Dungeon Crawl Stone Soup - Page 5
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myopia
United States2928 Posts
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myopia
United States2928 Posts
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MrBitter
United States2939 Posts
I still haven't managed to get a character past level 9. I'm really enjoying the whole summoner play styles, but I find that I'm just so fragile. Eventually I get into a situation where I just can't kill something, and I die too fast. Any tips? | ||
crate
United States2474 Posts
On November 28 2011 11:57 myopia wrote: I've got a lvl 10 merfolk transmuter of chei on CAO, who just found a book of the Dragon. How good is dragon form / summon dragon? I've got the spell slots to learn either spell, so I could start training fire or summoning immediately. Can one reliably cast dragon form with 0 fire skill (I don't want to train a -3)? If you're a Merfolk don't bother. You'd need to train fire significantly for any decent success and also likely need to train Transmutations more just for Dragon Form, and Statue Form/Blade Hands are good enough to wreck everything in the main game anyway. (And the extended endgame is risky when you worship Chei ... don't even think about it without Necromutation or you'll end up dying like I did to quadra-torment as you take one step.) On November 29 2011 02:42 MrBitter wrote: God this game is so fun and infuriating at the same time. I still haven't managed to get a character past level 9. I'm really enjoying the whole summoner play styles, but I find that I'm just so fragile. Eventually I get into a situation where I just can't kill something, and I die too fast. Any tips? I dunno what you're doing wrong exactly, but I know that Summon Imp (from the Wizard spellbook; I don't remember what the Summoner spellbook has) is good enough to kill almost anything through the end of Lair if you do it right, so you should be able to manage that far. You ideally want to lure stuff you can deal with back to a previously-cleared room and then have your summon spam beat up on the enemies from there (don't fight near unknown territory since your summons might draw other monsters to you while you have a low MP bar). If you get into a situation where you can't kill stuff then you're probably not spamming enough summons or trying to take on too large of a mob or trying to fight in a hallway where your summons have to 1v1. If you do end up in a situation where you have to run away that's when you go into a hallway--then you cast a summon spell to give you that one-tile breathing space you need to flee upstairs. The biggest downside to relying on summons to kill everything is that you lose a lot of experience since kills by your summons don't give full exp. It's still plenty winnable this way though. | ||
myopia
United States2928 Posts
On November 29 2011 03:48 crate wrote: If you're a Merfolk don't bother. You'd need to train fire significantly for any decent success and also likely need to train Transmutations more just for Dragon Form, and Statue Form/Blade Hands are good enough to wreck everything in the main game anyway. (And the extended endgame is risky when you worship Chei ... don't even think about it without Necromutation or you'll end up dying like I did to quadra-torment as you take one step) Yeah i didnt bother with either spell. MfTm is lvl 14 now, and is currently mopping up lair. blade hands currently slaughters everything, while slouch saves me if I get outnumbered ten to one. the only close calls ive had are from cyclops large rock hail, but i just learned repel missile and invisibility so i think im doing well. I havent found statue form yet, and i wouldnt dare try the extended game when Ive never managed to get a single rune. im going to stick with chei until i 3 rune win, or die. after lair im looking at shoals / vault / mines. which is the easiest? | ||
ZaplinG
United States3818 Posts
Or at least thats where I've had the most success. I died miserably at the shoals. | ||
crate
United States2474 Posts
On November 29 2011 04:54 myopia wrote: Yeah i didnt bother with either spell. MfTm is lvl 14 now, and is currently mopping up lair. blade hands currently slaughters everything, while slouch saves me if I get outnumbered ten to one. the only close calls ive had are from cyclops large rock hail, but i just learned repel missile and invisibility so i think im doing well. I havent found statue form yet, and i wouldnt dare try the extended game when Ive never managed to get a single rune. im going to stick with chei until i 3 rune win, or die. after lair im looking at shoals / vault / mines. which is the easiest? Orc would be generally the easiest. You'll have to be careful on Orc: 4 depending on what you run into there though--some of the high-tier orcs can summon stuff. Other than that or some uniques it's generally not bad though, especially if you have Fulsome Distillation/Evaporate. Vault 1-7 has a bad layout for Chei worshippers--you get city levels exclusively--and also comes equipped with centaur/yaktaur packs to pincushion you. If you have Evaporate or some other way to deal with said packs that doesn't involve you dying or burning piety faster than you can regain it you should be okay though. Slime creatures can be dangerous too since you can't run from them after they join up. Vault: 8 is nasty, pitting you against Shadow or Gold Dragons and Titans and similar stuff, along with a huge welcome committee of vault guards. Shoals 1-4 isn't that bad unless you run into a Kraken or a unique, but it seems to like spawning uniques quite often in my experience. Shoals: 5 is terrifying and should be put off ... it's in some ways harder than Vault: 8 since in V:8 at least the welcome party is predictable and Shoals has Ilsiuw. I'd almost certainly go head to Orc next since it has some decent rewards: guaranteed to have 4 shops, I think. Vault is nice because it opens up Crypt, which should be pretty easy for you. Shoals is high-risk and low-reward until you need the rune so probably stay away | ||
MrBitter
United States2939 Posts
Seems like priests are super-squish early on. I just can't kill stuff. | ||
beef42
Denmark1037 Posts
