On January 24 2011 06:05 Genome852 wrote: Crysis was a tech demo.
Terrible story, boring characters, and the same gameplay as Far Cry (which is a superior game). The multiplayer community is also tiny.
If it didn't look the way it did, no one would have bothered with it.
Crysis's gameplay was nothing to write home about.
But Warhead was different. Intense and thrilling gameplay from the beginning to the end.
If Crysis can have "improved graphics" (which should be possible with directx 11) and Warhead's gameplay with a well written plot, then we got a game of the year on our hands.
I'm hoping the MP is something people will want to play. Crysis Wars was a graveyard from the start. People only got Crysis and Warhead for the single player.
On January 24 2011 06:05 Genome852 wrote: Crysis was a tech demo.
Terrible story, boring characters, and the same gameplay as Far Cry (which is a superior game). The multiplayer community is also tiny.
If it didn't look the way it did, no one would have bothered with it.
Crysis's gameplay was nothing to write home about.
But Warhead was different. Intense and thrilling gameplay from the beginning to the end.
If Crysis can have "improved graphics" (which should be possible with directx 11) and Warhead's gameplay with a well written plot, then we got a game of the year on our hands.
really, you're going to bash crysis 1 but then say warhead was awesome? I thought the 1st 2/3 of crysis (until you get into the alien ship) was just as good as warhead.
honestly I think of crysis/warhead as the last good single player FPS to come out. There really havent been any good ones since (probably because valve/crytek havent made any since).
Hmm.. I liked Crysis SP a lot actually. Yeah, MP was kinda dumb but there were a lot of obstacles since so few people had hardware for it (I only got a machine that I could play crysis on this year). Haven't finished warhead yet, but it seems pretty comparable to be honest, which is to say, I like it too.
I liked the continually changing environements (jungle/cave/snow/beach/daybreak/night/carrier/etc) and the changing gameplay (vehicles/VTOLs/zero G combat/etc) and the flexibility of choosing your own method of combating enemies and accomplishing objectives. I'm wondering how they will accomplish something similar with a city environment, or if they even plan to incorporate the same diversity.
Either way, I'll give it a shot when it comes out. If the single player is no good, I guess I'll be waiting for episode 3 (lol). If the MP doesn't work out, there's always TF2...
well, i guess it makes sense, when 5 year old xbox360 has to be able to handle the game as well. they said, the game is best on pc, but i doubt that goes further than higher resolution, antialising and mouse/keyboard control.
I really hope you're wrong about that but It's probably true.
On January 24 2011 06:05 Genome852 wrote: Crysis was a tech demo.
Terrible story, boring characters, and the same gameplay as Far Cry (which is a superior game). The multiplayer community is also tiny.
If it didn't look the way it did, no one would have bothered with it.
Crysis's gameplay was nothing to write home about.
But Warhead was different. Intense and thrilling gameplay from the beginning to the end.
If Crysis can have "improved graphics" (which should be possible with directx 11) and Warhead's gameplay with a well written plot, then we got a game of the year on our hands.
really, you're going to bash crysis 1 but then say warhead was awesome? I thought the 1st 2/3 of crysis (until you get into the alien ship) was just as good as warhead.
honestly I think of crysis/warhead as the last good single player FPS to come out. There really havent been any good ones since (probably because valve/crytek havent made any since).
One third of Crysis 1 consists of running around the jungle, enjoying the scenery. The fighting was fairly repetitive and the alien AI sucked.
Warhead, on the other hand, was never ending intensive action. Each level features its unique challenge and combat scenario. There was never a dull moment.
I'm hoping this is gonna be good, I really really liked Crysis 1 (the first 2/3 of the SP anyway), Warhead and Far Cry 1, so hopefully this will be good. The MP for Crysis was god awful, I tried to like it (because I liked the SP so much) but it was just plain bad.
