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On February 18 2012 13:55 askTeivospy wrote: they prolly have to change all the values for all or most of the guns because they're changing weapon attachments, i wish he would post the actual data files so I could read what i want now instead of waiting for him to do it
Where are you guys getting this info? I didn't find it online. I didn't read through the last few pages of the thread, btw.
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On February 18 2012 14:06 Demonhunter04 wrote:Show nested quote +On February 18 2012 13:55 askTeivospy wrote: they prolly have to change all the values for all or most of the guns because they're changing weapon attachments, i wish he would post the actual data files so I could read what i want now instead of waiting for him to do it Where are you guys getting this info? I didn't find it online. I didn't read through the last few pages of the thread, btw.
it was on some reddit thread awhile back, some really massive changes (suggested changes, not set in stone) to try and get people to use different attachments. I don't have the link tho so w/e
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USAS-12 Frag Rounds are only effective on Metro/Seine/Bazaar (to an extent) because there are buildings/low ceilings where the frag rounds can detonate. The callings for a nerf are due to the fact that the shotgun can kill at mid-range, and the fact that they play these Infantry+CQB maps. The fire rate is what most people are complaining about with the frag rounds, but I see no reason to change it; it's almost similar with M320/Rocket spam anyway on those maps.
I've never used colorblind mode, and I can only see a small difference between using them. Something to block out the sun would be much more useful. Pros are going to use every advantage they are given that's legal, similar to the mouse-scroll snipe technique in SC2. I believe macros are not legal, though I wish there was a way to double tap weapons to change firing modes.
I don't understand why people are clamoring for a OHKO to the chest on bolt-actions anyway. it's like they need a bigger target for a head shot. If you want to play bolt-action and get a chest shot, follow up with a pistol (Not the G18 Supp. as typical snipers carry). I don't know what is the weapon switching time for Sniper Rifle to Pistol, but a slight buff would not hurt for those engaging in CQB. OHKO to the chest would cause players to attempt to quick scope and pray to hit the chest. I don't agree with the ARs boosting their long range damage, either. The damage nerf to the M98B could be expected because the gun has almost every advantage of bolt-action weapons (cartridge size doesn't matter). If you really want to play aggressive recon, go with semi-automatics with a red dot/holo scope. I heard that they're getting buffed with the next patch.
They're going to nerf the attachments because there's no better attachment than the suppressor right now. Laser sight toggling is not for the average person to handle. Flash supp. sucks, heavy barrel only useful on certain guns right now, tac. light not useful. However, there is no alternative to the foregrip, even with small changes that are proposed, there is no reason not to use it, since there's only Bipod/Underslung Rail.
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On February 18 2012 14:06 Demonhunter04 wrote:Show nested quote +On February 18 2012 13:55 askTeivospy wrote: they prolly have to change all the values for all or most of the guns because they're changing weapon attachments, i wish he would post the actual data files so I could read what i want now instead of waiting for him to do it Where are you guys getting this info? I didn't find it online. I didn't read through the last few pages of the thread, btw.
I posted a link to the symthic thread in my last post. here you go: http://symthic.com/f/viewtopic.php?f=3&t=471&sid=2d2c9f6571f980602fb4d79f5c4846e5
On OHK Snipers: I hope they dont get a OHK chest shot or else snipers would be too good at all ranges. If you want to go agressive as recon you can use PDWs or Shotguns but thats just my opinion. Although i would be happy with the chest OHK if they upped the range on all other weapons. 50m is no distance in this game.
On FAMAS: FAMAS is geting nerfed because of the foregrip nerf. It seems the foregrip reduces hrecoil between 20 and 33% depending on the weapon after the patch instead of 50% on every weapon as it is now. I assume on the FAMAS the foregrip will be less effective.
Generally im not very excited about this patch (imo they dont need to change anything at all and fix the bugs first). It seems they are just adding more randomness and bf3 has already enough of that. But i hope im wrong and the missing info will show the bigger picture and in a way added randomness in gunplay may take away the importance of individual skill (aiming and reactiontime) but maybe teamplay and positioning would get stronger because of that.
