|
On February 09 2013 08:28 {CC}StealthBlue wrote: What if we allowed Arvel the Swift to escape... If he escaped he still should have died from Drauger or the automated trap. He drops the Golden Claw needed to open a puzzle door. Find his body or use the console command to get the claw. The ID is 000999E7 so it should be additem <ItemID> <#> or additem 000999E7 1. It's been a while since I've played Skyrim, but that should be it. Also learn to save a lot.
|
On February 09 2013 09:02 BlackMagister wrote:Show nested quote +On February 09 2013 08:28 {CC}StealthBlue wrote: What if we allowed Arvel the Swift to escape... If he escaped he still should have died from Drauger or the automated trap. He drops the Golden Claw needed to open a puzzle door. Find his body or use the console command to get the claw. The ID is 000999E7 so it should be additem <ItemID> <#> or additem 000999E7 1. It's been a while since I've played Skyrim, but that should be it. Also learn to save a lot.
I honestly did not know he could escape. Like eventually he runs into draugr, which he fights and loses to. So his body is probably in the first chamber where you fight the draugr. Otherwise, I don't even know what happened.
|
Okay, I need some help. I got the Hearthfire DLC and I've constructed most of the Lakeview Manor. However I was not Thane when I bought the land and neither am I at the moment. I appointed Lydia as the steward but I have no clue where to buy furniture for the house (beds, tables, bookshelves etc.). The house is completely empty. Do I have to be Thane to get furniture? How do I get them?
|
There are workbenches in each room that construct furniture for the respective room - you can then remove the workbench via the workbench outside, if I remember correctly.
|
On February 11 2013 08:55 Southlight wrote: There are workbenches in each room that construct furniture for the respective room - you can then remove the workbench via the workbench outside, if I remember correctly.
Much thanks, I figured it out finally. I also thought that the plans disappeared from the drafting table, but it seems that you can only construct one room for each wing.
|
|
LOOKS LIKE I'M PLAYING SKYRIM THIS WEEKEND
This looks fucking amazing, thanks for this.
|
|
Wow. I've played entirely too much Skyrim, so when that mod forces me to pause and look at most of the scenes in the youtube video to figure out what the location is that seems like a decent statement to the mod's credit.
Isn't the atmosphere going to go straight to hell though the moment half the NPCs start talking and with most of the clothing? I suppose it would make more sense for the people running around with plate bikini setups.
I'm a fan of things like the Frostfall mod and the vanilla weather in areas like Falkreath, (overcast with maybe a drizzle to light rain is perfect weather IRL, those people with SAD are truly mad), but that is worth trying next time I set up Skyrim for a 'playthrough'.
|
It makes 0 sense to play Skyrim, a game filled with NORDIC mythology, in a tropical setting.
|
Just because the game world is partly filled with things that are based on mythology from an area that is cold in the real world does not mean that the world needs to be cold for that mythology to make sense. I don't really see any part in Skyrim's lore that needs a cold world to make sense. You got dragons, zombie guys, vampires, some weird plant thingies, witch/bird hybrids, lots of gods/demons and giants, all of which work perfectly fine in a tropical setting if you only deal with the animals that don't fit, which apparently they did.
But i assume unless they also overhauled a lot of quests in addition to textures and models, you might get some problems on that front. Plus a lot of the names of places don't make sense if they are put in a tropical setting.
|
|
Make them red or green or something. You are already turning sabertooth cats into tigers and wolves into raptors, i am sure that change is not harder then those.
|
How can people play Skyrim that way? That destroys the whole atmosphere of the Game.
|
People are overthinking that mod. I've played hundreds of hours of Skyrim (not in ages, but when it came out), and honestly that mod makes me want to replay/explore really badly, JUST to appreciate that new environment. Yes it doesn't make sense with the names/clothing, but people who think that mod is cool probably appreciate it for the work and uniqueness it involves. Plus, once you put in the many hours required to make a mod like that, a mod that adjusts the clothing and such of the world isn't too far off, or nearly as difficult.
I just think it's very cool. I appreciate it on a visceral level, not "omg that would make Skyrim fun again I must play through the story now".
A very VERY small fraction of people are going to say "oh good this mod rules I HATED the snowy, nordic envrionment of Skyrim but this is more satisfying!". Those people are silly.
|
Does anyone here know anything about identifying specific FormIDs for meshes? I'm trying to submit a bug report to the creators of the Unofficial Skyrim Patch about a gap in one of the meshes in the Ratway Warrens (you can see the void through the bottom of one of the walls). To do that, though, I need to identify the .nif file associated with that buggy wall, and to do THAT, I need its FormID... and I don't know how to get that. There are several FormID databases for Skyrim around the Internet, but none of them have anything for meshes. The Creation Kit might be able to help, but I've tinkered with it for about two hours and can't find anything helpful.
Long story short, if anyone can point me to a way to identify a world mesh's FormID and/or .nif file, that would be amazing. 
+ Show Spoiler [The wall in question] + http://i.imgur.com/7SXgaPF.jpgIt's difficult to see, but if you click on the picture and look at the bottom of the wall, you can see a thin line of that void color. It's very minor, really, but I'd like to help make the USKP the best it can be, y'know?
|
Just buy far cry 3 instead.
|
I'm now replaying skyrim, which I haven't touched since release days.
Spent like 10 hours looking up mods, figuring out which ones I like, how to set them up and if there are conflicts between them. Anything like textures, models, new quest lines, new castles, new combat system, new spells, new behaviour patterns for npcs, new effects, new item sets. This game is so much fun right now and I don't regret the time spent tweaking it at all. Atm 109 mods and I keep adding more. You guys should check out the mods and play it again, it's a whole different game than vanilla.
* i will have to make a khajit archer to play in this tropical mod, damn.
|
Could you recommend any usefull Mods for somebody that just purchased Skyrim?
|
On March 28 2013 21:46 rapture wrote: Could you recommend any usefull Mods for somebody that just purchased Skyrim? For the first playthrough I recommend you avoid any mods that change the gameplay much. I highly suggest you grab the unofficial patches and the brawl bugs patch as they weed out a lot of unpleasant experiences. Aside that, HD texture mods (if your PC can handle them ofc), realistic lighting mods (they make the game VERY dark at night and in unlit places, I for one use "superb ENB-RL" and am very happy with it), immersive weapons and armor (adds tons of new weapon and armor models), Skyrim Project Optimization and more.
Just browse the Skyrim Nexus and enjoy! Might also want to grab the Nexus Mod Manager and BOSS to help with mod managing and sorting, to avoid complications.
Once you are fed up with the lack of difficulty of the game, try Requiem!
|
|
|
|