• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:25
CEST 12:25
KST 19:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
uThermal's 2v2 Tour: $15,000 Main Event8Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9
Community News
SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4
StarCraft 2
General
uThermal's 2v2 Tour: $15,000 Main Event The GOAT ranking of GOAT rankings TL Team Map Contest #5: Presented by Monster Energy Rogue Talks: "Koreans could dominate again" RSL Revival patreon money discussion thread
Tourneys
SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series LiuLi Cup - August 2025 Tournaments $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ StarCon Philadelphia ASL Season 20 Ro24 Groups BW General Discussion BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[Megathread] Daily Proleagues KCM 2025 Season 3 Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 651 users

Planetside 2 - Page 33

Forum Index > General Games
Post a Reply
Prev 1 31 32 33 34 35 186 Next
annul
Profile Blog Joined June 2010
United States2841 Posts
July 31 2012 08:31 GMT
#641
On July 31 2012 14:25 Serpico wrote:
Show nested quote +
On July 31 2012 08:19 Gorsameth wrote:
Its funny really. People flame blizzard for never giving dates and then when another company listens to that and tries to be transparant they get flamed for not being to stick to there dates.

It comes when it comes. whining like a little schoolgirl on an internet forum isnt going to make it come faster.

Heaven forbid people are held to their word? I don't know what to say, be accountable for you words. At the very least give a caveat if you give a time frame or ETA. If you say "Monday or Tuesday," people will expect that, since it comes from an employee.



did you miss the second half of the sentence where he said "barring unforeseen circumstances?"
Disengaged
Profile Joined July 2010
United States6994 Posts
July 31 2012 08:57 GMT
#642
I don't mind it being delayed for a bit

Its all gonna be worth it in the end muaahahahahahahahahaha
soullogik
Profile Joined April 2010
United States1171 Posts
July 31 2012 10:04 GMT
#643
On July 31 2012 17:57 Disengaged wrote:
I don't mind it being delayed for a bit

Its all gonna be worth it in the end muaahahahahahahahahaha


true story
young ho
Xinder
Profile Blog Joined January 2011
United States2269 Posts
July 31 2012 13:28 GMT
#644
So based on that tweet we're looking at this Friday or next Monday for the first wave? Assuming nothing else comes up of course.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
furlyman
Profile Joined September 2011
55 Posts
July 31 2012 15:56 GMT
#645
People should be happy that Smed's is even using twitter to TRY to get keep people updated on the beta status to the best of his ability. Things change, and in no way is twitter an official "beta will be out this day source." Like someone else said, Blizzard catches so much shit for never releasing dates and when a company tries to be transparent and give some release dates for a beta that players are not entitled to be in, they catch flack from people.
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-07-31 17:14:16
July 31 2012 17:01 GMT
#646
On July 31 2012 16:17 Infernal_dream wrote:
Show nested quote +
On July 31 2012 14:25 Serpico wrote:
On July 31 2012 08:19 Gorsameth wrote:
Its funny really. People flame blizzard for never giving dates and then when another company listens to that and tries to be transparant they get flamed for not being to stick to there dates.

It comes when it comes. whining like a little schoolgirl on an internet forum isnt going to make it come faster.

Heaven forbid people are held to their word? I don't know what to say, be accountable for you words. At the very least give a caveat if you give a time frame or ETA. If you say "Monday or Tuesday," people will expect that, since it comes from an employee.


Heaven forbid something happens and they have to delay the fucking game. Then all the raging nerds everywhere will come out and bitch up a storm. Holy shit, it's an MMO first off. Things change everyday with those. It's a beta secondly, obviously it's probably not going to go smoothly. Thirdly it's a completely new engine. Did you rage this hard at every other mmo when it released/had unexpected downtime? Did you rage at d3 when you couldn't login for four hours at launch? My god, people need to relax. If you're seriously this pissed off over a video game maybe you should stop playing. People miss deadlines everyday in every sort of business environment, it's not the end of the world.


http://yourlogicalfallacyis.com/ad-hominem

Actually yes, yes I and many other people did rage when we couldn't login for hours at launch of D3. I don't know how anyone can justify that to be honest, but that's beside the point. People miss deadlines every day and people lose their jobs every day for missing those deadlines. You don't make deadlines if you aren't prepared to meet them. It's that simple. This is a basic fundamental rule of life and business that you should have learned in High School.

