- Boss fights are everything in this mod, and you need to play cooperatively to beat most of them. They regenerate full health after 20 seconds of not being damaged, so you can't simply suicide over and over. - There are no TP scrolls so you can't abuse these in boss fights. There's however plenty of waypoints and "red" portals (think static TP's) - All classes have been rebalanced and slightly altered, however nearly all of the original skills remain. - Difficulty has been rebalanced so that normal will now get you a hang of things and then ramp up from there. (In the past normal was almost as hard as hell) - All items have been changed and drops as well, all the major bosses drop multiple uniques every time to reward the harder fights. Means less numb grinding too. - Playing a healer is no longer pointless! It's a very helpful character in boss fights. - Rushing countermeasures: This mod is about bossfights, not sweeping straight to endgame and grinding out top tier equipment. Rushing is therefore severely hampered.
In a sense this is a crossbreed of vanilla D2 and a miniscale MMO, you need a group of players to progress through acts but can still do some grinding on your own.
If you're a fan of D2 or WoW (and not impressed by Cataclysm ) come give this a go when the patch is out. If you've tried it before I really recommend giving it another go with this patch as it'll make the game better than ever. (And patch/reset means much more activity.)
Trailer from last year:
Gameplay pointers: 1) Build your char/group with bossfights in mind, not trashmobs
2) Unless your group is severely restricted in size, get the skills beneficial to the party first. That is, max battle orders, oak sage, get those summons and curses on nec (1 pt gets you a long way here), get auras on paladin . 3) Remain versatile in your equipment choices, throughout normal and even nm/hell to a lesser extent you will need multiple items for your equipment slots depending on the encounter.
4) Straight physical/magic damage reduction is very strong and very necessary for tanks in normal. The easiest way to get this is by using mass-diamond socketed helm and armor. Use the other slots to cover the resists you need for a particular encounter.
5) Remember rares & crafts. I noticed a lot of people with limited D2 experience tend to just aim for sets/uniques for all their item slots. The thing with crafts/rares is the fact taht you can get 4 sockets in them pretty easily once you reach act 5 normal and with gems being as powerful as they are here these will often outshine many of the s/u's you can find at the time. Check out the crafts at the patch site, link at the bottom.
6) Gold is not only relevant but important. Gambling is good way of acquiring set items. You need mass gold for craft/rares rolling and shopping gems.
7) If your tank is poor or you play without a healer you'll probably need a lot of rejuvs. Look for spots with champion monsters as they will drop them frequently.
8) Try to use appropriate level-restriction for the games you host. You don't want random people joining your game and thus increasing monster hp if they're not helping out in the spot you're in. You can also avoid highlevels joining and carrying you through with this.
9) For most chars you'll need as much Vitality as you can get. Try to go minimal on strength/dexterity and save some extra statpoints in case you suddenly need more.
On December 21 2010 20:37 jyisvip wrote: I'm kind of confused. Is this an official update from blizzard? I searched Hell Unleashed and got many unofficial Mods from different sites.
of course it is unofficial that's what makes it great
Yes, there's pretty much always lots of activity around resets. I don't think this one will be any different, especially because it has fixed some quite imbalanced parts of the mod. The patch is pretty much ready, but the guy hosting the servers hasn't replied yet.
On December 21 2010 19:28 Endymion wrote: This looks so awesome, I wish I hadn't lost my D2 cds!
It doesn't require a CD-key though.
Edit: To those who already downloaded it: You'll have re-download it after the patch is live I believe. There's no automatic update feature. I recommend the full version, the music in the mod is much more impressive than that in the original Diablo 2 and adds a lot of atmosphere to the boss fights.
On December 21 2010 21:35 Banginglife wrote: This would be great if I could run D2 on my comp. The colors always get messed up an can't manage to find a way to play windowed mode on Win7 .
You get the files, drop them in your d2 dir, run D2VidTest and select Glide. The default modes "DirectDraw" and "Direct3D" are way outdated for modern PC's. I think there's an option to run windowed in the wrapper configuration as well.
I'll provide troubleshooting to anyone having problems installing. Additionally you can check out this subforum: link
hmm.. wonder how many players play this mod. Do you usually have to make your own team (ie friends) to beat this game? Or can you find other players online?
Looks really cool. Tried some other D2 mods a couple of years ago, but this one looked really polished compared to them.
If me and my brother were to try this, we should get the solo version? Since the multiplayer version is made for like 5-6 people? He also never played D2 before (I'm gosu though)
On December 21 2010 22:01 konadora wrote: whoa wait if you die you lose the character forever?
and can you play open b.net-ishly with other TL members (if we configure it)?
a) No, that's just Hardcore. I don't recommend hardcore for this mod unless you're masochistic and know every little detail of the mod. Being quite an experienced HC player in vanilla I still died to normal Duriel in this mod when I tried first time on HC.
The mod has its own unofficial server, like iCCup. You can play over TCP/IP though (with or without hamachi), don't think Open battle.net will work.
On December 21 2010 22:17 jyisvip wrote: hmm.. wonder how many players play this mod. Do you usually have to make your own team (ie friends) to beat this game? Or can you find other players online?
Both. Around reset its generally not a big problem finding someone to play with. But you might risk falling behind and then having to rely on getting rushed past bosses by higher levels which really defeats the purpoes of the mod. Something is being done about this, though. You can easily play with just random people and get through but ultimately getting a group of organized buddies makes things easier. Or harder (scheduling)
On December 21 2010 22:34 Whalecore wrote: Looks really cool. Tried some other D2 mods a couple of years ago, but this one looked really polished compared to them.
If me and my brother were to try this, we should get the solo version? Since the multiplayer version is made for like 5-6 people? He also never played D2 before (I'm gosu though)
Yeah, if you don't want to get on the realm and play with others then that's probably the way you should go. The solo edition is nothing compared to the multiplayer edition in terms of challenge.
On December 22 2010 00:18 MisterKatosS wrote: They really should remove charmes the worse game mecanic ever invented by Blizzard,completly destroying the UI
I considered playing the mod, and then I saw the screenshot with an inventory full of charms.
Fuck that.
Now I want to play vanilla D2 with only white equipment.
On December 22 2010 02:16 MFRessurectMe wrote: nice final fantasy music for the trailer
This is actually used in the game as well, along with some other game music (Castlevania, Baldurs Gate)
On December 22 2010 02:51 Haemonculus wrote: Are melee champs still stupidly gear dependent? I hate having to farm gear on a MF char just to transfer to another char to make it playable.
Not more than casters. There's not much farming in this mod at all, you'll get most of what you need with very little re-running of areas/bosses.
This mod is great, and the solo version is good for running bosses for gear when not playing with friends. The game is much more epic, great sound/boss/enemy/level additions. I look forward to this, thanks.
On December 22 2010 03:58 Stossel wrote: Median XL is my D2 mod of choice. Completely different skills/trees for all characters, tons of uniques and lots of other cool stuff.
Yes but when you can't get a char past 30 because of the boredom, it's hardly enough. The perfect combination would be Median uberlevels, skills + Hell Unleashed difficulty, normal areas and such.
On December 22 2010 04:12 valaki wrote: Yes but when you can't get a char past 30 because of the boredom, it's hardly enough. The perfect combination would be Median uberlevels, skills + Hell Unleashed difficulty, normal areas and such.
I dunno, turning into a giant tree and whacking the shit out of stuff was fun enough to last me throughout the game.
HU is fun though. One time 4 of us tried to take on King Leoric and this basically consisted of 1 person doing damage, 1 person kiting him to prevent regen, and 2 people running to town to buy potions. I don't think we even got him though.
On December 22 2010 04:48 bakedace wrote: Do you need your own group of friends or is there people willing to play through online?
Check my post earlier in the thread.
On December 22 2010 04:56 ToxNub wrote: I'm curious about this. Are the class balance problems still so blatant? (eg traps, hammerdin)
No. Necromancers and Hammerdins were quite powerful before but as of this patch nowhere near. Even in the previous patch(es) the class-balance was nowhere near as skewed as that in Vanilla.
Latest update on the patch/reset
blue_myriddn wrote: Changes are still in progress, but I don't believe I will be able to get a finalized set of files to Soulmancer any earlier than this evening. While I had hoped to get them all out by this morning, that just didn't come to pass.
It is possible that I won't get them completed until as late as early tomorrow afternoon, but I am very much going to try and avoid that
Apologies for the delay, this is simply more time consuming that anticipated with the extensive testing, but I don't want to rush something out that is riddled with errors or missing features.
blue_myriddn wrote: *update* Got in touch with Duff who had been out of the loop for a bit. He is going to put some work in to the realm changes tonight and will be available for a realm reset tomorrow. The realm change is the deal where NM chars can't do quests for norm folks - so it is worth trying to get that in.
Tomorrow it is then. Should match euro players better as the reset probably/hopefully won't be in the middle of the night :D
On December 21 2010 21:35 Banginglife wrote: This would be great if I could run D2 on my comp. The colors always get messed up an can't manage to find a way to play windowed mode on Win7 .
You get the files, drop them in your d2 dir, run D2VidTest and select Glide. The default modes "DirectDraw" and "Direct3D" are way outdated for modern PC's. I think there's an option to run windowed in the wrapper configuration as well.
I'll provide troubleshooting to anyone having problems installing. Additionally you can check out this subforum: link
Thanks for the help, I'm trying it out now. Do know of a way to run D1 on win7 as well? The colors get messed up too ((
Hmm, so I downloaded the game and mod, got it working after some fiddling (Damn you windows 7!). I then proceeded to level an assassin to around lvl 8 before I got a notice telling me the servers were shutting down in 5 minutes. (Forgot about the reset. )
So now that the mod's being reset, and we have a TL thread, do you think we should start a TL player database? Would it be awesome to get a TL run through? (With hilarious blogs too?) It would be nice if someone with more experience could help newer people, especially with things like builds (because I know some spells were rebalanced?)
Also, just a side question, can you start a character on Hardcore, or do you still have to beat the game first like normal D2?
On December 22 2010 08:15 Haemonculus wrote: So what's a good first char build for me to try out?
edit: Also there's an impending reset? Like within the next day? Should I not bother making a char atm?
Any build that fits well with the party / there is a lack of.
On December 22 2010 15:55 Mr. Wiggles wrote: Hmm, so I downloaded the game and mod, got it working after some fiddling (Damn you windows 7!). I then proceeded to level an assassin to around lvl 8 before I got a notice telling me the servers were shutting down in 5 minutes. (Forgot about the reset. )
So now that the mod's being reset, and we have a TL thread, do you think we should start a TL player database? Would it be awesome to get a TL run through? (With hilarious blogs too?) It would be nice if someone with more experience could help newer people, especially with things like builds (because I know some spells were rebalanced?)