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I read the patch notes and...wow the suppressor is going to be so good. I currently use the laser sight on some weapons and toggle it on and off depending on if I want to avoid giving my position away or if I need to hipfire. I also use the foregrip whenever possible, it's unfortunate to see the nerf. Why does it increase min spread? Doesn't even make sense.
I don't really get the AR damage buff either; it doesn't change the damage required to kill someone on either mode, though I suppose buffing the min damage increases the damage at all ranges slightly.
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Just tried playing tonight after not playing for a few days and I crash a lot on round end and my FPS suddenly took a huge hit out of nowhere, what happened with BF3?
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On February 18 2012 16:26 Taku wrote: Just tried playing tonight after not playing for a few days and I crash a lot on round end and my FPS suddenly took a huge hit out of nowhere, what happened with BF3?
I have experience the opposite, used to get a crash after every second game or so, but its actually pretty stable for me now @_@ maybe just update stuff, and check your video settings again.
In regards to the patch, yes omg suppressor as standard attachment. From what I have read A-91 is unchanged, phew.
Also been using g36c instead of A-91 to see what the hype train was all about, but jeez....A-91 is soo much better in my experience, at least for how I play. So much better. Shame there aren't dog tags for it *sighs*
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didnt want to spark discussion about whats cheating and whats not. i just wanted to know if its ok if i make a macro for burst fire rifles(like 3x fire per press) so my index finger gets less tired (cqc burst spamming is annoying <.<).
and those patch notes seem really weird. i dont understand the logic behind many of the changes. also LEAVE MY AN-94 ALONE.
and if they want people to use the foregrip less then they should add another useful attachment in that slot.
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On February 19 2012 01:04 BeMannerDuPenner wrote: didnt want to spark discussion about whats cheating and whats not. i just wanted to know if its ok if i make a macro for burst fire rifles(like 3x fire per press) so my index finger gets less tired (cqc burst spamming is annoying <.<).
and if they want people to use the foregrip less then they should add another useful attachment in that slot.
Third party software is cheating, and therefore not ok. And I do agree that additional attachment should be available.
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btw i just tried colorblind mode to see it if helps (have a slight red green weakness). but most stuff just got more ugly (like the topright killtext) and it didnt help my problem at all which is when i just take a quick glance at the minimap i sometimes mistake squadguys for enemys. just the onscreen symbols changed to red ,deep blue etc.
any way to have red enemies on minimap? if possible without changing the normal onscreen stuff (since the normal one looks better imho)
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On February 19 2012 01:04 BeMannerDuPenner wrote: didnt want to spark discussion about whats cheating and whats not. i just wanted to know if its ok if i make a macro for burst fire rifles(like 3x fire per press) so my index finger gets less tired (cqc burst spamming is annoying <.<).
and those patch notes seem really weird. i dont understand the logic behind many of the changes. also LEAVE MY AN-94 ALONE.
and if they want people to use the foregrip less then they should add another useful attachment in that slot.
You'll get banned for using programs like AutoHotkey
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I realize it's probably already been discussed in this topic, but due to the sheer size I can't read through everything.
My game crashes every time I'm trying to play Multiplayer, either very quickly in the first two minutes or whenever I'm (re-)deploying. Single player campaign and co-op missions work perfectly fine and run forever without any issues. I'm not having the PC freeze, though, but instead the game just hangs up or directly crashes to desktop.
I've googled a bit and there's a plethora of possible causes and dubious fixes. Most common one seems to be an issue with Realtek drivers and Punkbuster, which would explain the problem only appearing in Multiplayer. The "solutions" range from playing without sound to getting a new sound card to using an USB headset ... etc, etc. Is there a common fix for this that doesn't involve getting new hardware?
Just to rule out some of the possibilities: I've already done:
- a (clean) update of my graphics drivers - reinstalled PunkBuster - did the sfc /scannow check - set the game quality to medium / low respectively - tried the SSDP/UPNP fix.
Some tech stuff: Ati 4850, Win7 32 bit, a whopping 3 GB of RAM and onboard sound. Drivers are up to date, nothing is overclocked. Ping and bandwidth tests show good results.