Calling anyone disappointed by this "raging nerds" and saying "it's just a game" to try and nullify this fact does nothing. Yes, it's just a game. I honestly do not know why people continue to use such a pathetically weak argument. It's just a video game so we shouldn't expect basic fundamental principles of respect in the business/customer relationship that exists in every other facet of the market? Yes, I am a raging nerd. But I am a raging nerd who is also their customer, and as their customer I have every right to be angry when they are consistently setting deadlines and then not meeting them.

Want to know why Blizzard says "Soon™" and "When it's ready"? Because like you said, beta's and development of games -- especially on new engines -- is a very volatile and excruciating process. Blizzard knows this, so they don't make deadlines they are not prepared to commit too because they know when you consistently go back on your deadlines it's just plain bad business. SOE's marketing team doesn't seem to get this.

You simply do not make deadlines ("a few weeks after E3", "Definitely in July", "Monday or Tuesday") unless you are ready to commit. Yes they said "unless unforseen consequences come up" but when you give a SPECIFIC DATE people are going to expect that. "Unforseen consequences" is just PR talk and we all know it, and all the major magazines and websites know it and that's why they hyped up that day as the beta start. Because when companies make deadlines, they should stick to them or not make them at all.

This is not a bash on the development team or the game at all. The dev team is doing the absolute best they can and are busting their asses off trying to get this game ready for us. They want this game to succeed and they love it and there is not a moments rest for them, I understand this. My problem lies in with SOE constantly making promises in terms of access, and then going back on them. In constantly making deadlines and breaking them. But from what I'm seeing, it's worth the wait -- I just hope they can actually meet their deadline this time so we can get this train rolling and so that we can all go gang up on the NC or something

So please, for the sake of all of us, stop saying "it's just a video game" to justify them breaking deadlines. Yes, it is a video game. It is also a business, a multi-million dollar business.

------------

But back on topic? Is anyone else pumped for the integrated music player? I can't fucking wait to play some Ride the Valkyries or something in my Galaxy I'm personally craving some form of long range artillery, even if it's just an upgrade for a tank or something.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
July 31 2012 17:18 GMT
#647
NO NO NO NO NO NO NO NO o long range artillery. The Flails was the single biggest mistake ever made in PS1(even worse then BFR) Ultra long range insta killing machines are not good for a video game.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-07-31 17:21:17
July 31 2012 17:21 GMT
#648
On August 01 2012 02:18 Orcasgt24 wrote:
NO NO NO NO NO NO NO NO o long range artillery. The Flails was the single biggest mistake ever made in PS1(even worse then BFR) Ultra long range insta killing machines are not good for a video game.


Who said anything about instant killing? They should be VERY hard to use imo and require coordination from your team. I don't want it to be a glorified Orbital Strike or something. But apparently spotting is VERY useful, and it could be very interesting to have an infil sneak in and mark targets, and then you can shell it with an artillery upgrade or something. Also, interesting quote on the spotting system. Really hypes me up:

+ Show Spoiler +
The range of spotting is reduced at twilight and night time.

I'm not sure if it is intended or not, but the only way to consistently spot in the middle of the night, is with a high powered scope.

That also reminds me of an amazing experience I had. There was one big battle front, where the TR zerg and NC zerg had met midfield in the middle of the night. No spotting was possible for either side, so air support (libs) and tanks were struggling to breach the lines. It was 100v100 or thereabouts, and tracers were zipping back and forth between small hills.

I decided that I'd had enough of taking potshots, and slipped out and began a flanking maneuver over one of the large hills, luckily getting the drop on NC infils on the way, and dispatching them with my knife.

I slid down the opposite side of the hill and had a PERFECT view of the NC zerg. Just dozens of people packed into one small rock formation, all using it as cover. There was a sunderer and a vanguard behind them. None of them were spotted, so it was just a mass of dark blue figures against dark green and brown, in the middle of the night.

I zoomed in and hit 'Q'. The entire NC zerg, and all of their vehicles lit up, for the first time in about a half hour.

It was remarkable how our own zerg reacted after I was able to maintain recon. Suddenly, branches of blue triangles started splitting off and began their own flanking maneuvers, while our armor rolled forward to slam some cannon fire into that massed group of NC. I provided sniper support, taking out the medics which were frantically attempting to revive their teamates who had been killed by suddenly much more accurate fire.

