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Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
March 08 2012 21:48 GMT
#8461
Any word if any of the maps are going to be remakes? Would love to see Jalalabad again, and if they want to do some infantry only maps.. can we get Night Flight... loved that map.
戦いの中に答えはある
askTeivospy
Profile Blog Joined March 2011
1525 Posts
March 09 2012 03:07 GMT
#8462
On March 08 2012 20:23 IveReturned wrote:




Look at this shit, calling battlefield nostalgia

BattleFIELD is battlefield, not battleCoD!


http://battlelog.battlefield.com/bf3/soldier/Airshark79/stats/188727438/

nice 45 hours game time? ya you are definitely an authority on BF maps.
hihihi
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
Last Edited: 2012-03-09 06:58:49
March 09 2012 06:44 GMT
#8463
On March 09 2012 12:07 askTeivospy wrote:
Show nested quote +
On March 08 2012 20:23 IveReturned wrote:
https://twitter.com/#!/zh1nt0/status/177438530669260800



Look at this shit, calling battlefield nostalgia

BattleFIELD is battlefield, not battleCoD!


http://battlelog.battlefield.com/bf3/soldier/Airshark79/stats/188727438/

nice 45 hours game time? ya you are definitely an authority on BF maps.



I dont understand why you are telling this to me.

If I played 200h somebody would say "you played 200h blablabla why you rant" when I play 45h somebody(you) say "youre not good blablabla". nobody ever PTFO's and so many stuff are meaningless to me. I am not new to this series. Lack of thngs what make battlefield make me mad. Battlefield used to have a large sandbox environment with countless tactical properties. Now we have corridor fighters. The amount of Deathmatch in conquest disgusts me. Theres no CAS in game either, except rush.

I hate the game, I left the game. personal attacks wont grant you anything either. I wouldnt buy the game, instead I gave it a chance, and saw it not working properly.

Playing 200h metro, or only Battlefield 3 doesnt grant map authority either. demize99 played the game for 28h. Our map designer, cmd85,gustav halling played it for 63h. I am sure he played as much as this during beta or alpha
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 09 2012 06:56 GMT
#8464
Agreed, how is discrediting the person instead of countering his arguments worthwhile? Doesn't doing that make it purely ironic since you now look like the uncredited one?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
WakaDoDo
Profile Joined July 2009
Sweden1183 Posts
March 09 2012 08:28 GMT
#8465
Two sites that I use daily:

http://bf3stats.com/ search for your name
It's a statisticsfest and has a history-tab so one could follow ones progress after each session/day/week.

http://getbblog.com/ Better Battlelog
It's an extension which puts more information into your ordinary battlelog. Nothing old is lost(afaik) and it only adds new features. No-brainer imo.



Hater's gonna hate, don't forget this.
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2012-03-09 10:08:29
March 09 2012 09:46 GMT
#8466
On March 09 2012 15:56 Torte de Lini wrote:
Agreed, how is discrediting the person instead of countering his arguments worthwhile? Doesn't doing that make it purely ironic since you now look like the uncredited one?


well turtle, he is just in here to cause a ruckus and I'd rather have a conversation about the bad and good in a game that i enjoy greatly and not someone posting every 7 posts about how DICE lied to us. Because when someone who doesn't play the game uses words like us and we, I get offended because he doesn't speak for me. Thus I simply looked up his profile and found out that he discredits himself by not playing enough to be credible. idk what amount of time is significant, but i can assure you someone who has 45 hours isn't a relevant authority considering i think a good majority of people had 2 days played in 2 weeks. Also i think it should be noted he said he quit the game, so why is he even in here talking shit about DICE and obsessing over tweets idk.

If no one calls him out he'll be in here posting his stupid anti BF3/DICE nonsense constantly that only acts to derail actual useful discussion until he gets warned when everyone gets sick of it

Also i think its cute how he tried to use developer play time on battlelog against my argument. Thats how deluded he is
hihihi
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
Last Edited: 2012-03-09 11:01:02
March 09 2012 10:33 GMT
#8467
Youre digging yourself deeper

I have quit the game because of a series of decision by DICE. I will come back around fall. I dont know why it is wrong to talk about how Alan Kertz said battefield 3 will have the biggest maps. but we have maps with 200mlong playable area.

