify
E - a scroll of blinking
F - 14 scrolls of remove curse
N - 7 scrolls of teleportation
S - 4 scrolls of enchant armour
Y - 3 scrolls of fog
Jewellery
a - an uncursed amulet of resist corrosion
c - a ring of protection from fire
d - a +6 ring of evasion (left hand)
h - the ring of Heresy {rElec rC+ Str+2}
(You found it on level 6 of the Pits of Slime)

[ring of strength]
It affects your strength (+2).

It protects you from cold.
It insulates you from electricity.
v - an uncursed amulet of stasis
y - an uncursed ring of protection from cold
J - an uncursed ring of wizardry
L - the amulet of Bronops (around neck) {rMut +Blink rN+ MR Acc-4}
(You took it off a deep elf mage on level 3 of the Elven Halls)

[amulet of resist mutation]

It affects your accuracy (-4).
It protects you from negative energy.
It increases your resistance to enchantments.
It lets you blink.
M - an uncursed ring of protection from fire
O - the ring "Niab" {Wiz SInv}
(You took it off a centaur warrior on level 7 of the Vaults)

[ring of wizardry]

It enhances your eyesight.
P - the ring "Skoyts" (right hand) {MR Acc+5 Dam+4}
(You found it on level 8 of the Vaults)

[ring of protection from magic]

It affects your accuracy (+5).
It affects your damage-dealing abilities (+4).
Q - a ring of protection from fire
U - the amulet "Fegoegull" {Spirit rF+ Str+3 Dex+3}
(You found it on level 20 of the Dungeon)

[amulet of guardian spirit]

It affects your strength (+3).
It affects your dexterity (+3).
It protects you from fire.
Potions
n - 2 potions of magic
p - 2 potions of restore abilities
r - 15 potions of curing
z - 7 potions of speed
C - 4 potions of resistance
H - 5 potions of heal wounds
T - a potion of berserk rage
W - 3 potions of agility
Z - 4 potions of might


Skills:
O Level 27 Fighting
O Level 27 Staves
- Level 2.0 Throwing
O Level 27 Armour
O Level 27 Dodging
- Level 2.7 Stealth
* Level 17.8 Shields
- Level 15.0 Traps & Doors
- Level 2.1 Unarmed Combat
- Level 10.1 Spellcasting
* Level 26.2 Invocations
+ Level 8.3 Evocations
life of lively to live to life of full life thx to shield battery
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
December 20 2012 12:15 GMT
#1308
You might as well do Hell. If you killed all the Pan lords, you shouldn't have much trouble there. I find the Hell effect to be annoying at worst, on a melee character it isn't such a problem since you can easily deal with stuff that gets summoned around you. Just dive to 7 in every branch.

Tomb is a lot harder, you could definitely die there. It's possible of course, but if the win means a lot to you, I'd probably give up at 14 runes and then tackle Tomb with a mage so you know what to expect later.
We found Dove in a soapless place.
crate
Profile Blog Joined May 2009
United States2474 Posts
December 20 2012 14:52 GMT
#1309
By the way if anyone here watches me play, I don't have tiles chat open usually. Ping me on IRC to let me know you're watching if you're watching from tiles!

---

Tomb is actually really easy if you know what you're doing ... there's basically no danger of dying if you're a decent melee character and you play it smartly. If you don't play smart things can go very wrong very fast. It's much harder with a conjurer-type than with a melee character imo (unless you have necromutation).
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
]343[
Profile Blog Joined May 2008
United States10328 Posts
December 20 2012 16:04 GMT
#1310
On December 20 2012 23:52 crate wrote:
Tomb is actually really easy if you know what you're doing ... there's basically no danger of dying if you're a decent melee character and you play it smartly. If you don't play smart things can go very wrong very fast. It's much harder with a conjurer-type than with a melee character imo (unless you have necromutation).


How do you stay out of LOS of tormentors in such open areas
Writer
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
December 20 2012 16:51 GMT
#1311
On December 20 2012 23:52 crate wrote:
By the way if anyone here watches me play, I don't have tiles chat open usually. Ping me on IRC to let me know you're watching if you're watching from tiles!

---

Tomb is actually really easy if you know what you're doing ... there's basically no danger of dying if you're a decent melee character and you play it smartly. If you don't play smart things can go very wrong very fast. It's much harder with a conjurer-type than with a melee character imo (unless you have necromutation).


Yeah it's very easy with lichform though, and I'd assume any mage at that point would have lichform or Kiku protection. It's also pretty easy on something like a DDEE since Shatter ruins lives.
We found Dove in a soapless place.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2012-12-20 17:15:16
December 20 2012 17:10 GMT
#1312
mmhh did city of dis and tartarus. overall its ok outside of some mass torment situations. but the hell effect sucks. got glow once in each branch both times i get 3-4 mutations. now stuck with rage1 ,bad fitting armor and 10% hp less.

not sure if i wanna continue or maybe run around abyss or so to maybe find cure mut.


what do you mean by that crate. ofc i never even entered tomb but the thought of multiple greater mummies isnt nice given that the only fights where i dropped low in quite some time where like that cause of torment.
life of lively to live to life of full life thx to shield battery
crate
Profile Blog Joined May 2009
United States2474 Posts
December 20 2012 17:19 GMT
#1313
On December 21 2012 01:04 ]343[ wrote:
Show nested quote +
On December 20 2012 23:52 crate wrote:
Tomb is actually really easy if you know what you're doing ... there's basically no danger of dying if you're a decent melee character and you play it smartly. If you don't play smart things can go very wrong very fast. It's much harder with a conjurer-type than with a melee character imo (unless you have necromutation).