Minutes later, the NC zerg was demolished and the TR ground force rolled into the first Peris capture point. I can tell you it was the most nostalgic feeling, watching 100 men and max's running across an open field, flanked by armored columns, with a base looming in the distance.

People can shit on PS2 all they want, but it's going to be something special whether they like it or not. I can't even imagine how unreal it's going to be once all of the certs and extra shit is in. It's already amazing with everything missing.

Oh, and for anyone who is military and deployed to a combat zone, the nighttime tracer fire is fucking uncanny. I got chills, watching the AA turrets lighting up the sky around Zurvan. Reminded me a lot of the C-RAM (counter rocket artillery mortar) guns they had around Balad, Iraq.
dormer
Profile Joined October 2010
United States1314 Posts
July 31 2012 17:21 GMT
#649
Saw this on Reddit -- first 100 people to retweet this at 1300 get a beta key. Good luck those of you who try, going to be a lot of folks retweeting I imagine.
Artosis: "You need to hold my hand." Tasteless: "I'm very good at that."
furlyman
Profile Joined September 2011
55 Posts
July 31 2012 17:21 GMT
#650
On August 01 2012 02:01 Candadar wrote:
Show nested quote +
On July 31 2012 16:17 Infernal_dream wrote:
On July 31 2012 14:25 Serpico wrote:
On July 31 2012 08:19 Gorsameth wrote:
Its funny really. People flame blizzard for never giving dates and then when another company listens to that and tries to be transparant they get flamed for not being to stick to there dates.

It comes when it comes. whining like a little schoolgirl on an internet forum isnt going to make it come faster.

Heaven forbid people are held to their word? I don't know what to say, be accountable for you words. At the very least give a caveat if you give a time frame or ETA. If you say "Monday or Tuesday," people will expect that, since it comes from an employee.


Heaven forbid something happens and they have to delay the fucking game. Then all the raging nerds everywhere will come out and bitch up a storm. Holy shit, it's an MMO first off. Things change everyday with those. It's a beta secondly, obviously it's probably not going to go smoothly. Thirdly it's a completely new engine. Did you rage this hard at every other mmo when it released/had unexpected downtime? Did you rage at d3 when you couldn't login for four hours at launch? My god, people need to relax. If you're seriously this pissed off over a video game maybe you should stop playing. People miss deadlines everyday in every sort of business environment, it's not the end of the world.


http://yourlogicalfallacyis.com/ad-hominem

Actually yes, yes I and many other people did rage when we couldn't login for hours at launch of D3. I don't know how anyone can justify that to be honest, but that's beside the point. People miss deadlines every day and people lose their jobs every day for missing those deadlines. You don't make deadlines if you aren't prepared to meet them. It's that simple. This is a basic fundamental rule of life and business that you should have learned in High School.

Calling anyone disappointed by this "raging nerds" and saying "it's just a game" to try and nullify this fact does nothing. Yes, it's just a game. I honestly do not know why people continue to use such a pathetically weak argument. It's just a video game so we shouldn't expect basic fundamental principles of respect in the business/customer relationship that exists in every other facet of the market? Yes, I am a raging nerd. But I am a raging nerd who is also their customer, and as their customer I have every right to be angry when they are consistently setting deadlines and then not meeting them.

Want to know why Blizzard says "Soon™" and "When it's ready"? Because like you said, beta's and development of games -- especially on new engines -- is a very volatile and excruciating process. Blizzard knows this, so they don't make deadlines they are not prepared to commit too because they know when you consistently go back on your deadlines it's just plain bad business. SOE's marketing team doesn't seem to get this.

You simply do not make deadlines ("a few weeks after E3", "Definitely in July", "Monday or Tuesday") unless you are ready to commit. Yes they said "unless unforseen consequences come up" but when you give a SPECIFIC DATE people are going to expect that. "Unforseen consequences" is just PR talk and we all know it, and all the major magazines and websites know it and that's why they hyped up that day as the beta start. Because when companies make deadlines, they should stick to them or not make them at all.

This is not a bash on the development team or the game at all. The dev team is doing the absolute best they can and are busting their asses off trying to get this game ready for us. They want this game to succeed and they love it and there is not a moments rest for them, I understand this. My problem lies in with SOE constantly making promises in terms of access, and then going back on them. In constantly making deadlines and breaking them. But from what I'm seeing, it's worth the wait -- I just hope they can actually meet their deadline this time so we can get this train rolling and so that we can all go gang up on the NC or something

So please, for the sake of all of us, stop saying "it's just a video game" to justify them breaking deadlines. Yes, it is a video game. It is also a business, a multi-million dollar business.

