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Tactics Ogre: Let Us Cling Together (PSP)

Forum Index > General Games
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eMbrace
Profile Blog Joined January 2009
United States1300 Posts
Last Edited: 2011-02-21 01:39:49
February 21 2011 01:30 GMT
#1
Tactics Ogre: Let Us Cling Together
[image loading]


About:

The creators of FINAL FANTASY TACTICS bring you the next evolution in TACTICS games from Square Enix in TACTICS OGRE: Let Us Cling Together! A dream team lead by Yasumi Matsuno has reunited to bring a perfect vision of their lost tale of political intrigue, conquest, and rebellion to vivid life. Experience an epic story where your choices determine the fate of the Walister Resistance.



Features:
  • Choose, but choose wisely: The choices you make as you lead the Walister Resistance will dramatically change the fates of both your enemies and comrades
  • Master the nuances of the Non-Alternate Turn System battle engine and unlock the secrets of the Wheel of Fortune ? where time itself bends to your will ? as you lead your forces to victory
  • Hundreds of skills, dozens of complex characters, and a wide variety of job classes fill an epic tale that unfolds before you in a fully 3D game environment and cinematic sequences
  • A multitude of endings determined by side quest completion and player decision-driven plot changes provide nearly endless replay possibilities



Reviews:

Cheat Code Central 4.8 out of 5
Game Revolution B+
PSX Extreme 8.9 out of 10
GamePro 4.5 out of 5
Worth Playing 9.0 out of 10
PSM3 Magazine UK 80 out of 100
GameSpot 9.0 out of 10
Playstation Official Magazine US 9.0 out of 10
1UP A+
Game Informer 9.0 out of 10
IGN 8.5 out of 10


Screens [actual in-game is much more crisp]:
+ Show Spoiler +


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



I'm a few hours in and this game clearly deserves a thread for itself. Highly recommended to any fan of SRPGs. Tons of customization already, very well written dialogue, battles are reasonably challenging, and the game runs like butter.

And of course, buy it -- don't pirate.
Lucumo
Profile Joined January 2010
6850 Posts
Last Edited: 2011-02-21 01:38:33
February 21 2011 01:35 GMT
#2
It's just a remake, so is there any real reason to buy it?

btw: That "about" seems pretty silly
RiceMuncher
Profile Joined August 2010
Australia138 Posts
February 21 2011 01:37 GMT
#3
... its old lol. hard to buy.
but great game in its time
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
Last Edited: 2011-02-21 01:39:08
February 21 2011 01:38 GMT
#4
It's apparently one of the most well made and revamped remakes ever made. I have not played the original but they allegedly changed a lot in terms of gameplay and story, and fixed about every issue the original had.
Pangolin
Profile Joined March 2008
United States1035 Posts
February 21 2011 01:43 GMT
#5
This is the one game that truly makes me wish I had a PSP, but I'm not going to buy one now with PSP2 and 3DS on the horizon.
It's easier not to.
Ibsen
Profile Blog Joined July 2010
United States102 Posts
February 21 2011 02:05 GMT
#6
I am having a great time with it. It is a solid, job based, tactical RPG with a pretty good story line. The game is very pretty and it is another example of how great the PSP could have been if not for being hamstrung by rampant piracy.
Cirn9
Profile Blog Joined May 2009
1117 Posts
February 21 2011 02:15 GMT
#7
Tactics Ogre was one of my favorite games, so much to do in it.

This looks to be great as well, but alas, no PSP
Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out
Kibibit
Profile Blog Joined July 2009
United States1551 Posts
February 21 2011 02:35 GMT
#8
Oh god, this puts faith in my heart that there may be some sort of Ogre Battle style game (or at least a remake) in the future. I all but gave up hope that when Square absorbed Quest, that they would at least continue the Ogre Battle series. I think Ogre Battle 64 is the second most frequently finished game I've ever played in my lifetime (amusingly behind Starcraft/Brood War in that respect)
R.I.P. 우정호 || Do probes dream of psionic sheep?
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
February 21 2011 02:41 GMT
#9
On February 21 2011 11:35 Kibibit wrote:
Oh god, this puts faith in my heart that there may be some sort of Ogre Battle style game (or at least a remake) in the future. I all but gave up hope that when Square absorbed Quest, that they would at least continue the Ogre Battle series. I think Ogre Battle 64 is the second most frequently finished game I've ever played in my lifetime (amusingly behind Starcraft/Brood War in that respect)


