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Dungeon Crawl Stone Soup - Page 4

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]343[
Profile Blog Joined May 2008
United States10328 Posts
Last Edited: 2011-11-13 07:03:38
November 13 2011 07:03 GMT
#61
ahaha attacked an orange statue wearing an amulet of clarity... and died to intel drain DESPITE having the wizard's hat of pondering! being a retard ftw
Writer
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2011-11-14 10:47:03
November 14 2011 10:43 GMT
#62
I keep starving around level four. After I go through my initial bread rations, all thats left is poisonous meat that I either refuse to eat or kills me with poison. Also, I see no use for gold, or any reason to pick up any item that isnt obviously better than what I already carry. Additionally, I find random bits of jewelery sometimes, more often or not end up cursing myself, which sucks because I have no idea how to remove it other than lucking out and getting a scroll of remove curse.

Is there any way to discern what a specific scroll or potion does before using it?
Don't believe the florist when he tells you that the roses are free
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
Last Edited: 2011-11-14 12:55:25
November 14 2011 12:20 GMT
#63
Always save your rations as much as you can. In the early game, there are plenty of weak monsters that drop clean corpses. When your yellow hungry light flashes on, take it easy. Don't eat a ration. Kill a monster and eat it instead. You can be hungry for quite a while before anything bad happens. Brown chunks are fine too. Sure it's unlucky if you get nausea, but unless you're already very hungry you'll be fine. Ideally one should only ever eat permafood one turn before they enter starvation.

Remember, spells sometimes have hunger costs. Press 'I' (capital i) twice to check. Try not to spam spells with Honeycomb or above hunger cost. If it's really really bad, play kobolds. They're carnivorous so they can eat chunks without being hungry. This lets you stuff yourself on corpses as soon as they drop which makes things a lot simpler.

As for identification. There are a few approaches, but here's the one I generally end up using. Pick up all consumables on D:1-3. Upon arriving on D:4 you should have a healthy collection of scrolls and potions. When use-ID'ing items, always keep in mind "what's the worst that can happen to me?" For a new player, this is a bit harsh because they won't know what all the possible potions and scroll can do. I'll try to help by establishing a few guidelines.

For scrolls, the worst thing that can happen is scroll of curse foo, which will curse your stuff. If you have a large good amount of unidentified scrolls, chances are that if you read all scrolls that you have one extra of, chances are you'll hit remove curse, detect curse and several of the curse foo scrolls along the way. If so, you're in luck. With all scrolls of curse foo's identified, you have nothing more to fear from scrolls and can read indiscriminately.

To not be screwed if your luck is bad, make sure you're only wearing stuff you won't mind being stuck with for a while when you try your scrolls. You have to be wearing something in weapon, armor and jewelry slots for the scrolls to identify at all.

With this out of the way, there are a few rules of thumb. Scrolls that ask for an item target are always Identify, Recharging or Enchant Armour. Always try these on an unidentified armor or wand if possible. Once you have identified Identify and either Recharging or Enchant Armour you can easily deduce the remaining one.

You'll still have some scrolls left that just refuse to identify. They're probably scrolls of fear or holy word, that only identify when read near monsters and undead monsters respectively.

Potions are a lot more dangerous. The real monster here is potion of mutation, which can completely fuck your game with a bad roll. For this reason I never quaff unidentified potions outside of emergencies before mutation is identified. I spend most of my early game's identification scrolls on potions, looking for the dreaded potion of mutation. With mutation is out of the way, the only bad stuff left is stat-drain and poison/paralysis and such. Poison and paralysis are not dangerous if imbibed in a safe enviroment. Stat drain is annoying, but regains over time and is curable with Restore Abilities. If you have a spare Restore Abilities, and Mutation identified then you can quaff in safety.

I'm sure you'll have noticed by now, that when you have a bunch of unidentified potions, that one you have the most of is usually potion of curing. This is because it's the most commonly generated potion. By noticing which potions are more rare, you can guess at which ones are most powerful. That can help you in trying to hit a potion of cure mutation with a scroll of identify.

That being said, there is little harm in quaff-identifying potions once mutation is identified, save the risk of wasting a good and rare potion.

For wands, I follow a simple three-step procedure.

1) Zap it at a diggable (brown) wall. (At an angle so you don't get hit by the rebound if it's Lightning)
2) Zap it at a weak monster (you don't end up with an orb of fire or something if its Polymorph Other)
3) Zap it at yourself

Congratulations, you've identified any wand in the game.
crate
Profile Blog Joined May 2009
United States2474 Posts
November 14 2011 14:32 GMT
#64
Personally I quaff-ID potions even with the risk of mutation early on. Knowing for sure that that potion you're going to quaff is actually the healing potion you think it is is a big deal, and worst-case is you get something super debilitating and quit and lose five minutes or so. I can't remember the last time I drank one !oMut and got something that awful (it'd definitely include at least either teleportitis or berserkitis plus something else bad for me to even consider quitting ... or maybe at that point I just give in and go adopt Xom since he'd find my mutations amusing anyway) ... but I can certainly remember getting rElec from a random quaff-ID mutation, or rCold, or plenty of other good stuff. Mutation is still good on average so I've no qualms with risking it early on.

