On July 29 2012 08:45 Obsidian wrote:
Better than posting them, PM them to random people who show interest.
<<---- Shows Interest!!!
Better than posting them, PM them to random people who show interest.
<<---- Shows Interest!!!
Yes, I agree!

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Disengaged
United States6994 Posts
On July 29 2012 08:45 Obsidian wrote: Better than posting them, PM them to random people who show interest. <<---- Shows Interest!!! Yes, I agree! ![]() | ||
Michaels
419 Posts
![]() game looks good. There are also pictures on 4chan http://boards.4chan.org/vg/res/10475301#p10475301 | ||
Orcasgt24
Canada3238 Posts
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Seiniyta
Belgium1815 Posts
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Xinder
United States2269 Posts
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Michaels
419 Posts
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dormer
United States1314 Posts
On July 29 2012 16:42 Xinder wrote: I'm working my way through the TB E3 VODs atm. So far it looks really cool, though I'm still not quite sure what makes it an MMO cause all I've seen in the VODs is matches and those all look standard FPS. They aren't matches -- it's just one, persistent world that thousands of people are fighting over at any given time. | ||
Gorsameth
Netherlands21689 Posts
On July 29 2012 17:01 dormer wrote: Show nested quote + On July 29 2012 16:42 Xinder wrote: I'm working my way through the TB E3 VODs atm. So far it looks really cool, though I'm still not quite sure what makes it an MMO cause all I've seen in the VODs is matches and those all look standard FPS. They aren't matches -- it's just one, persistent world that thousands of people are fighting over at any given time. Actualy i have to agree with him on the matches but there is a giant BUT. TB played in a tech demo that was set up to showcase the game. In order to make it interesting for viewers they basicly made a small enclosed arena where everyone spawned all the time just like a standard FPS match. This was done because otherwise letting 30 people use the entire continent made for 2k players nothing would happen because no one would meet eachother for a while. So while TB's video looks like arena matches that is because they wanted to limit the size because of the very limited number of players at the time. | ||
soullogik
United States1171 Posts
looked like command and conquer or some other rts...from above, like 50+ tanks in sort of a line making their way up a mountain road to the tower | ||
Zoundsforsook
Scotland636 Posts
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BeMannerDuPenner
Germany5638 Posts
On July 29 2012 06:38 deth2munkies wrote: Signing up on the website does wonders. ? im signed up for beta since i first heared about this here.which was a loong time ago. | ||
Gumbygum
United States19 Posts
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Candadar
2049 Posts
![]() Also, enjoy. Pretty sure they work in values of 10. + Show Spoiler [large image] + ![]() + Show Spoiler [map of erasmir] + ![]() Also, on TTK. Modern shooters, like CoD for instance and the like, have a very low TTK. Around 0.2-0.4 seconds, when 0.2 seconds is the average peak time it takes for a human to react to something. You can all see why this is an issue if it is that low, since it turns into who sees who first, not who is the better shot. A lot of reports of people in the tech test is that the TTK is around 0.8-1.0 seconds. This is great, great, great news. | ||
Seiniyta
Belgium1815 Posts
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Baske
United States20 Posts
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oob
Sweden630 Posts
On July 30 2012 00:50 Candadar wrote: Also, on TTK. Modern shooters, like CoD for instance and the like, have a very low TTK. Around 0.2-0.4 seconds, when 0.2 seconds is the average peak time it takes for a human to react to something. You can all see why this is an issue if it is that low, since it turns into who sees who first, not who is the better shot. A lot of reports of people in the tech test is that the TTK is around 0.8-1.0 seconds. This is great, great, great news. I dont really understand this. What does TTK mean anyway? | ||
yanot
France130 Posts
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Thingdo
United States186 Posts
On July 30 2012 04:55 oob wrote: Show nested quote + On July 30 2012 00:50 Candadar wrote: Also, on TTK. Modern shooters, like CoD for instance and the like, have a very low TTK. Around 0.2-0.4 seconds, when 0.2 seconds is the average peak time it takes for a human to react to something. You can all see why this is an issue if it is that low, since it turns into who sees who first, not who is the better shot. A lot of reports of people in the tech test is that the TTK is around 0.8-1.0 seconds. This is great, great, great news. I dont really understand this. What does TTK mean anyway? Time to Kill? I'm guessing that's what was meant anyways. If that is the case its good news. I'm not a big fan of the whole CoD whoever shoots first wins style. | ||
Candadar
2049 Posts
On July 30 2012 04:55 oob wrote: Show nested quote + On July 30 2012 00:50 Candadar wrote: Also, on TTK. Modern shooters, like CoD for instance and the like, have a very low TTK. Around 0.2-0.4 seconds, when 0.2 seconds is the average peak time it takes for a human to react to something. You can all see why this is an issue if it is that low, since it turns into who sees who first, not who is the better shot. A lot of reports of people in the tech test is that the TTK is around 0.8-1.0 seconds. This is great, great, great news. I dont really understand this. What does TTK mean anyway? Time to Kill. Basically how long an average weapon takes to drop someone. If you get shot at you don't just melt instantly, you have time to run for cover and start firing back and even win if you're good. | ||
Gorsameth
Netherlands21689 Posts
Plus the longer it takes the easier it is for a good player to come out ahead. | ||
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