The creators of FINAL FANTASY TACTICS bring you the next evolution in TACTICS games from Square Enix in TACTICS OGRE: Let Us Cling Together! A dream team lead by Yasumi Matsuno has reunited to bring a perfect vision of their lost tale of political intrigue, conquest, and rebellion to vivid life. Experience an epic story where your choices determine the fate of the Walister Resistance.
Features:
Choose, but choose wisely: The choices you make as you lead the Walister Resistance will dramatically change the fates of both your enemies and comrades
Master the nuances of the Non-Alternate Turn System battle engine and unlock the secrets of the Wheel of Fortune ? where time itself bends to your will ? as you lead your forces to victory
Hundreds of skills, dozens of complex characters, and a wide variety of job classes fill an epic tale that unfolds before you in a fully 3D game environment and cinematic sequences
A multitude of endings determined by side quest completion and player decision-driven plot changes provide nearly endless replay possibilities
Reviews:
Cheat Code Central 4.8 out of 5 Game Revolution B+ PSX Extreme 8.9 out of 10 GamePro 4.5 out of 5 Worth Playing 9.0 out of 10 PSM3 Magazine UK 80 out of 100 GameSpot 9.0 out of 10 Playstation Official Magazine US 9.0 out of 10 1UP A+ Game Informer 9.0 out of 10 IGN 8.5 out of 10
I'm a few hours in and this game clearly deserves a thread for itself. Highly recommended to any fan of SRPGs. Tons of customization already, very well written dialogue, battles are reasonably challenging, and the game runs like butter.
It's apparently one of the most well made and revamped remakes ever made. I have not played the original but they allegedly changed a lot in terms of gameplay and story, and fixed about every issue the original had.
I am having a great time with it. It is a solid, job based, tactical RPG with a pretty good story line. The game is very pretty and it is another example of how great the PSP could have been if not for being hamstrung by rampant piracy.
Oh god, this puts faith in my heart that there may be some sort of Ogre Battle style game (or at least a remake) in the future. I all but gave up hope that when Square absorbed Quest, that they would at least continue the Ogre Battle series. I think Ogre Battle 64 is the second most frequently finished game I've ever played in my lifetime (amusingly behind Starcraft/Brood War in that respect)
On February 21 2011 11:35 Kibibit wrote: Oh god, this puts faith in my heart that there may be some sort of Ogre Battle style game (or at least a remake) in the future. I all but gave up hope that when Square absorbed Quest, that they would at least continue the Ogre Battle series. I think Ogre Battle 64 is the second most frequently finished game I've ever played in my lifetime (amusingly behind Starcraft/Brood War in that respect)
ogre battle has been the most re-played videogame i've probably ever owned... never tried a Tactics game but if this is based around the Ogre battle world, does anyone know of a cheap tactics game i could check out on steam or something? this game looks pretty cool but idk what the Tactics portion of it is
Uh? A good remake changing the story? I'd be quite suspicious about it, moreover considering how some points in the original couldn't be changed even though they seemed strange (small spoiler about the end of chapter 1) : + Show Spoiler +
Your friend will always side against you, whether you choose to kill the civilians or to try to protect them, thus breaking any "in-character" logic. The effects are so great it can't be changed no matter what without altering a lot of the story.
I don't think I ever completed the game, though I must have a save somewhere along chapter 3. It's quite a difficult game, especially early on, as the difference in stats between a level 3 and a level 1 character is such that the former can almost one shot the latter. It becomes less important as levels grow, but one of your character will almost never be as good as the computer equivalent, since his level 10 archer will have archers' stats growth from level 1 onward, while yours whill have (for example) soldiers' until level 5, when you switched her to archer, then archers'. Also, some battles scale to your level, whereas others do not, and NPCs' level never move. So if you try some sidequests with a "save him/her" objective too late, they'll be unbeatable due to opponents being too tough for the NPC.
Aside from those problems with difficulty setting, and the fact that you can't choose spells' AoE once it's unlocked (you can't choose single target anymore once the caster has enough INTelligence to get 1-range AoE), the gameplay is actually quite good, and so is the story, filled with choices and sidequests. I heard that the localization for the PS version was quite awful tough (and seing your friend throw "Bitch!" here and there doesn't really goes with the background, yup), so I wonder how is this one.