My main concern with Crysis 2 is that they are going to have to cut corners because it is gonna be on consoles. I'm really hoping the environments are still huge and you have the options you had in Crysis 1, but the low RAM on the consoles may prohibit that. The good thing about being on consoles though is that the engine will probably be a lot better optimized.
IMO Crysis and Warhead were just inches from being an incredible game.
The graphics were obviously stunning, but also the art design.
The maps were amazingly large, and you were given great choice of how to approach objectives.
The suit abilities were the best new thing to vary FPS gameplay i've ever seen. They were so intuitive to use and once you got good at it it added a whole new level to playing.
unfortunately
The weapons were boring and frustrating to use.
The hit registration was poor.
The enemies were incredibly boring. (fucking floating aliens are teh worst enemies ever, they have no weak points, they fly so they circumvent using any terrain, you cant sneak up on them...awful.)
The suit abilites were not balanced well, you ended up using some of them a ton and others much less.
I'm hopeful that 2 can fix these issues, but I gotta say I'm not confident
On January 24 2011 11:55 sob3k wrote: IMO Crysis and Warhead were just inches from being an incredible game.
The graphics were obviously stunning, but also the art design.
The maps were amazingly large, and you were given great choice of how to approach objectives.
The suit abilities were the best new thing to vary FPS gameplay i've ever seen. They were so intuitive to use and once you got good at it it added a whole new level to playing.
unfortunately The weapons were boring and frustrating to use.
The hit registration was poor.
The enemies were incredibly boring. (fucking floating aliens are teh worst enemies ever, they have no weak points, they fly so they circumvent using any terrain, you cant sneak up on them...awful.)
The suit abilites were not balanced well, you ended up using some of them a ton and others much less.
I'm hopeful that 2 can fix these issues, but I gotta say I'm not confident
the SCAR in crysis is one of my favorite guns in an FPS ever :O
soooo satisfying to use. my biggest problem in crysis 1 was just that you never got any ammo for it after the 1st level lol.
On January 24 2011 11:55 sob3k wrote: IMO Crysis and Warhead were just inches from being an incredible game.
The graphics were obviously stunning, but also the art design.
The maps were amazingly large, and you were given great choice of how to approach objectives.
The suit abilities were the best new thing to vary FPS gameplay i've ever seen. They were so intuitive to use and once you got good at it it added a whole new level to playing.
unfortunately The weapons were boring and frustrating to use.
The hit registration was poor.
The enemies were incredibly boring. (fucking floating aliens are teh worst enemies ever, they have no weak points, they fly so they circumvent using any terrain, you cant sneak up on them...awful.)
The suit abilites were not balanced well, you ended up using some of them a ton and others much less.
I'm hopeful that 2 can fix these issues, but I gotta say I'm not confident
the SCAR in crysis is one of my favorite guns in an FPS ever :O
soooo satisfying to use. my biggest problem in crysis 1 was just that you never got any ammo for it after the 1st level lol.
The reason you like it is because you only use it during the first levels, where the enemies dont have the bulletproof vests that take an entire clip to kill.
On January 24 2011 11:55 sob3k wrote: IMO Crysis and Warhead were just inches from being an incredible game.
The graphics were obviously stunning, but also the art design.
The maps were amazingly large, and you were given great choice of how to approach objectives.
The suit abilities were the best new thing to vary FPS gameplay i've ever seen. They were so intuitive to use and once you got good at it it added a whole new level to playing.
unfortunately The weapons were boring and frustrating to use.
The hit registration was poor.
The enemies were incredibly boring. (fucking floating aliens are teh worst enemies ever, they have no weak points, they fly so they circumvent using any terrain, you cant sneak up on them...awful.)
The suit abilites were not balanced well, you ended up using some of them a ton and others much less.
I'm hopeful that 2 can fix these issues, but I gotta say I'm not confident
the SCAR in crysis is one of my favorite guns in an FPS ever :O
soooo satisfying to use. my biggest problem in crysis 1 was just that you never got any ammo for it after the 1st level lol.