ogre battle has been the most re-played videogame i've probably ever owned... never tried a Tactics game but if this is based around the Ogre battle world, does anyone know of a cheap tactics game i could check out on steam or something? this game looks pretty cool but idk what the Tactics portion of it is
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Alaric
Profile Joined November 2009
France45622 Posts
February 21 2011 02:52 GMT
#10
Uh? A good remake changing the story? I'd be quite suspicious about it, moreover considering how some points in the original couldn't be changed even though they seemed strange (small spoiler about the end of chapter 1) :
+ Show Spoiler +
Your friend will always side against you, whether you choose to kill the civilians or to try to protect them, thus breaking any "in-character" logic. The effects are so great it can't be changed no matter what without altering a lot of the story.


I don't think I ever completed the game, though I must have a save somewhere along chapter 3. It's quite a difficult game, especially early on, as the difference in stats between a level 3 and a level 1 character is such that the former can almost one shot the latter. It becomes less important as levels grow, but one of your character will almost never be as good as the computer equivalent, since his level 10 archer will have archers' stats growth from level 1 onward, while yours whill have (for example) soldiers' until level 5, when you switched her to archer, then archers'.
Also, some battles scale to your level, whereas others do not, and NPCs' level never move. So if you try some sidequests with a "save him/her" objective too late, they'll be unbeatable due to opponents being too tough for the NPC.

Aside from those problems with difficulty setting, and the fact that you can't choose spells' AoE once it's unlocked (you can't choose single target anymore once the caster has enough INTelligence to get 1-range AoE), the gameplay is actually quite good, and so is the story, filled with choices and sidequests.
I heard that the localization for the PS version was quite awful tough (and seing your friend throw "Bitch!" here and there doesn't really goes with the background, yup), so I wonder how is this one.
Cant take LMS hipsters serious.
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
February 21 2011 03:48 GMT
#11
wow i love this game.

I actually spent weeks trying to get the GBA version of Tactics ogre to work on PSP just so i can play it again on PsP =D


Guess i'm going to have to spend the $30 to get a new PsP charger now haha.
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2011-02-21 03:51:46
February 21 2011 03:49 GMT
#12
This game is seriously making me consider getting a PSP, since I played the original TO like 10 times. It's still seriously one of the most pure TRPG experiences out there. After the original's release in 1995, very many TRPGs have incorporated many of the same game elements, added a few more, and managed to make the resulting game much worse. It seems like most games either like taking from TO, or Fire Emblem.

I would call the original Tactics Ogre the Starcraft of (console turn-based) TRPGs to be honest.
dcberkeley
Profile Joined July 2009
Canada844 Posts
February 21 2011 03:51 GMT
#13
On February 21 2011 12:49 Myrmidon wrote:
This game is seriously making me consider getting a PSP, since I played the original TO like 10 times. It's still seriously one of the most pure TRPG experiences out there. After the original's release in 1995, very many TRPGs have incorporated many of the same game elements, added a few more, and managed to make the resulting game much worse.

I would call the original Tactics Ogre the Starcraft of TRPGs to be honest.

Have you played FF Tactics? Are you trying to say that TO is better than FFT?
Moktira is da bomb
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
February 21 2011 03:56 GMT
#14
On February 21 2011 12:51 dcberkeley wrote:
Show nested quote +
On February 21 2011 12:49 Myrmidon wrote:
This game is seriously making me consider getting a PSP, since I played the original TO like 10 times. It's still seriously one of the most pure TRPG experiences out there. After the original's release in 1995, very many TRPGs have incorporated many of the same game elements, added a few more, and managed to make the resulting game much worse.

I would call the original Tactics Ogre the Starcraft of TRPGs to be honest.

Have you played FF Tactics? Are you trying to say that TO is better than FFT?

TO is a lot better IMHO, though I can see why a lot of people like FFT better. FFT was made by the same guy, Matsuno, after he was hired away from Quest.

