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Battlefield 3 - Page 423

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rebdomine
Profile Blog Joined October 2010
6040 Posts
March 08 2012 11:15 GMT
#8441
Damn, I wanna try burning someone with the torch lol. Never gotten an opportunity to do it.
"Just because you are correct doesn't mean you are right!"
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
March 08 2012 11:23 GMT
#8442




Look at this shit, calling battlefield nostalgia

BattleFIELD is battlefield, not battleCoD!
makmeatt
Profile Blog Joined June 2011
2024 Posts
March 08 2012 11:43 GMT
#8443
Clear up something for me, did people play BF2 because there was little to no gunfighting involved?
I played a little of BF2, but I've spent more time raging at people shooting me from all angles without myself being able to spot them at all than actually enjoying the complexity of maps. BF3 seems already big for me and I love it, although I certainly feel several elements of its predecessor's gameplay have gone missing, which is only detrimental for the title, along the overall simplification of it.
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
March 08 2012 12:36 GMT
#8444
On March 08 2012 20:43 JohnMadden wrote:
Clear up something for me, did people play BF2 because there was little to no gunfighting involved?
I played a little of BF2, but I've spent more time raging at people shooting me from all angles without myself being able to spot them at all than actually enjoying the complexity of maps. BF3 seems already big for me and I love it, although I certainly feel several elements of its predecessor's gameplay have gone missing, which is only detrimental for the title, along the overall simplification of it.


Yes, people played BF2 because the gameplay promoted peaceful advances and treaties instead of gunfights.

The point of large maps is to enable strategic gameplay. Flanks. A runby. Squad-wise advances with cover and suppresion. Vehicles and infantry actually covering each other, with air support sealing the deal. Teamwork. The downside was, obviously, that you had to learn to play the maps. It took some time to find the sweet spots, to know where enemies would probably be due to advantegeous terrain (and where they probably wouldn't be). And it promoted slower gameplay - running around without cover would get you killed. Just like the title said: Battlefield. A battlefield's no place to screw around, to just stand up and run or to advance without knowing what's in front of you.

That was what set BF2 apart from other FPS games, and what DICE / EA seem to be intent on slaughtering for the sake of appealing to a broader audience.
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
Last Edited: 2012-03-08 12:50:25
March 08 2012 12:43 GMT
#8445
On March 08 2012 20:43 JohnMadden wrote:
Clear up something for me, did people play BF2 because there was little to no gunfighting involved?
I played a little of BF2, but I've spent more time raging at people shooting me from all angles without myself being able to spot them at all than actually enjoying the complexity of maps. BF3 seems already big for me and I love it, although I certainly feel several elements of its predecessor's gameplay have gone missing, which is only detrimental for the title, along the overall simplification of it.


there was a lot of gunfights with strategical features like flanking, ambushes, defensive positioning with great ability of movement. now everybody fires and the maps are mainly turned into vehicular Deathmatch. nobody ever ptfo and squad system is worthless.
Ushio
Profile Blog Joined June 2010
Canada868 Posts
March 08 2012 13:57 GMT
#8446
On March 08 2012 03:58 Seiniyta wrote:
Show nested quote +
On March 08 2012 03:55 Jochan wrote:
On March 08 2012 01:50 Roggay wrote:
On March 08 2012 01:21 WakaDoDo wrote:
Battlefield 3 - Raw Close Quarters Gameplay


This map looks absolutely AWFUL. I dont want to play CoD ffs.
I'm extremely disapointed with what they came up with.

Dude take a chill pill, it's a map, not a whole game. And you even don't have to buy it. Game doesn't change, it's still what it is now. That's just a one mode...


Not to mention, didn't BF2 also had a more infantry focussed dlc/expansion/map-pack?