The reason you like it is because you only use it during the first levels, where the enemies dont have the bulletproof vests that take an entire clip to kill.
Agreed. I bought Crysis after it came out and played it through so many times, but damn for such an "advanced" game the AI was super super bad. Delta difficulty was pretty bleh, the enemies had stupid amounts of health, and you were pretty much forced to use Cloak and Armour only. Some of the fights on Delta were just tedious and boring. The game was much more fun on easy or normal, where you could just dick around with the different abilities.
Anyways, I really liked the level design for the most part. The story line left a little something to be desired, but was alright (had some pretty awesome moments). The graphics are of course astounding, even on my bad computer. The multiplayer was pretty terrible, nothing really exciting at all. In the end, I spent TONS of time making custom maps, and AI and stuff like that with the Sandbox editor, which was fucking awesome. I hope that Crysis 2 improves on the weak spots of Crysis, unfortunately I doubt my computer will be able to run the second one unless they keep the same minimum requirements :/
The reason you like it is because you only use it during the first levels, where the enemies dont have the bulletproof vests that take an entire clip to kill.
Head shots are insta-kill even with a pistol. Once you've gotten the laser pointer the enemies become fairly easy to deal with. Plus, it's not like ammunition is scarce in the game.
My main gripe with Crysis (not so much Warhead) are the crappy vehicle sections (VTOL, anyone?) which really sucked. Hopefully they've improved on it significantly.
On January 24 2011 11:55 sob3k wrote: IMO Crysis and Warhead were just inches from being an incredible game.
The graphics were obviously stunning, but also the art design.
The maps were amazingly large, and you were given great choice of how to approach objectives.
The suit abilities were the best new thing to vary FPS gameplay i've ever seen. They were so intuitive to use and once you got good at it it added a whole new level to playing.
unfortunately The weapons were boring and frustrating to use.
The hit registration was poor.
The enemies were incredibly boring. (fucking floating aliens are teh worst enemies ever, they have no weak points, they fly so they circumvent using any terrain, you cant sneak up on them...awful.)
The suit abilites were not balanced well, you ended up using some of them a ton and others much less.
I'm hopeful that 2 can fix these issues, but I gotta say I'm not confident
the SCAR in crysis is one of my favorite guns in an FPS ever :O
soooo satisfying to use. my biggest problem in crysis 1 was just that you never got any ammo for it after the 1st level lol.
The reason you like it is because you only use it during the first levels, where the enemies dont have the bulletproof vests that take an entire clip to kill.
This actually only happens if you have a suppressor on a weapon. Your bullets literally do almost no damage at long range (stupid design) if so. You can shoot them 30 times, hear the 'hit' sound every time, and the guy is still standing.
On January 24 2011 11:55 sob3k wrote: IMO Crysis and Warhead were just inches from being an incredible game.
The graphics were obviously stunning, but also the art design.
The maps were amazingly large, and you were given great choice of how to approach objectives.
The suit abilities were the best new thing to vary FPS gameplay i've ever seen. They were so intuitive to use and once you got good at it it added a whole new level to playing.
unfortunately The weapons were boring and frustrating to use.
The hit registration was poor.
The enemies were incredibly boring. (fucking floating aliens are teh worst enemies ever, they have no weak points, they fly so they circumvent using any terrain, you cant sneak up on them...awful.)
The suit abilites were not balanced well, you ended up using some of them a ton and others much less.
I'm hopeful that 2 can fix these issues, but I gotta say I'm not confident
the SCAR in crysis is one of my favorite guns in an FPS ever :O
soooo satisfying to use. my biggest problem in crysis 1 was just that you never got any ammo for it after the 1st level lol.
The reason you like it is because you only use it during the first levels, where the enemies dont have the bulletproof vests that take an entire clip to kill.
This actually only happens if you have a suppressor on a weapon. Your bullets literally do almost no damage at long range (stupid design) if so. You can shoot them 30 times, hear the 'hit' sound every time, and the guy is still standing.