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Elder Scrolls V - Skyrim - Page 574

Forum Index > General Games
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daemir
Profile Joined September 2010
Finland8662 Posts
February 03 2014 05:32 GMT
#11461
Mods could just add skyrimgems.com and bang, all the mod questions answered.
Manit0u
Profile Blog Joined August 2004
Poland17419 Posts
February 03 2014 17:25 GMT
#11462
Soon the only mod you'll need will be Skywind

Time is precious. Waste it wisely.
Zinnwaldite
Profile Joined August 2010
Norway1567 Posts
Last Edited: 2014-02-03 18:08:01
February 03 2014 18:07 GMT
#11463
On February 04 2014 02:25 Manit0u wrote:
Soon the only mod you'll need will be Skywind

+ Show Spoiler +
http://www.youtube.com/watch?v=uJwpaVwOaHM


Hoo boy! That looks like fun.
We promise with a view to hope, but the reason to "accomplish" what we promised would be fear.
Mindcrime
Profile Joined July 2004
United States6899 Posts
February 03 2014 18:18 GMT
#11464
I messed around with one of their early releases (back when all the npcs were naked), but I didn't realize just how ambitious Skywind was. those textures, those original compositions, that voice acting... wow
That wasn't any act of God. That was an act of pure human fuckery.
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-02-03 18:27:08
February 03 2014 18:26 GMT
#11465
I'm mostly curious about the voice acting. It's one of those things where amateur work can be really easy to notice, imo the biggest issue with some custom folllowers are bad voices/accents, and it's almost as present ingame as bad music. Even some official releases have terrible voice acting and it really hurts those games.
Omnishroud
Profile Blog Joined November 2013
1073 Posts
February 03 2014 18:57 GMT
#11466
On February 04 2014 03:26 SKC wrote:
I'm mostly curious about the voice acting. It's one of those things where amateur work can be really easy to notice, imo the biggest issue with some custom folllowers are bad voices/accents, and it's almost as present ingame as bad music. Even some official releases have terrible voice acting and it really hurts those games.


I'd say most bethesda games has its fair share of shitty voice acting (due to sheer scale) so i dont think it'll be out of place.
Omni = Capped (RIP TL Account) - LoL EUW: Capped92 - EU Bnet: Capped#1137 - Steam: Capped92
daemir
Profile Joined September 2010
Finland8662 Posts
February 03 2014 19:04 GMT
#11467
I totally agree with SKC, I dropped follower mods just based on how bad their sounds meshed with the game.
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-02-03 19:15:42
February 03 2014 19:15 GMT
#11468
On February 04 2014 03:57 Omnishroud wrote:
Show nested quote +
On February 04 2014 03:26 SKC wrote:
I'm mostly curious about the voice acting. It's one of those things where amateur work can be really easy to notice, imo the biggest issue with some custom folllowers are bad voices/accents, and it's almost as present ingame as bad music. Even some official releases have terrible voice acting and it really hurts those games.


I'd say most bethesda games has its fair share of shitty voice acting (due to sheer scale) so i dont think it'll be out of place.

Bethesda work is still far from amateur level shitty. Some of it isn't exactly state of the art, but it's still something where you can easily see the diference between someone who actually does voice acting and just some random modder.
daemir
Profile Joined September 2010
Finland8662 Posts
February 03 2014 19:25 GMT
#11469
It's also the quality of the recording and how it simply sounds so out of place from the rest of the game. Production issues. I mean clearly the modders won't have the same studio equipment as the devs, but that's a really sore point for me on some of those mods that had voice acted followers.
Manit0u
Profile Blog Joined August 2004
Poland17419 Posts
Last Edited: 2014-02-03 19:53:29
February 03 2014 19:44 GMT
#11470
As long as they do "Greetings, Outlander!" spoken by DEs comparable to Morrowind, I'll be happy.

Here are some VA samples:

Time is precious. Waste it wisely.
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
Last Edited: 2014-02-04 23:59:57
February 04 2014 23:57 GMT
#11471
What mods should someone use who plays the game for the first time?

I downloaded the Legendary Edition and haven't played a single second, but I'll have a couple of hours to spare next month.