Also, just a side question, can you start a character on Hardcore, or do you still have to beat the game first like normal D2?
Yeah, I think there has been voiced enough interest to organize a TL party, if you can get Alventine or someone else with a bit of experience to help you out that would make things easier for you. Otherwise you could always post here or send me a message on the realm when I'm online.
More on class balance/selecting what to play: I really recommend every party to have atleast 3/4 of the male classes: Barbarian/Druid/Necro/Paladin You'll have a tank, one or two life buffs, healing/useful auras and curse/summon support that way. Sorceresses can be useful, but they're not what they are in Vanilla. Don't get them just because you want to teleport. You can't teleport through walls and this mod isn't about rush-teleporting to bosses and farming them. Amazons and Assassins are useful as well, they're just harder to play and doesn't have as many party-friendly abilities.
I could edit the OP with the accounts people plan on using. Even if you haven't made one yet you can still be fairly certain it's available as long as it isn't a too common name as all the accounts are wiped at reset. AFAIK the friendlist on the realm isn't capped at 25 so that could definately help getting things organized/keeping in touch with other TLers.
The game asks for my CD, but im using the downloaded registered bnet-version... So no CD anymore -.- (when you register your CD-Key, you can download the game from battle.net at anytime) what to do? Don't feel like illegally downloading a D2-image, just cuz the game does not like my legal version
On December 22 2010 17:50 mahrgell wrote: The game asks for my CD, but im using the downloaded registered bnet-version... So no CD anymore -.- (when you register your CD-Key, you can download the game from battle.net at anytime) what to do? Don't feel like illegally downloading a D2-image, just cuz the game does not like my legal version
The thing is this mod runs on patch v1.10 which doesn't have the no-cd support that Blizzard provided as of v1.12. You'll have to solve that one yourself
On December 22 2010 19:18 valaki wrote: Have the patch come out already?
Not yet, but the realm is prepared and final testings are being done. It should go live within 15 hours, probably sooner.
Sweet, thanks, btw how can i add the realm to the realmlist? I've played this solo but it's kinda hard if you're not a cookie cutter solo char like zeal pala or such. The summoner is hard
On December 22 2010 19:18 valaki wrote: Have the patch come out already?
Not yet, but the realm is prepared and final testings are being done. It should go live within 15 hours, probably sooner.
Sweet, thanks, btw how can i add the realm to the realmlist? I've played this solo but it's kinda hard if you're not a cookie cutter solo char like zeal pala or such. The summoner is hard
There's a HU.reg file with the mod which adds the gateway when you run it, unless you have some kind of obscure AV that removed it. Even making it out of normal is a real challenge if you're trying to solo in the non-solo edition.
Is it possible at all to play the whole way through single player? I don't have any friends (who play diablo at the same time) and I just like to chill out an play occasionally. I ran a barb to 85 in SP to beat Baal on Hell, would that be much different in this mod?
On December 22 2010 20:11 aseq wrote: Is it possible at all to play the whole way through single player? I don't have any friends (who play diablo at the same time) and I just like to chill out an play occasionally. I ran a barb to 85 in SP to beat Baal on Hell, would that be much different in this mod?
I don't have any experience playing the solo-edition. I know the challenge is greatly reduced however as it features tp scrolls, full rejuvs (I think?) and way decreased boss HP. It really isn't quite the same experience I think.
On December 22 2010 20:11 aseq wrote: Is it possible at all to play the whole way through single player? I don't have any friends (who play diablo at the same time) and I just like to chill out an play occasionally. I ran a barb to 85 in SP to beat Baal on Hell, would that be much different in this mod?
Not sure about the SP, haven't even tried hell unleashed, but if you're looking for a D2 mod that is a really good SP, MEDIAN XL is the way to go imo, it really does extend the life of D2
Downloaded the MP mod and toyed around with it a bit in single player and finished den of evil, used a pally with points into prayer and sacrifice for easy damage and healing.
It has the same overall feel of LoD just monsters are much tougher to deal with Non-white drops are pretty frequent Potions are semi-instant(not that I needed them that much) Skills are pretty much the same except much stronger to match the difficulty of mobs.
Just waiting for the server to come up to get the full experience.
On December 22 2010 20:59 sixduck wrote: Downloaded the MP mod and toyed around with it a bit in single player and finished den of evil, used a pally with points into prayer and sacrifice for easy damage and healing.
It has the same overall feel of LoD just monsters are much tougher to deal with Non-white drops are pretty frequent Potions are semi-instant(not that I needed them that much) Skills are pretty much the same except much stronger to match the difficulty of mobs.
Just waiting for the server to come up to get the full experience.
Yes, you'll have to reach Outer Cloister atleast to witness one of the bosses I agree with the way that the skills aren't drastically changed and monsters aren't replaced you still get the feel that its familiar. One of the reasons Median never really caught onto me was that it was just too foreign compared to vanilla.
On December 22 2010 20:59 sixduck wrote: Downloaded the MP mod and toyed around with it a bit in single player and finished den of evil, used a pally with points into prayer and sacrifice for easy damage and healing.
It has the same overall feel of LoD just monsters are much tougher to deal with Non-white drops are pretty frequent Potions are semi-instant(not that I needed them that much) Skills are pretty much the same except much stronger to match the difficulty of mobs.
Just waiting for the server to come up to get the full experience.
Yes, you'll have to reach Outer Cloister atleast to witness one of the bossee I agree with the way that the skills aren't drastically changed and monsters aren't replaced you still get the feel that its familiar. One of the reasons Median never really caught onto me was that it was just too foreign compared to vanilla.
Well, is what d2 could have been, crafting system extended, more and better procc effects, and more bosses/challenges past the initial SP run. It still feels like diablo to me, maybe because I've played D2 for so long, don't know.
myIRE wrote: Well, is what d2 could have been, crafting system extended, more and better procc effects, and more bosses/challenges past the initial SP run. It still feels like diablo to me, maybe because I've played D2 for so long, don't know.
Oh I dare anyone in here to say they have played more D2 than me, haha. While i'll admit I haven't played Median since 2007 or so the mod just felt too gimmicky with invulnerability skills, mass procs etc. Lets leave the Median discussion for the Median thread from here on though
On December 22 2010 20:59 sixduck wrote: Downloaded the MP mod and toyed around with it a bit in single player and finished den of evil, used a pally with points into prayer and sacrifice for easy damage and healing.
It has the same overall feel of LoD just monsters are much tougher to deal with Non-white drops are pretty frequent Potions are semi-instant(not that I needed them that much) Skills are pretty much the same except much stronger to match the difficulty of mobs.
Just waiting for the server to come up to get the full experience.
Yes, you'll have to reach Outer Cloister atleast to witness one of the bosses I agree with the way that the skills aren't drastically changed and monsters aren't replaced you still get the feel that its familiar. One of the reasons Median never really caught onto me was that it was just too foreign compared to vanilla.
Are you kidding? King Leoric is the boss of the act :D He's super tough for tristram level imo
I hated that guy in D1... especially in multiplayer cause he'd just be randomly chilling somewhere on level 3 with like THOUSANDS of his little jerk skeleton friends. F*** that guy omg. Also he was really big at I was probably like 8 when we got D1 so I was pretty terrified of him and the butcher.
Anyway, sry if this has already been asked or anything,but is there a TL channel we should all meet in? o.O;
edit: Also, are the servers up and running post reset? Aka, if I create a new character now, will it save or be valid or whatnot?
I just started a necro summoner, and i just got to blood raven. She is freaking hard to deal with, i can't kill her yet. I'm at lvl 13 right now. i was searching for corpse and her life went back from 1/4 to full T.T
I've played this mod a while ago, sadly I was playing solo so I kinda got stuck and gave up, but it was really fun - I hate that it has the original d2 skills though. Might try again sometime soon on the server.
Also, anyone that hasn't tried Median XL mod (new skills! + zillion of other legendary things), should seriously try it, it's just siiiiick. There's also an unofficial server, so you can play like bnet - I've seen a bunch of people from TL.net there too.
Everyone: Post your accountname here if you want aid organizing something. I'll add them in the OP. Even if you haven't made your account yet it should be available as all accounts get wiped at the reset.
For a good single player D2 mod I recommend Median XL (as has already been mentioned) or Eastern Sun. Oh the countless hours I've wasted away in that last mod...
Can you comment at all about rune drop %? I noticed that uniques drop much more often, but let's face it, the only way anyone made a good runeword in the original was by botting/duping or getting them from people who did.
On December 23 2010 02:51 ToxNub wrote: I'm pretty interested in this...
Can you comment at all about rune drop %? I noticed that uniques drop much more often, but let's face it, the only way anyone made a good runeword in the original was by botting/duping or getting them from people who did.
The rune drops are pretty well balanced. I think they're a tad more common than they should be in fact.
Rune drops when i played were pretty common. Since the mod also scales drops based on players in the game, it was much easier to see runes drop when you had 8 people in the game rather than 3 or 4.
Very cool. One last question... can anyone comment on immunities? I know that in vanilla the way they balanced the difficulty of the game was basically making half the shit you fight immune to everything you can do. Does this mod follow the same principle or is difficulty expanded along other lines? More specifically, are monster resist % (particularly on immunes) significantly higher than their maxs in original? Are there any new ways to break immunity?
On December 23 2010 03:17 ToxNub wrote: Very cool. One last question... can anyone comment on immunities? I know that in vanilla the way they balanced the difficulty of the game was basically making half the shit you fight immune to everything you can do. Does this mod follow the same principle or is difficulty expanded along other lines? More specifically, are monster resist % (particularly on immunes) significantly higher than their maxs in original? Are there any new ways to break immunity?
Immunities over all are not seen until later into the game. However there are unique mobs throughout the game that are immune to stuff (like the council members in act 3 have changed, not to really spoil anything but each one is immune to a different element (ie phys/magic/fire)). When i played myself i didn't really notice anything insane for immunities, but the game is designed around 4-6 players, so unless you are all going cold sorcs you shouldn't have a huge problem. With the increased in difficulty, you'll be in normal and NM a lot longer, so you'll have time to fix up infinity or have a pally with conviction by the time you reach any number of immune mobs.
On December 23 2010 06:22 danl9rm wrote: I was duo'ing this with a friend and we got stuck on act5 nightmare. I don't suggest starting with a hardcore character.. it'll only end in regret :/
Playing Hardcore when you honestly don't know whats coming is the best thing ever, you have to be prepared for epic boss fights anywhere and everywhere. I will agree though losing a melee necromancer to some bullshit unexpected boss in kurast does suck >.<
I have all the changes/corrections in place and am beginning the compiling/uploading phase. Once that occurs Duff will get it on the mirror and start the realm reset.
We anticipate having everything live by around 2.5 hours or less.
I suggest everyone joins channel "TL" on the realm. That way I can note your account and put it here, so you can still get an early start if you want while keeping in touch.