FFT only lets you use some 4-6 characters per battle, and in general the difficulty is much lower in FFT. This makes the battles a lot less interesting. Sure, there's a whole lot more character customization, but who cares when you have Orlandu? (Yes, owning people with calculators or whatever works too.) The emphasis in FFT is more on setting up powerful skillsets and abilities and a little less on raw in-battle tactics, so my vote goes with TO. I think FFT is a pretty good game though.
So no fek
Profile Blog Joined June 2005
United States3001 Posts
February 21 2011 03:56 GMT
#15
Will pick it up eventually. SRPGs are probably my favorite genre, with more traditional RPGs being a close second.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
Flaunt
Profile Blog Joined May 2010
New Zealand784 Posts
February 21 2011 03:59 GMT
#16
On February 21 2011 11:41 RyanRushia wrote:
Show nested quote +
On February 21 2011 11:35 Kibibit wrote:
Oh god, this puts faith in my heart that there may be some sort of Ogre Battle style game (or at least a remake) in the future. I all but gave up hope that when Square absorbed Quest, that they would at least continue the Ogre Battle series. I think Ogre Battle 64 is the second most frequently finished game I've ever played in my lifetime (amusingly behind Starcraft/Brood War in that respect)


ogre battle has been the most re-played videogame i've probably ever owned... never tried a Tactics game but if this is based around the Ogre battle world, does anyone know of a cheap tactics game i could check out on steam or something? this game looks pretty cool but idk what the Tactics portion of it is


i had tactics ogre on my gba back in the day and it was the best tactics game I've ever played.
What? You seek something? You wish to multiply yourself tenfold, a hundredfold? You seek followers? Seek zeros!
SlapMySalami
Profile Joined August 2010
United States1060 Posts
Last Edited: 2011-02-21 03:59:56
February 21 2011 03:59 GMT
#17
aw man i thought it was gonna be a lan for the old game or something like that
marineking will u huk my bigtt1 ilu
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
February 21 2011 04:00 GMT
#18
why wouldnt they put this on DS? who the hell has a PSP
Brees on in
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
Last Edited: 2011-02-21 04:04:28
February 21 2011 04:01 GMT
#19
On February 21 2011 11:52 Alaric wrote:
Uh? A good remake changing the story? I'd be quite suspicious about it, moreover considering how some points in the original couldn't be changed even though they seemed strange (small spoiler about the end of chapter 1) :
+ Show Spoiler +
Your friend will always side against you, whether you choose to kill the civilians or to try to protect them, thus breaking any "in-character" logic. The effects are so great it can't be changed no matter what without altering a lot of the story.


I don't think I ever completed the game, though I must have a save somewhere along chapter 3. It's quite a difficult game, especially early on, as the difference in stats between a level 3 and a level 1 character is such that the former can almost one shot the latter. It becomes less important as levels grow, but one of your character will almost never be as good as the computer equivalent, since his level 10 archer will have archers' stats growth from level 1 onward, while yours whill have (for example) soldiers' until level 5, when you switched her to archer, then archers'.
Also, some battles scale to your level, whereas others do not, and NPCs' level never move. So if you try some sidequests with a "save him/her" objective too late, they'll be unbeatable due to opponents being too tough for the NPC.

Aside from those problems with difficulty setting, and the fact that you can't choose spells' AoE once it's unlocked (you can't choose single target anymore once the caster has enough INTelligence to get 1-range AoE), the gameplay is actually quite good, and so is the story, filled with choices and sidequests.
I heard that the localization for the PS version was quite awful tough (and seing your friend throw "Bitch!" here and there doesn't really goes with the background, yup), so I wonder how is this one.


I have not played the original and I'm only a few hours in, but from everything I hear, all problems from the original have been addressed The story has been fleshed out, and there are several new characters in the remake. This what all the reviews say.

And as I said before, the new localization is superb.
CheAse
Profile Blog Joined July 2009
Canada919 Posts
February 21 2011 04:05 GMT
#20
I played the original for ps1 and it was a huge favorite of mine. Mostly because of how difficult it was and customizable comparative to other games.

if enix ruins another rpg game i'm gona be pissed.

I played TO and FFT and I liked TO much more.
SCV good to go sir
Alaric
Profile Joined November 2009
France45622 Posts
February 21 2011 09:33 GMT
#21
I took a look at the official site to see what they changed and I'd say the modifications look quite original, even though the main aim seems to be at reducing the difficulty and need of leveling, especially that Wheel of Fortune and death characters' skill scavenging thing.
I'm not sure if I like the "class level" that much, it takes away a lot of the customization you could do by leveling up with different classes for stats growth (for example, as dexterity is what determines status spells' accuracy, taking levels as an archer actually is better to improve a witch's efficiency, whereas if you plan to make her a siren you won't need it). It's more useful to people whom characters tend to die, as it avoids them to have to do leveling again.