Keeping it simple, of course and not completely re-doing the game.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
February 05 2014 03:47 GMT
#11472
If you want a "vanilla experience", I would say SkyUI is a must.
https://twitter.com/SufficientStats
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2014-02-05 03:57:36
February 05 2014 03:53 GMT
#11473
On February 05 2014 12:47 Sufficiency wrote:
If you want a "vanilla experience", I would say SkyUI is a must.


SkyUI is definitely a must. Other quality of life mods you might consider are lightweight potions and poisons, improved containers, improved skill books, quest markers (there are several of these for crimson nirnroots, dragon priest masks, etc), mine details, a lock picking mod that improves the interface, etc etc.

You might consider some of these cheating (lightweight potions/poisons) or want to discover certain things on your own (quest markers), but where you draw the line is completely up to personal preference.

Improved containers tells you what is in the container (of reagents, of produce, etc) so you don't have to waste time opening each one for a few apples. Improved skill books has the skill the book improves in the title so you don't read them too early on accident (using skill books to get from 99 -> 100 skill is a lot more efficient than getting it when you're at novice skill). The lock picking mod adds marks so you can remember the exact location where you were picking (for the extreme lazy). Mine details will tell you what ore is in the mine so you don't have to travel to each one and check it manually.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Coppermantis
Profile Joined June 2012
United States845 Posts
February 05 2014 03:54 GMT
#11474
SkyUI is pretty good, and you can't go wrong with the unofficial patches.

Wyrmstooth is a great quest mod that integrates very well into the game with (mostly) good voice acting and lore-friendly content, so it preserves the vanilla feel pretty well.
lastpuritan
Profile Joined December 2014
United States540 Posts
Last Edited: 2014-12-29 06:20:15
December 29 2014 06:19 GMT
#11475
Guys, i have a major problem! Whenever i die, game crashes. I did almost everything but still no clue, they say its all about mod order but mine is fine according to BOSS and LOOT. It happens sometimes randomly during gameplay but very rare compared to death crash.

Its legendary edition, i use mod organizer, realvision enb and some top mods. If you can fix, i can upload my order or prepare a vanilla game according to your advice.
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
December 29 2014 14:36 GMT
#11476
First of all, create a new character in a fresh save dir.
You should also properly uninstall everything and then install it again for extra safety, you can skip this if you feel lazy.
See how your game behaves with this new save/character.
This is cause regardless of how you play around with mods if your save is corrupted then that's that, close to nothing you can do about it.

So, see if your game is stable with a new save/character and a clear uninstall/install for now and then get back at me.
My dick has shrunk to the point where it looks like I have 3 balls.
daemir
Profile Joined September 2010
Finland8662 Posts
December 29 2014 16:19 GMT
#11477
http://wiki.step-project.com/STEP:2.2.9

if you're new to modding skyrim, follow that for making a clean, working base installation and you can also grab the mods it recommends if you like, they're all minor adjustments or fixes to the game.


Yea there's a ton of reading there, but better make the hour or 2 investment at the start of a save, rather than have it get corrupted 50 hours in (it might anyway, but less chance).
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
December 29 2014 17:01 GMT
#11478
loot does not replace reading mod desciptions.
daemir
Profile Joined September 2010
Finland8662 Posts
December 29 2014 17:15 GMT
#11479
That as well, running BOSS or LOOT doesn't come close to just reading and figuring out how they should be by yourself. Reading where the mod author's tell where their mod should be in relation to other mods or general load order, what type of mods should generally be loaded last and all that, it takes time to read and understand, but after that you'll see why BOSS or LOOT at times does a pretty bad job at sorting your mods. Even if they don't technically do it wrong, they might do them in an order you wouldn't prefer.
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
January 08 2015 04:09 GMT
#11480
I finally got around to playing Moonpath to Elsewyre and it's fantastic. I also played through the Thieves Guild quest line (all as a Khajit thief, of course), not to mention Moon and Star. Very fun. I'm planning on doing a bard character next with maybe the hypothermia mod using a warrior-type companion to accompany me town to town.
If you can't jam with the best, then you have to slam with the rest.
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