------------

But back on topic? Is anyone else pumped for the integrated music player? I can't fucking wait to play some Ride the Valkyries or something in my Galaxy I'm personally craving some form of long range artillery, even if it's just an upgrade for a tank or something.



Just because he posted a possible time for beta on TWITTER doesnt make it a deadline, calm down u nerd and go outside

User was temp banned for this post.
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-07-31 17:25:38
July 31 2012 17:23 GMT
#651
On August 01 2012 02:21 dormer wrote:
Saw this on Reddit -- first 100 people to retweet this at 1300 get a beta key. Good luck those of you who try, going to be a lot of folks retweeting I imagine.


Oh god the horror, the twitter spam.

On August 01 2012 02:21 furlyman wrote:
Show nested quote +
On August 01 2012 02:01 Candadar wrote:
On July 31 2012 16:17 Infernal_dream wrote:
On July 31 2012 14:25 Serpico wrote:
On July 31 2012 08:19 Gorsameth wrote:
Its funny really. People flame blizzard for never giving dates and then when another company listens to that and tries to be transparant they get flamed for not being to stick to there dates.

It comes when it comes. whining like a little schoolgirl on an internet forum isnt going to make it come faster.

Heaven forbid people are held to their word? I don't know what to say, be accountable for you words. At the very least give a caveat if you give a time frame or ETA. If you say "Monday or Tuesday," people will expect that, since it comes from an employee.


Heaven forbid something happens and they have to delay the fucking game. Then all the raging nerds everywhere will come out and bitch up a storm. Holy shit, it's an MMO first off. Things change everyday with those. It's a beta secondly, obviously it's probably not going to go smoothly. Thirdly it's a completely new engine. Did you rage this hard at every other mmo when it released/had unexpected downtime? Did you rage at d3 when you couldn't login for four hours at launch? My god, people need to relax. If you're seriously this pissed off over a video game maybe you should stop playing. People miss deadlines everyday in every sort of business environment, it's not the end of the world.


http://yourlogicalfallacyis.com/ad-hominem

Actually yes, yes I and many other people did rage when we couldn't login for hours at launch of D3. I don't know how anyone can justify that to be honest, but that's beside the point. People miss deadlines every day and people lose their jobs every day for missing those deadlines. You don't make deadlines if you aren't prepared to meet them. It's that simple. This is a basic fundamental rule of life and business that you should have learned in High School.

Calling anyone disappointed by this "raging nerds" and saying "it's just a game" to try and nullify this fact does nothing. Yes, it's just a game. I honestly do not know why people continue to use such a pathetically weak argument. It's just a video game so we shouldn't expect basic fundamental principles of respect in the business/customer relationship that exists in every other facet of the market? Yes, I am a raging nerd. But I am a raging nerd who is also their customer, and as their customer I have every right to be angry when they are consistently setting deadlines and then not meeting them.

Want to know why Blizzard says "Soon™" and "When it's ready"? Because like you said, beta's and development of games -- especially on new engines -- is a very volatile and excruciating process. Blizzard knows this, so they don't make deadlines they are not prepared to commit too because they know when you consistently go back on your deadlines it's just plain bad business. SOE's marketing team doesn't seem to get this.

You simply do not make deadlines ("a few weeks after E3", "Definitely in July", "Monday or Tuesday") unless you are ready to commit. Yes they said "unless unforseen consequences come up" but when you give a SPECIFIC DATE people are going to expect that. "Unforseen consequences" is just PR talk and we all know it, and all the major magazines and websites know it and that's why they hyped up that day as the beta start. Because when companies make deadlines, they should stick to them or not make them at all.

This is not a bash on the development team or the game at all. The dev team is doing the absolute best they can and are busting their asses off trying to get this game ready for us. They want this game to succeed and they love it and there is not a moments rest for them, I understand this. My problem lies in with SOE constantly making promises in terms of access, and then going back on them. In constantly making deadlines and breaking them. But from what I'm seeing, it's worth the wait -- I just hope they can actually meet their deadline this time so we can get this train rolling and so that we can all go gang up on the NC or something

So please, for the sake of all of us, stop saying "it's just a video game" to justify them breaking deadlines. Yes, it is a video game. It is also a business, a multi-million dollar business.