This game is seriously making me consider getting a PSP, since I played the original TO like 10 times. It's still seriously one of the most pure TRPG experiences out there. After the original's release in 1995, very many TRPGs have incorporated many of the same game elements, added a few more, and managed to make the resulting game much worse. It seems like most games either like taking from TO, or Fire Emblem.
I would call the original Tactics Ogre the Starcraft of (console turn-based) TRPGs to be honest.
On February 21 2011 12:49 Myrmidon wrote: This game is seriously making me consider getting a PSP, since I played the original TO like 10 times. It's still seriously one of the most pure TRPG experiences out there. After the original's release in 1995, very many TRPGs have incorporated many of the same game elements, added a few more, and managed to make the resulting game much worse.
I would call the original Tactics Ogre the Starcraft of TRPGs to be honest.
Have you played FF Tactics? Are you trying to say that TO is better than FFT?
On February 21 2011 12:49 Myrmidon wrote: This game is seriously making me consider getting a PSP, since I played the original TO like 10 times. It's still seriously one of the most pure TRPG experiences out there. After the original's release in 1995, very many TRPGs have incorporated many of the same game elements, added a few more, and managed to make the resulting game much worse.
I would call the original Tactics Ogre the Starcraft of TRPGs to be honest.
Have you played FF Tactics? Are you trying to say that TO is better than FFT?
TO is a lot better IMHO, though I can see why a lot of people like FFT better. FFT was made by the same guy, Matsuno, after he was hired away from Quest.
FFT only lets you use some 4-6 characters per battle, and in general the difficulty is much lower in FFT. This makes the battles a lot less interesting. Sure, there's a whole lot more character customization, but who cares when you have Orlandu? (Yes, owning people with calculators or whatever works too.) The emphasis in FFT is more on setting up powerful skillsets and abilities and a little less on raw in-battle tactics, so my vote goes with TO. I think FFT is a pretty good game though.
On February 21 2011 11:35 Kibibit wrote: Oh god, this puts faith in my heart that there may be some sort of Ogre Battle style game (or at least a remake) in the future. I all but gave up hope that when Square absorbed Quest, that they would at least continue the Ogre Battle series. I think Ogre Battle 64 is the second most frequently finished game I've ever played in my lifetime (amusingly behind Starcraft/Brood War in that respect)
ogre battle has been the most re-played videogame i've probably ever owned... never tried a Tactics game but if this is based around the Ogre battle world, does anyone know of a cheap tactics game i could check out on steam or something? this game looks pretty cool but idk what the Tactics portion of it is
i had tactics ogre on my gba back in the day and it was the best tactics game I've ever played.
On February 21 2011 11:52 Alaric wrote: Uh? A good remake changing the story? I'd be quite suspicious about it, moreover considering how some points in the original couldn't be changed even though they seemed strange (small spoiler about the end of chapter 1) : + Show Spoiler +
Your friend will always side against you, whether you choose to kill the civilians or to try to protect them, thus breaking any "in-character" logic. The effects are so great it can't be changed no matter what without altering a lot of the story.
I don't think I ever completed the game, though I must have a save somewhere along chapter 3. It's quite a difficult game, especially early on, as the difference in stats between a level 3 and a level 1 character is such that the former can almost one shot the latter. It becomes less important as levels grow, but one of your character will almost never be as good as the computer equivalent, since his level 10 archer will have archers' stats growth from level 1 onward, while yours whill have (for example) soldiers' until level 5, when you switched her to archer, then archers'. Also, some battles scale to your level, whereas others do not, and NPCs' level never move. So if you try some sidequests with a "save him/her" objective too late, they'll be unbeatable due to opponents being too tough for the NPC.
Aside from those problems with difficulty setting, and the fact that you can't choose spells' AoE once it's unlocked (you can't choose single target anymore once the caster has enough INTelligence to get 1-range AoE), the gameplay is actually quite good, and so is the story, filled with choices and sidequests. I heard that the localization for the PS version was quite awful tough (and seing your friend throw "Bitch!" here and there doesn't really goes with the background, yup), so I wonder how is this one.
I have not played the original and I'm only a few hours in, but from everything I hear, all problems from the original have been addressed The story has been fleshed out, and there are several new characters in the remake. This what all the reviews say.
And as I said before, the new localization is superb.