It might be good, still I don't view it as the same system as the original Tactics Ogre. Those two things (and other) make it too different not to consider them since way. Not saying it's a bad system, of course.

As for modifying the story and adding characters... I feel like the knight woman of Almorika is added to get some archetype that the original was "lacking", and it's a little disturbing to me: she doesn't appeal to me as she makes me think she's just a placeholder to better sell the game.


About FFT I think I liked it better than TO, but as I didn't complete the latter I can't compare the scenarios yet. FFT had far easier difficulty and far less need of grinding, though said grinding was quite boring due to the way you had to farm JPs.
Cant take LMS hipsters serious.
keV.
Profile Blog Joined February 2009
United States3214 Posts
Last Edited: 2011-02-21 09:51:21
February 21 2011 09:50 GMT
#22
Fun fact. FFT was made by square and Ogre Battle was made by Quest. The same dude and his team made both games at different companies.

Both games are amazing =) and are both in my top 5 console games of all time.
"brevity is the soul of wit" - William Shakesman
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
February 21 2011 19:01 GMT
#23
I beat the HELL out of The Knight of Lodis, all paths, 100% of the items (except the ones you had to link for) all that good stuff.

That said, I don't have a PSP, is this coming out on another platform in the future? It's been out for a while so I'm assuming no.
braammbolius
Profile Joined May 2005
179 Posts
February 21 2011 22:21 GMT
#24
This an Ogre tactics travesty :[
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
February 21 2011 22:43 GMT
#25
I actually picked this up because I kinda fell in love with the art style, this is my first strategy RPG or whatever you call them, never played a turn based RPG of any kind before. That said, I'm loving it so far! The battles are surprisingly fun and the micromanaging is really addicting, I love getting everything setup just perfectly before a battle.
http://shroomspiration.blogspot.com/
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
February 21 2011 22:50 GMT
#26
The art is really good, always been a fan of Akihiko Yoshida's work.

I was able to get the pre-order bonus which is a pack of 22 tarot cards. They are actually really nice.
Stark1
Profile Joined December 2010
Canada120 Posts
February 22 2011 10:57 GMT
#27

Teo Torriatte (Let us Cling Together) - Queen

I wonder if this is related...?
Pangolin
Profile Joined March 2008
United States1035 Posts
February 22 2011 11:36 GMT
#28
On February 21 2011 12:59 Flaunt wrote:
i had tactics ogre on my gba back in the day and it was the best tactics game I've ever played.

Let Us Cling Together is much better than the GBA Tactics Ogre. It's similar to how Final Fantasy Tactics is much better than Final Fantasy Tactics Advance.

In fact, now that I think about it, the original games are probably both better for the same reason: Yasumi Matsuno. He really is one of the best and most under-appreciated developers in the industry. I'm extremely glad he's back doing this game. I was kinda worried he was done with the games industry after Square fired him from Final Fantasy XII.
It's easier not to.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
February 22 2011 12:28 GMT
#29
Just beat it. I'm really fucking tired so I'm not gonna write a review, so I'll just say that I endorse it greatly. The art, writing, and music were all exceptional, and the gameplay was mostly solid.

I haven't cleared any of the game's predecessors so I have no notions as to whether this lives up to its original or its peers.

Some flaws: the crafting system fundamentally demands far too much time since each item is crafted one at a time, with a several second animation for each one. Some level designs were downright tedious in terms of difficult terrain, sometimes preventing low movement characters from getting anywhere useful for the first several turns. Movement was also low in general, making the higher range ranged damage sources quite strong. Some ranged weapons had twice as much range as a normal unit has movement. The class leveling system forces stat maximizing players to use awkward class compositions in order to accrue the most base stat benefits for the most characters. Many, many boring bosses and villains. Not many monster types at all. I can't tolerate the tedium involved in recruiting Deneb and Cressida (I cheated to get the necessary Chaos Frame for Cressida, and I simply gave up on Deneb.)

Some pluses: all the dialogue read well. The plot held enough suspense and tension, from many sources, and with many human angles. Human motives and shortcomings were held as central to plot movement. All the lore was well presented. I absolutely loved the grimoire names. Many, many spells, active skills, and finishing moves. Very pretty animations, and a neat veneer of modernity on old school like graphics. Very well drawn portraits. Some great scoring. Chariot Tarot was an interesting and convenient alternative to rolling saves or save states. Some characters like Azelstan, Cressida, and the Shaman sisters offered neat little back stories that integrated well with the world.