------------

But back on topic? Is anyone else pumped for the integrated music player? I can't fucking wait to play some Ride the Valkyries or something in my Galaxy I'm personally craving some form of long range artillery, even if it's just an upgrade for a tank or something.



Just because he posted a possible time for beta on TWITTER doesnt make it a deadline, calm down u nerd and go outside


We're on a website dedicated to video games, discussing a video game with other people who discuss and even watch other people play video games. A website dedicated to the professional aspect of video games and people who dedicate the best years of their lives to these games, and the people who watch them. I don't think "nerd" is the appropriate insult for this context. We're all nerds here.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
July 31 2012 17:32 GMT
#652
On August 01 2012 02:21 Candadar wrote:
Show nested quote +
On August 01 2012 02:18 Orcasgt24 wrote:
NO NO NO NO NO NO NO NO o long range artillery. The Flails was the single biggest mistake ever made in PS1(even worse then BFR) Ultra long range insta killing machines are not good for a video game.


Who said anything about instant killing? They should be VERY hard to use imo and require coordination from your team. I don't want it to be a glorified Orbital Strike or something. But apparently spotting is VERY useful, and it could be very interesting to have an infil sneak in and mark targets, and then you can shell it with an artillery upgrade or something. Also, interesting quote on the spotting system. Really hypes me up:

+ Show Spoiler +
The range of spotting is reduced at twilight and night time.

I'm not sure if it is intended or not, but the only way to consistently spot in the middle of the night, is with a high powered scope.

That also reminds me of an amazing experience I had. There was one big battle front, where the TR zerg and NC zerg had met midfield in the middle of the night. No spotting was possible for either side, so air support (libs) and tanks were struggling to breach the lines. It was 100v100 or thereabouts, and tracers were zipping back and forth between small hills.

I decided that I'd had enough of taking potshots, and slipped out and began a flanking maneuver over one of the large hills, luckily getting the drop on NC infils on the way, and dispatching them with my knife.

I slid down the opposite side of the hill and had a PERFECT view of the NC zerg. Just dozens of people packed into one small rock formation, all using it as cover. There was a sunderer and a vanguard behind them. None of them were spotted, so it was just a mass of dark blue figures against dark green and brown, in the middle of the night.

I zoomed in and hit 'Q'. The entire NC zerg, and all of their vehicles lit up, for the first time in about a half hour.

It was remarkable how our own zerg reacted after I was able to maintain recon. Suddenly, branches of blue triangles started splitting off and began their own flanking maneuvers, while our armor rolled forward to slam some cannon fire into that massed group of NC. I provided sniper support, taking out the medics which were frantically attempting to revive their teamates who had been killed by suddenly much more accurate fire.

Minutes later, the NC zerg was demolished and the TR ground force rolled into the first Peris capture point. I can tell you it was the most nostalgic feeling, watching 100 men and max's running across an open field, flanked by armored columns, with a base looming in the distance.

People can shit on PS2 all they want, but it's going to be something special whether they like it or not. I can't even imagine how unreal it's going to be once all of the certs and extra shit is in. It's already amazing with everything missing.

Oh, and for anyone who is military and deployed to a combat zone, the nighttime tracer fire is fucking uncanny. I got chills, watching the AA turrets lighting up the sky around Zurvan. Reminded me a lot of the C-RAM (counter rocket artillery mortar) guns they had around Balad, Iraq.


Requiring teamwork to kill people is a great idea. Giving that person getting killed ZERO chance to retaliate is not. That is one aspec of real life fighting I hope Planetside 2 stays as far away from as possible. Artillery is not a fun gameplay mechanic from the victims end. Its easily the most infuriating way to die.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-07-31 17:39:48
July 31 2012 17:39 GMT
#653
On August 01 2012 02:32 Orcasgt24 wrote:
Show nested quote +
On August 01 2012 02:21 Candadar wrote:
On August 01 2012 02:18 Orcasgt24 wrote:
NO NO NO NO NO NO NO NO o long range artillery. The Flails was the single biggest mistake ever made in PS1(even worse then BFR) Ultra long range insta killing machines are not good for a video game.


Who said anything about instant killing? They should be VERY hard to use imo and require coordination from your team. I don't want it to be a glorified Orbital Strike or something. But apparently spotting is VERY useful, and it could be very interesting to have an infil sneak in and mark targets, and then you can shell it with an artillery upgrade or something. Also, interesting quote on the spotting system. Really hypes me up:

+ Show Spoiler +
The range of spotting is reduced at twilight and night time.

