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Dungeon Crawl Stone Soup - Page 52

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Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
August 24 2012 21:27 GMT
#1021
I really like the Poison effect from Scorps, and you can summon a bunch at once which is awesome. There's nothing like seeing a bunch of bees and being like "np dude bees vs scorps gogo"
just as an aside, I like Sif Muna for the channeling, and was wondering if putting anything into invocations was a good idea for a full caster type.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
crate
Profile Blog Joined May 2009
United States2474 Posts
August 24 2012 21:33 GMT
#1022
Here is the reason scorpions is so good: there are very few enemies in the game who can kill more than one thing in 10 aut. So your scorpion creation will almost always outpace the rate of scorpion deaths, even when you account for hostile scorpions. (This is also why spammals is very good once you get to max power, and why summon horrible things is the best summon spell in the game.) This is not true of other summons.

Sif is the best god if you want to kill everything with summons. Getting some invocations levels at some point is certainly good and convenient but don't go overboard, get your spells first.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
August 24 2012 21:38 GMT
#1023
Here is the reason scorpions is so good: there are very few enemies in the game who can kill more than one thing in 10 aut. So your scorpion creation will almost always outpace the rate of scorpion deaths, even when you account for hostile scorpions. (This is also why spammals is very good once you get to max power, and why summon horrible things is the best summon spell in the game.) This is not true of other summons.

Sif is the best god if you want to kill everything with summons. Getting some invocations levels at some point is certainly good and convenient but don't go overboard, get your spells first.


Yeah I was more thinking that at some point, battles would start with me dumping all my magic into scorps, a few mammals and some imps, then hanging out while the battle goes on, channelling for 0, 1, or sometimes 2 magic, then using it to summon more stuff. This process gets started basically as soon as you're able to summon like more than 4 imps. VpSu in particular likes to hang out and channel since he doesn't care about spell or invoke hunger-- after all, once you do some basic positioning and shouting orders, you're mostly doing nothing. The thing is, the channelling is so ineffecient it seems like 3 or 4 invocations might be good. Early on of course you're not putting stuff into anything but summoning and spellcasting.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
Last Edited: 2012-08-25 08:16:10
August 25 2012 07:55 GMT
#1024
How should I play a Minotaur Fighter? People seem to offer advice that is either plain bad (Train Armour, Shields, Fighting and primary weapon all at once, never mind that Armour is terrible early on and Fighting is also bad for at least a few levels) or laughably incomplete. (Kill dudes. Win.) People say it's easy, but I have so many questions. Currently I'm getting M&F, which I pick as my weapon school, to 8, then training Fighting to 8, then Shields to 8. Not sure whether to go Armour 8, M&F 12-14 (Min delay) or to go straight for min delay after that. This is probably hilariously suboptimal in any case.

What weapon school should I pick? I assume I'm going for 1h weapons.
When do I turn my primary weapon off for a while? Should I focus on it exclusively early?
When do I train Shields? How useful is the skill? (At least I know about the 5/15/25 rule with shields)
Should I put Armour on if I have splint mail? What about chain mail? Does Armour increase the AC of enchanted gear more then un-enchanted gear?
When does my max HP get strong enough to train Fighting cost-effectively?

Rather than answering all these questions individually (Except for the last armour question, that one I want to know), could someone give me a decent build? To put it in StarCraft terms, right now people are saying "1 gate FE into 3 gate robo, double forge, get upgrades, get 2 gas at some point, take third when Terran does, go Colossus." That's just not a comprehensive enough gameplan, and leaves out vital information. (Like Twilight tech.) Team Liquid values more specific "build orders" so hopefully you guys can help me.

Alternatively, if MiFi's aren't really that good and I should be going with a KoBe or something, the same thing applied to that would be equally awesome.

<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
Last Edited: 2012-08-25 08:24:36
August 25 2012 08:22 GMT
#1025
Weapon skill first, then fighting, then shields, armor, then min delay

In terms of weapon skill for going for min delay, one handed weapons tend to require a low level of skill (below 10), hand-and-a-half weapons require a skill level in the mid-teens, and two handers require 18 or more.


When do I turn my primary weapon off for a while? Should I focus on it exclusively early?