Do you know about games were made before bad company?

Why derail discussion anyway? This is battlefield topic. I say it is lacking.


Battlefield 3: Armored Kill in the fall (38%, 2,415 Votes)
The upcoming game update this spring (32%, 2,045 Votes)
Battlefield 3: Close Quarters in June (15%, 977 Votes)
The upcoming rent-a-server program on console (7%, 460 Votes)
Battlefield 3: End Game in the winter (8%, 448 Votes)


Do you know what do the devs say?
"Polls say one thing, our real statistics say another what players actually are playing not what some click"
Gustav Halling

Then why did you bring up the poll?


They will listen to noone except telemetry. Telemetry says Metro is the best map. telemetry doesnt tell you why
http://battlelog.battlefield.com/bf3/forum/threadview/2832654347922402691/
Rob28
Profile Joined November 2010
Canada705 Posts
March 09 2012 15:34 GMT
#8468
On March 09 2012 18:46 askTeivospy wrote:
well turtle, he is just in here to cause a ruckus and I'd rather have a conversation about the bad and good in a game that i enjoy greatly and not someone posting every 7 posts about how DICE lied to us. Because when someone who doesn't play the game uses words like us and we, I get offended because he doesn't speak for me. Thus I simply looked up his profile and found out that he discredits himself by not playing enough to be credible. idk what amount of time is significant, but i can assure you someone who has 45 hours isn't a relevant authority considering i think a good majority of people had 2 days played in 2 weeks. Also i think it should be noted he said he quit the game, so why is he even in here talking shit about DICE and obsessing over tweets idk.

If no one calls him out he'll be in here posting his stupid anti BF3/DICE nonsense constantly that only acts to derail actual useful discussion until he gets warned when everyone gets sick of it

Also i think its cute how he tried to use developer play time on battlelog against my argument. Thats how deluded he is


I gotta agree with this. IveReturned posts seem notoriously underinformed and ambiguously bounces all over the place. If the man has an argument, that's fine, but he needs non-random validity for those arguments he chooses to support (links to Battlelog forum threads where some Metro spamming scrub is being called out for playing like a scrub is not a valid argument credential, and is totally unrelated to anything, like, ever). If he has an opinion, that's fine too, but he's made it clear how he feels already, so frankly why he bothers posting still (after quitting a game) is a complete mystery.

One piece of advice I have for the guy: you cannot change anyone's mind or opinion over the internet, no matter how reasonable or well thought out your position is. DICE/EA made some claims and they didn't back them up 100%... so what? That happens with every game release. Get over it. BF3 still kicks ass.

Also, 45 hours... I lol'd. I hit that in beta, and was of the mindset that I hadn't yet fully explored the game to decide whether or not I should be criticizing it.
"power overwhelming"... work, dammit, work!
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
Last Edited: 2012-03-09 16:24:39
March 09 2012 16:11 GMT
#8469
Meh, you seem like you are so much pleased in the action packed metro. I am leaving.


well over 300 hours in older games shoulda mean something. I have enough experience to decide if this is a bf game or not.
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
March 09 2012 17:02 GMT
#8470
Need more pleasing discussion in this thread. TT I check it daily and its sad to see so much discouragement about the new maps there talking of making, after all we still have plenty of great older games to go back and enjoy as well as promise of maps devoted to vehicles, so a map pack devoted to close range fighting doesn't sound to bad to me. After all B2K has been pretty sweet so far imo, remove the crap that they made into the F35 and those maps would be even better.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
March 09 2012 17:14 GMT
#8471
think i did 40 hours in the first weekend lol. (including friday.)
Useless wet fish.
WakaDoDo
Profile Joined July 2009
Sweden1183 Posts
March 09 2012 17:28 GMT
#8472
On March 10 2012 02:02 RaLakedaimon wrote:
Need more pleasing discussion in this thread. TT I check it daily and its sad to see so much discouragement about the new maps there talking of making, after all we still have plenty of great older games to go back and enjoy as well as promise of maps devoted to vehicles, so a map pack devoted to close range fighting doesn't sound to bad to me. After all B2K has been pretty sweet so far imo, remove the crap that they made into the F35 and those maps would be even better.