Meh I ended up writing somewhat of a review anyways and also with more negatives than positives. Whatever, I still recommend this game wholeheartedly.
面白くない世の中, 面白くすればいいさ
fush
Profile Blog Joined August 2010
Canada563 Posts
February 22 2011 12:39 GMT
#30
the original was one of the best tactics RPGs out there... far better than any of the FFTs in my opinion. hadn't heard about this remake until now but will definitely try it out. if it has a similar class system as the original, it would have been nice if there's going to be multiplayer functionality...
Alaric
Profile Joined November 2009
France45622 Posts
February 22 2011 13:36 GMT
#31
On February 22 2011 19:57 Stark1 wrote:
Teo Torriatte (Let us Cling Together) - Queen

I wonder if this is related...?


Yes. Same for March of the Black Queen (the SNES one).
Cant take LMS hipsters serious.
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
Last Edited: 2011-02-22 18:31:11
February 22 2011 18:31 GMT
#32
Ech that was a really well written review 0_o

How long did it take you to beat the game?
EchOne
Profile Blog Joined January 2008
United States2906 Posts
February 22 2011 21:31 GMT
#33
I had about 50 hours on my save when I beat the game, but I haven't done Hell's Gate yet, and I'm using the World Tarot to explore the other routes at the moment.
面白くない世の中, 面白くすればいいさ
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
February 23 2011 02:17 GMT
#34
I need some guide here. Later in the game, I get new class to join my group. But these new classes join at level 3 (like sword master) while other in my team are level 15. the question is

1 How do I level up the new class, is there any other way than sitting them in the conner of the map?
2 Is it possible to train a lot of new class in the same time? it seems we can not sit too many training class in the conner due to enemy level is adjust to our level.

Thanks
Loomies
Profile Joined July 2010
United States645 Posts
Last Edited: 2011-02-23 02:52:49
February 23 2011 02:51 GMT
#35
On February 23 2011 11:17 pedduck wrote:
I need some guide here. Later in the game, I get new class to join my group. But these new classes join at level 3 (like sword master) while other in my team are level 15. the question is

1 How do I level up the new class, is there any other way than sitting them in the conner of the map?
2 Is it possible to train a lot of new class in the same time? it seems we can not sit too many training class in the conner due to enemy level is adjust to our level.

Thanks


What I did was have 4 dps characters that aren't that high and set them on melee/range AI. The other 2 are casters of your choice and set them to range/healer AI. You could get hire disposable characters at the shop if they're too low in case you're worried about losing hearts on important characters. You unlock the Phorampa Wildwoods during chapter 2 and you could grind there as long as you want. Just save often in case something really bad happens but it should be cruise control once you get the hang of it. Head east after the Adventurer's Gap until you clear it...don't bother with the dragon stage because they're alot tougher and longer.

Just start the battle and go check the PSP after 5-10 minutes and it should be done...you get really good loot/exp. The lower level classes will catch up to your main in no time. Also in the settings, make sure to have message speed as instant and have Automated Battle messages "ON" so the battle will progress whenever a character spouts something random
arterian
Profile Joined September 2010
Canada1157 Posts
February 23 2011 02:58 GMT
#36
no psp, wish they had for ds
http://www.twitch.tv/arterian
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
February 23 2011 04:44 GMT
#37
On February 23 2011 11:51 Loomies wrote:
Show nested quote +
On February 23 2011 11:17 pedduck wrote:
I need some guide here. Later in the game, I get new class to join my group. But these new classes join at level 3 (like sword master) while other in my team are level 15. the question is

1 How do I level up the new class, is there any other way than sitting them in the conner of the map?
2 Is it possible to train a lot of new class in the same time? it seems we can not sit too many training class in the conner due to enemy level is adjust to our level.

Thanks


What I did was have 4 dps characters that aren't that high and set them on melee/range AI. The other 2 are casters of your choice and set them to range/healer AI. You could get hire disposable characters at the shop if they're too low in case you're worried about losing hearts on important characters. You unlock the Phorampa Wildwoods during chapter 2 and you could grind there as long as you want. Just save often in case something really bad happens but it should be cruise control once you get the hang of it. Head east after the Adventurer's Gap until you clear it...don't bother with the dragon stage because they're alot tougher and longer.

