Crysis 2 - Page 3
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Ideas
United States8058 Posts
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men1kmati
United States165 Posts
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DisaFear
Australia4074 Posts
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men1kmati
United States165 Posts
http://twitter.com/#!/Crysis/status/30759160287076352 | ||
craz3d
Bulgaria856 Posts
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Saechiis
Netherlands4989 Posts
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WaZz
27 Posts
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Genome852
United States979 Posts
On January 26 2011 09:10 Blobskillz wrote: that's called physics and not " stupid design " ![]() Realism argument... ahh. In real life, suppressing a weapon does not turn it into a water gun. Most modern suppressors don't slow bullet velocity either. So no, someone shot 30 times with a rifle shouldn't be standing no matter how far he is from you. | ||
Kolvacs
Canada1203 Posts
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Genome852
United States979 Posts
On February 01 2011 14:33 Kolvacs wrote: I LOVED the other Crysis games (more the story line). But I'm also REALLY pumped for the multiplayer in this game. Crysis had a story? + Show Spoiler + All I remember: you go to an island looking for researchers, turns out there are 'aliens' buried underground, you escape and something hints that Prophet is not a normal person. The end. | ||
DanceCommander
United States1808 Posts
![]() Yea, maybe Crysis single player story was bad, but who gave a shit? see that enemy camp? how about I pick up a dumpster and throw it at them with my ball crushing maximum strength. Or maybe I could steal a truck drive it into them off that cliff. or fuck it, Ill just go in rambo style and grab one guy as a shield and blow the other guys away. The sandbox style of the game was what turned me on a lot, and if the graphics are less intense then its already taking away alot of what this game is. Scratch that, without graphics, crysis would be stupid. | ||
blade55555
United States17423 Posts
On February 01 2011 15:00 Genome852 wrote: Crysis had a story? + Show Spoiler + All I remember: you go to an island looking for researchers, turns out there are 'aliens' buried underground, you escape and something hints that Prophet is not a normal person. The end. Just because you didn't like it doesn't mean others don't. I liked crysis 1 + expansion for the storyline as well. But the multiplayer might actually be good in this one we shall see can't wait ![]() | ||
Blisse
Canada3710 Posts
I believe there are some logical limitations to how intense they can make the graphics in multiplayer. | ||
Genome852
United States979 Posts
On February 01 2011 15:02 DanceCommander wrote: Whats the point of buying a super awesome machine if they lower the the requirements ![]() Agreed. Game development is mostly focused around consoles now... which means even if you have the best hardware in the world, the software - atleast in multiplatform games - likely won't catch up. | ||
vek
Australia936 Posts
I had the most fun in Crysis stacking up a tower of boxes in the back of a ute and trying to do stunts without spilling any. That and carrying a pet turtle around wherever I went. Oh and trying to chop down as many trees as I could, knock down every house and try to kill the ai with objects only. When that turtle died randomly when I tried to set him down on the beach I completely lost interest in the game and closed it. In Far Cry 2 the most fun I had was starting fires in the grass and watching it spread and cause havoc. Once that got old it was the same old boring junk so again I closed it. There wasn't even any turtles ![]() I just wish they would do more with such an awesome engine and destructible environments. Half Life 1 was a more solid shooter than any Crysis game. They need to try something different. Right now Crysis 2 looks like some guys went "Hey the problem with the original game was it was on an island and people got bored. It should be more like CoD. BRILLIANT" I'll reserve final judgement until I play it but until then it's a nice tech demo I guess. | ||
Anon06
United States203 Posts
The Melee System: Is a punch that kills in one hit like a COD knife, if you punch someone from behind you go into a little assassination animation which takes time and can get you killed, but it gives you some extra points. Energy System: Armor, Sprint, and Camouflage all share one energy bar. They can be kept on until your energy drains to 0. Armor and camouflage overwrite each other but you can sprint with either one of them on. The energy recovers pretty quickly when not using one of the 3. Armor: Causes you to take less damage and deal more damage. It supposedly causes a melee to require two hits to kill you. Impact on gameplay: I think it skews gameplay too much, you never know how many shots it's going to take to kill someone because you may not have your armor up (increasing your damage) or they might have theirs up (reducing the damage you do) thus making melee very effective and weapons unreliable. Sprint : Works like a normal sprint except you can tap crouch ( I could be wrong on which button) and preform a power slide, you can even shoot while sliding, but it's very difficult to aim. Camouflage: My personal favorite, The less you move the less visible you are. If you preform an action other then sprint or climb all your energy is drained and you get flashed. Sounds horrid but you just toggle it off before shooting, meleeing, throwing nade, ect. Impact on gameplay: Promotes camping big time, very easy to camp and one shot melee people or groups of people as they pass by. Killstreak System: The killstreak system is exactly like COD's except one minor detail, all your kills don't count, you have to pick up a "dog tag" by walking over it on the ground and pressing "A", which means you have to go to their dead body. Impact on gameplay: Promotes the use of CQC