The F35 is such a jolly aircraft. I use it to slowly hover in and annihilate a chopper thats harrassing a large portion of the on Wake Island. After that I either crash or get annihalted myself.

Which part of next patch gets you peopel excited? http://battlelog.battlefield.com/bf3/news/view/2832654779195992365/ and http://symthic.com/?s=bf3&sb=plots for reference.

For me the AS VAL extended mags update lights my repair torch. The L85A2 with foregrip and heavy barrell looks soooo sweet. That soflams no longer will lock choppers will flip the games table so to speak. Guess my F35 "skills" will be even more "relevant".
altered
Profile Joined March 2008
Switzerland646 Posts
March 09 2012 18:35 GMT
#8473
Personally im most excited about the the Hbarrel range buff. If i calculated correctly it will push the 5 hit kill range from 35m to 65m on assault rifles (with the minimum damage buff).

And as a heavy burst weapon addict im ofcourse happy that they fix the jamming problem.

Also "Players should no longer take fall damage from short falls." halelujah. This is a very annoying bug.
Does Flash dream of electric Romeo?
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
March 09 2012 20:20 GMT
#8474
Looking forward to L85 buffs. It's so far been the gun with my favorite feel in BF3 so far. It's the one that handles the most similarly to guns in BC2 which I think was so much fucking better than in this game. It promotes and completely relies on tap firing at every range, which is a good thing for several reasons.
Phelix
Profile Blog Joined July 2008
1931 Posts
March 09 2012 20:40 GMT
#8475
Well, I discussed quite a bit with the patch changes when this was first released, but I do have more opinions to share.

First Post:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=182012&currentpage=414#8279

SOFLAM not locking on choppers would be a big change in the dynamic of Battlefield 3, because this removes one of the most effective anti-chopper options in the game. A good chopper team is hard enough to take out because there are ECMs (Pilot) as well as Flares (Gunner) to go through before the ground troops can take out their Stingers and aim. Even then, you have to contend with the chopper flying away and dodging Stingers, coming back to rape once more every 20 seconds. The lower lock-on time helps to balance slightly, but the only reliable way now to take out choppers is with Jets. I don't have faith in most Jet pilots (including myself because I'm bad) to focus down choppers in the short amount of time that there might be air dominance for the team.

What would you guys think if your ammo/heal rate to yourself is lowered to 50%, or even no regeneration of the normal rate? I believe this would reduce lone-wolf camping, and encourage more team play among players.
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
Rob28
Profile Joined November 2010
Canada705 Posts
March 09 2012 20:50 GMT
#8476
On March 10 2012 05:40 Phelix wrote:
Well, I discussed quite a bit with the patch changes when this was first released, but I do have more opinions to share.

First Post:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=182012&currentpage=414#8279

SOFLAM not locking on choppers would be a big change in the dynamic of Battlefield 3, because this removes one of the most effective anti-chopper options in the game. A good chopper team is hard enough to take out because there are ECMs (Pilot) as well as Flares (Gunner) to go through before the ground troops can take out their Stingers and aim. Even then, you have to contend with the chopper flying away and dodging Stingers, coming back to rape once more every 20 seconds. The lower lock-on time helps to balance slightly, but the only reliable way now to take out choppers is with Jets. I don't have faith in most Jet pilots (including myself because I'm bad) to focus down choppers in the short amount of time that there might be air dominance for the team.

What would you guys think if your ammo/heal rate to yourself is lowered to 50%, or even no regeneration of the normal rate? I believe this would reduce lone-wolf camping, and encourage more team play among players.


The SOFLAM thing is fine. Laser locking will be faster for javs, and using flares only distracts the missle, it doesn't break the lock, so anyone could follow-up with another jav shot and take it down (basically like stingers work, only for javs). The cooldown time for flares is being bumped up too. Also RPG and tanks shots will 1-hit KO a heli now, and stingers 1-hit diasable and lock on faster, so it'll be an interesting new dynamic for anti-helicopter play.