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On February 19 2012 01:04 BeMannerDuPenner wrote: didnt want to spark discussion about whats cheating and whats not. i just wanted to know if its ok if i make a macro for burst fire rifles(like 3x fire per press) so my index finger gets less tired (cqc burst spamming is annoying <.<).
and those patch notes seem really weird. i dont understand the logic behind many of the changes. also LEAVE MY AN-94 ALONE.
and if they want people to use the foregrip less then they should add another useful attachment in that slot.
Joining in on the AN-94 bit...I love that gun as it is...why remove that critical accuracy thing that it has... AS VAL with 30 rounds is going to be ridiculous with it's 0.0 deviation...it may end up being better at accuracy than the AN-94 after the patch...
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On February 19 2012 07:51 Shockk wrote: I realize it's probably already been discussed in this topic, but due to the sheer size I can't read through everything.
My game crashes every time I'm trying to play Multiplayer, either very quickly in the first two minutes or whenever I'm (re-)deploying. Single player campaign and co-op missions work perfectly fine and run forever without any issues. I'm not having the PC freeze, though, but instead the game just hangs up or directly crashes to desktop.
I've googled a bit and there's a plethora of possible causes and dubious fixes. Most common one seems to be an issue with Realtek drivers and Punkbuster, which would explain the problem only appearing in Multiplayer. The "solutions" range from playing without sound to getting a new sound card to using an USB headset ... etc, etc. Is there a common fix for this that doesn't involve getting new hardware?
Just to rule out some of the possibilities: I've already done:
- a (clean) update of my graphics drivers - reinstalled PunkBuster - did the sfc /scannow check - set the game quality to medium / low respectively - tried the SSDP/UPNP fix.
Some tech stuff: Ati 4850, Win7 32 bit, a whopping 3 GB of RAM and onboard sound. Drivers are up to date, nothing is overclocked. Ping and bandwidth tests show good results.
3GB ram is very little on a win7 system (since win 7 uses like 2 gb of it already), i would buy more ram. I know you dont want aditional hardware but you probably wont get around it and ram is cheap.
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Apparently, DICE wants to create an upper-chest hit box with a 1.25x so that there would be more OHKO sniper shots, that's why M98B damage had to go down. I see that DICE hasn't touched the M4A1 or the M16A3/4, combined with the nerf of the AEK, which means we'll see basically those two guns for those two classes in pro matches (Some teams use A-91 for the hip fire). One thing I'll complain about the most is that the M320/Rocket blast radius is too low for the user in CQB. I get the jump on them, they fire and don't die; frustrating but I deal with this most of the time.
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On February 19 2012 15:11 Phelix wrote: Apparently, DICE wants to create an upper-chest hit box with a 1.25x so that there would be more OHKO sniper shots, that's why M98B damage had to go down. I see that DICE hasn't touched the M4A1 or the M16A3/4, combined with the nerf of the AEK, which means we'll see basically those two guns for those two classes in pro matches (Some teams use A-91 for the hip fire). One thing I'll complain about the most is that the M320/Rocket blast radius is too low for the user in CQB. I get the jump on them, they fire and don't die; frustrating but I deal with this most of the time.
Lol once I walked around a corner and right into an enemy engineer and he instantly fired his RPG and it killed me while bringing him down to 56%. I had flak on.
How is pro level BF3? I'd like to see it if it's worth watching.
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On February 19 2012 15:42 Demonhunter04 wrote:Show nested quote +On February 19 2012 15:11 Phelix wrote: Apparently, DICE wants to create an upper-chest hit box with a 1.25x so that there would be more OHKO sniper shots, that's why M98B damage had to go down. I see that DICE hasn't touched the M4A1 or the M16A3/4, combined with the nerf of the AEK, which means we'll see basically those two guns for those two classes in pro matches (Some teams use A-91 for the hip fire). One thing I'll complain about the most is that the M320/Rocket blast radius is too low for the user in CQB. I get the jump on them, they fire and don't die; frustrating but I deal with this most of the time. Lol once I walked around a corner and right into an enemy engineer and he instantly fired his RPG and it killed me while bringing him down to 56%. I had flak on. How is pro level BF3? I'd like to see it if it's worth watching.
If it isn't 32v32 or something along those lines I don't see why you'd watching 8v8 on any of these maps. Especially when theres vehicles.