I'm not sure if it is intended or not, but the only way to consistently spot in the middle of the night, is with a high powered scope.

That also reminds me of an amazing experience I had. There was one big battle front, where the TR zerg and NC zerg had met midfield in the middle of the night. No spotting was possible for either side, so air support (libs) and tanks were struggling to breach the lines. It was 100v100 or thereabouts, and tracers were zipping back and forth between small hills.

I decided that I'd had enough of taking potshots, and slipped out and began a flanking maneuver over one of the large hills, luckily getting the drop on NC infils on the way, and dispatching them with my knife.

I slid down the opposite side of the hill and had a PERFECT view of the NC zerg. Just dozens of people packed into one small rock formation, all using it as cover. There was a sunderer and a vanguard behind them. None of them were spotted, so it was just a mass of dark blue figures against dark green and brown, in the middle of the night.

I zoomed in and hit 'Q'. The entire NC zerg, and all of their vehicles lit up, for the first time in about a half hour.

It was remarkable how our own zerg reacted after I was able to maintain recon. Suddenly, branches of blue triangles started splitting off and began their own flanking maneuvers, while our armor rolled forward to slam some cannon fire into that massed group of NC. I provided sniper support, taking out the medics which were frantically attempting to revive their teamates who had been killed by suddenly much more accurate fire.

Minutes later, the NC zerg was demolished and the TR ground force rolled into the first Peris capture point. I can tell you it was the most nostalgic feeling, watching 100 men and max's running across an open field, flanked by armored columns, with a base looming in the distance.

People can shit on PS2 all they want, but it's going to be something special whether they like it or not. I can't even imagine how unreal it's going to be once all of the certs and extra shit is in. It's already amazing with everything missing.

Oh, and for anyone who is military and deployed to a combat zone, the nighttime tracer fire is fucking uncanny. I got chills, watching the AA turrets lighting up the sky around Zurvan. Reminded me a lot of the C-RAM (counter rocket artillery mortar) guns they had around Balad, Iraq.


Requiring teamwork to kill people is a great idea. Giving that person getting killed ZERO chance to retaliate is not. That is one aspec of real life fighting I hope Planetside 2 stays as far away from as possible. Artillery is not a fun gameplay mechanic from the victims end. Its easily the most infuriating way to die.


That aspect is in every part of Planetside 2. What is a Light Assault to do against an Aircraft? What is a tank with ground weapons supposed to do against an Aircraft? A MAX with machine guns against a tank? An infiltrator against a MAX? If you say "get in cover", that's the same answer I'd say in relation to a form of artillery. Artillery would be extraordinarily vulnerable to air strikes and even infantry strikes. All it would take is 2 infiltrators or heavy assaults to come in and take them out since they'd have no measure to fire in close range.
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
July 31 2012 17:49 GMT
#654
On August 01 2012 02:32 Orcasgt24 wrote:
Requiring teamwork to kill people is a great idea. Giving that person getting killed ZERO chance to retaliate is not. That is one aspec of real life fighting I hope Planetside 2 stays as far away from as possible. Artillery is not a fun gameplay mechanic from the victims end. Its easily the most infuriating way to die.


Sorry son, you're not a one man army. You can't fight everything yourself.

This was the attitude of the surgile, quad-shotting, reaverspamming nublets back in the old Planetside. "I got skills so I should be able to kill everything!". Nope, not how Planetside was supposed to work, not how Planetside 2 works either. Playing the wrong game if you want to be a one-man army with mad k/d.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
July 31 2012 18:06 GMT
#655
On August 01 2012 02:49 TotalBiscuit wrote:
Show nested quote +
On August 01 2012 02:32 Orcasgt24 wrote:
Requiring teamwork to kill people is a great idea. Giving that person getting killed ZERO chance to retaliate is not. That is one aspec of real life fighting I hope Planetside 2 stays as far away from as possible. Artillery is not a fun gameplay mechanic from the victims end. Its easily the most infuriating way to die.


Sorry son, you're not a one man army. You can't fight everything yourself.

This was the attitude of the surgile, quad-shotting, reaverspamming nublets back in the old Planetside. "I got skills so I should be able to kill everything!". Nope, not how Planetside was supposed to work, not how Planetside 2 works either. Playing the wrong game if you want to be a one-man army with mad k/d.