and discourages the use of guns. My take on the game: Visually stunning and fun, but ridiculous from a competitive stand point. I would go 20 kills and under 3 deaths every game just by camping with camo in high traffic areas, with a proximity alarm perk, and one hit meleeing people. The guns were so unreliable that out of the 20 kills 2 would be from guns maximum. Sniping was impossible players move too fast, very few highground locations on the map, players moving stealthed, and inability to collect dog tags from your cross map kills (no kill streaks for you). The whole system seems to gear towards meleeing way too much. I recommend this game only if you enjoy the COD series starting from COD4:MW and above, if you like camping, enjoy not getting sniped from across the map, or if you like knifing people. Sounds sarcastic but its not, if you like all that then by all means have at it. If you don't steer very clear from this game. | ||
furymonkey
New Zealand1587 Posts
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Torte de Lini
Germany38463 Posts
Now I wonder what their idea of "amazing" is, because I'm having loads of fun! It's a bit bothersome that I die a lot on normal because random shit hits me square in the face, but love the graphics, the guns and the different strengths you have! | ||
Shizuru~
Malaysia1676 Posts
On February 11 2011 00:03 Anon06 wrote: + Show Spoiler + I played the demo on 360 and I'll give you my unbiased review: It's exactly like COD4:MW with the addition of sliding, camouflage, assassinations and armor. When I say exactly I mean exactly almost as if they ripped the engine out directly. It even comes the same type of class system (4 preset and a few create your own slots), same perks (3 tiers of perks), same weapons ( 1 main, one sub, attachments, etc.), same kill streaks (3 radar, 5 airstrike, 7 helicopter) . I have no opinion on that matter of whether or not this is a bad or good thing that they blatantly copied the call of duty series. I did not play crysis one but I suspect the gameplay is vastly different. Here's the stuff that's different from call of duty: The Melee System: Is a punch that kills in one hit like a COD knife, if you punch someone from behind you go into a little assassination animation which takes time and can get you killed, but it gives you some extra points. Energy System: Armor, Sprint, and Camouflage all share one energy bar. They can be kept on until your energy drains to 0. Armor and camouflage overwrite each other but you can sprint with either one of them on. The energy recovers pretty quickly when not using one of the 3. Armor: Causes you to take less damage and deal more damage. It supposedly causes a melee to require two hits to kill you. Impact on gameplay: I think it skews gameplay too much, you never know how many shots it's going to take to kill someone because you may not have your armor up (increasing your damage) or they might have theirs up (reducing the damage you do) thus making melee very effective and weapons unreliable. Sprint : Works like a normal sprint except you can tap crouch ( I could be wrong on which button) and preform a power slide, you can even shoot while sliding, but it's very difficult to aim. Camouflage: My personal favorite, The less you move the less visible you are. If you preform an action other then sprint or climb all your energy is drained and you get flashed. Sounds horrid but you just toggle it off before shooting, meleeing, throwing nade, ect. Impact on gameplay: Promotes camping big time, very easy to camp and one shot melee people or groups of people as they pass by. Killstreak System: The killstreak system is exactly like COD's except one minor detail, all your kills don't count, you have to pick up a "dog tag" by walking over it on the ground and pressing "A", which means you have to go to their dead body. Impact on gameplay: Promotes the use of CQC and discourages the use of guns. My take on the game: Visually stunning and fun, but ridiculous from a competitive stand point. I would go 20 kills and under 3 deaths every game just by camping with camo in high traffic areas, with a proximity alarm perk, and one hit meleeing people. The guns were so unreliable that out of the 20 kills 2 would be from guns maximum. Sniping was impossible players move too fast, very few highground locations on the map, players moving stealthed, and inability to collect dog tags from your cross map kills (no kill streaks for you). The whole system seems to gear towards meleeing way too much. I recommend this game only if you enjoy the COD series starting from COD4:MW and above, if you like camping, enjoy not getting sniped from across the map, or if you like knifing people. Sounds sarcastic but its not, if you like all that then by all means have at it. If you don't steer very clear from this game. haven't actually tried the demo yet, cause i only have the PC atm, but from the looks of it the different module set up system are very similar to CoD:MW load out... but the modules set up are much inventive than MW imo, like the module that lets u trace enemy shots and footsteps and stealth tracking, and all sort of stuff are more "fun" to play around with, but i agree on the point that melee sees so much more powerful than them guns... have to play it to really get how well it all ties together though... | ||
TaKemE
Denmark1045 Posts
"The build contains the entire single player campaign of the game, apparently. However, it’s in debug mode and not the final build of the game." "full code for Crytek's shooter sequel set in New York City, including multiplayer and the code key to deal with the online DRM" "So a late developement build of Crysis 2 has gone up on certain sites, it includes the full game, including multiplayer" "it also includes master key files relating to DRM routines, which handle online authentication" This is going to hurt Crytek so much and could imo end their support for PC in the feature if sales are very bad. <.< | ||
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