As for the healing thing: I've been forced to switch to hardcore mode for my clan play, so I've had to adjust to the no health regen change there. It was weird at first, but really puts pressure on you to play as a squad, which is good.
"power overwhelming"... work, dammit, work!
Irratonalys
Profile Joined March 2011
Germany902 Posts
March 09 2012 22:22 GMT
#8477
since i only play team DM, i really look forward to the removal of claymores after the planter dies , and the end of MAV flying. life is going to be good
The futures uncertain , but the end is always near
altered
Profile Joined March 2008
Switzerland646 Posts
March 09 2012 22:27 GMT
#8478
On March 10 2012 05:40 Phelix wrote:
What would you guys think if your ammo/heal rate to yourself is lowered to 50%, or even no regeneration of the normal rate? I believe this would reduce lone-wolf camping, and encourage more team play among players.


I would apreciate it if autoregen would be turned off (well im mainly an assault player so maybe im just biased), i think that would make the gameplay better. Hillside camper snipers would get punished, lone wolfs (exept assault) would get punished and assaults would have to think twice if they want to use m320 instead of the medpack. This option is already available in server options but there are no servers that disable autoregen (for whatever reason).
If DICE would lower the selfhealing on medpacks without getting rid of autoregen there wouldnt be many assault players who would use it instead of m320 i can tell you that.

Slower ammo wouldnt change anything since support players havent realised that they have a 3 button on their keyboard. No but seriously, i dont think that would have any effect at all. A support who lonewolfs wouldnt change that habit just because it would be a little bit faster to get ammo from a teammate. Think about it, if you are support and camp somewhere, the first thing you do when you come to your camping place is throw down a ammo pack. By the time you reload your weapon a magazine has refiled even if it takes twice as long as it takes now.
The change they want to make is even more stupid. After the patch a ammo pack will be like a medpack and dissolve once you throw down a new one and it wont have only 7 refills. So there will be even less ammo packs lying around and the only ones swho profit are the selfish supports who dont need to throw down another ammopack once in a while whil camping in the base with the mortar.
Does Flash dream of electric Romeo?
AgentChaos
Profile Joined July 2011
United Kingdom4569 Posts
March 09 2012 23:24 GMT
#8479
when does the patch even come out?
sick and tired of waiting for this god damn patch
IM & EG supporter
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2012-03-10 04:27:38
March 10 2012 04:26 GMT
#8480
On March 10 2012 07:27 altered wrote:
Show nested quote +
On March 10 2012 05:40 Phelix wrote:
What would you guys think if your ammo/heal rate to yourself is lowered to 50%, or even no regeneration of the normal rate? I believe this would reduce lone-wolf camping, and encourage more team play among players.


I would apreciate it if autoregen would be turned off (well im mainly an assault player so maybe im just biased), i think that would make the gameplay better. Hillside camper snipers would get punished, lone wolfs (exept assault) would get punished and assaults would have to think twice if they want to use m320 instead of the medpack. This option is already available in server options but there are no servers that disable autoregen (for whatever reason).
If DICE would lower the selfhealing on medpacks without getting rid of autoregen there wouldnt be many assault players who would use it instead of m320 i can tell you that.

Slower ammo wouldnt change anything since support players havent realised that they have a 3 button on their keyboard. No but seriously, i dont think that would have any effect at all. A support who lonewolfs wouldnt change that habit just because it would be a little bit faster to get ammo from a teammate. Think about it, if you are support and camp somewhere, the first thing you do when you come to your camping place is throw down a ammo pack. By the time you reload your weapon a magazine has refiled even if it takes twice as long as it takes now.
The change they want to make is even more stupid. After the patch a ammo pack will be like a medpack and dissolve once you throw down a new one and it wont have only 7 refills. So there will be even less ammo packs lying around and the only ones swho profit are the selfish supports who dont need to throw down another ammopack once in a while whil camping in the base with the mortar.


mm I sort of agree with removing health regen, but in its current state I think it would be really really annoying to play since there are no static forms of health recovery (ie med cabinets in bf1942). Especially if your vision stays messed up the entire time

adding med cabinets / ammo boxes would make more people go at it alone tho, which is what dice doesn't want so i don't know. I kind of do like the auto regen health since it keeps you in the action but at the same time i feel as if static med cabinets and ammo boxes around the map would be a cool addition

Auto regen on vehicles is a good idea tho IMO considering how much damage output there is (ie a tank gets hit by infantry, jet, helicopter, other tank, jihad jeep)
hihihi
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