So you think its ok to sit beside a repair silo 3 bases back and spam a courtyard with a flail? I did it, Great way to massivly inflate the k/d. Its easy to go 100/0 or more.

I do not want to be a 1 man army. I'll happily get my ass handed to me by a Prowler/Vangaurd/Liberrator/Lightning/MAX. Those things should kill me but my team mates can save me from them. My team cannot save me from some n00b cannon thats 1/2 a continate away padding his 100/0 K/D.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Candadar
Profile Blog Joined July 2011
2049 Posts
July 31 2012 18:21 GMT
#656
I kind of hope they eventually change the enter/exit system to a Project Reality system. Where although instant, you had to be facing the driver door to get in the driver seat or the back of a transport vehicle to get in the back, or on top of a tank to get inside of it and the like.
Razith
Profile Joined February 2011
Canada431 Posts
July 31 2012 18:22 GMT
#657
On August 01 2012 02:32 Orcasgt24 wrote:
Show nested quote +
On August 01 2012 02:21 Candadar wrote:
On August 01 2012 02:18 Orcasgt24 wrote:
NO NO NO NO NO NO NO NO o long range artillery. The Flails was the single biggest mistake ever made in PS1(even worse then BFR) Ultra long range insta killing machines are not good for a video game.


Who said anything about instant killing? They should be VERY hard to use imo and require coordination from your team. I don't want it to be a glorified Orbital Strike or something. But apparently spotting is VERY useful, and it could be very interesting to have an infil sneak in and mark targets, and then you can shell it with an artillery upgrade or something. Also, interesting quote on the spotting system. Really hypes me up:

+ Show Spoiler +
The range of spotting is reduced at twilight and night time.

I'm not sure if it is intended or not, but the only way to consistently spot in the middle of the night, is with a high powered scope.

That also reminds me of an amazing experience I had. There was one big battle front, where the TR zerg and NC zerg had met midfield in the middle of the night. No spotting was possible for either side, so air support (libs) and tanks were struggling to breach the lines. It was 100v100 or thereabouts, and tracers were zipping back and forth between small hills.

I decided that I'd had enough of taking potshots, and slipped out and began a flanking maneuver over one of the large hills, luckily getting the drop on NC infils on the way, and dispatching them with my knife.

I slid down the opposite side of the hill and had a PERFECT view of the NC zerg. Just dozens of people packed into one small rock formation, all using it as cover. There was a sunderer and a vanguard behind them. None of them were spotted, so it was just a mass of dark blue figures against dark green and brown, in the middle of the night.

I zoomed in and hit 'Q'. The entire NC zerg, and all of their vehicles lit up, for the first time in about a half hour.

It was remarkable how our own zerg reacted after I was able to maintain recon. Suddenly, branches of blue triangles started splitting off and began their own flanking maneuvers, while our armor rolled forward to slam some cannon fire into that massed group of NC. I provided sniper support, taking out the medics which were frantically attempting to revive their teamates who had been killed by suddenly much more accurate fire.

Minutes later, the NC zerg was demolished and the TR ground force rolled into the first Peris capture point. I can tell you it was the most nostalgic feeling, watching 100 men and max's running across an open field, flanked by armored columns, with a base looming in the distance.

People can shit on PS2 all they want, but it's going to be something special whether they like it or not. I can't even imagine how unreal it's going to be once all of the certs and extra shit is in. It's already amazing with everything missing.

Oh, and for anyone who is military and deployed to a combat zone, the nighttime tracer fire is fucking uncanny. I got chills, watching the AA turrets lighting up the sky around Zurvan. Reminded me a lot of the C-RAM (counter rocket artillery mortar) guns they had around Balad, Iraq.


Requiring teamwork to kill people is a great idea. Giving that person getting killed ZERO chance to retaliate is not. That is one aspec of real life fighting I hope Planetside 2 stays as far away from as possible. Artillery is not a fun gameplay mechanic from the victims end. Its easily the most infuriating way to die.


I don't mind getting leveled by artillery when I deserve it. As many people have already stated though, it will be annoying and overpowered if a single person can deploy and use strong artillery. It should require team work and take time to set up. However, if a team manages to get it set up and start coordinating strikes, they should be able to use it to their full potential.