On December 23 2010 06:22 danl9rm wrote: I was duo'ing this with a friend and we got stuck on act5 nightmare. I don't suggest starting with a hardcore character.. it'll only end in regret :/
Playing Hardcore when you honestly don't know whats coming is the best thing ever, you have to be prepared for epic boss fights anywhere and everywhere. I will agree though losing a melee necromancer to some bullshit unexpected boss in kurast does suck >.<
lol, you talking about general what's'isface on the bridge to travincal?
make sure you're connecting to the arimyth network.
to add it there should be an HU.reg file in your d2 folder if you copied everything over, click that and select yes and the arimyth network should be added.
If you are having trouble finding the arimyth network, go into your D2 folder and run the file 'hu.reg' . It will apply the network to your b.net realms so when you join it will let you go to that server.
If you can see that network but still having trouble, check firewall stuff.
On December 23 2010 06:22 danl9rm wrote: I was duo'ing this with a friend and we got stuck on act5 nightmare. I don't suggest starting with a hardcore character.. it'll only end in regret :/
Playing Hardcore when you honestly don't know whats coming is the best thing ever, you have to be prepared for epic boss fights anywhere and everywhere. I will agree though losing a melee necromancer to some bullshit unexpected boss in kurast does suck >.<
lol, you talking about general what's'isface on the bridge to travincal?
Yeah man, my meleemancer had been destroying everything up until that and I just Alt F4ed in disgust. It was a lot of fun though.
On December 23 2010 06:22 danl9rm wrote: I was duo'ing this with a friend and we got stuck on act5 nightmare. I don't suggest starting with a hardcore character.. it'll only end in regret :/
Playing Hardcore when you honestly don't know whats coming is the best thing ever, you have to be prepared for epic boss fights anywhere and everywhere. I will agree though losing a melee necromancer to some bullshit unexpected boss in kurast does suck >.<
lol, you talking about general what's'isface on the bridge to travincal?
Yeah man, my meleemancer had been destroying everything up until that and I just Alt F4ed in disgust. It was a lot of fun though.
that guy is a bit outta control :/
especially when you don't know he's mixed in with that nasty big group.
Just started with the roommate; game's hella interesting. Unsure if I prefer this or Median, but the bosses are WAY harder. Leoric was unreal strong, 3 shotting either of us.
Only finished Tristram, and realized it was 530AM; which means SLEEEEEEEEEP.
Installed this, got online, tried to create or enter game and D2 crashes, giving me an error that says "Assertion Failure Location: D2Common\DATATBLS\DataTbls.cpp, line#2190 Expression : pbData" also my HUGuard continually says "searching for hacks. Error connecting to server!" What's this all about?
On December 23 2010 23:42 ToT)MidiaN( wrote: Installed this, got online, tried to create or enter game and D2 crashes, giving me an error that says "Assertion Failure Location: D2Common\DATATBLS\DataTbls.cpp, line#2190 Expression : pbData" also my HUGuard continually says "searching for hacks. Error connecting to server!" What's this all about?
happens for everyone as the antihack server is down. your assertion error is from a bad game install.
So reinstall the game, I suppose, and make sure you upgrade/downgrade it to 1.12. edit: Right, 1.10
On December 23 2010 23:17 beef42 wrote: Still looking for the superduper powerbuild to make everything easymode.
I tried a skellymancer, but he couldn't even kill Blood Raven, the skellies are just too weak.
Level 13 barbarian with 1 shout and the rest in sword mastery (or axes would work too I guess) and a LOT of potions worked pretty well soloing Blood Raven for me.
On December 23 2010 23:17 beef42 wrote: Still looking for the superduper powerbuild to make everything easymode.
I tried a skellymancer, but he couldn't even kill Blood Raven, the skellies are just too weak.
That's funny, my level 13 summoner necro made her look easy. I had 6 points in skeletons, 1 in amplify damage, and the rest in skeleton mastery. I cursed her repeatedly and not a single skeleton died.
On December 24 2010 08:07 Tiamat wrote: how do i add their server in my diablo? I only get a "none" and it cannot connect
if you copied everything correctly there should be a file called "hu.reg" in your d2 folder. click that and select yes and the arimyth network should be added to your server selection and automatically chosen as the server of choice.
My friends and I played this LAN with 3 people and it was amazing... So much better than standard D2... The items are better, the skills are better, the maps are better, the items and difficulty is better.
Unfortunately we realized after a day or two that the bosses became impossible unless you grind out tons of levels or get a bunch of people. Don't play this with the intentions of simply 'playing through' because the bosses quickly become unmanageable... We managed to take out the first few hard ones after hours of work and pushing strategies to the max, but eventually we hit a wall where the bosses were literally impossible no matter what we did. I would love to see a version of this mod where the bosses are able to be defeated while simply playing through.
On December 24 2010 12:22 Mikilatov wrote: My friends and I played this LAN with 3 people and it was amazing... So much better than standard D2... The items are better, the skills are better, the maps are better, the items and difficulty is better.
Unfortunately we realized after a day or two that the bosses became impossible unless you grind out tons of levels or get a bunch of people. Don't play this with the intentions of simply 'playing through' because the bosses quickly become unmanageable... We managed to take out the first few hard ones after hours of work and pushing strategies to the max, but eventually we hit a wall where the bosses were literally impossible no matter what we did. I would love to see a version of this mod where the bosses are able to be defeated while simply playing through.
I have no ran into any difficulty yet for any bosses if you have 1 or 2 guys dedicated to builds that are very strong early on in the game. The problem people run into is you have people really early who are stacking points for late game synergies and do little to no damage early when they could be doing a lot of damage. My wind druid is one of them, i have a level 22 oak sage, but only a level 3 tornado which does 100 damage. Until im around 50, my damage will not be amazing since i pumped oak sage to buff my group first.
What class should I start off with? I like playing cold sorc, so I'll either go blizz sorc or forb sorc, depending on which one is better for this mod.
So like, i dont know about other chars, but psn zon looks pretty hax. Lvl 18, running around throwing 1.2k poison javelins, doing solo leoric and gris run for items and teh lulz, killing mobs like it's fking vanilla.
Get yourself those +# mana per kill javelin (preferably with cold dmg), put tons of point into vitality, and wear some movespeed boots, and you will be able to kite people ALL DAY.
On December 24 2010 02:41 alffla wrote: if my current d2 is in 1.13 can i copy the directory then just replace the exe to downgrade to 1.10?
I believe you need a little more than just the .exe but your procedure is correct. There's a package with 1.10 vanilla files in the install instructions link.
On December 24 2010 12:22 Mikilatov wrote: My friends and I played this LAN with 3 people and it was amazing... So much better than standard D2... The items are better, the skills are better, the maps are better, the items and difficulty is better.
Unfortunately we realized after a day or two that the bosses became impossible unless you grind out tons of levels or get a bunch of people. Don't play this with the intentions of simply 'playing through' because the bosses quickly become unmanageable... We managed to take out the first few hard ones after hours of work and pushing strategies to the max, but eventually we hit a wall where the bosses were literally impossible no matter what we did. I would love to see a version of this mod where the bosses are able to be defeated while simply playing through.
Yes, the smaller your party is the more restricted you are build-wise. I don't know how Hell is balanced now but I'd say the bare minimum is 3 people especially if you're no D2-expert. Even with 3 you're very restricted in terms of builds.
On December 24 2010 12:37 Chairman Ray wrote: What class should I start off with? I like playing cold sorc, so I'll either go blizz sorc or forb sorc, depending on which one is better for this mod.
Neither of them are very good in this mod. Of the two i'll definately recommend Blizzard as its easier to keep alive in boss fights. And I think Frozen Orb produces too many counters. (Procs that certain bosses have when you hit them.)
I'm not sure how many are from TL, but I notice there's a lot of games with just 1-2 people in. I really, really recommend people to join up so that you can match-up builds better. Your progress WILL stall before you're even out of normal if you don't have a proper party. I recommend a necro, a tank+life buff (barb/druid) and paladin as the basis for any novice party. After that you can add dps of various elements, also I recommend having a healer paladin if you're not keen on collecting truckloads of potions for many bossfights.
How far are you guys? I see Alv is 30 so he's probably in early A3. Anyone farther? I haven't even started myself yet as there's been too many things interrupting for me to bother. I think i'll get some serious play from Dec 26th on though, we could try to get things together then.
Oh and one last thing everyone should pay attention to: Some bosses spawn red portals upon dying which you need to progress. These portals will not spawn if the boss is killed using any kind of thorns (return-damage), you can damage the boss using this but the last hit must not be with this source of damage or the portal won't spawn and you'll have to do the boss again. I can't remember all the bosses anymore but i'll list the ones I can and complete it later: The guy in the last level before Andariel The three bosses in act two that gives you the pieces for the horadric staff, the frog in the end of Act 2. Sszak and Mithia in Act 3. The guy at the end of the River of Flame. The White Dragon and the Guardian in act 5.
More notes on playing in groups: If you're starting out on your own I recommend you play a character that adds something to the party other than just damage. You'll very rarily find that you can't beat a boss because your damage output is too low. Most often you'll lack auras, curses, hp buffs/tanks or damage-diversity, so as long as your characters covers some of this chances are you'll still be able to make up a decent group later down the line where as if everyone's making sorcs, amazons and assassins it'll be much harder.
I'm not 100% sure on the player demographic nowadays but I bet there's still some bad apples in the pub games which might lead to the following if you don't get into something organized:
You'll end up with ok but sub-par groups that'll barely manage. It'll be fun but you'll struggle as soon as one or two are offline. You'll end up shuffling games because there's too many bad players in the games you join. Out of frustration people will start using super cheesy methods such as underspawning or getting higher levels to do the bosses for them, effectively undermining the purpose of the mod...
Ok, so i downloaded solo mode of this mod couse i dont like diablo 2 mp in general and its way too easy for most classes.even setting players to 4-8 isant much of a challange. I expected lot lot more from 350+ mb mod than just some new areas and bosses, since media xl offered every new spell, graphic and monsters and lot more for just under 1 mb ? also end of act 2 is retarded, That place where you need to find the summoner in 4 way road is replaced and takes half an hour to go trough bilions of portals, and when i got to him he would just 3 shoot me 10 times in a row on player 1 difficulty even tho i have prolly best talents taken and almost every unique item. I think ill go back to median or try hell unleashed mp even tho im skeptical about it.
And yes, the solo edition is only for people who don't really have MP as an option. The whole design-goal of the mod was/is MP. Try diamond-socketed helm/armor along with the right res's maxed against summoner. Crafts and sets are powerful too, only some of the uniques are.
argghhh so much trouble to set this up haha. i managed to get the game to run with downloading this loader thing from a topic on your forums, but then i get the error thing when starting game and i cant be assed to download the d2 install files to do a clean install
Try to revert to 1.10 again with that .zip, then put in the mod, then run D2ModSetup and try again. Does the Blizzard Store version of the game (the one you downloaded) come with d2xmusic.mpq and d2xvideo.mpq? You need those to run without a CD.