Or, if you must, go for Mummy Summoner. Play incredibly slowly and carefully. You have no food clock, so you can take all the time you want.* You can take Sif Muna and use her free mana ability at will, so abuse it hard. You cannot drink potions, but it doesn't matter because summons will be doing the fighting. You cannot mutate. You are weak to fire which means Sigmund will OHKO you, so do not mess with him. This is a combo for the patient and methodical player. If in trouble, summon a bunch of shit little creatures and move through them. They'll let you through, but not the hostiles. Summon Butterflies is one of the strongest spells in the game for this reason. * There's an anti-scum system that will spawn extremely out of depth monsters if you stay on D:1 for like 100k turns, but I don't expect this kind of scummy patience from anyone but a true master of the game. | ||
crate
United States2474 Posts
Oka decided to give me a 4-resistance robe earlier on (rElec, rPois, rF+, rN+) too, so resistances are emphatically not a problem on this character. | ||
beef42
Denmark1037 Posts
Good job, MrBitter, you're amazing. | ||
crate
United States2474 Posts
Won the Merfolk from the post above. Not often you get rF+++, rC+++, rN+++, rPois, and rElec with your normal gear. First time I really used Ozocubu's Refrigeration much. It's pretty ridiculous. Plus having 25/40/30 defenses off of 216 HP is nice. By the endgame I was pretty buff with Heroism plus Haste/Finesse plus my defenses and regeneration ... I actually sat and killed a pair of Orbs of Fire because I didn't feel like running away (though I did chug my one potion of might there). Probably could have worked toward some more runes but killdudesing with this character was getting boring anyway so I didn't bother. I should probably win a race that's not Merfolk online sometime. | ||
ZaplinG
United States3818 Posts
I was in the vaults lvl 3 or so and i shuffled and unluckily got stuck with 1 str (it was originally my intel, was playing a full on str char) I instantly became overburdened and couldnt walk up stairs. Had to ditch all of my items so I could have room for food. My only path was to continue going down into the depths. Around lvl 5 or so, a herd of elephants trampled me. And thus ended the life of my best char yet. Sad, really, as I had no idea what decks of cards did (I do now though). Totally ruined my multiple hour game. Many frowns, my friends... many frowns... | ||
MrBitter
United States2939 Posts
Should I be putting my points into Strength, Intel, or Dex? My first thought is surely intel, but you guys have been talking about training axes and armor, which makes me think strength? | ||
crate
United States2474 Posts
On December 02 2011 16:03 MrBitter wrote: Trying out the DD necro. Should I be putting my points into Strength, Intel, or Dex? My first thought is surely intel, but you guys have been talking about training axes and armor, which makes me think strength? Int. Strength is effectively useless other than it boosts your carrying capacity, which better inventory management can almost always handle (or cast Fly). edit: Also not useless for using heavy armors, in which case you want Str = base EV penalty*3. But that's mostly a nonissue if you're a spellcaster. Dex is not entirely useless--it boosts your EV and SH a bit--but you still don't get that much per point. Int is actually quite useful if you intend to cast any spells at al and thus on any character who will be casting spells you should almost always pump Int. | ||
]343[
United States10328 Posts
On November 29 2011 07:20 beef42 wrote: MrBitter, stop trying to play all sorts of really shit character combos when I've made 4-5 posts in this very thread with things that rape face all game long. What QQ HOPr is as pretty good class once you get your orcs... though you are just a weak version of a fighter before that. | ||
]343[
United States10328 Posts
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MrBitter
United States2939 Posts
I'm not sure I even understand the way the three main stats work at all... | ||
ZaplinG
United States3818 Posts
I'm probably totally wrong though | ||
]343[
United States10328 Posts
When I play a fighter class I basically only get Str unless I have 5 Int or something (woo trolls.) And when I play a Spriggan caster, I train some Str to get more carrying capacity. To continue with the question above, I have a lvl 14 SpEn of Kiku right now, with + Show Spoiler [inventory] + Hand weapons c - a +2,+1 orcish dagger of draining v - a +3,+4 orcish dagger of venom (weapon) Missiles d - 13 +1 darts (quivered) q - 16 stones y - 20 poisoned needles Armour w - a +2 cloak (worn) D - a +1 robe (worn) Magical devices b - a sharpened glass wand A - a wand of digging (8) Comestibles k - 4 bread rations Scrolls e - 4 scrolls of remove curse f - a scroll of fog g - a scroll of fear h - 4 scrolls of identify n - 3 scrolls of detect curse F - 2 scrolls of summoning H - 2 scrolls of teleportation Jewellery l - a ring of poison resistance (right hand) p - a +2 ring of protection r - an uncursed ring of protection from fire s - a ring of protection from magic (left hand) z - the amulet "Xoes" (around neck) {+Rage Str+1} (You found it on level 1 of the Snake Pit) [amulet of rage] It affects your strength (+1). C - an uncursed ring of sustain abilities E - an uncursed ring of magical power Potions a - a potion of speed j - 10 potions of healing t - a potion of magic u - a potion of restore abilities G - 2 potions of levitation + Show Spoiler [spells] + Your Spells Type Power Success Level Hunger a - Vampiric Draining Necr ######.... Excellent 3 None b - Ensorcelled Hibernat Ice/Hex ######. Excellent 2 None c - Confuse Hex #######.. Excellent 3 None d - Animate Skeleton Necr N/A Excellent 1 None e - Pain Necr ##### Excellent 1 None f - Regeneration Chrm/Necr #####..... Excellent 3 None g - Invisibility Hex #######.. Great 6 Honeycomb h - Animate Dead Necr N/A Excellent 4 None i - Dispel Undead Necr ######... Excellent 4 None j - Recall Tloc/Summ N/A Very Good 3 None k - Mephitic Cloud Pois/Air/Conj ####...... Great 3 None l - Corpse Rot Necr N/A Excellent 2 None m - Twisted Resurrection Necr ######.... Excellent 5 Choko n - Sublimation of Blood Necr ######.... Excellent 2 None o - Swiftness Air/Chrm ####...... Great 2 None I realized I'm really bad at remembering to buff myself though How often should I cast regeneration/swiftness etc.? what about invisibility? (stabbing while invisible is soooo fun lol) | ||
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