The creators of FINAL FANTASY TACTICS bring you the next evolution in TACTICS games from Square Enix in TACTICS OGRE: Let Us Cling Together! A dream team lead by Yasumi Matsuno has reunited to bring a perfect vision of their lost tale of political intrigue, conquest, and rebellion to vivid life. Experience an epic story where your choices determine the fate of the Walister Resistance.
Features:
Choose, but choose wisely: The choices you make as you lead the Walister Resistance will dramatically change the fates of both your enemies and comrades
Master the nuances of the Non-Alternate Turn System battle engine and unlock the secrets of the Wheel of Fortune ? where time itself bends to your will ? as you lead your forces to victory
Hundreds of skills, dozens of complex characters, and a wide variety of job classes fill an epic tale that unfolds before you in a fully 3D game environment and cinematic sequences
A multitude of endings determined by side quest completion and player decision-driven plot changes provide nearly endless replay possibilities
Reviews:
Cheat Code Central 4.8 out of 5 Game Revolution B+ PSX Extreme 8.9 out of 10 GamePro 4.5 out of 5 Worth Playing 9.0 out of 10 PSM3 Magazine UK 80 out of 100 GameSpot 9.0 out of 10 Playstation Official Magazine US 9.0 out of 10 1UP A+ Game Informer 9.0 out of 10 IGN 8.5 out of 10
I'm a few hours in and this game clearly deserves a thread for itself. Highly recommended to any fan of SRPGs. Tons of customization already, very well written dialogue, battles are reasonably challenging, and the game runs like butter.
It's apparently one of the most well made and revamped remakes ever made. I have not played the original but they allegedly changed a lot in terms of gameplay and story, and fixed about every issue the original had.
I am having a great time with it. It is a solid, job based, tactical RPG with a pretty good story line. The game is very pretty and it is another example of how great the PSP could have been if not for being hamstrung by rampant piracy.
Oh god, this puts faith in my heart that there may be some sort of Ogre Battle style game (or at least a remake) in the future. I all but gave up hope that when Square absorbed Quest, that they would at least continue the Ogre Battle series. I think Ogre Battle 64 is the second most frequently finished game I've ever played in my lifetime (amusingly behind Starcraft/Brood War in that respect)
On February 21 2011 11:35 Kibibit wrote: Oh god, this puts faith in my heart that there may be some sort of Ogre Battle style game (or at least a remake) in the future. I all but gave up hope that when Square absorbed Quest, that they would at least continue the Ogre Battle series. I think Ogre Battle 64 is the second most frequently finished game I've ever played in my lifetime (amusingly behind Starcraft/Brood War in that respect)
ogre battle has been the most re-played videogame i've probably ever owned... never tried a Tactics game but if this is based around the Ogre battle world, does anyone know of a cheap tactics game i could check out on steam or something? this game looks pretty cool but idk what the Tactics portion of it is
Uh? A good remake changing the story? I'd be quite suspicious about it, moreover considering how some points in the original couldn't be changed even though they seemed strange (small spoiler about the end of chapter 1) : + Show Spoiler +
Your friend will always side against you, whether you choose to kill the civilians or to try to protect them, thus breaking any "in-character" logic. The effects are so great it can't be changed no matter what without altering a lot of the story.
I don't think I ever completed the game, though I must have a save somewhere along chapter 3. It's quite a difficult game, especially early on, as the difference in stats between a level 3 and a level 1 character is such that the former can almost one shot the latter. It becomes less important as levels grow, but one of your character will almost never be as good as the computer equivalent, since his level 10 archer will have archers' stats growth from level 1 onward, while yours whill have (for example) soldiers' until level 5, when you switched her to archer, then archers'. Also, some battles scale to your level, whereas others do not, and NPCs' level never move. So if you try some sidequests with a "save him/her" objective too late, they'll be unbeatable due to opponents being too tough for the NPC.
Aside from those problems with difficulty setting, and the fact that you can't choose spells' AoE once it's unlocked (you can't choose single target anymore once the caster has enough INTelligence to get 1-range AoE), the gameplay is actually quite good, and so is the story, filled with choices and sidequests. I heard that the localization for the PS version was quite awful tough (and seing your friend throw "Bitch!" here and there doesn't really goes with the background, yup), so I wonder how is this one.