I am playing with my brothers and we should be online at the european evenings/nights. Frenzybarb, lightningsorc and fanazealot. All around lvl 18 right now. If you wanna join us just msg *Nimrod and we will be happy to play with you. We found that the Mod is much more fun when you are in a big, well together working group. (We were able to beat King Leoric that way, which seemed impossible at first glance ^^) Cya Online.
On December 25 2010 04:09 alffla wrote: wtf there are like no more crushing blow items -_-
are dragon talon kick sins still viable without crushing blow items..
kick sins are really good, try to work a cleglaws set (the 3 piece set gives you 10% cb) for early game then late game you just will naturally upgrade to items with small crushing blow %. Crushing blow is easily the best stat for killing bosses because it dwarfs all other forms of damage when you get one.
I don't know what is more retarded. My inability to find a 1.10 nocdkey crack or the fact that this mod didn't come with one. Tried to install this for about 1.5 hours to no avail.
On December 25 2010 14:33 drewcifer wrote: I don't know what is more retarded. My inability to find a 1.10 nocdkey crack or the fact that this mod didn't come with one. Tried to install this for about 1.5 hours to no avail.
On December 25 2010 11:12 Stane wrote: So I like my Strafezon a lot. I saw in the patch that strafe got buffed? Is that true? Are Strafezons now the largest single DPS?
I'm not sure what they've done to it. But bowazons are very fragile in boss fights here and strafe is a skill that makes them stuck for a small period of time. You figure out where that ends up
Alright, I see a couple of you made it to a5 already
I'll start today and do the first two or three acts, hit me up on the realm if you want in or want some help with something! Btw we could use more barb players! They tank really well but can deal significant damage in boss fights too.
I might make an auradin, (fana / fire/ice) But idk if i have the time. How many groups are we looking about having here? And how hard would it be to get some dragon/dream RW as those are necessary for me to do about anything.
I don't know how am I supposed to downgrade the 1.12 blizzard version to the 1.10 version needed for the MOD to work and available on thier site. Any help?
So I managed to get the game to work, but I can't join their server. It gets stuck on ''checking versions'' and HU Guard keeps saying searching for hacks, error connecting to server.
On December 27 2010 10:15 SF-Fork wrote: I don't know how am I supposed to downgrade the 1.12 blizzard version to the 1.10 version needed for the MOD to work and available on thier site. Any help?
On December 27 2010 11:04 SF-Fork wrote: So I managed to get the game to work, but I can't join their server. It gets stuck on ''checking versions'' and HU Guard keeps saying searching for hacks, error connecting to server.
go to your (modded) diablo directory and execute hu.reg before trying to connect
a) Download the Hell Mod b) Download D2SE (google it) - this lets you play any version of D2 c) Download a ISO of the D2 expansion CD if you dont have the actual CD.
1) Install D2SE 2) Copy paste Hell's Mod into 1.10f folder in the D2SE Core folders 3) Paste this string into the D2SE_SETUP.ini before the #UPDATE section #Realm setup DONT EVER USE D2SE to connect to official BNet. Checksum will fail for sure! #Only use the baseinstallation of D2 patched to newest Patch to play on BNet with starting game.exe !!! #Im not responsible if you are stupid! make sure you have no type errors this cannot get verified automatic! RealmGateway=bnetd.arimyth.com RealmTimezone=5 RealmGatewayName=Arimyth Network RealmSelected=HU RealmPort=4000
4) run the D2MODSETUP.bat
Now launch D2SE and select the 1.10f version and it should work
On December 27 2010 11:04 SF-Fork wrote: So I managed to get the game to work, but I can't join their server. It gets stuck on ''checking versions'' and HU Guard keeps saying searching for hacks, error connecting to server.
HU Guard is currently inactive, that's why it isn't connecting to its server, you can shut it down. Checking versions hmm... Make sure you're connecting to the right realm, it should say "Arimyth Network" Then make sure any kind of firewall permissions of yours are set.
I reinstalled everything. And still it doesn't work.
I have Win XP, with the Blizzard downloaded images.
I paste on top the 1.10 version availablein the Arimyth website. I follow up with cracking with a loader or else it doesn't work. Then I apply the HU MOD and install it. I click on hu.reg. The game works in single player, but if I click on battle.net (arimyth gateway) it gets stuck on ''checking versions''
Haven't found a topic about this problem on their troubleshooting forum. I'll try asking there as well.
P.S. My 4000 ports is and was always open. Firewall is off.
Hello again. I want to play mp over arimyth gateway bnet but i have small delay if i host or join some1 else game. Its playable but delay makes everything look stupid so i dont rly want to play with it. Any advice how to remove it ? thx
I've gotten up to A5 in norm and just gotta say this mod if fucking fantastic lol. Game is way more enjoyable when you aren't rushing/rushed all the time so you can wear the best gear and play the game. I played d2 for years and was never able to enjoy the real game until I downloaded this. It's super pimp mod because it keeps the best part of the game without just excessively adding in shit to seem like a cool mod. No spammers or hackers as well gfg. If any1 wants to add me my acc name is *Socrates
On December 28 2010 01:50 rel wrote: Well whalecore, I like having purpose when I play, and that's staying alive.
Well softcore people have to spam vitality just as much as hardcore people, its just a little less forgiving in the long run. There are times in the game where you can die without being able to do anything at all. Most people in SC will play it very safe as well, you don't see anybody running around with no hp pots or sorcs teleing through entire areas with low gear on.
On December 27 2010 06:50 Ympulse wrote: Are hammerdins still able to solo the game with easy?
No.
Are you talking from Vanilla or HU perspective?
Both. HU uses the symmetry patch (what blizz called it when leveling up unrelated skills gave boosts to others) which made hammerdins (esp. with enigma) able to out DPS all the other classes by a large margin.
On December 27 2010 22:03 SF-Fork wrote: I reinstalled everything. And still it doesn't work.
I have Win XP, with the Blizzard downloaded images.
I paste on top the 1.10 version availablein the Arimyth website. I follow up with cracking with a loader or else it doesn't work. Then I apply the HU MOD and install it. I click on hu.reg. The game works in single player, but if I click on battle.net (arimyth gateway) it gets stuck on ''checking versions''
Haven't found a topic about this problem on their troubleshooting forum. I'll try asking there as well.
P.S. My 4000 ports is and was always open. Firewall is off.
Windows firewall? Everything seems to suggest its your connection somehow. Even if the mod isn't installed correctly the realm usually lets you connect anyway.
On December 28 2010 01:50 rel wrote: Well whalecore, I like having purpose when I play, and that's staying alive.
I can recognize this from vanilla D2. In HU you'll find challenge in bossfights though. HC is really only for the people that have turned every little rock in this mod multiple times.
On December 28 2010 03:40 Ympulse wrote: Both. HU uses the symmetry patch (what blizz called it when leveling up unrelated skills gave boosts to others) which made hammerdins (esp. with enigma) able to out DPS all the other classes by a large margin.
Hammers don't ignore the magic resistance of demons or undead in this mod.
@ Everyone: I hope we can gather a proper group for baal when it gets fixed. Getting a little tiresome to struggle with bosses cause of no or bad tanks
On December 28 2010 05:16 Jermstuddog wrote: I was thinking of DLing and playing this when I get home today, but I'm not sure what class/build I'd want to go.
Can WW barbs be effective tanks in this mod?
Yes, it's the most common build as its capable of dishing out quite some damage too.
corr, my roommate and I are building tanks (I'm druid he's barb). I'm on Christmas break and will be back next week. We're in A2 but we'll run to A5 pretty quick once I'm back
On December 28 2010 05:16 Jermstuddog wrote: I was thinking of DLing and playing this when I get home today, but I'm not sure what class/build I'd want to go.
Can WW barbs be effective tanks in this mod?
Yes, it's the most common build as its capable of dishing out quite some damage too.
I built a WW barb and was terribly disappointed even with a fantastic weapon for my level. I would recommend frenzy as tank any day over ww.
On December 28 2010 05:16 Jermstuddog wrote: I was thinking of DLing and playing this when I get home today, but I'm not sure what class/build I'd want to go.
Can WW barbs be effective tanks in this mod?
Yes, it's the most common build as its capable of dishing out quite some damage too.
I built a WW barb and was terribly disappointed even with a fantastic weapon for my level. I would recommend frenzy as tank any day over ww.
Frenzy doesn't let you use shield. Frenzy can be interrupted. That's about that. Your "fantastic weapon" probably wasn't as fantastic as you thought it would be (hint: uniques suck for WW because their IAS is too low)
On December 28 2010 05:16 Jermstuddog wrote: I was thinking of DLing and playing this when I get home today, but I'm not sure what class/build I'd want to go.
Can WW barbs be effective tanks in this mod?
Yes, it's the most common build as its capable of dishing out quite some damage too.
I built a WW barb and was terribly disappointed even with a fantastic weapon for my level. I would recommend frenzy as tank any day over ww.
Frenzy doesn't let you use shield. Frenzy can be interrupted. That's about that. Your "fantastic weapon" probably wasn't as fantastic as you thought it would be (hint: uniques suck for WW because their IAS is too low)
it was an obedience, and i was lvl 41.
and how can frenzy be interrupted? i hope you don't have a barb with that little health
i made an account named "tl" (password is the nickname of TL's GSL semi-finallist) with a lot of act1 items. i case someone need a boost or needs to catch up to a friend or something.
On December 28 2010 08:24 danl9rm wrote: I built a WW barb and was terribly disappointed even with a fantastic weapon for my level. I would recommend frenzy as tank any day over ww.
it was an obedience, and i was lvl 41.
and how can frenzy be interrupted? i hope you don't have a barb with that little health
Obedience has no increased attack speed. Makes it terrible for Whirlwind. I see your thread at the HU forums. I think you're approaching this mod wrong. When designing your group it should be aimed at boss-killing as first priority, not second. For a group of three with low experience I recommend one life buff, one paladin and one necromancer. Try to get different elements of damage for each one and stay versatile. You can do a lot with just switching out specific equipment slots for specific fights.
On December 28 2010 11:07 Garbels wrote:
i play to (garbels/gabelsX eu).
i made an account named "tl" (password is the nickname of TL's GSL semi-finallist) with a lot of act1 items. i case someone need a boost or needs to catch up to a friend or something.
Great idea! I'll toss something on there later.