Special forces was actually good, and armored fury/ european were quite good as well
http://myanimelist.net/profile/billng
Dbars
Profile Joined July 2011
United States273 Posts
Last Edited: 2012-03-08 14:30:22
March 08 2012 14:27 GMT
#8447
Its sad, the new DLC with small maps that encourage metro game play will ruin this game. The PC community is pretty much dead. 24k people online on weekends compared to the 70k of xbox.
Rob28
Profile Joined November 2010
Canada705 Posts
Last Edited: 2012-03-08 15:05:11
March 08 2012 15:02 GMT
#8448
On March 08 2012 21:36 Shockk wrote:
The point of large maps is to enable strategic gameplay. Flanks. A runby. Squad-wise advances with cover and suppresion. Vehicles and infantry actually covering each other, with air support sealing the deal. Teamwork. The downside was, obviously, that you had to learn to play the maps. It took some time to find the sweet spots, to know where enemies would probably be due to advantegeous terrain (and where they probably wouldn't be). And it promoted slower gameplay - running around without cover would get you killed. Just like the title said: Battlefield. A battlefield's no place to screw around, to just stand up and run or to advance without knowing what's in front of you.

That was what set BF2 apart from other FPS games, and what DICE / EA seem to be intent on slaughtering for the sake of appealing to a broader audience.


BF3 maps where you can do exactly those types of things (and I do): Caspian, Firestorm, Oman, Sharqui, Karkand, Wake Island, Canals, Kharg Island

Non-traditional BF3 maps (CoDish): Sienne, Metro, Bazaar, Davamand

How dare DICE make 4 smaller-scale maps in a game they developed themselves at their own cost. So shameful of them to offer a variety of maps that offer different styles of gameplay, and then they have the audacity to put in a filtering system so you can opt to not play them if you don't want to. Really unacceptable to show the other dynamics of combat... the ones that aren't two big forces meeting in an open space to do battle. That never happens in real life! Why did the developers think people wanted to play a "realistic" combat game? How dare they try to make as many people happy as they can.

/mockingofgrumpyhaterswithsarcasm

EDIT: To the post above this one - There are more Xboxes than high-end computers at the average gamer's house. It's like saying "fine dining is dying because there are more McDonald's than Outback Steakhouses"
"power overwhelming"... work, dammit, work!
DyEnasTy
Profile Blog Joined October 2009
United States3721 Posts
March 08 2012 15:10 GMT
#8449
Does BF2 still have a server to play on? (or is it like Bungie who shut down the last Halo 2 server to promote Halo 3)
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
altered
Profile Joined March 2008
Switzerland646 Posts
March 08 2012 15:35 GMT
#8450
On March 08 2012 23:27 Dbars wrote:
Its sad, the new DLC with small maps that encourage metro game play will ruin this game. The PC community is pretty much dead. 24k people online on weekends compared to the 70k of xbox.


1.4 million bought the game on pc, 5.5 million bought the game on xbox. So if that what you say is true, more people left the game on xbox.
Does Flash dream of electric Romeo?
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
Last Edited: 2012-03-08 15:49:33
March 08 2012 15:47 GMT
#8451
On March 09 2012 00:02 Rob28 wrote:
Show nested quote +
On March 08 2012 21:36 Shockk wrote:
The point of large maps is to enable strategic gameplay. Flanks. A runby. Squad-wise advances with cover and suppresion. Vehicles and infantry actually covering each other, with air support sealing the deal. Teamwork. The downside was, obviously, that you had to learn to play the maps. It took some time to find the sweet spots, to know where enemies would probably be due to advantegeous terrain (and where they probably wouldn't be). And it promoted slower gameplay - running around without cover would get you killed. Just like the title said: Battlefield. A battlefield's no place to screw around, to just stand up and run or to advance without knowing what's in front of you.

That was what set BF2 apart from other FPS games, and what DICE / EA seem to be intent on slaughtering for the sake of appealing to a broader audience.


BF3 maps where you can do exactly those types of things (and I do): Caspian, Firestorm, Oman, Sharqui, Karkand, Wake Island, Canals, Kharg Island


NO

the difference between firestorm and Paris map is that one is the same length with no walls
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
March 08 2012 16:10 GMT
#8452
On March 09 2012 00:02 Rob28 wrote:
Show nested quote +
On March 08 2012 21:36 Shockk wrote:
The point of large maps is to enable strategic gameplay. Flanks. A runby. Squad-wise advances with cover and suppresion. Vehicles and infantry actually covering each other, with air support sealing the deal. Teamwork. The downside was, obviously, that you had to learn to play the maps. It took some time to find the sweet spots, to know where enemies would probably be due to advantegeous terrain (and where they probably wouldn't be). And it promoted slower gameplay - running around without cover would get you killed. Just like the title said: Battlefield. A battlefield's no place to screw around, to just stand up and run or to advance without knowing what's in front of you.