I focus my main weapon exclusively until I hit like 8-10 with it. It's really important just to be able to kill things fast. As a MiFi most what you are doing should be hitting o, then either tabbing the enemy to death, or if there's any doubt, just wandering off and killing other stuff. Don't put exp into anything until your primary weapon skill is decent.

Should I put Armour on if I have splint mail? What about chain mail? Does Armour increase the AC of enchanted gear more then un-enchanted gear?


Armor skill does 2 things:
1) increase AC from armor
2) decrease EV penalty from armor

Armor skill does NOT impact the AC given from the enchantments on armor, It DOES increase the base AC granted by armor by about 2.5% per point learned.

chain mail might be something you wear as you train up for plate mail-- split mail is a bit better, but if you can wear splint mail you might as well be wearing plate mail tbh


EDIT:


Alternatively, if MiFi's aren't really that good and I should be going with a KoBe or something, the same thing applied to that would be equally awesome.


MiFi is great. you won't be getting much casting or anything, but you should train up enough to use a couple low-level spells, such a deflect missiles, swiftness, and blink if you find it.

The main thing is that MiFi is like this:

oooooooooooo
Can I beat him?
Yes -> Tabtabtatabtabtabtab
No -> run away
Maybe -> run away
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
Last Edited: 2012-08-25 09:35:47
August 25 2012 09:35 GMT
#1026
Thanks! I know I should be wearing plate: When I talk about wearing chain mail, it's because I haven't found anything heavier yet I'm assuming the skills you told me to get earlier should all go to 8-10 before I get my Weapon to MAD. A few more questions though:

Once I hit MAD, what should I do? Should I continue cycling Fighting, Shields and Armor until they hit 27?(25 for Shields) I don't need detailed skill advice after that, I'm not going to get that far for some time.

What should my primary weapon school be? If it's a toss-up, what are the pros and cons of my legitimate options?

When should I branch out into the following, if I should?

1) Traps and Doors
2) A ranged skill like Throwing
3) Dodging
4) Spellcasting skills
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
August 25 2012 10:16 GMT
#1027
I like Long Blades, personally, but that's a matter of taste. It includes both 1-h and 2-h weapons and they're generally pretty baller. In terms of weapon, once you hit min atk delay you can just leave it there until zot... but this will be pretty high. For Great Sword it's like 20 or something.

1) I don't usually level this in the early game. You won't see any serious traps until you start running into Zot traps, I guess in lair or later. Try to get it to 10 at some point in the midgame
2) You don't need this, but usually a bow is fine with some training. Depending on your god this may be your only real way to deal damage at range.
3) if you're going for a high-AC MiFi build you won't be having much EV anyways.
4) minimal training. Just enough for a couple low level spells like swiftness, deflect missiles, etc. Anything above level 3 or 4 isn't gonna be castable in heavy armor. You'll want a decent amount of summonings to make your Abjuration spell strong.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
August 25 2012 15:24 GMT
#1028
I usually take my shield off for the first floor or three.
myopia
Profile Blog Joined June 2009
United States2928 Posts
August 25 2012 17:57 GMT
#1029
The best way to play a Fighter is to pick Gladiator instead. I'm not kidding - Gl's beginning setup is strictly better. We've been lobbying the devs to remove the Fi background for a while now.
it's my first day
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
August 25 2012 18:03 GMT
#1030
So, pick a MiGl, and then do exactly what I would do with a MiFi but in a better position? Wow, that is messed up. Gladiator seems less newbie-appealing though: Maybe they should turn Gl into Fi and cut Gl...
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
August 25 2012 18:30 GMT
#1031
I think tweaking the benefit of armour to be just a little bit better like a bit more AC gained from skill, would be better than cutting Fi.
myopia
Profile Blog Joined June 2009
United States2928 Posts
Last Edited: 2012-08-25 18:41:43
August 25 2012 18:37 GMT
#1032
leather is better than scale, bucklers are better to start with than shields, gladiators get a helm and nets... there's no contest here.