On December 28 2010 14:43 GhostKorean wrote: So this works exactly like b.net? You create games and others join it? I'm downloading the mod right now probably will be on later tonight
Yes
On December 28 2010 15:48 DOMINOSC wrote: any1 on tl wanna walk act 4 plains to river with me? whispter me Another_Player on pm me on here
Please voice yourself if you're in act 5 and the char you're playing. Thinking of doing anya/ancients today. I know Alv, DT, Zan, DOMINO and Vharox are.
Do I actually keep energy at 5??? The tips say keep str/dex to a minimum and dump everything into vitality... so should I just add ~10 points into energy and the rest into vitality or just keep it at 5? Does it only matter if I have equips to boost my mana pool
On December 28 2010 08:24 danl9rm wrote: I built a WW barb and was terribly disappointed even with a fantastic weapon for my level. I would recommend frenzy as tank any day over ww.
it was an obedience, and i was lvl 41.
and how can frenzy be interrupted? i hope you don't have a barb with that little health
Obedience has no increased attack speed. Makes it terrible for Whirlwind. I see your thread at the HU forums. I think you're approaching this mod wrong. When designing your group it should be aimed at boss-killing as first priority, not second. For a group of three with low experience I recommend one life buff, one paladin and one necromancer. Try to get different elements of damage for each one and stay versatile. You can do a lot with just switching out specific equipment slots for specific fights.
i made an account named "tl" (password is the nickname of TL's GSL semi-finallist) with a lot of act1 items. i case someone need a boost or needs to catch up to a friend or something.
On December 28 2010 14:43 GhostKorean wrote: So this works exactly like b.net? You create games and others join it? I'm downloading the mod right now probably will be on later tonight
On December 28 2010 15:48 DOMINOSC wrote: any1 on tl wanna walk act 4 plains to river with me? whispter me Another_Player on pm me on here
Sorted yet? Otherwise I can help you now
alrighty, thanks. That was one of my questions on my ww barb, i couldn't remember if ias affected it. I still don't know how I like it since every mob in the game can cast curses and you never know when iron maiden is going to pop, but thanks for the tips.
On December 28 2010 08:24 danl9rm wrote: I built a WW barb and was terribly disappointed even with a fantastic weapon for my level. I would recommend frenzy as tank any day over ww.
it was an obedience, and i was lvl 41.
and how can frenzy be interrupted? i hope you don't have a barb with that little health
Obedience has no increased attack speed. Makes it terrible for Whirlwind. I see your thread at the HU forums. I think you're approaching this mod wrong. When designing your group it should be aimed at boss-killing as first priority, not second. For a group of three with low experience I recommend one life buff, one paladin and one necromancer. Try to get different elements of damage for each one and stay versatile. You can do a lot with just switching out specific equipment slots for specific fights.
On December 28 2010 11:07 Garbels wrote:
i play to (garbels/gabelsX eu).
i made an account named "tl" (password is the nickname of TL's GSL semi-finallist) with a lot of act1 items. i case someone need a boost or needs to catch up to a friend or something.
Great idea! I'll toss something on there later.
On December 28 2010 14:43 GhostKorean wrote: So this works exactly like b.net? You create games and others join it? I'm downloading the mod right now probably will be on later tonight
Yes
On December 28 2010 15:48 DOMINOSC wrote: any1 on tl wanna walk act 4 plains to river with me? whispter me Another_Player on pm me on here
Sorted yet? Otherwise I can help you now
alrighty, thanks. That was one of my questions on my ww barb, i couldn't remember if ias affected it. I still don't know how I like it since every mob in the game can cast curses and you never know when iron maiden is going to pop, but thanks for the tips.
You would be surprised actually. The fact that they can cast more curses lessens the chance of you getting IMed and instantly dieing. I havent had a problem with it yet.
i made an account named "tl" (password is the nickname of TL's GSL semi-finallist) with a lot of act1 items. i case someone need a boost or needs to catch up to a friend or something.
is the pass different? seems like someone changed this password.
Got the game up and running, I got a Barb to 34 last night.
The fact that somebody changed the pw on the tl account makes absolutely no sense after going through 2 3/4 acts.
Gear drops like crazy, the biggest problem I have is not getting anything useful for me personally.
In the 2 or 3 games I've ran with 6-8 people each, it's kind of an unsaid fashion to drop any uniques you're not going to use by the stash/repair/cain and let other people look it over. When you're rolling around with 100k gold by level 30, you don't really need to worry about that 2-3k you'd get for that particular item.
There isn't much of an economy from what I've seen because there really is no need for one. You don't barter your items away, you give them away because drops are just THAT plentiful.
Overall, I'm loving the mod. I wish bosses were a tiny bit easier (the general took like 20 minutes to kill with a 55 in our group) but that is a very minor complaint.
Highly recommend this mod to anybody who's ever been a D2 fan.
Played it a decent bit last few days but I'm bored of it already. It is difficult, which i consider a good thing, and every boss drops multiple unique items whenever you kill them no matter how many times you kill them which makes attaining uniques/sets pretty simple but there are a few things I dislike that made me way too bored.
The main dislike is that on some fights you can't do anything with some classes and/or builds, I've joined a few groups on Mephisto or Diablo runs as a Summon necromancer and all I'm doing is sitting there spamming astral blades and casting curse cause everything else dies instantly. Same deal with my fanaticism zealot, I'm useless on Mephisto, at least with a lack of healer or very high level oak sage/battle orders etc. I can sit there giving people my aura and occasionally charge then have to run away. It's boring as all hell doing that, I mean it's not really the difficulty, I did these fights without dying, it's just the lack of involvement which makes it completely mindnumbingly boring. Considering this mod is all about boss fights they should be a lot more enjoyable, but they're not involving and too time consuming.
Other dislike is pertaining to gearing up, like I said it's pretty easy to get sets or uniques which is fine, but the problem is that the sets and uniques that drop are just so far below your char level that they're mostly useless drops. It doesn't help that it's pretty much impossible to do anything by yourself, as a level 53 summoner pretty much the highest bosses I can solo are the bosses in act 3 that's not Mephisto, like General Hatestorm or some of the Council and as far as item drops that gives me access to like level 38 ish uniques at the highest, which aren't that useful when you're level 53. Of course, you can group with people and kill diablo over and over or shenk or whoever for items but it'd take forever and it'd be incredibly boring. In LoD I did tens of thousands of Hell Mephisto runs and well over 100k legit Pindleskin runs, not that that was fun either, but at least you could actually solo bosses at your own level and have a chance of getting upgrades, in this mod you have to group, and then you have to hope something drops, and then you have to hope some tit doesn't nab it.
Overall the mod had promise and was fun for a short while but I got bored with the lack of involvement in boss fights, difficulty doing anything solo, difficulty attaining useful gear upgrades and overwhelming general boredom. Difficulty is all fine and well, I loved doing a lot of the difficult boss fights in WoW, that's all the game was about and the fights were involving and when you downed something for the first time you often felt a sense of achievement, and the loot you'd receive would be worth it too. In this mod, the fights are not fun, there's no sense of achievement, the loot you receive is often useless, particularly if you're soloing because you can't solo anything at your level with the vast majority of builds. I know it's a group based game and all but it'd be nice if more chars had more usefulness in boss fights and if the solo difficulty was scaled down so you could actually kill some bosses alone and get some items that are useful, I wouldn't mind if they even lowered the number of items that dropped if it was at least possible for my summoner to kill Diablo solo at 53 or whatever cause then I could, given the time, gear myself up and actually be involved in fights if my builds had any use in boss fights.
On December 30 2010 01:59 ToT)MidiaN( wrote: Played it a decent bit last few days but I'm bored of it already. It is difficult, which i consider a good thing, and every boss drops multiple unique items whenever you kill them no matter how many times you kill them which makes attaining uniques/sets pretty simple but there are a few things I dislike that made me way too bored.
The main dislike is that on some fights you can't do anything with some classes and/or builds, I've joined a few groups on Mephisto or Diablo runs as a Summon necromancer and all I'm doing is sitting there spamming astral blades and casting curse cause everything else dies instantly. Same deal with my fanaticism zealot, I'm useless on Mephisto, at least with a lack of healer or very high level oak sage/battle orders etc. I can sit there giving people my aura and occasionally charge then have to run away. It's boring as all hell doing that, I mean it's not really the difficulty, I did these fights without dying, it's just the lack of involvement which makes it completely mindnumbingly boring. Considering this mod is all about boss fights they should be a lot more enjoyable, but they're not involving and too time consuming.
Other dislike is pertaining to gearing up, like I said it's pretty easy to get sets or uniques which is fine, but the problem is that the sets and uniques that drop are just so far below your char level that they're mostly useless drops. It doesn't help that it's pretty much impossible to do anything by yourself, as a level 53 summoner pretty much the highest bosses I can solo are the bosses in act 3 that's not Mephisto, like General Hatestorm or some of the Council and as far as item drops that gives me access to like level 38 ish uniques at the highest, which aren't that useful when you're level 53. Of course, you can group with people and kill diablo over and over or shenk or whoever for items but it'd take forever and it'd be incredibly boring. In LoD I did tens of thousands of Hell Mephisto runs and well over 100k legit Pindleskin runs, not that that was fun either, but at least you could actually solo bosses at your own level and have a chance of getting upgrades, in this mod you have to group, and then you have to hope something drops, and then you have to hope some tit doesn't nab it.
Overall the mod had promise and was fun for a short while but I got bored with the lack of involvement in boss fights, difficulty doing anything solo, difficulty attaining useful gear upgrades and overwhelming general boredom. Difficulty is all fine and well, I loved doing a lot of the difficult boss fights in WoW, that's all the game was about and the fights were involving and when you downed something for the first time you often felt a sense of achievement, and the loot you'd receive would be worth it too. In this mod, the fights are not fun, there's no sense of achievement, the loot you receive is often useless, particularly if you're soloing because you can't solo anything at your level with the vast majority of builds. I know it's a group based game and all but it'd be nice if more chars had more usefulness in boss fights and if the solo difficulty was scaled down so you could actually kill some bosses alone and get some items that are useful, I wouldn't mind if they even lowered the number of items that dropped if it was at least possible for my summoner to kill Diablo solo at 53 or whatever cause then I could, given the time, gear myself up and actually be involved in fights if my builds had any use in boss fights.
Not to say that your opinion is wrong, I share a lot of the sentiment so far, but is IS unfair.
You don't expect to solo those bosses in WoW, so why is it fair to assume that you should be able to in this game? Virtually any useful gear in WoW at the top level is going to require 10 or 25 people in order for you to get a shot at it, it is equally possible for a douche to grab any of those items you wanted. The only difference is you probably have a guild and some RL friends that help you run everything you want.
If you compare the games on equal ground, I think they're pretty similar, your necro may be a curse bitch, but that is still a super useful task and you have plenty of mana left over to nuke with. With adequate healing, your fanatadin shouldn't have any problems at all.