This game is seriously making me consider getting a PSP, since I played the original TO like 10 times. It's still seriously one of the most pure TRPG experiences out there. After the original's release in 1995, very many TRPGs have incorporated many of the same game elements, added a few more, and managed to make the resulting game much worse. It seems like most games either like taking from TO, or Fire Emblem.
I would call the original Tactics Ogre the Starcraft of (console turn-based) TRPGs to be honest.
On February 21 2011 12:49 Myrmidon wrote: This game is seriously making me consider getting a PSP, since I played the original TO like 10 times. It's still seriously one of the most pure TRPG experiences out there. After the original's release in 1995, very many TRPGs have incorporated many of the same game elements, added a few more, and managed to make the resulting game much worse.
I would call the original Tactics Ogre the Starcraft of TRPGs to be honest.
Have you played FF Tactics? Are you trying to say that TO is better than FFT?
On February 21 2011 12:49 Myrmidon wrote: This game is seriously making me consider getting a PSP, since I played the original TO like 10 times. It's still seriously one of the most pure TRPG experiences out there. After the original's release in 1995, very many TRPGs have incorporated many of the same game elements, added a few more, and managed to make the resulting game much worse.
I would call the original Tactics Ogre the Starcraft of TRPGs to be honest.
Have you played FF Tactics? Are you trying to say that TO is better than FFT?
TO is a lot better IMHO, though I can see why a lot of people like FFT better. FFT was made by the same guy, Matsuno, after he was hired away from Quest.
FFT only lets you use some 4-6 characters per battle, and in general the difficulty is much lower in FFT. This makes the battles a lot less interesting. Sure, there's a whole lot more character customization, but who cares when you have Orlandu? (Yes, owning people with calculators or whatever works too.) The emphasis in FFT is more on setting up powerful skillsets and abilities and a little less on raw in-battle tactics, so my vote goes with TO. I think FFT is a pretty good game though.
On February 21 2011 11:35 Kibibit wrote: Oh god, this puts faith in my heart that there may be some sort of Ogre Battle style game (or at least a remake) in the future. I all but gave up hope that when Square absorbed Quest, that they would at least continue the Ogre Battle series. I think Ogre Battle 64 is the second most frequently finished game I've ever played in my lifetime (amusingly behind Starcraft/Brood War in that respect)
ogre battle has been the most re-played videogame i've probably ever owned... never tried a Tactics game but if this is based around the Ogre battle world, does anyone know of a cheap tactics game i could check out on steam or something? this game looks pretty cool but idk what the Tactics portion of it is
i had tactics ogre on my gba back in the day and it was the best tactics game I've ever played.
On February 21 2011 11:52 Alaric wrote: Uh? A good remake changing the story? I'd be quite suspicious about it, moreover considering how some points in the original couldn't be changed even though they seemed strange (small spoiler about the end of chapter 1) : + Show Spoiler +
Your friend will always side against you, whether you choose to kill the civilians or to try to protect them, thus breaking any "in-character" logic. The effects are so great it can't be changed no matter what without altering a lot of the story.
I don't think I ever completed the game, though I must have a save somewhere along chapter 3. It's quite a difficult game, especially early on, as the difference in stats between a level 3 and a level 1 character is such that the former can almost one shot the latter. It becomes less important as levels grow, but one of your character will almost never be as good as the computer equivalent, since his level 10 archer will have archers' stats growth from level 1 onward, while yours whill have (for example) soldiers' until level 5, when you switched her to archer, then archers'. Also, some battles scale to your level, whereas others do not, and NPCs' level never move. So if you try some sidequests with a "save him/her" objective too late, they'll be unbeatable due to opponents being too tough for the NPC.
Aside from those problems with difficulty setting, and the fact that you can't choose spells' AoE once it's unlocked (you can't choose single target anymore once the caster has enough INTelligence to get 1-range AoE), the gameplay is actually quite good, and so is the story, filled with choices and sidequests. I heard that the localization for the PS version was quite awful tough (and seing your friend throw "Bitch!" here and there doesn't really goes with the background, yup), so I wonder how is this one.
I have not played the original and I'm only a few hours in, but from everything I hear, all problems from the original have been addressed The story has been fleshed out, and there are several new characters in the remake. This what all the reviews say.