That was what set BF2 apart from other FPS games, and what DICE / EA seem to be intent on slaughtering for the sake of appealing to a broader audience.


BF3 maps where you can do exactly those types of things (and I do): Caspian, Firestorm, Oman, Sharqui, Karkand, Wake Island, Canals, Kharg Island

Non-traditional BF3 maps (CoDish): Sienne, Metro, Bazaar, Davamand

How dare DICE make 4 smaller-scale maps in a game they developed themselves at their own cost. So shameful of them to offer a variety of maps that offer different styles of gameplay, and then they have the audacity to put in a filtering system so you can opt to not play them if you don't want to. Really unacceptable to show the other dynamics of combat... the ones that aren't two big forces meeting in an open space to do battle. That never happens in real life! Why did the developers think people wanted to play a "realistic" combat game? How dare they try to make as many people happy as they can.

/mockingofgrumpyhaterswithsarcasm

EDIT: To the post above this one - There are more Xboxes than high-end computers at the average gamer's house. It's like saying "fine dining is dying because there are more McDonald's than Outback Steakhouses"


I'm all for variety. Infantry combat has its place and I won't deny that I've played awesome rounds of Metro myself. Not every game of BF has to be tank warfare or air domination.

But it's the part about "making as many people happy as they can" that's the problem. Battlefield's scope, vehicles and team-based play had set it apart from other FPS games, made it unique in a way that UT, CS or CoD could not rival. Now we've seen BF3 released with "complex" features conveniently gone missing, and we'll get a DLC that sets a clear precedent as an attempt to further appeal to a broader audience by increasing simplicity. If that's not enough, just take a look at BF3's single player campaign, and then tell me with a straight face that's it's not a blatant rip-off of MW3's style (the irony being that MW3's campaign actually is better than DICE's attempt at recreating something similar).

EA has proven time and time again that they will not hesitate to transform and potentially ruin a franchise if there's potential for increased sales. Just take a look at what happened to the Command & Conquer series, to name an example that's not Mass Effect. This is what BF fans are afraid of; they're not against people enjoying variety, they're afraid of seeing their franchise going down the drain because executive businessmen wish to maximize their sales by dumbing down the game.

Tennet
Profile Joined January 2010
United States1458 Posts
March 08 2012 16:33 GMT
#8453
On March 08 2012 20:05 RaLakedaimon wrote:
Those of you that are active make sure to join our new platoon, my name in game is Mathew_1942 for those that don't know and I play quite a bit, only 3 of us got on last night but we had a blast. The last game of the night was hilarious and Tennet you missed out! WakaDoDo was driving one of the IFV's and spotted a sniper like directly in front and asked what we should do about him and I walked up while he was even looking at me and burned him with my repair torch. haha edit-Oh and I also learned last night that 2 TL guys=no enemy choppers.


Oh well, I needed to sleep so it's okay that I missed out. SOFLAM/Jav team is so good, it definitely can make a big difference in who wins.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
rwrzr
Profile Joined February 2010
United States1980 Posts
March 08 2012 18:22 GMT
#8454
On March 09 2012 00:02 Rob28 wrote:
Show nested quote +
On March 08 2012 21:36 Shockk wrote:
The point of large maps is to enable strategic gameplay. Flanks. A runby. Squad-wise advances with cover and suppresion. Vehicles and infantry actually covering each other, with air support sealing the deal. Teamwork. The downside was, obviously, that you had to learn to play the maps. It took some time to find the sweet spots, to know where enemies would probably be due to advantegeous terrain (and where they probably wouldn't be). And it promoted slower gameplay - running around without cover would get you killed. Just like the title said: Battlefield. A battlefield's no place to screw around, to just stand up and run or to advance without knowing what's in front of you.

That was what set BF2 apart from other FPS games, and what DICE / EA seem to be intent on slaughtering for the sake of appealing to a broader audience.