On December 30 2010 01:59 ToT)MidiaN( wrote: Played it a decent bit last few days but I'm bored of it already. It is difficult, which i consider a good thing, and every boss drops multiple unique items whenever you kill them no matter how many times you kill them which makes attaining uniques/sets pretty simple but there are a few things I dislike that made me way too bored.
The main dislike is that on some fights you can't do anything with some classes and/or builds, I've joined a few groups on Mephisto or Diablo runs as a Summon necromancer and all I'm doing is sitting there spamming astral blades and casting curse cause everything else dies instantly. Same deal with my fanaticism zealot, I'm useless on Mephisto, at least with a lack of healer or very high level oak sage/battle orders etc. I can sit there giving people my aura and occasionally charge then have to run away. It's boring as all hell doing that, I mean it's not really the difficulty, I did these fights without dying, it's just the lack of involvement which makes it completely mindnumbingly boring. Considering this mod is all about boss fights they should be a lot more enjoyable, but they're not involving and too time consuming.
Other dislike is pertaining to gearing up, like I said it's pretty easy to get sets or uniques which is fine, but the problem is that the sets and uniques that drop are just so far below your char level that they're mostly useless drops. It doesn't help that it's pretty much impossible to do anything by yourself, as a level 53 summoner pretty much the highest bosses I can solo are the bosses in act 3 that's not Mephisto, like General Hatestorm or some of the Council and as far as item drops that gives me access to like level 38 ish uniques at the highest, which aren't that useful when you're level 53. Of course, you can group with people and kill diablo over and over or shenk or whoever for items but it'd take forever and it'd be incredibly boring. In LoD I did tens of thousands of Hell Mephisto runs and well over 100k legit Pindleskin runs, not that that was fun either, but at least you could actually solo bosses at your own level and have a chance of getting upgrades, in this mod you have to group, and then you have to hope something drops, and then you have to hope some tit doesn't nab it.
Overall the mod had promise and was fun for a short while but I got bored with the lack of involvement in boss fights, difficulty doing anything solo, difficulty attaining useful gear upgrades and overwhelming general boredom. Difficulty is all fine and well, I loved doing a lot of the difficult boss fights in WoW, that's all the game was about and the fights were involving and when you downed something for the first time you often felt a sense of achievement, and the loot you'd receive would be worth it too. In this mod, the fights are not fun, there's no sense of achievement, the loot you receive is often useless, particularly if you're soloing because you can't solo anything at your level with the vast majority of builds. I know it's a group based game and all but it'd be nice if more chars had more usefulness in boss fights and if the solo difficulty was scaled down so you could actually kill some bosses alone and get some items that are useful, I wouldn't mind if they even lowered the number of items that dropped if it was at least possible for my summoner to kill Diablo solo at 53 or whatever cause then I could, given the time, gear myself up and actually be involved in fights if my builds had any use in boss fights.
Not to say that your opinion is wrong, I share a lot of the sentiment so far, but is IS unfair.
You don't expect to solo those bosses in WoW, so why is it fair to assume that you should be able to in this game? Virtually any useful gear in WoW at the top level is going to require 10 or 25 people in order for you to get a shot at it, it is equally possible for a douche to grab any of those items you wanted. The only difference is you probably have a guild and some RL friends that help you run everything you want.
If you compare the games on equal ground, I think they're pretty similar, your necro may be a curse bitch, but that is still a super useful task and you have plenty of mana left over to nuke with. With adequate healing, your fanatadin shouldn't have any problems at all.
Unfair analysis is unfair, that's all I'm saying.
He didn't even say he expect to be able to solo any boss in here lol. He's just saying he wants some classes to be able to get more INVOLVED in boss fights, instead of basically having to sit out of fights because if they do anything else it would be either useless or they would be dead.
This game isn't WoW though, you could solo bosses in bnet LoD and get items that way, I'd just like to be able to do that in this mod also. Doing MF runs was the most fun I had in LoD which is prob why I did so many Mephisto and Pindleskin runs legitimately.
Yeah people can still steal stuff in WoW but the system made it harder with the way the rolls worked and in general people were good about it even in public games, in D2 people don't seem so friendly. Some are sure, but there seems to be a lot more people that want to steal stuff for their own wealth than yield to someone who can make use of it now. This isn't a big issue of mine anyway and I barely even made any point of it in my first post, and it would be a complete nonissue if you could MF by yourself in any case.
I wasn't saying my toons are totally useless in a group, but it's not involving and highly boring. I did say the fanatadin would be ok with healer or more life buffs but of course when playing public games you don't get to choose what specs other people are using, so in the situation I was playing it was very close to useless. This is the biggest issue for me, it totally detracts from the fun of the game. I could live with shit items and long boss fights if my characters could do anything in the fights and they were enjoyable.
Don't see how saying that the boss fights are boring, it's impossible to do jack shit alone and there's no viable option to keep your gear up to date with your level is unfair
Also I think a simple change that would help a lot is just adding respec or dual spec. Clearly summoner is not good for boss fights, but my necro might be more useful if I could respec into the poison tree for boss fights and I could respec paladin to healer so I'm involved that way and adding to the value of the group. I think some of the skills need rebalancing too some things are too underpowered/unviable and others too strong imo
Zealot is a very strong tank when equipped properly. But it's pretty much a fact in this mod if you don't have atleast one hp buff (oak/bo) everything's going to be HELL for you. Also for any non-caster build you need to know how to improve your equipment constantly or you'll fall behind within an act or less, casters are more forgiving on that front. A full summon spec necro is quite limited yes, you rely ALOT on having a decent mercenary. You won't be able to solo act bosses but there's many mini-bosses that you can solo with a lot of builds. And the bosses do drop items that fits your level, you might've been unlucky but the treasure system is designed so you'll get just items near the level the boss/you are at.
I see a lot of new players in the mod at this reset and its probably mostly because of this thread. Normal is sufficiently easy that people can force their way through with bad characters/bad groups/help from higher chars right now which causes a lot of unenjoyable fights. Respec would be great to have for all those newer players as they will often need it. But respec was added in the v1.13 patch for D2 and updating this mod to that patch is... way too big a task for the author.
Edit: Killed Samhain twice.
Baal should be fixed tonight, get in touch with me on the server
On December 29 2010 03:59 odaxium wrote: Are there still spell timers?
I want a Meditation/Fist of Heavens Paladin again, lol
I played with a FotH Paladin last night. They are definitely viable, but they are healers.
You keep med/sanc aura up (in this mod, both give huge hp regen bonuses if you've dumped enough points into prayer) while switching between FotH and Holy Shock as needed. Both provide plenty of heals to keep your teammates alive, totally viable, just maybe not how you remember it
Hrm, I'm having a bit of an issue creating/joining games, when I try to it automatically sends me right back to chat channel. Only goes to the load screen for about half a second T_T. Any ideas?
On December 30 2010 03:44 fAnTaCy wrote: Hrm, I'm having a bit of an issue creating/joining games, when I try to it automatically sends me right back to chat channel. Only goes to the load screen for about half a second T_T. Any ideas?
I had that problem as well, I just ran the mod installer again and it worked.
Btw, I'm gonna be playing right now, hit me up @ Mordrid
Javazons and Assassin Traps are nerfed, and the game is harder. WHY Why would you nerf abilities if you are going to make the game so much more difficult? Y'all enjoy, I want no part of this business.
On December 30 2010 04:05 JotunShagrath wrote: Javazons and Assassin Traps are nerfed, and the game is harder. WHY Why would you nerf abilities if you are going to make the game so much more difficult? Y'all enjoy, I want no part of this business.
I might be wrong on this, but I believe these nerfs are from previous mod-specific buffs.
Javazons have some of the best DPS in the game from what I've gathered, not sure about trap assassins but I'm sure they do fine too.
Just about every popular build, no matter how stupid (meleemancer/encsorc/singerbarb) is completely viable in this mod. Certain abilities have been nerfed to reasonable levels (blessed hammer, most top-level sorc spells) not to say that those builds aren't any good, but they're not as godly as they were/are in the unmodded game.
Give it a try before you cast it aside, I think they've done a lot to make the mod feel like D2 only better.
On December 30 2010 05:09 clayn wrote: i just started playing diablo2 last week. is this mod too gosu for me atm or can i DL it? :/
Probably depends on your general ability to play games/your approach. For some players I'd say its almost limiting that they've played vanilla d2.
A few tips to those who realized how good/important gold is:
a) Run act 4 waypoints and sell stuff b) Stack up on gold find and run leoric Goldwrap - Try act 3 bosses close to WP's like the General or Sarina Chance Guards/Tarnhelm - Try the guy in Inner Cloister Nagels - Leoric will drop naturally Crafted holy boots Amulet - Look out for rares Armor - Anything with topaz sockets or Goldskin Weapon - Something with eg% jewels
I was playing this up until the last patch... any word on how it is since the changes? it was really easy to get rich in the game previously, not sure if I feel like going through it all again.
Baal is fixed on DuFFBeer's server, the rest of the servers will "tomorrow" US time
I'm clearing a game as we speak, hit me up on *Corr
EDIT: Baal is not fixed clientside yet, so while we can clear the path to him we can't do him yet without the client-update which should be here in 8-10 hours
To the ones I gave guesstimates on when the server/baal/patch fix was in place: I didn't realize that DuFF (the host) is in Quebec so it's in fact noon at his in one hour which means stuff could be sorted as soon as then per his own statement:
DuFFBeeR wrote: Baal fix is online on my server.
If client side is needed, mirrors will be updated tomorrow at noon as well as other game servers.
So apparently baal is fixed so long as you reinstall the mod.
Just wanna reiterate that this mod is fucking boss and has made diablo the game it should have been. If you played diablo and enjoyed it, try this mod and see if it doesn't do it for ya
Omg you guys...I hate you, seriously, u gave me a new dia2 fix...I was clean for YEARS and today I did nothing but play that stupid mod of that silly game with the bad grafics and I can't stop...thanks :<
Is there a voip place you guys meet to chat and play? I made a character today, but honestly don't see a reason to seek you guys out(unless there is voice involved) when the HU community is small enough to make and see friends randomly anyway. Nothing personal...haha.
On January 01 2011 11:28 DOMINOSC wrote: would any TLers want to get together ina game and kill baal(we could do nith if needed aswell) pm me or add me if your interested(Another_player)
Ah, I saw you in the chat channel earlier, glad to see even more TL people.
Unfortunately I will not be able to take you up on your offer, considering how I was barely able to beat the Countess (took me 6 tries with 40+ potions each time).
On January 01 2011 10:18 Stane wrote: Is there a voip place you guys meet to chat and play? I made a character today, but honestly don't see a reason to seek you guys out(unless there is voice involved) when the HU community is small enough to make and see friends randomly anyway. Nothing personal...haha.