As far as starving goes, I dunno, I've had exactly one death in all my time playing that's been caused by a lack of food and that one was because I ran out and couldn't afford the time to heal up so I died to some monster while looking for more food. As long as you eat chunks whenever possible you're fine.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
November 14 2011 15:14 GMT
#65
A funny little thing just happened - I put on a ring before identifying it... turned out to be a ring of teleportation. Cool! Well not too long after, I read a scroll without identifying and it turned out to be Curse Jewelry. I was stuck randomly teleporting every 15 steps or so lol. I had to clear two levels like that before finding an anti-curse potion...

fuck i think im addicted to this game now lol
Don't believe the florist when he tells you that the roses are free
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
November 15 2011 07:59 GMT
#66
On November 14 2011 23:32 crate wrote:
Personally I quaff-ID potions even with the risk of mutation early on. Knowing for sure that that potion you're going to quaff is actually the healing potion you think it is is a big deal, and worst-case is you get something super debilitating and quit and lose five minutes or so. I can't remember the last time I drank one !oMut and got something that awful (it'd definitely include at least either teleportitis or berserkitis plus something else bad for me to even consider quitting ... or maybe at that point I just give in and go adopt Xom since he'd find my mutations amusing anyway) ... but I can certainly remember getting rElec from a random quaff-ID mutation, or rCold, or plenty of other good stuff. Mutation is still good on average so I've no qualms with risking it early on.

As far as starving goes, I dunno, I've had exactly one death in all my time playing that's been caused by a lack of food and that one was because I ran out and couldn't afford the time to heal up so I died to some monster while looking for more food. As long as you eat chunks whenever possible you're fine.


Yeah that's the other approach to identification. From a philosophy that nothing is really bad enough to stop you, you can just aggressively chug potions and identify everything asap. This has the advantage of quickly revealing to you useful potions such as heal wounds, might and so on. It has the disadvantage of not being stable. If you use this approach on a steady basis then you will eventually get a promising character completely fucked by a potion of mutation. I speak from personal experience. (stabbers with berserkitis, anything with teleportitis, deteriorating body, melee fighters with frailty, slowness and so on.) The mutations are bad enough, and the chance big enough that quaffing mutation is usually a bad thing.

That being said everyone plays this game differently, and every game is different enough that advice legit in one game is stupid as fuck in the next game. Say the RNG freaks out and you find six potions of mutation and two potions of cure mutation by the time you each the Lair. Which approach would be best in this case, aggressively quaffing everything or careful identification?
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
November 15 2011 08:12 GMT
#67
Fuck just died at lvl 11 of the dungeon. Was playing a high elf wizard under the plant god. Kept raising mass armies of mobile fungi (which are the bomb, I might add), then spam hurt spells at anything dumb enough to approach me and my troops. I accidentally used a scroll of immolation on all of allies and the plant god freaked out and wouldnt let me evolve anymore. Needless to say, I got swarmed without my backup and died a gruesome death.

FUCK, spent like three hours on that guy (((
Don't believe the florist when he tells you that the roses are free
crate
Profile Blog Joined May 2009
United States2474 Posts
November 15 2011 08:31 GMT
#68
On November 15 2011 16:59 beef42 wrote:
Yeah that's the other approach to identification. From a philosophy that nothing is really bad enough to stop you, you can just aggressively chug potions and identify everything asap. This has the advantage of quickly revealing to you useful potions such as heal wounds, might and so on. It has the disadvantage of not being stable. If you use this approach on a steady basis then you will eventually get a promising character completely fucked by a potion of mutation. I speak from personal experience. (stabbers with berserkitis, anything with teleportitis, deteriorating body, melee fighters with frailty, slowness and so on.) The mutations are bad enough, and the chance big enough that quaffing mutation is usually a bad thing.

[...]Say the RNG freaks out and you find six potions of mutation and two potions of cure mutation by the time you each the Lair. Which approach would be best in this case, aggressively quaffing everything or careful identification?

If your character is far enough along to be "promising" then chances are good you're past D:4 and thus you've already ID'd the important stuff. At that point, yes, I stop quaff ID'ing unless I know mutation (since now five minutes may have turned into thirty). I said I quaff ID "early" for a reason--basically always pre-Temple.

If you're waiting until Lair to identify your potions, I honestly don't know what the heck you're doing.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
November 15 2011 08:38 GMT
#69
this game reminds me alot of Realmz

Its more RPG than rouge dungeon, but has a similar feel. Definitely worth checking out though :D
Don't believe the florist when he tells you that the roses are free
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
November 15 2011 08:48 GMT
#70
On November 15 2011 17:38 ZaplinG wrote:
this game reminds me alot of Realmz

Its more RPG than rouge dungeon, but has a similar feel. Definitely worth checking out though :D


Um, is there a mirror? The download link on that site is a passworded FTP server. :S
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
November 15 2011 11:41 GMT
#71
erm maybe try this: LINK
Don't believe the florist when he tells you that the roses are free
MrBitter
Profile Joined January 2008
United States2940 Posts
November 16 2011 14:50 GMT
#72
Okay. Played through the first couple tutorials. I think I'm ready to jump in.