BF3 maps where you can do exactly those types of things (and I do): Caspian, Firestorm, Oman, Sharqui, Karkand, Wake Island, Canals, Kharg Island

Non-traditional BF3 maps (CoDish): Sienne, Metro, Bazaar, Davamand

How dare DICE make 4 smaller-scale maps in a game they developed themselves at their own cost. So shameful of them to offer a variety of maps that offer different styles of gameplay, and then they have the audacity to put in a filtering system so you can opt to not play them if you don't want to. Really unacceptable to show the other dynamics of combat... the ones that aren't two big forces meeting in an open space to do battle. That never happens in real life! Why did the developers think people wanted to play a "realistic" combat game? How dare they try to make as many people happy as they can.

/mockingofgrumpyhaterswithsarcasm

EDIT: To the post above this one - There are more Xboxes than high-end computers at the average gamer's house. It's like saying "fine dining is dying because there are more McDonald's than Outback Steakhouses"


If Outback Steakhouse equals fine dining in your analogy I can see why BF2 fans are upset. (I get your point though)

As for the PC community I feel that the same thing happened in BF:BC2. People played it, enjoyed it for the first 2-3 months, and then tried to compare it to BF2. It wasn't BF2 so they left and it died.




FADC
altered
Profile Joined March 2008
Switzerland646 Posts
March 08 2012 18:29 GMT
#8455
On March 09 2012 00:47 IveReturned wrote:
Show nested quote +
On March 09 2012 00:02 Rob28 wrote:
On March 08 2012 21:36 Shockk wrote:
The point of large maps is to enable strategic gameplay. Flanks. A runby. Squad-wise advances with cover and suppresion. Vehicles and infantry actually covering each other, with air support sealing the deal. Teamwork. The downside was, obviously, that you had to learn to play the maps. It took some time to find the sweet spots, to know where enemies would probably be due to advantegeous terrain (and where they probably wouldn't be). And it promoted slower gameplay - running around without cover would get you killed. Just like the title said: Battlefield. A battlefield's no place to screw around, to just stand up and run or to advance without knowing what's in front of you.

That was what set BF2 apart from other FPS games, and what DICE / EA seem to be intent on slaughtering for the sake of appealing to a broader audience.


BF3 maps where you can do exactly those types of things (and I do): Caspian, Firestorm, Oman, Sharqui, Karkand, Wake Island, Canals, Kharg Island


NO

the difference between firestorm and Paris map is that one is the same length with no walls


i dont understand what you mean
Does Flash dream of electric Romeo?
Eisregen
Profile Joined September 2011
Germany967 Posts
March 08 2012 18:36 GMT
#8456
Actually I enjoy smaller city maps like seines crossing as much as I enjoy big maps with massive tank battles. I wanna fight for cities and be able to use all the buildings. It is awesome how much tactical chokepoints you can control e.g. with a LMG and a bipod, but also how exposed you are to RGPs, snipers etc.

I love rolling in a tank together with my squad and be able to flank the enemy's position crushing them.

BF isnt only about large maps, nor big maps. As long as there will be big maps released also in the next DLC, I am ok with it!
Photo-Noob@ http://www.flickr.com/photos/eisregen1983/
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
March 08 2012 18:46 GMT
#8457
It's fine that they want to cater to infantry based combat. I and many of my good BC2 buddies really missed some good CQC maps like Oasis, etc. There were infantry based maps in BF3 release, only they're complete shit in design and just utterly retarded leaving no place for teamplay, tactical moves or anything actually skillbased.

Before they even think of adding this DLC they need to simply fix all the broken shit associated with the game that makes everyone and their mother, including me, rage hard everytime we play.
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
March 08 2012 18:59 GMT
#8458
On March 09 2012 03:29 altered wrote:
Show nested quote +
On March 09 2012 00:47 IveReturned wrote:
On March 09 2012 00:02 Rob28 wrote:
On March 08 2012 21:36 Shockk wrote:
The point of large maps is to enable strategic gameplay. Flanks. A runby. Squad-wise advances with cover and suppresion. Vehicles and infantry actually covering each other, with air support sealing the deal. Teamwork. The downside was, obviously, that you had to learn to play the maps. It took some time to find the sweet spots, to know where enemies would probably be due to advantegeous terrain (and where they probably wouldn't be). And it promoted slower gameplay - running around without cover would get you killed. Just like the title said: Battlefield. A battlefield's no place to screw around, to just stand up and run or to advance without knowing what's in front of you.