And as I said before, the new localization is superb.
I took a look at the official site to see what they changed and I'd say the modifications look quite original, even though the main aim seems to be at reducing the difficulty and need of leveling, especially that Wheel of Fortune and death characters' skill scavenging thing. I'm not sure if I like the "class level" that much, it takes away a lot of the customization you could do by leveling up with different classes for stats growth (for example, as dexterity is what determines status spells' accuracy, taking levels as an archer actually is better to improve a witch's efficiency, whereas if you plan to make her a siren you won't need it). It's more useful to people whom characters tend to die, as it avoids them to have to do leveling again.
It might be good, still I don't view it as the same system as the original Tactics Ogre. Those two things (and other) make it too different not to consider them since way. Not saying it's a bad system, of course.
As for modifying the story and adding characters... I feel like the knight woman of Almorika is added to get some archetype that the original was "lacking", and it's a little disturbing to me: she doesn't appeal to me as she makes me think she's just a placeholder to better sell the game.
About FFT I think I liked it better than TO, but as I didn't complete the latter I can't compare the scenarios yet. FFT had far easier difficulty and far less need of grinding, though said grinding was quite boring due to the way you had to farm JPs.
I actually picked this up because I kinda fell in love with the art style, this is my first strategy RPG or whatever you call them, never played a turn based RPG of any kind before. That said, I'm loving it so far! The battles are surprisingly fun and the micromanaging is really addicting, I love getting everything setup just perfectly before a battle.
On February 21 2011 12:59 Flaunt wrote: i had tactics ogre on my gba back in the day and it was the best tactics game I've ever played.
Let Us Cling Together is much better than the GBA Tactics Ogre. It's similar to how Final Fantasy Tactics is much better than Final Fantasy Tactics Advance.
In fact, now that I think about it, the original games are probably both better for the same reason: Yasumi Matsuno. He really is one of the best and most under-appreciated developers in the industry. I'm extremely glad he's back doing this game. I was kinda worried he was done with the games industry after Square fired him from Final Fantasy XII.
Just beat it. I'm really fucking tired so I'm not gonna write a review, so I'll just say that I endorse it greatly. The art, writing, and music were all exceptional, and the gameplay was mostly solid.
I haven't cleared any of the game's predecessors so I have no notions as to whether this lives up to its original or its peers.
Some flaws: the crafting system fundamentally demands far too much time since each item is crafted one at a time, with a several second animation for each one. Some level designs were downright tedious in terms of difficult terrain, sometimes preventing low movement characters from getting anywhere useful for the first several turns. Movement was also low in general, making the higher range ranged damage sources quite strong. Some ranged weapons had twice as much range as a normal unit has movement. The class leveling system forces stat maximizing players to use awkward class compositions in order to accrue the most base stat benefits for the most characters. Many, many boring bosses and villains. Not many monster types at all. I can't tolerate the tedium involved in recruiting Deneb and Cressida (I cheated to get the necessary Chaos Frame for Cressida, and I simply gave up on Deneb.)
Some pluses: all the dialogue read well. The plot held enough suspense and tension, from many sources, and with many human angles. Human motives and shortcomings were held as central to plot movement. All the lore was well presented. I absolutely loved the grimoire names. Many, many spells, active skills, and finishing moves. Very pretty animations, and a neat veneer of modernity on old school like graphics. Very well drawn portraits. Some great scoring. Chariot Tarot was an interesting and convenient alternative to rolling saves or save states. Some characters like Azelstan, Cressida, and the Shaman sisters offered neat little back stories that integrated well with the world.
Meh I ended up writing somewhat of a review anyways and also with more negatives than positives. Whatever, I still recommend this game wholeheartedly.
the original was one of the best tactics RPGs out there... far better than any of the FFTs in my opinion. hadn't heard about this remake until now but will definitely try it out. if it has a similar class system as the original, it would have been nice if there's going to be multiplayer functionality...
I had about 50 hours on my save when I beat the game, but I haven't done Hell's Gate yet, and I'm using the World Tarot to explore the other routes at the moment.