Just start the battle and go check the PSP after 5-10 minutes and it should be done...you get really good loot/exp. The lower level classes will catch up to your main in no time. Also in the settings, make sure to have message speed as instant and have Automated Battle messages "ON" so the battle will progress whenever a character spouts something random


Thank you.
So basicly, I should set up a team of lower level class and grind them on a map that the enemy level is not too high right? Enemy level in a map is base on the highest level of my team?
Loomies
Profile Joined July 2010
United States645 Posts
February 23 2011 04:59 GMT
#38
On February 23 2011 13:44 pedduck wrote:
Show nested quote +
On February 23 2011 11:51 Loomies wrote:
On February 23 2011 11:17 pedduck wrote:
I need some guide here. Later in the game, I get new class to join my group. But these new classes join at level 3 (like sword master) while other in my team are level 15. the question is

1 How do I level up the new class, is there any other way than sitting them in the conner of the map?
2 Is it possible to train a lot of new class in the same time? it seems we can not sit too many training class in the conner due to enemy level is adjust to our level.

Thanks


What I did was have 4 dps characters that aren't that high and set them on melee/range AI. The other 2 are casters of your choice and set them to range/healer AI. You could get hire disposable characters at the shop if they're too low in case you're worried about losing hearts on important characters. You unlock the Phorampa Wildwoods during chapter 2 and you could grind there as long as you want. Just save often in case something really bad happens but it should be cruise control once you get the hang of it. Head east after the Adventurer's Gap until you clear it...don't bother with the dragon stage because they're alot tougher and longer.

Just start the battle and go check the PSP after 5-10 minutes and it should be done...you get really good loot/exp. The lower level classes will catch up to your main in no time. Also in the settings, make sure to have message speed as instant and have Automated Battle messages "ON" so the battle will progress whenever a character spouts something random


Thank you.
So basicly, I should set up a team of lower level class and grind them on a map that the enemy level is not too high right? Enemy level in a map is base on the highest level of my team?


Yeah, you could try to have a level 1 disposable character but the AI is usually dumb and they die within 1 turn. It takes about 5-6 turns for your AI team to kill everything though. If a guy dies after 3 turns, you won't get any EXP for that class
Pangolin
Profile Joined March 2008
United States1035 Posts
February 23 2011 05:31 GMT
#39
On February 23 2011 11:58 arterian wrote:
no psp, wish they had for ds

If you're looking for a good DS rpg, Radiant Historia just came out. It's a 16-bit style rpg with time travel and multiple paths through the story, and it's developed by Atlus.
It's easier not to.
searcher
Profile Blog Joined May 2009
277 Posts
Last Edited: 2011-02-23 06:45:17
February 23 2011 06:44 GMT
#40
Can we agree that this game has one of the most hilariously bad names of all time?
Fa1nT
Profile Joined September 2010
United States3423 Posts
February 23 2011 06:56 GMT
#41
On February 22 2011 04:01 deth2munkies wrote:
I beat the HELL out of The Knight of Lodis, all paths, 100% of the items (except the ones you had to link for) all that good stuff.

That said, I don't have a PSP, is this coming out on another platform in the future? It's been out for a while so I'm assuming no.


Something I suggest you try

In Knight of Lodis, use a cheat to get a team of like Hero + Shaman + 6-8 DARK ANGELS

Dark Angel is a enemy-only unit you can cheat into the game. They gain

Stat Growth
HP: 7
MP: 5
STR: 6
INT: 5
AGI: 5

They can also use ANY spell, 3 of them. But they cannot use skills (atropos, lachesis). They also are flying-type.

[image loading]

There are also other classes you can cheat in here http://www.tacticsogre.com/togclasses.htm

It's not amazingly hard if you do this, but it is fun to have a powerful team of angels.
holdthephone
Profile Blog Joined August 2010
United States523 Posts
February 23 2011 07:12 GMT
#42
On February 23 2011 15:44 searcher wrote:
Can we agree that this game has one of the most hilariously bad names of all time?


Tactics Ogre doesn't make much sense, I like the subtitle though.
Rayeth
Profile Blog Joined April 2010
United States883 Posts
February 28 2011 22:58 GMT
#43
I just picked this up. I'm having a blast with it. Considering that up to this point FFT has been my favorite console game, I'm really sad that I never found a copy of this to play for the PS1.

The systems are deep enough that it has my min/max brain occupied and the combat feels strategic enough to satisfy the wargamer in me. The best part is using the Chariot Tarot system you don't have to worry about accidentally getting a character killed by errantly stepping in range of a very powerful foe. Simply rewind time and don't make that move. Or return to earlier in the battle and play things out totally differently. An amazing idea to make the grinding nature of these SRPGs much less daunting.