That was what set BF2 apart from other FPS games, and what DICE / EA seem to be intent on slaughtering for the sake of appealing to a broader audience.


BF3 maps where you can do exactly those types of things (and I do): Caspian, Firestorm, Oman, Sharqui, Karkand, Wake Island, Canals, Kharg Island


NO

the difference between firestorm and Paris map is that one is the same length with no walls


i dont understand what you mean


the maps and flag distances are still not big enough to have any tactical importance
Chriscras
Profile Blog Joined March 2011
Korea (South)2812 Posts
March 08 2012 19:25 GMT
#8459
On March 09 2012 03:59 IveReturned wrote:
Show nested quote +
On March 09 2012 03:29 altered wrote:
On March 09 2012 00:47 IveReturned wrote:
On March 09 2012 00:02 Rob28 wrote:
On March 08 2012 21:36 Shockk wrote:
The point of large maps is to enable strategic gameplay. Flanks. A runby. Squad-wise advances with cover and suppresion. Vehicles and infantry actually covering each other, with air support sealing the deal. Teamwork. The downside was, obviously, that you had to learn to play the maps. It took some time to find the sweet spots, to know where enemies would probably be due to advantegeous terrain (and where they probably wouldn't be). And it promoted slower gameplay - running around without cover would get you killed. Just like the title said: Battlefield. A battlefield's no place to screw around, to just stand up and run or to advance without knowing what's in front of you.

That was what set BF2 apart from other FPS games, and what DICE / EA seem to be intent on slaughtering for the sake of appealing to a broader audience.


BF3 maps where you can do exactly those types of things (and I do): Caspian, Firestorm, Oman, Sharqui, Karkand, Wake Island, Canals, Kharg Island


NO

the difference between firestorm and Paris map is that one is the same length with no walls


i dont understand what you mean


the maps and flag distances are still not big enough to have any tactical importance


When they add helicopters and jets to Seine Crossing, I will add it to my map rotation.
"En taro adun, Executor."
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
March 08 2012 21:26 GMT
#8460
On March 09 2012 04:25 Chriscras wrote:
Show nested quote +
On March 09 2012 03:59 IveReturned wrote:
On March 09 2012 03:29 altered wrote:
On March 09 2012 00:47 IveReturned wrote:
On March 09 2012 00:02 Rob28 wrote:
On March 08 2012 21:36 Shockk wrote:
The point of large maps is to enable strategic gameplay. Flanks. A runby. Squad-wise advances with cover and suppresion. Vehicles and infantry actually covering each other, with air support sealing the deal. Teamwork. The downside was, obviously, that you had to learn to play the maps. It took some time to find the sweet spots, to know where enemies would probably be due to advantegeous terrain (and where they probably wouldn't be). And it promoted slower gameplay - running around without cover would get you killed. Just like the title said: Battlefield. A battlefield's no place to screw around, to just stand up and run or to advance without knowing what's in front of you.

That was what set BF2 apart from other FPS games, and what DICE / EA seem to be intent on slaughtering for the sake of appealing to a broader audience.


BF3 maps where you can do exactly those types of things (and I do): Caspian, Firestorm, Oman, Sharqui, Karkand, Wake Island, Canals, Kharg Island


NO

the difference between firestorm and Paris map is that one is the same length with no walls


i dont understand what you mean


the maps and flag distances are still not big enough to have any tactical importance


When they add helicopters and jets to Seine Crossing, I will add it to my map rotation.


Transport choppers in Seine do sound sort of awesome, was thinking that not too long time ago.

Anyway one of the reasons I play Battlefield games is to avoid corridor and tunnel shooters which I do not enjoy, so it's a pity they are adding more of these maps, guess I can just not buy them but I'd rather had more proper maps.
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