is there some sort of matchmaking system, or do you just get to own up random players? basically i'm asking if once you get good, is there a way you can be able to only play other good players?
Crysis 2 - Page 21
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FinalForm
United States450 Posts
is there some sort of matchmaking system, or do you just get to own up random players? basically i'm asking if once you get good, is there a way you can be able to only play other good players? | ||
a176
Canada6688 Posts
On April 13 2011 08:53 Boblion wrote: i hope it is fake... "A Walk in the Park" lol not really. im sure its possible. the only thing with that video, + Show Spoiler + the big guys absolutely demolish you, so that player was kind of lucky he managed to stay alive running by them | ||
Shizuru~
Malaysia1676 Posts
On April 13 2011 13:46 HotSoup470 wrote: thanks Shizuru, sounds like a good multi-player experience then... managing suit energy sounds like what good players will naturally be forced to do is there some sort of matchmaking system, or do you just get to own up random players? basically i'm asking if once you get good, is there a way you can be able to only play other good players? random, even though this game was released not more than a month ago, the player count on the PC is extremely low, could be hard to get games some times. | ||
The KY
United Kingdom6252 Posts
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scouting overlord
120 Posts
MP is where the game really lets itself down. The MP for the original Crysis and the revamped version released with Warhead were criminally underplayed due to the system requirements needed at the time. It was a shame as the maps were large, open areas full of foliage to go prone in, and scattered with 'urban' military bases containing objectives (e.g. vehicle production facilities, respawn points). It gave the game a kind of Battlefield feel, except you had an awesome nanosuit and better netcode. The MP for Crysis 2 forgoes this for a more arcade style Call of Duty MP, with smaller maps designed to be quickly sprinted around multiple times in a constant manhunt. It feels consolised, 'streamlined' for a 'wider' audience. It just doesn't strike me to have any lasting appeal. | ||
eu.exodus
South Africa1186 Posts
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Enox
Germany1667 Posts
On April 13 2011 09:19 Twisted wrote: Anyone know how to fix the bug at the end of the semper fi or die mission? The bomber doesn't show up and I can't continue with the game =[. do you mean the mission where the objective is to defend against the alien threat and nothing shows up? i was stuck there for a while, too. you can just go over the wall to the right and ignore the objective. the mission will finish if you go on for a bit | ||
gulati
United States2241 Posts
Either way, the gameplay is amazing, as are the graphics. I am looking for more people to play online with (PC). Please add me on Crysis 2 if you have it for PC, and are a good FPS player. MyCrysis ID: gulati | ||
Fruscainte
4596 Posts
http://gamrfeed.vgchartz.com/story/86242/gamrdiscuss-do-you-still-play-crysis-2-online/ With a highly anticipated FPS, backed by publishing giant EA, recieving --for the most part-- good reviews, one would assume that Crysis 2 is a much-played game across all platforms, right? Well, they would wrong; it's not. According to Xbox LIVE data published by Microsoft's "Major Nelson" yesterday, Crysis 2 isn't even on the top 20 most played games on Xbox LIVE, with titles such as Call of Duty: World at War and even 2007's Halo 3 making appearances on the list -- meaning that more people play said games than Crysis 2. Things only look worse when we take a look at statistics on Steam. According to the service, there are currently 472 players on right now, with the "peak" being 551. We're unable to take a gander at numbers on the PlayStation 3 version. http://gamrreview.vgchartz.com/browse.php?name=crysis 2 Crysis 1 sold 3+ million copies Crysis 2 sales 800,000 on the 360 600,000 on the PS3 200,000 on the PC They're also selling a $10 map pack on the PC, 360 and PS3 to further split the community. Crysis 1 was the most pirated game of all time, and one of the top 20 most selling games of all time. It built up a huge loyal fanbase, including me, and tried to gather the "CoD Crowd". Therefore alienating their loyal fanbase with that gameplay, and the CoD Crowd becoming completely uninteresting because at the end of the day -- it's still not CoD so they don't care and will not remember it. Considering how much they probably spent on marketing and producing this game and how hyped they made it, I can't help but call this game a flop. Financially? Not overall, I'm sure they made at least SOME profit, if not a decent amount. Don't get me wrong on that note. But it was by no means a home run like it should and could have been, and the community is for all intensive purposes dead. People in the PC community are now approaching this like they are with CoD, extremely skeptical unless they can prove it's not a steaming pile of shit instead of vice versa. I'm not going to be a mindless Crytek hater. I still play Crysis 1 all the time, along with Warhead. It's boat loads of fun, and I think this was just more or less a wake up call for them. Hopefully they listen to it and this could just be "that game" that they made. EDIT: I'm hearing from friends that the budget for Crysis 2 was around $90 million overall. With 1.6 million sales at $60 a pop, that comes out to be $96 million total in profit. And considering most of those sales occurred in actual stores, I think the figure was Developers get roughly 8-12% of the revenue because of the cost of the holder holding the game, packaging the same, selling the game, the labor, the shipping to the store, and of course the Publisher (Activision) getting a portion of the revenue. So it was probably closer to a flat 90 million gained, if anything. EDIT 2: Correcting someone instead of Crysis which used DX10 Crysis 1 had support up to DX11. | ||