Upping the amount of AC gained from skill won't help because you don't start the game with any skill. Plus, heavy armour is common enough that you can pick something up within the first 3 floors. Though, with the current state of armour, anything between leather and plate is more or less a noob trap.
it's my first day
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
Last Edited: 2012-08-27 17:29:06
August 26 2012 18:40 GMT
#1033
As an aside, as a MiFi (or MiGl as the case may be) you can go the entire game without learning any magic. Worshipping Trog is fine, but make sure to keep an eye on that hunger if you want to beserk.

The real fun way to play is to be a VpSu though and disregard spell hunger, acquire quokkas

[image loading]

Of course, it'll take you like 9 years to clear out every level.

Edit:

So here I am in the ecumenical temple, and there's no Sif Muna Altar to be found. Instead, my VpSu finds himself kneeling before Ashenzari, in what becomes my most awesome VpSu run yet. I find you need to curse items onto yourself to gain piety, so my amulet, rings, and armor all become cursed. Then I realize that as a Vp, it doesn't matter what I have in hand, I don't need a cutting tool to eat (and I don't need to eat at that). Regardless, I find a +2/+6 halberd and start running train, prodding enemies from the other side of my scorps. I'm chilling and wandering down a hallway and see a Kobold and I'm like "oh easy i'll just halberd him to death" but then its' like "Ashenzari warns you that this Kobold is wielding a Whip of Holy Wrath" and it's like "damn Ahenzari you a G" and then he's like "watch out this other kobold has curare venom darts" and it's yet another crisis averted. It's not his strongest ability but it's like, super awesome.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
August 29 2012 19:01 GMT
#1034
^ baha

anyone have any new tips for the arcane marksmen now that the class has been out a while?

I just can't seem to get a HeAm past d:4-5 without running out of arrows and having to try to sword fight something (like an ogre or a centaur) to death. I even tried to temporarily pretend I was a melee stabber until I had the supplies to convert to pure bow/magic, and it sort of worked until lvl 6, then I ran into a unique and couldn't escape...

Don't believe the florist when he tells you that the roses are free
crate
Profile Blog Joined May 2009
United States2474 Posts
August 29 2012 19:02 GMT
#1035
Play DEAM instead, it is secretly much better since you can actually cast your spells.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
August 29 2012 19:05 GMT
#1036
Alternatively you could just be like a Hunter and pick up spells later. I'm not 100% sure how the mulching mechanics work but you might want to start by firing your best arrows since they don't break much.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
crate
Profile Blog Joined May 2009
United States2474 Posts
August 29 2012 20:01 GMT
#1037
Oh, as far as arrows go, you will have to have some sort of melee option early on (and also bows are kind of bad until you get a longbow). Short or long blades make the most sense depending on what you find ... hope for something with a venom, draining, or electrocution brand. Once you start running into centaurs you will have plenty of arrows. Slow is also a very good spell for fighting things in melee, though it is actually not very good for ranged combat, so you should use that and also corona when you melee things.

But DEAM is much easier than HEAM, the extra starting int and slightly better apts end up making a sizable difference.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2012-08-29 22:35:29
August 29 2012 22:29 GMT
#1038
thanks for the quick advice! will try things with deam!

is there any real class that is good for He ? i remember one time i asked about HeWi and you also suggested i try De instead then too
Don't believe the florist when he tells you that the roses are free
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
August 29 2012 22:31 GMT
#1039
I like HaAM because I'm a sling fetichist. He's still not very good at spells but slings reach mindelay pretty early and at least he's good at dodging.

Also rocks are everywhere, but it's a bit of a pain to play constantly changing your ammo.
crate
Profile Blog Joined May 2009
United States2474 Posts
Last Edited: 2012-08-29 22:42:26
August 29 2012 22:42 GMT
#1040
imo HE is one of the worst races in the game right now, though most people might not agree with that. Anyway HEIE, HEAE, HEFe, HECj are fine, HESk is ok but short blades are bad plus HE is bad so it has problems (and you have HENe HESu HEHe and HEBe because Ne, Su, He, and Be are strong for very nearly every race). I would say there are other races that are better for those but I would say that about every single class. I don't like Wz any more, it's too tedious.

Probably HE is extra unappealing to me because at least the other difficult races (Op, Te, Mu) have something that makes them feel sufficiently different from other options.

I don't like DE very much either but DEAM is better than HEAM.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
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