I need some guide here. Later in the game, I get new class to join my group. But these new classes join at level 3 (like sword master) while other in my team are level 15. the question is
1 How do I level up the new class, is there any other way than sitting them in the conner of the map? 2 Is it possible to train a lot of new class in the same time? it seems we can not sit too many training class in the conner due to enemy level is adjust to our level.
On February 23 2011 11:17 pedduck wrote: I need some guide here. Later in the game, I get new class to join my group. But these new classes join at level 3 (like sword master) while other in my team are level 15. the question is
1 How do I level up the new class, is there any other way than sitting them in the conner of the map? 2 Is it possible to train a lot of new class in the same time? it seems we can not sit too many training class in the conner due to enemy level is adjust to our level.
Thanks
What I did was have 4 dps characters that aren't that high and set them on melee/range AI. The other 2 are casters of your choice and set them to range/healer AI. You could get hire disposable characters at the shop if they're too low in case you're worried about losing hearts on important characters. You unlock the Phorampa Wildwoods during chapter 2 and you could grind there as long as you want. Just save often in case something really bad happens but it should be cruise control once you get the hang of it. Head east after the Adventurer's Gap until you clear it...don't bother with the dragon stage because they're alot tougher and longer.
Just start the battle and go check the PSP after 5-10 minutes and it should be done...you get really good loot/exp. The lower level classes will catch up to your main in no time. Also in the settings, make sure to have message speed as instant and have Automated Battle messages "ON" so the battle will progress whenever a character spouts something random
On February 23 2011 11:17 pedduck wrote: I need some guide here. Later in the game, I get new class to join my group. But these new classes join at level 3 (like sword master) while other in my team are level 15. the question is
1 How do I level up the new class, is there any other way than sitting them in the conner of the map? 2 Is it possible to train a lot of new class in the same time? it seems we can not sit too many training class in the conner due to enemy level is adjust to our level.
Thanks
What I did was have 4 dps characters that aren't that high and set them on melee/range AI. The other 2 are casters of your choice and set them to range/healer AI. You could get hire disposable characters at the shop if they're too low in case you're worried about losing hearts on important characters. You unlock the Phorampa Wildwoods during chapter 2 and you could grind there as long as you want. Just save often in case something really bad happens but it should be cruise control once you get the hang of it. Head east after the Adventurer's Gap until you clear it...don't bother with the dragon stage because they're alot tougher and longer.
Just start the battle and go check the PSP after 5-10 minutes and it should be done...you get really good loot/exp. The lower level classes will catch up to your main in no time. Also in the settings, make sure to have message speed as instant and have Automated Battle messages "ON" so the battle will progress whenever a character spouts something random
Thank you. So basicly, I should set up a team of lower level class and grind them on a map that the enemy level is not too high right? Enemy level in a map is base on the highest level of my team?
On February 23 2011 11:17 pedduck wrote: I need some guide here. Later in the game, I get new class to join my group. But these new classes join at level 3 (like sword master) while other in my team are level 15. the question is
1 How do I level up the new class, is there any other way than sitting them in the conner of the map? 2 Is it possible to train a lot of new class in the same time? it seems we can not sit too many training class in the conner due to enemy level is adjust to our level.
Thanks
What I did was have 4 dps characters that aren't that high and set them on melee/range AI. The other 2 are casters of your choice and set them to range/healer AI. You could get hire disposable characters at the shop if they're too low in case you're worried about losing hearts on important characters. You unlock the Phorampa Wildwoods during chapter 2 and you could grind there as long as you want. Just save often in case something really bad happens but it should be cruise control once you get the hang of it. Head east after the Adventurer's Gap until you clear it...don't bother with the dragon stage because they're alot tougher and longer.
Just start the battle and go check the PSP after 5-10 minutes and it should be done...you get really good loot/exp. The lower level classes will catch up to your main in no time. Also in the settings, make sure to have message speed as instant and have Automated Battle messages "ON" so the battle will progress whenever a character spouts something random
Thank you. So basicly, I should set up a team of lower level class and grind them on a map that the enemy level is not too high right? Enemy level in a map is base on the highest level of my team?
Yeah, you could try to have a level 1 disposable character but the AI is usually dumb and they die within 1 turn. It takes about 5-6 turns for your AI team to kill everything though. If a guy dies after 3 turns, you won't get any EXP for that class
On February 23 2011 11:58 arterian wrote: no psp, wish they had for ds
If you're looking for a good DS rpg, Radiant Historia just came out. It's a 16-bit style rpg with time travel and multiple paths through the story, and it's developed by Atlus.