Yeah we should get together in Teamspeak so we can help each other out etc, etc
On December 30 2010 04:05 JotunShagrath wrote: Javazons and Assassin Traps are nerfed, and the game is harder. WHY Why would you nerf abilities if you are going to make the game so much more difficult? Y'all enjoy, I want no part of this business.
Summons are gimped too, at least i made a golemancer (summon 4 golem at a time + max golem mastery) and while a point in a specific golem gave them about 100-150 life, golem mastery (which is bugged i think) gave constantly 30 life to each (which is ridiculous) and like 10 damage. Also summon resistances are gone so basically the normal summoner kills them all in 1 spell. Not a good sign. Oh, have i mentioned that there are 10 sec spell timer on the summon golem spell? :D That's why i rerolled to a pal.
On January 02 2011 02:55 rel wrote: Whats underspawn?
Its causing the boss to have less hp than intended (hp of monsters increases with amount of players)
I notice there's quite a few TL'ers scattered across the first four acts of NM. I think people should just try to get together and get something solid going because there's already a bunch of scrubs in NM just being useless. Catching eachother up on NM is really quite fast...
By the way, can't remember if I've mentioned it here in the thread: I've played this mod quite a lot so if you have any questions about anything feel free to whisper me ingame. And yeah, the TL Teamspeak or something probably wouldn't be a bad idea, could help people get organized better.
oh and, anyone out there with spare death gloves? trying to level my merc
I'm having trouble finding any non-weapon sources of crushing blow. I found some goblin toes, they had a disturbing lack of any crushing blow. I crafted some blood gloves and they had none as well. With the ridiculously high hp the bosses have, it seems crushing blow is a necessity.
On January 02 2011 23:46 Ghin wrote: I'm having trouble finding any non-weapon sources of crushing blow. I found some goblin toes, they had a disturbing lack of any crushing blow. I crafted some blood gloves and they had none as well. With the ridiculously high hp the bosses have, it seems crushing blow is a necessity.
Because Crushing Blow was too overpowered. It's now nearly non-existant
Can any1 tell me how are the glyphs used? It says on the item description that it destroys gems and sockets? I was trying it out on some random socketed item with a chipped gem but I don't know how it works.
Oh maron, just read on the HU forums that Pois. Jav poison damage stacks with Playgu Jav. Like, both can be active on the same mob at the same time. Can anyone confirm this?
I'm stuck in Act5 norm, lvl 59, anyone wanna do Baal tonight? I got ancients done and WSK2 WP.
On January 04 2011 00:17 Sc2ggRise wrote: just stick one in the cube with the weapon that has gems or runes and press transmute.
finally got to NM last night, woot! gj to all the TL guys that were there for it.
yea go us! sorry i went AFK so many times there were a bunch of people gettin drunk at my house..
On January 04 2011 00:27 Whalecore wrote: Oh maron, just read on the HU forums that Pois. Jav poison damage stacks with Playgu Jav. Like, both can be active on the same mob at the same time. Can anyone confirm this?
I'm stuck in Act5 norm, lvl 59, anyone wanna do Baal tonight? I got ancients done and WSK2 WP.
yo i'll help you out. Add my account and we'll run tonight
While the mod looks fun, the laggy server is definitely not. I stopped playing for tonight because it's just frustrating to play like this. The only thing I can do is run into a monster pack, shift-click and wait, and after some time either they are dead or I am. I'm *Scorch by the way.
I used to play median back in the day. If you're looking for a good D2 mod it's definitely the most fun that i've tried. So if you get bored of this one check out MXL.
Any tips on killing Duriel with a bowazon and a necro?? We can't get more people since we play on hamachi.... Can't really do anything to outmaneuver him
On January 04 2011 08:48 SF-Fork wrote: Any tips on killing Duriel with a bowazon and a necro?? We can't get more people since we play on hamachi.... Can't really do anything to outmaneuver him
Oh my, that is quite a task! Which type of zon and necro?
Sorry to say this but I think you'll stall very soon (if not now) with that combo and no experience with the mod. Duo'ing this mod is very hard and takes very specific character combos and significant preparation in many cases.
To everyone: I really think you need an approach similar to WoW-guilds to fully enjoy this mod: That is an organized group that only does act progress together with scheduling and specific character combos. You really don't need more than 4 or 5 guys to get a really strong group if you pick the right class/build combos.
On January 04 2011 08:48 SF-Fork wrote: Any tips on killing Duriel with a bowazon and a necro?? We can't get more people since we play on hamachi.... Can't really do anything to outmaneuver him
lol, we got hung up duo on Duriel as well.
Pally Necro did semi-okay. We're working on getting Sorc + Barb friends levelled up now so hopefully the four of us can do it!
On January 04 2011 08:48 SF-Fork wrote: Any tips on killing Duriel with a bowazon and a necro?? We can't get more people since we play on hamachi.... Can't really do anything to outmaneuver him
lol, we got hung up duo on Duriel as well.
Pally Necro did semi-okay. We're working on getting Sorc + Barb friends levelled up now so hopefully the four of us can do it!
Yep, I think that unexperienced duo with strafe-zon and golem necro is plain not enough. I'm trying to get up to level 36 and get a Valk, as well as farm enough money-sockets to socket my bow with more life leech and my armor with diamonds, and take duriel one-on-one against the wall.
I was on for 5 or 6 hours last night and never had more than one person join my game (I didn't ever see any other games up that I could join either). I'm in NM now and need some help - so either:
1. If you're in the later acts of Normal, hit me up and I'll help run you through 2. If you're done with normal help me out!
I missed the boat with a group that ran through NM already so now I feel stuck. I ran up to Andy pretty much by myself, but am not geared to kill her myself...
my in game is slappyNuts
EDIT: In A2 now, thanks to those who helped me kill Andy on my lunch break
Man, the spider boss who has Khalim's Eye is a tough SOB. It took me 45-60 minutes to get through the Spider Cavern (because for whatever reason, the tunnel to each lower level doesn't show up on the minimap and is incredibly discreet in such a dark environment)... And when I got there I couldn't even get the boss to 95% health before I burned through all my mana potions because of his crazy mana burn.
Speaking of getting caught up on Duriel, I beat him last night (with the help of someone on the server around my level)... But it was ridiculously close. I burned through literally every potion I had, and had 20HP and no mana left when my final Lightning Sentry took him down.
Yes the spider boss is a total bitch... I still need to beat him get some gear for max poison resist and grab some more people I've been stuck on that quest for forever I even leveled an alt to like level 24 while I was looking for Act 3 games -_- I'm having so much fun on it too... I think I'm gonna play on that character
On January 05 2011 12:27 GhostKorean wrote: Yes the spider boss is a total bitch... I still need to beat him get some gear for max poison resist and grab some more people I've been stuck on that quest for forever I even leveled an alt to like level 24 while I was looking for Act 3 games -_- I'm having so much fun on it too... I think I'm gonna play on that character
I beat the spider last night, although I had a karmic swing during the epic battle.
I'm a Trap Assassin, and I use an Act 3 caster (Cold) as well as a Shadow Warrior to distract while I stay away and set my traps.
Well I get down to the final dungeon, and carefully inch my way toward the boss, pulling the minions and the rest of the trashmob to my traps while keeping the boss away... I get through that fine, and then when it's just the boss, I haven't even used a single one of my 70+ potions (I fill my belt, my inventory, and my Cube)... So I set up some traps and then pull the boss, who immediately kills my Shadow Warrior and then starts chasing me. I see that my Merc is still alive but he isn't doing anything. He's literally standing in one spot, not casting, not moving at all, and the spider is completely ignoring him... So I run my ass around for 10 minute and get about 1/10th of the spider's health down, but since I don't have the Cold caster doing anything, the spider is constantly hitting me and stealing all my Mana as well as poisoning me like crazy. So I go through a ton of potions, and get the spider to about 80% health. I run around trying to whittle his health down for 45 minutes, and get half way. FINALLY, with 2 Healing potions and 1 Mana potion left, my Merc wakes up and starts attacking, which makes it easier to run from the spider since he has cold. But with only 1 mana potion left, I can't get hit once or else I'll be S.O.L. since I can't survive using my claws.
Of course, I lag spike and get hit, so I have zero mana left... So the only way for me to get mana is to run around and take one or two claw swipes at the Bone Cage that the spider casts, to try to get a little bit of mana leech. So I keep doing that, running, getting 1-2 hits, casting a Lightning Sentry, repeat... For another 20 minutes, until I'm on zero potions and the boss still has 40% health. Then, for whatever reason, it runs into the corner of the room and just sits there, while my Merc and I are about halfway across the screen. So now the boss is doing nothing but occasionally spitting poison, which is easy to avoid. So I just sat there, attacked his Bone Cage, cast Lightning Sentry, repeat... Until finally, after about an hour and a half (a third of which was spent with my Merc doing NOTHING, and a third of which was spent with the boss sitting in the corner doing almost nothing) I finally killed the SOB.
TL;DR - My Merc sucked for a while, then the boss sucked for a while, and I won.
I played this game a while ago, before 1.13 but I'm having too much trouble downgrading, currently the game is asking me to use my cd and when I use newloader it simply doesn't load anything, I've given up for today. I'll figure this out tomorrow
I'm bumping this to tell people how much fun this mod is. Not only the challenging gameplay itself, but also the great music and the fact that people actually talk, play the game as a party and have a good time together. I've almost never experienced that in LoD public games.
hey guys, I cant connect on the private gateway, its say that it cant identify the version application or something like that, I have version 1.10 for diablo and version 1.03 for the mod, any ideas?
On January 09 2011 18:45 Gold Fish wrote: I'm curious, how often do you get to play 8 (or at least 5+) player games in this mod?
the other day i ran into 4 or 5 games with 6+ people. Nearly all the A1 hell games i played ended up being 8 players, and running my sorc/zon in normal i frequently get 6-8 players in games (my sorc we had 8 people run for like 3-4 hours)
On January 09 2011 06:42 KurtistheTurtle wrote: If any of you higher level players find good weapons, I'm a lvl 49 barb and I'm struggling hard. I'll take any handouts
i got a couple of things for you if you want, msg me on Rise
On January 10 2011 23:27 TheBJ wrote: I love this mode , but god damn undeads are annoying when u are playing a ww barb
Aside from the leeching issue I can recommend crafting a holy armor for the sanctuary aura. It sets the physical resistance of all nearby undeads to 0% which makes getting rid of them alot faster.
I play on this mode as well, I play frenzy barb and someone from TL who has characters named Fantasy and Bisu gave me a lot of good gear and I think I'm and I'll be well-geared for most of the normal difficulty.
Thank you dude.
Aside from that, I am in act 3 right now and 39 level. I have no quests completed except first one right now.
@TheBJ I hate undeads as well, fucking stupid undeads. I actually started collecting angelic set for those idiots.