I want to rely on powerful summons, I think.

I've got absolutely no idea what I'm getting myself into, but I've got an entire day to kill, and no SC2 at my parents house!
nuunuu
Profile Blog Joined May 2008
Finland79 Posts
Last Edited: 2011-11-16 16:43:45
November 16 2011 16:41 GMT
#73
What a game! Have played this for about three years and only finished the game three times. Other stronger chars have got blown off at Ziggurat. Highly recommend if you want to use time to get powerful feelings of frustration and victory.

Best tip if you want an easy beginning and therefore seeing more of the game, roll a Berserker and press a to kill any mob (without blink)!
amori amori
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2011-11-16 22:28:41
November 16 2011 18:55 GMT
#74
fffffff this game is hard

edit:

QQ

Just died on level 9. I was kicking ass when I saw an orc priest and decided to blink over to him only to find that he had like 50 friends right behind him.



[image loading]
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
November 18 2011 09:11 GMT
#75
I'm sure you've learnt a lesson here. That part of the dungeon was probably a vault, a handmade (i.e not generated) section that the generator puts into the levels. They're usually identified by the presence of undiggable walls and statues. They're usually quite a bit tougher than the level they're generated in, but sometimes they contain extra loot.

The very LAST thing one should do with these is teleporting in there without knowing what's up.
jeppew
Profile Joined April 2009
Sweden471 Posts
November 19 2011 21:09 GMT
#76
this game hates me.
+ Show Spoiler +
[image loading]
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
Last Edited: 2011-11-21 19:24:10
November 21 2011 17:53 GMT
#77
Well I have always been a fan of RPGs and Dungeon Crawl games but none seem to do it right and I wasn't into the whole console thing. I decided to try this with high hopes, and well... I have played it for countless hours the last week. It is amazing, I recommend it to everyone I talk to about RPGs. Thank you OP.

I still haven't got far, I feel testing the classes is what is fun about the game not going onto a forum and finding the best class. I so far enjoy Necro, Trasmuter, Assassin, and Priest. So far I haven't got very far with any of them but I enjoy attempting again over and over. I was excited one game I found a ring of increase magic reserves (idk name) on my mage I walk into a room and the Twins are there, Then Sigmund and then Grinder. Needless to say I got killed instantly.

I really am enjoying the religion system and the combat, I do not plan on playing Demigod just because of how amazing religions are in this game. I don't remember the gods name it was Xom? or something the trickster god I believe, I was following him and in a fight he suddenly filled me with pain killing me... I was like the fuck?

I was finally doing decent with an Enchanter Spriggan was using summon decks on stronger monsters no problem and then I Quaff some potions and get rid of my Confusion potions... I try to move still confused and hit my summon and he returns the blow 0HKO my ass. That sucked big time.
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
Last Edited: 2011-11-21 19:23:44
November 21 2011 19:23 GMT
#78
I was glad to read your post. It was responses like this I wanted back in february when I made this thread. I realize a lot of players are put off by the ASCII graphics, but in reality they're easily readable and intuitive once you get used to them. Remember, if you're running it locally on Windows, that you can go into the window's properties and set stuff like font and font size (to limit squinting when playing on a large monitor at a high resolution).

And yeah, Xom, god of chaos. He's probably the only god that's outright "bad" to worship, but he does make for some hilarious games sometimes. Other times he just decides you need godlike mutations and hooks you up with those.

Also note they're called backgrounds, not classes. This is because your background has no lasting effects into the game, it only decides your starting kit and skills. The fighter background can just as easily learn magic as the wizard, he just needs to find a book first while the wizard doesn't.
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
November 21 2011 19:26 GMT
#79
On November 22 2011 04:23 beef42 wrote:
I was glad to read your post. It was responses like this I wanted back in february when I made this thread. I realize a lot of players are put off by the ASCII graphics, but in reality they're easily readable and intuitive once you get used to them. Remember, if you're running it locally on Windows, that you can go into the window's properties and set stuff like font and font size (to limit squinting when playing on a large monitor at a high resolution).

And yeah, Xom, god of chaos. He's probably the only god that's outright "bad" to worship, but he does make for some hilarious games sometimes. Other times he just decides you need godlike mutations and hooks you up with those.

Also note they're called backgrounds, not classes. This is because your background has no lasting effects into the game, it only decides your starting kit and skills. The fighter background can just as easily learn magic as the wizard, he just needs to find a book first while the wizard doesn't.

Ahh yeah, I'm just used to calling them classes from playing a lot of RPGs. Well I personally have been playing with Tiles as the ASCII is quite the turn off for me. If I had no choice between it and Tiles I would still play but I wouldn't like it as much. Well he should have gave me some Godlike Mutations instead of killing me, He also liked to spawn Butterflies around me... One strange god indeed.
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
November 21 2011 19:30 GMT
#80
Yeah I started playing crawl before Tiles even existed, so it was never a problem for me. Whenever I play Tiles I get annoyed I can't tell the monsters apart without examining them first. With ASCII, a red o is always a standard orc, and there are no other red o's that look kinda like it, if you get my meaning.
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