dukethegold
Canada5645 Posts
The multiplayer was kinda fun. I can't really comment on it though as I haven't played enough. Warhead remains the best Crysis. | ||
Durak
Canada3684 Posts
On May 25 2011 04:58 dukethegold wrote: Warhead remains the best Crysis. I've been sitting on a sealed copy of it for three years now. I didn't think it was worth playing (I beta tested Crysis Wars and it was kinda fun) so I was hoping to sell it. I guess I'd better open it up now, especially because MechWarrior: Living Legends 0.5.0 Open Beta was just released. | ||
Ideas
United States8068 Posts
On May 25 2011 04:52 Fruscainte wrote: Boy oh boy is this funny stuff. http://gamrfeed.vgchartz.com/story/86242/gamrdiscuss-do-you-still-play-crysis-2-online/ http://gamrreview.vgchartz.com/browse.php?name=crysis 2 Crysis 1 was the most pirated game of all time, and one of the top 20 most selling games of all time. It built up a huge loyal fanbase, including me, and tried to gather the "CoD Crowd". Therefore alienating their loyal fanbase with that gameplay, and the CoD Crowd becoming completely uninteresting because at the end of the day -- it's still not CoD so they don't care and will not remember it. Considering how much they probably spent on marketing and producing this game and how hyped they made it, I can't help but call this game a flop. Financially? Not overall, I'm sure they made at least SOME profit, if not a decent amount. Don't get me wrong on that note. But it was by no means a home run like it should and could have been, and the community is for all intensive purposes dead. People in the PC community are now approaching this like they are with CoD, extremely skeptical unless they can prove it's not a steaming pile of shit instead of vice versa. I'm not going to be a mindless Crytek hater. I still play Crysis 1 all the time, along with Warhead. It's boat loads of fun, and I think this was just more or less a wake up call for them. Hopefully they listen to it and this could just be "that game" that they made. EDIT: I'm hearing from friends that the budget for Crysis 2 was around $90 million overall. With 1.6 million sales at $60 a pop, that comes out to be $96 million total in profit. And considering most of those sales occurred in actual stores, I think the figure was Developers get roughly 8-12% of the revenue because of the cost of the holder holding the game, packaging the same, selling the game, the labor, the shipping to the store, and of course the Publisher (Activision) getting a portion of the revenue. So it was probably closer to a flat 90 million gained, if anything. EDIT 2: Correcting someone Crysis 1 had support up to DX11. 2 questions: do those count online sells for the PC version? And where did you get the stats of crysis 1 being "most pirated game of all time"? I remember several news articles about spore being the most pirated game of all time, and that came out a year after crysis 1. | ||
Fruscainte
4596 Posts
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Dagobert
Netherlands1858 Posts
On May 25 2011 04:52 Fruscainte wrote: EDIT: I'm hearing from friends that the budget for Crysis 2 was around $90 million overall. With 1.6 million sales at $60 a pop, that comes out to be $96 million total in profit. And considering most of those sales occurred in actual stores, I think the figure was Developers get roughly 8-12% of the revenue because of the cost of the holder holding the game, packaging the same, selling the game, the labor, the shipping to the store, and of course the Publisher (Activision) getting a portion of the revenue. So it was probably closer to a flat 90 million gained, if anything. Revenue, not profit. I'm pretty disappointed by Crysis 2. The graphics effects are phenomenal (lighting, shadows, omfg) but the textures are awfully lowres. The controls are terrible and the overall feeling is console-ish, which is something I abhor. I didn't play Halo because of it - and I didn't finish Mass Effect partly because of it (the other part was the game's excessive level of repetitiveness). I personally like Crysis 1 better than Warhead, if only for the fact that it's a bit longer. | ||
hookyelyak
Egypt184 Posts
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Xevious
United States2086 Posts
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maartendq
Belgium3115 Posts
People asked for insane graphics, they got them.. | ||
schreddertt
Germany102 Posts
On June 28 2011 02:50 maartendq wrote: I just downloaded the DX11 and high-res textures patch. DX11 just absolutely rapes my system (phenom II x4 and radeon hd 5870). I can't even handly DX9 on ultra... People asked for insane graphics, they got them.. That system should be able to play it fine on DX9 at least... | ||
maartendq
Belgium3115 Posts
On June 28 2011 03:13 schreddertt wrote: That system should be able to play it fine on DX9 at least... They added some stuff in DX9 mode too (like shaders, post-processing, better shadows, ssao etc etc). It easily runs the game on dx9 extreme, now gonna test dx11 extreme. | ||
Vaporized
United States1471 Posts
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