@Corr Can you decide which aura you can get when crafting a holy aura? I am considering to craft for fanaticism aura but well..
Please if you're going through nightmare keep any cowpieces (Wirts Leg, Tome of Riches, Statue of Greed, Treasure Map) you find and lmk. Cow King @ NM drops gheeds and one can always use more mf/gf/cheaper vendor I'll help you out with equipment or w/e in return!
Somehow during last days the server has huge troubles from time to time. Warping chars, everything frozen, gmes not joinable for 2-3 hours every time then... Somehow ruins it
Actually im going at my own pace right now. At act 3. I'm playing right now if any 1 wnna play.
Just got my death knight, and he rapes face ! Spider hole is freaking huge and i can't seem to dmg the boss at spider cavern much, gonna need some help here =/
single player yes, not if you're playing online. its greatly increased character space, stash space, and cube space though..so the only reason you'd need plugy is to xfer, and again--play online and you won't have a problem
On January 16 2011 03:56 KurtistheTurtle wrote: single player yes, not if you're playing online. its greatly increased character space, stash space, and cube space though..so the only reason you'd need plugy is to xfer, and again--play online and you won't have a problem
I can't play online, I'm playing on hamachi. So plugy would be appropriate for me.
On December 21 2010 21:35 Banginglife wrote: This would be great if I could run D2 on my comp. The colors always get messed up an can't manage to find a way to play windowed mode on Win7 .
Make an explorer killer (iccup.com, tech support sercion in forums, search for "crash,frezze").
glide wrapper in window mode is excellent. much better lighting and texture scaling. also when alt+entering for full screen while running glide, is the best possible visual quality in diablo 2
Does anyone play normal HC? I'm in A2 right now (soloed countess, griswold and blood raven, bits away from soloing smith, took down andy with a poison javazon help) and I'm stuck at Radament as I can't solo him.
On January 18 2011 03:49 Djagulingu wrote: Does anyone play normal HC? I'm in A2 right now (soloed countess, griswold and blood raven, bits away from soloing smith, took down andy with a poison javazon help) and I'm stuck at Radament as I can't solo him.
Only Rel that I know of. Try sending him a PM or a message on the realm
On January 18 2011 03:49 Djagulingu wrote: Does anyone play normal HC? I'm in A2 right now (soloed countess, griswold and blood raven, bits away from soloing smith, took down andy with a poison javazon help) and I'm stuck at Radament as I can't solo him.
Only Rel that I know of. Try sending him a PM or a message on the realm
im playing HC at the moment. making a throw barb :-)
i got a couple people on my buddy list who are very helpful if you wanna start up.
im in a4, but still need radament and some other quests
hey guys this looks kind of cool :D I played a bit of vanilla diablo 2 and never got too deep into it, but I did kill hell baal ^_^ and i played a lot of median xl which i loved, I saw this thread and was thinking of getting my mate to come play it with me, is the mod soloable or duo-able? lol thanks : )
On January 21 2011 17:12 curreh wrote: hey guys this looks kind of cool :D I played a bit of vanilla diablo 2 and never got too deep into it, but I did kill hell baal ^_^ and i played a lot of median xl which i loved, I saw this thread and was thinking of getting my mate to come play it with me, is the mod soloable or duo-able? lol thanks : )
soloable in normal and NM, yes, but not recommended at all! It will take you forever... and some bosses, well, good luck.
you should really run with at LEAST a good part of 3..
sup guys this is actually my first post on this great side
im playing with a friend on Hardcore mod in europe timezone we are kinda stuck on nm baal woud be nice im some1 woud join us
i even woud help ppl that are intrested in playing on hc to get to the point where im since i have good chars on normal its no problem just message me in-game.
Our TL guild is all getting together to play this on sundays and wednesdays to pass time and have some challenging fun. Instead of making a new thread, I searched and found this one, and figured I'd throw it out there.
If your looking to just get some D2 HU action in for nostalgias sake, drop a line in our thread there, or simply pm me on these forums. In either case it has nothing to do with joining the guild, just lending a hand out to other TLers that are bored, the more the merrier.
Our TL guild is all getting together to play this on sundays and wednesdays to pass time and have some challenging fun. Instead of making a new thread, I searched and found this one, and figured I'd throw it out there.
If your looking to just get some D2 HU action in for nostalgias sake, drop a line in our thread there, or simply pm me on these forums. In either case it has nothing to do with joining the guild, just lending a hand out to other TLers that are bored, the more the merrier.
Sounds cool, I might be interested. -edit-
I see you're going with Hamachi, good move. I'll recommend that you do as much as possible during the week on your own/in pairs and then only do the big quests that need the whole group on wednesday/sunday if you want decent progress within a month. If you're new, inexperienced or playing with a poor party composition normal can easily be 40+ hours to get through. Oh and I recommend that you stay away from poison-based and summons+conviction+sorc spamming as it just makes stuff way too easy if you're just reasonably good at d2.
You need to be pure vit as a barb. If you are going swords, only as much str and dex as your gear needs, or axes. Gear is quite common so you will only need ~60 pts in str ever. Even on normal D2 most characters went near pure vit, unless you were and energy shield sorc etc. Duriel has very high physical resistance, other than being built correctly, you could always fill your cube with potions (along with your inventory) and drop the cube in duriels room (this is called a cube bomb) all the potions will liter the floor and you will have well over 200 potions to do the fight with. Melee is kinda broken atm in HU, it's planned to be fixed next season (june ish). But normal and nightmare are still easy. The phys resistance in hell is just too big, this is why melee is broken atm.
IMO we should get a big group of people here, this thread has kinda taken a backseat, and many people in the Diablo 3 thread are starting up again on east/west, not knowing how good Hell Unleashed is. Me and a few friends still play once a week. Moar exposure for hell unleashed!.
If anybody wants to start up a new group send me a PM with the times you play and I'll try to get something set up.
Now I'm getting an error with one of my DLL files ^_^ Actually I think I had median set up when I moved the files around. Might need a clean install so I have the proper files...Can't get it to work ^_^
On May 28 2011 01:09 Blitzkrieg0 wrote: If anybody wants to start up a new group send me a PM with the times you play and I'll try to get something set up.
Now I'm getting an error with one of my DLL files ^_^ Actually I think I had median set up when I moved the files around. Might need a clean install so I have the proper files...Can't get it to work ^_^
Manually switching between mods is a mess, try d2se it makes it much more comfortable
i already installed d2, patched to 1.13. run as admin etc etc. done everything. created new administrative account, safe mode with networking. registry install locations are correct. installed on multiple harddrives etc etc. everything. but when i install LoD, i get this error as i insert the cd.
'diablo 2 not being detected cant install LOD. please contact support for help etc etc'
i cant download from battle.net as i get an error saying this download is not authorized as i try to download it. running windows 7.
how do i play online. the gateways mentioned on the site do not show up under my options. i could load them with a bnet gateway editor if some1 had the ip and shit for em.
i want to kill shit with yall asap
edit: any1 ever fuck with medianxl? i played the old one for a while but only hit lvl 118
I just started playing the solo edition a couple days age. I've been playing almost exclusively on players 8, except for King Leoric and Andarial. My poison nec is level 27 and just starting act 2. If anyone's looking for a poison nec for the multiplayer edition, I'm down to grind one out real quick.
yes Corr, high-res will be available. The UIs for it look pretty nice! There will be an option to keep it low-res though
I'm super stoked for the ladder reset this Friday I expect a ton of people to be playing. Thanks for introducing me to this mod Corr, I've been stuck on it this whole ladder
Can I just torrent DiabloII/ LoD and then download Hell unleashed? (will i need disk codes for original diablo 2 to play? Also, has anyone done this before and do they have any tips/suggestions?
Thanks in advance,looking to playing diablo 2 again with some new items/monsters. <3 diablo
Started playing this with some friends at the weekend. Loving how different it is.
I'm playing a healing paladin though, and was just wondering after maxing prayer where is best to go next? If anyone has any tips they are very welcome
Shameless bump. This mod is still alive and kicking. We're a couple months into a ladder reset at the moment and the changes made with the patch upon ladder reset have been huge improvements from the previous patch. Now is a better time than ever to start! SC is pretty populated, HC could DEFINITELY use a few more solid players feel free to PM me with any questions
Started playing this a bit again. If you're interested and in a favorable timezone we could use a few more. (Currently playing via hamachi). Skype or TL's TS3 could be used if there's interest.
There's a new beta patch along with a "ladder reset" coming up for HU if you're inclined towards some D2 nostalgia in these days. I'd play a group again if there's a chance of keeping it together.
Edit: The catastrophe that 1.3 brought to melee phys builds has had a major overhaul, they should be back in business!
this new patch is amazing. Lots of changes though which is why it's a beta run, some things still need tweaking like the extra room in the a2 worm hole
On June 29 2012 10:48 Roflhaxx wrote: Hmm having a lot of trouble trying to install the mod, the version you download from battlenet seems to be 1.12 and I need to download 1.10 :S
Did you resolve this? PM me sometime you could get on IRC or something and I'll troubleshoot for ya
you don't go on on battlenet to update.. that's why.. just download 1.10 from another website.
I got to Hell Andariel with just me and my brother.. wondering if anyone is around.. wouldn't mind trying to finish Hell mode with my brother and 1 or 2 of you.. really want to see the Land of Shadows and Soulmancer boss.
/e I don't think I'm playing the newest version though.. in the character screen.. just shows normal stat window, instead of the detailed info from the new one.
new patch just rolled out a couple weeks ago along with a ladder reset. Several bug fixes as well as a buff to phys/melee characters to put them back on the map. Best patch yet IMO everyone should come check it out
EDIT:
On September 03 2012 04:12 CCa1ss1e wrote: you don't go on on battlenet to update.. that's why.. just download 1.10 from another website.
I got to Hell Andariel with just me and my brother.. wondering if anyone is around.. wouldn't mind trying to finish Hell mode with my brother and 1 or 2 of you.. really want to see the Land of Shadows and Soulmancer boss.
/e I don't think I'm playing the newest version though.. in the character screen.. just shows normal stat window, instead of the detailed info from the new one.
XD
LOS is where the fun begins! I just did it for the first time a couple months ago on HC mode, very intense. Me and my duo buddy slain all of them except the sin... she has a psychic hammer counter that hits for like 15k, so you gotta fight her a particular way which we weren't prepared for.
Samahein can be a pain in the ass too if you don't fight him with something like a poison javelin zon, but is uber hard and fun with something like a double throw barb!
Heh obligatory 1-year bump! ill be playing this time around too. Already a small eu-based group of ~4 guys if anyone wants to join in. We might go for some ts3/rc/voice!
anyone know if this mod is still playable? As far as I can all the sites are down except for a russian version. I'd really like to play, so if anyone still has the files that'd help greatly!