On February 22 2011 04:01 deth2munkies wrote: I beat the HELL out of The Knight of Lodis, all paths, 100% of the items (except the ones you had to link for) all that good stuff.
That said, I don't have a PSP, is this coming out on another platform in the future? It's been out for a while so I'm assuming no.
Something I suggest you try
In Knight of Lodis, use a cheat to get a team of like Hero + Shaman + 6-8 DARK ANGELS
Dark Angel is a enemy-only unit you can cheat into the game. They gain
Stat Growth HP: 7 MP: 5 STR: 6 INT: 5 AGI: 5
They can also use ANY spell, 3 of them. But they cannot use skills (atropos, lachesis). They also are flying-type.
I just picked this up. I'm having a blast with it. Considering that up to this point FFT has been my favorite console game, I'm really sad that I never found a copy of this to play for the PS1.
The systems are deep enough that it has my min/max brain occupied and the combat feels strategic enough to satisfy the wargamer in me. The best part is using the Chariot Tarot system you don't have to worry about accidentally getting a character killed by errantly stepping in range of a very powerful foe. Simply rewind time and don't make that move. Or return to earlier in the battle and play things out totally differently. An amazing idea to make the grinding nature of these SRPGs much less daunting.
been playing a bit over the last few days... not a big fan of the new class levelling and class change systems... just feels like there's less variety between each character. it's unfortunate that they made the terror knight a standard class... remember in the old days unlocking that class felt like an accomplishment. really love playing through this thing again though, got a bit of nostalgia to it... kicking myself for not going the law route this time around - since i went chaos in the original, and doing it once again -.-
On March 01 2011 17:32 kainzero wrote: how does this compare with the original one on SNES?
i hated that one because i was too lazy to train my guys.
Well given that you level classes and not characters now, it is much easier to change classes with the same character. It does require you to coddle your low level classes quite a bit, but due to the way experience is distributed the low level classes will catch up fairly quickly. You still don't want to take weak classes into difficult battles though.
And of course the skills and stuff will be different between the classes, still need to learn those.
Pretty good game, playing it right now. I like this more than the SNES-version but FF-tactics is still superior in my opinion. I liked the way you could use skills from other classes if you learned them (ninjas double strike on lets say a knight) from ff-tactics. I'm still only on the beginning of chapter 3 so my opinion might change.
Man, the Ogre Battle series does not get anywhere near the credit it deserves (probably because it doens't have the squeenix logo), so happy to see people recognize this classic. Haven't played the remake since after 3754 mods I did in high school the thing is a complete mess, but I loved the original.
The best in the series though has to be Person of Lordly Caliber. If they fixed the stupid chaos frame system it would be a 10 in my book. Man my army from last time I played kicked ass... Saradin+Pumpkinhead and Cleric in the back, 2 Skeletons up front. Could slaughter anything.
Only 16 hours in, plan to marathon the rest over spring break. It's really good, though trying new classes is just a bit too tedious given the leveling system. My only other complaint is that besides the amazing dialogue, the narrative and characters are pretty terrible.
it was quite underwhelming. The story is excellent... reminiscent of FFT. But this class leveling system was a huge pain in the ass. I unlock a new class, and its lvl 1. I generally use story characters in games like this, and they often come with their own class. If u dont feel like grinding it out with some other lvl 1 classes, it will take literally the whole chapter until they can do anything even remotely useful.
For example, I got some fusiler towards the end of the game, but this guy was just tagging along without any weapons until I finished lol.
Besides archers in this game is unimaginably powerful, especially canopus who can fly to the top and just rape everything.
One thing I really liked was the autobattle though. If only they could pick up tarrot cards lol. I missed so many cus I was too lazy to set it to manual then back again to auto.
I'm playing Ogre Battle: March of the black queen for the 5th time right now. I also loved Final Fantasy Tactics. I've definitely got to check out this game afterwards.
I don't own a PSP, but i loved both tactics games for the Nintendo handheld consoles so i would have bought it without second thought if it was for the DS. Looks very fun though