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On February 19 2012 16:31 Zooper31 wrote:Show nested quote +On February 19 2012 15:42 Demonhunter04 wrote:On February 19 2012 15:11 Phelix wrote: Apparently, DICE wants to create an upper-chest hit box with a 1.25x so that there would be more OHKO sniper shots, that's why M98B damage had to go down. I see that DICE hasn't touched the M4A1 or the M16A3/4, combined with the nerf of the AEK, which means we'll see basically those two guns for those two classes in pro matches (Some teams use A-91 for the hip fire). One thing I'll complain about the most is that the M320/Rocket blast radius is too low for the user in CQB. I get the jump on them, they fire and don't die; frustrating but I deal with this most of the time. Lol once I walked around a corner and right into an enemy engineer and he instantly fired his RPG and it killed me while bringing him down to 56%. I had flak on. How is pro level BF3? I'd like to see it if it's worth watching. If it isn't 32v32 or something along those lines I don't see why you'd watching 8v8 on any of these maps. Especially when theres vehicles.
Yeah I was thinking the same thing. 16v16 would be fine, but below that it gets lame.
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On February 19 2012 16:34 Demonhunter04 wrote:Show nested quote +On February 19 2012 16:31 Zooper31 wrote:On February 19 2012 15:42 Demonhunter04 wrote:On February 19 2012 15:11 Phelix wrote: Apparently, DICE wants to create an upper-chest hit box with a 1.25x so that there would be more OHKO sniper shots, that's why M98B damage had to go down. I see that DICE hasn't touched the M4A1 or the M16A3/4, combined with the nerf of the AEK, which means we'll see basically those two guns for those two classes in pro matches (Some teams use A-91 for the hip fire). One thing I'll complain about the most is that the M320/Rocket blast radius is too low for the user in CQB. I get the jump on them, they fire and don't die; frustrating but I deal with this most of the time. Lol once I walked around a corner and right into an enemy engineer and he instantly fired his RPG and it killed me while bringing him down to 56%. I had flak on. How is pro level BF3? I'd like to see it if it's worth watching. If it isn't 32v32 or something along those lines I don't see why you'd watching 8v8 on any of these maps. Especially when theres vehicles. Yeah I was thinking the same thing. 16v16 would be fine, but below that it gets lame.
Checkout rivalxfactor's youtube channel he has some videos up from 8v8 tournaments and i think some squadrush 4v4. Its not the most amazing esport to watch but its informative if you want to get better at the game. Those guys have amazing communication and teamwork, really shows how bf3 should be played.
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BF3 as an esport is 100% hype
Only thing that comes close to tournament style would be dogfight ladders, where you have 1v1 jet dogfights. Those are fun to watch kind of I guess but boring as well since no battlerecorder / multiple perspectives. I did like watching them in BF2 and also in BF3, but they can be much better with spectator support and IMO this can be an esport since pilots like zennappi are fucking hardcore
If they could make it 32v32 then yeah that would be awesome but since theres no infrastructure for that and likely never will be, the current 4v4 / 8v8 is nothing more than a dumbed down call of duty (overall BF3 is the better game but infantry wise its lacking when compared to other FPS). Like I never even liked halo and I hate CoD after the first MW but they're better for competition because they're more suited for it. CS is definitely the best competitive FPS ever, I hope CS GO is a success. Arena is also fun to watch so thats also a good competitive game. The difference between these games and BF though is the fact that they're designed for small teams, ie 1v1 / FFA / reasonably sized teams. BF is designed for large massive teams
also while 32v32 would be awesome to see, what I know in clan wars its kind of a joke as well. where its competitive for the first 1 or 2 minutes until one side's jets get shot down, and then its time to airfield camp and it just snowballs from there. I think this is mainly because of the maps / base defences that are terrible compared to BF1942 and BF2. Hell even DC had better maps and that was a mod for bf1942 o_O (for those that don't know DC is the reason why there are defibs in all BF games these days, and they got slapped in the face by DICE imo, some interesting drama with that) With like pro teams of 32 players I'm sure it would be different from clan wars and better tho, but I doubt anyone would put that much money into setting up a team with that many players
The way that Battlefield works is amazing and makes it my favourite game, but at the same time because its a massive teamplay game its also terrible for competitive play since no one does 20v20 to 32v32 tournaments and only this low player squad rush nonsense.
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