Heartily recommended.
The Innocent shall suffer... big time.
fush
Profile Blog Joined August 2010
Canada563 Posts
March 01 2011 06:08 GMT
#44
been playing a bit over the last few days... not a big fan of the new class levelling and class change systems... just feels like there's less variety between each character. it's unfortunate that they made the terror knight a standard class... remember in the old days unlocking that class felt like an accomplishment. really love playing through this thing again though, got a bit of nostalgia to it... kicking myself for not going the law route this time around - since i went chaos in the original, and doing it once again -.-
emc
Profile Joined September 2010
United States3088 Posts
March 01 2011 08:22 GMT
#45
I hope they remake Ogre Battle 64, such a sick game I liked it more than this kind of chess game.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
March 01 2011 08:32 GMT
#46
how does this compare with the original one on SNES?

i hated that one because i was too lazy to train my guys.
Rayeth
Profile Blog Joined April 2010
United States883 Posts
March 01 2011 17:55 GMT
#47
On March 01 2011 17:32 kainzero wrote:
how does this compare with the original one on SNES?

i hated that one because i was too lazy to train my guys.



Well given that you level classes and not characters now, it is much easier to change classes with the same character. It does require you to coddle your low level classes quite a bit, but due to the way experience is distributed the low level classes will catch up fairly quickly. You still don't want to take weak classes into difficult battles though.

And of course the skills and stuff will be different between the classes, still need to learn those.
The Innocent shall suffer... big time.
drlame
Profile Joined February 2010
Sweden574 Posts
March 01 2011 17:59 GMT
#48
Pretty good game, playing it right now. I like this more than the SNES-version but FF-tactics is still superior in my opinion. I liked the way you could use skills from other classes if you learned them (ninjas double strike on lets say a knight) from ff-tactics. I'm still only on the beginning of chapter 3 so my opinion might change.
Greggle
Profile Joined June 2010
United States1131 Posts
March 01 2011 18:04 GMT
#49
Man, the Ogre Battle series does not get anywhere near the credit it deserves (probably because it doens't have the squeenix logo), so happy to see people recognize this classic. Haven't played the remake since after 3754 mods I did in high school the thing is a complete mess, but I loved the original.

The best in the series though has to be Person of Lordly Caliber. If they fixed the stupid chaos frame system it would be a 10 in my book. Man my army from last time I played kicked ass... Saradin+Pumpkinhead and Cleric in the back, 2 Skeletons up front. Could slaughter anything.
Life is too short to take it seriously.
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
Last Edited: 2011-03-13 06:59:32
March 13 2011 06:59 GMT
#50
Only 16 hours in, plan to marathon the rest over spring break. It's really good, though trying new classes is just a bit too tedious given the leveling system. My only other complaint is that besides the amazing dialogue, the narrative and characters are pretty terrible.

Archers are super OP.
gameguard
Profile Blog Joined March 2006
Korea (South)2131 Posts
March 23 2011 16:27 GMT
#51
it was quite underwhelming. The story is excellent... reminiscent of FFT. But this class leveling system was a huge pain in the ass. I unlock a new class, and its lvl 1. I generally use story characters in games like this, and they often come with their own class. If u dont feel like grinding it out with some other lvl 1 classes, it will take literally the whole chapter until they can do anything even remotely useful.

For example, I got some fusiler towards the end of the game, but this guy was just tagging along without any weapons until I finished lol.

Besides archers in this game is unimaginably powerful, especially canopus who can fly to the top and just rape everything.

One thing I really liked was the autobattle though. If only they could pick up tarrot cards lol. I missed so many cus I was too lazy to set it to manual then back again to auto.
Durak
Profile Blog Joined January 2008
Canada3684 Posts
Last Edited: 2011-03-23 18:14:58
March 23 2011 18:14 GMT
#52
I'm playing Ogre Battle: March of the black queen for the 5th time right now. I also loved Final Fantasy Tactics. I've definitely got to check out this game afterwards.
esla_sol
Profile Blog Joined September 2008
United States756 Posts
March 23 2011 18:20 GMT
#53
long live the person of lordly caliber
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
March 23 2011 18:47 GMT
#54
I don't own a PSP, but i loved both tactics games for the Nintendo handheld consoles so i would have bought it without second thought if it was for the DS. Looks very fun though
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
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