Its when people can simply set it up on their own and spam it that it starts to get annoying. Take bombing in Tribes 2 for example. Would be frustrating sometimes to die to a bomber, but when you realize you have to have a pilot, a bomber and a tail gunner to consistently bomb the hell out of the enemy team. Otherwise the bomber just went down after 1 run and didn't really make that much of a difference.
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
July 31 2012 18:43 GMT
#658
On August 01 2012 03:06 Orcasgt24 wrote:
Show nested quote +
On August 01 2012 02:49 TotalBiscuit wrote:
On August 01 2012 02:32 Orcasgt24 wrote:
Requiring teamwork to kill people is a great idea. Giving that person getting killed ZERO chance to retaliate is not. That is one aspec of real life fighting I hope Planetside 2 stays as far away from as possible. Artillery is not a fun gameplay mechanic from the victims end. Its easily the most infuriating way to die.


Sorry son, you're not a one man army. You can't fight everything yourself.

This was the attitude of the surgile, quad-shotting, reaverspamming nublets back in the old Planetside. "I got skills so I should be able to kill everything!". Nope, not how Planetside was supposed to work, not how Planetside 2 works either. Playing the wrong game if you want to be a one-man army with mad k/d.


So you think its ok to sit beside a repair silo 3 bases back and spam a courtyard with a flail? I did it, Great way to massivly inflate the k/d. Its easy to go 100/0 or more.

I do not want to be a 1 man army. I'll happily get my ass handed to me by a Prowler/Vangaurd/Liberrator/Lightning/MAX. Those things should kill me but my team mates can save me from them. My team cannot save me from some n00b cannon thats 1/2 a continate away padding his 100/0 K/D.


Thats part of the awesome that is planetside. Getting rid of annoying shit like that becomes a realtime sandboxish objective, which can be approached by a conventional large scale force of players or a small group of friends in various ways. Tactical advantages by controlling strategic shit is what makes this game novel. Of course eventually the blob will probably take it over EVENTUALLY, but when you've spent a few hours of your time, fighting to gain an advantage, and finally succeed or play a part in the success, it;s a great feeling, and it's part of what makes planetside awesome.
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
Zidane
Profile Blog Joined July 2008
United States1686 Posts
July 31 2012 21:01 GMT
#659
So is there a current beta going on? Open/Closed?
dormer
Profile Joined October 2010
United States1314 Posts
July 31 2012 21:08 GMT
#660
On August 01 2012 06:01 Zidane wrote:
So is there a current beta going on? Open/Closed?


There was a tech test last week, I think; closed beta is supposed to start within the next week, but it's been pushed back a few times already. I don't think they'll do an "open beta" because it's a F2P game, but there are various levels of closed beta passes, and for the lowest level I think you just need to sign up on their website and you get a chance to get in towards the end. Not really sure -- I can't run the game properly on this machine so I haven't really been paying attention, but check their homepage or the PS2 reddit, it's very active.
Artosis: "You need to hold my hand." Tasteless: "I'm very good at that."
Prev 1 31 32 33 34 35 186 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #101
CranKy Ducklings114
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EmSc Tv 15
StarCraft: Brood War
Rain 6482
Hyuk 1191
Horang2 1093
Mini 562
Flash 296
BeSt 266
ZerO 248
Soma 241
ggaemo 189
PianO 142
[ Show more ]
TY 111
Dewaltoss 110
Last 107
Mind 81
soO 75
Free 74
Rush 40
sorry 37
HiyA 36
NaDa 34
sSak 18
Noble 14
Hm[arnc] 9
ivOry 3
Dota 2
XcaliburYe867
XaKoH 645
Counter-Strike
allub329
x6flipin319
Super Smash Bros
Mew2King95
Westballz37
Heroes of the Storm
Khaldor254
Other Games
singsing1839
Happy566
Fuzer 205
Pyrionflax190
SortOf143
ZerO(Twitch)15
DeMusliM12
Organizations
StarCraft 2
EmSc Tv 15
EmSc2Tv 15
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• LUISG 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
uThermal 2v2 Circuit
4h 36m
BSL
8h 36m
Bonyth vs Hawk
Wardi Open
1d
RotterdaM Event
1d 5h
Replay Cast
1d 13h
WardiTV Summer Champion…
2 days
RSL Revival
2 days
PiGosaur Monday
2 days
WardiTV Summer Champion…
3 days
The PondCast
3 days
[ Show More ]
WardiTV Summer Champion…
4 days
Replay Cast
4 days
LiuLi Cup
5 days
Online Event
6 days
SC Evo League
6 days
uThermal 2v2 Circuit
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia LAN
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.