How do you stay out of LOS of tormentors in such open areas

press <
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
TehRei
Profile Joined April 2012
Sweden261 Posts
December 20 2012 17:37 GMT
#1314
On December 21 2012 02:10 BeMannerDuPenner wrote:
mmhh did city of dis and tartarus. overall its ok outside of some mass torment situations. but the hell effect sucks. got glow once in each branch both times i get 3-4 mutations. now stuck with rage1 ,bad fitting armor and 10% hp less.

not sure if i wanna continue or maybe run around abyss or so to maybe find cure mut.


what do you mean by that crate. ofc i never even entered tomb but the thought of multiple greater mummies isnt nice given that the only fights where i dropped low in quite some time where like that cause of torment.


I haven't seriously gone for any of the hell runes since back in 0.9 were I had some very bad times there. I think they've made the hell effects a bit more forgiving since then (paralyze when I'm surrounded by 3 iron trolls and at <20% HP, really?) but I imagine they're still the biggest threat down there.

HUGE congrats on getting all the pan runes btw! :D Sounds like you're doing fantastic so far -- and you actually managed to kill Cerebov! I've ninja'd his rune once, but never managed to kill the bugger.

I also think that pan would be a better place if you're looking to stock up on cure mut potions. At the very least it will be less of a bore than abyss...

GL!

-- TehRei
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
December 20 2012 17:53 GMT
#1315
On December 21 2012 02:19 crate wrote:
Show nested quote +
On December 21 2012 01:04 ]343[ wrote:
On December 20 2012 23:52 crate wrote:
Tomb is actually really easy if you know what you're doing ... there's basically no danger of dying if you're a decent melee character and you play it smartly. If you don't play smart things can go very wrong very fast. It's much harder with a conjurer-type than with a melee character imo (unless you have necromutation).


How do you stay out of LOS of tormentors in such open areas

press <


What's < ? I use custom hotkeys.
We found Dove in a soapless place.
TehRei
Profile Joined April 2012
Sweden261 Posts
December 20 2012 18:05 GMT
#1316
On December 21 2012 02:53 Cel.erity wrote:
Show nested quote +
On December 21 2012 02:19 crate wrote:
On December 21 2012 01:04 ]343[ wrote:
On December 20 2012 23:52 crate wrote:
Tomb is actually really easy if you know what you're doing ... there's basically no danger of dying if you're a decent melee character and you play it smartly. If you don't play smart things can go very wrong very fast. It's much harder with a conjurer-type than with a melee character imo (unless you have necromutation).


How do you stay out of LOS of tormentors in such open areas

press <


What's < ? I use custom hotkeys.


< is go upstairs
Tooplark
Profile Joined October 2008
United States3977 Posts
December 20 2012 18:36 GMT
#1317
we can stairdance if we want to
we can leave your enemies behind
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
December 20 2012 18:42 GMT
#1318
Cause your enemies torment
And if they all torment
If you rush in you'll die...
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Yacobs
Profile Joined March 2010
United States846 Posts
December 20 2012 18:46 GMT
#1319
Yeah, I'm with crate. I'm not particularly great at the game but I always find Tomb to be a non-event. It's just a matter of being very patient and bringing some extra food along. For me, Slime Pit and the Hells are the scariest areas.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2012-12-20 22:13:33
December 20 2012 22:13 GMT
#1320
On December 21 2012 02:37 TehRei wrote:
Show nested quote +
On December 21 2012 02:10 BeMannerDuPenner wrote:
mmhh did city of dis and tartarus. overall its ok outside of some mass torment situations. but the hell effect sucks. got glow once in each branch both times i get 3-4 mutations. now stuck with rage1 ,bad fitting armor and 10% hp less.

not sure if i wanna continue or maybe run around abyss or so to maybe find cure mut.


what do you mean by that crate. ofc i never even entered tomb but the thought of multiple greater mummies isnt nice given that the only fights where i dropped low in quite some time where like that cause of torment.


I haven't seriously gone for any of the hell runes since back in 0.9 were I had some very bad times there. I think they've made the hell effects a bit more forgiving since then (paralyze when I'm surrounded by 3 iron trolls and at <20% HP, really?) but I imagine they're still the biggest threat down there.

HUGE congrats on getting all the pan runes btw! :D Sounds like you're doing fantastic so far -- and you actually managed to kill Cerebov! I've ninja'd his rune once, but never managed to kill the bugger.

I also think that pan would be a better place if you're looking to stock up on cure mut potions. At the very least it will be less of a bore than abyss...

GL!

-- TehRei


thx man! its a really cool expirience finally seeing evrything of the game. esp after i saw zot the first time just a week ago. :>

did some more abyss and like 20 lvls of pan but no cure mut. positive sideffect my lajatang is +9 and i got haste at 10%.
cleared entire zot ,tried a bit of tomb (so stressful... not used to running away from 1 enemy..) but not having flight at that point i got blocked by a zot trap. now decided to do cocytus which was the easiest hell branch so far also got again glow but only caught -10%mp which is totally irrelevant.

so now at 13 runes. fire hell and tombs missing. considering trying tombs first so that if i catch a bad mutation in last hell branch i could still do 15 runes. still really scared of tomb but ill see how it goes, if its too hard ill go for 13 or 14 runes
life of lively to live to life of full life thx to shield battery
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