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On October 08 2011 06:56 DannyJ wrote:Show nested quote +On October 08 2011 06:13 Bleak wrote:On October 08 2011 06:04 SnK-Arcbound wrote:On October 08 2011 05:58 Bleak wrote: Can someone summarize me the hype for this game? I've never really liked the Oblivion games so I'm quite clueless about it. What is it that people get excited for? Like explaining why SC2 is great to someone who didn't like SC. It's oblivion but newer and better. You can start by trying ot explain what made Oblivion great then?  It wasn't, unless you modded the shit out of it.
Lol I love this community! It's like asking someone why you like playing BW. "Well I like playing it because it feels good when I win." Any other reason? "it's the best game" Why? "because i don't want to rely on teammates in CS and there's nothing better."
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Oblivion wasn't good. Morrowind however, was a masterpiece of a game.
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On October 08 2011 08:08 Mindcrime wrote:Show nested quote +On October 08 2011 07:10 Skilledblob wrote:On October 08 2011 05:58 Bleak wrote: Can someone summarize me the hype for this game? I've never really liked the Oblivion games so I'm quite clueless about it. What is it that people get excited for? ok so here is the summary for the complete The Elder Scrolls series ( and not Oblivion that is just one game of the series) : - do what ever you want - play in a really open world not this bioware bullshit The problem with Bethesda's "do whatever you want" is that no matter what you do, nothing ever really changes.
For Morrowind you are required to play things out a bit in your mind, yes. But if you do some actual roleplaying its one of the most enjoyable games, with some minor mods its still very fun even today,
They tried to adress it in Oblivion by simply making it more like a Bioware game and people hated it. Now they seem to try a new approach with some overarching AI that arranges the world dynamically, a bit similar to valves Director AI, but more complex. I really hope it works out and this game is more than just a Action game made for consoles, i will wait with my purchase because i cant trust the devs anymore.
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really looking forward to skyrim, but sorry to say im probably just going to pirate it unless they resolve this bullshit lawsuit vs mojang. makes me rage just thinking about it.
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On October 08 2011 18:26 danson wrote: really looking forward to skyrim, but sorry to say im probably just going to pirate it unless they resolve this bullshit lawsuit vs mojang. makes me rage just thinking about it.
I'm sorry but your statement makes me rage, not really, but it baffles me how you claim that the unethical decision by a company's law department justifies your unethical decision to indulge in their product without paying for it. If you were really enraged you wouldn't bother playing that game, but it seems you are opting for the easy way out by repeating the mistake (unreasonable behaviour) that made you angry.
I dislike the lawsuit but I don't care for it, copyright issues have always been a mess, so I leave it to the lawyers and judges to battle over this insignificant name. To be honest, what would change if either side would lose? They get their attention and their armies of followers are presented with a distinct enemy, what more could you ask for?
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On October 08 2011 18:26 danson wrote: really looking forward to skyrim, but sorry to say im probably just going to pirate it unless they resolve this bullshit lawsuit vs mojang. makes me rage just thinking about it.
Do some research on the actual lawsuit before making this judgement. Mojang are actually mostly to blame for the entire situation. Making a mockery out of it and posting legal documents on twitter certainly doesnt make me sympathise with Notch either.
Besthesda cant back down on this, copyright law is all about precident. Mojang may not have abused their claim to the word scrolls and sued Besthesda. Doesnt mean someone else couldnt have tried to do the same afterward.
Regardless dont hate on a games company for something their legal team have to do. certainly dont pirate an elder scrolls game.
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On October 08 2011 16:51 LaNague wrote:Show nested quote +On October 08 2011 08:08 Mindcrime wrote:On October 08 2011 07:10 Skilledblob wrote:On October 08 2011 05:58 Bleak wrote: Can someone summarize me the hype for this game? I've never really liked the Oblivion games so I'm quite clueless about it. What is it that people get excited for? ok so here is the summary for the complete The Elder Scrolls series ( and not Oblivion that is just one game of the series) : - do what ever you want - play in a really open world not this bioware bullshit The problem with Bethesda's "do whatever you want" is that no matter what you do, nothing ever really changes. For Morrowind you are required to play things out a bit in your mind, yes. But if you do some actual roleplaying its one of the most enjoyable games, with some minor mods its still very fun even today,
Try to play Gothic, Gothic II or Risen those games have open world done much better then in MW or Oblivion. Gothic 3 /w community patch, and all the changes that it makes on is also good.
On October 08 2011 16:51 LaNague wrote:Now they seem to try a new approach with some overarching AI that arranges the world dynamically, a bit similar to valves Director AI, but more complex.
I didn't see much of that, they promise that economy will be affected if you will for example burn a lumber mill with doesn't really matter in crpg. They had also said that quest will be scaled to your level, and to what you had explored, for example if there will be cave nearby that you didn't go to yet then somebody will ask you to do quest that will change what will be in that cave, but that sucks imo because what is the point of open world when it is scaled? In Gothic especially Gothic2, and also in Risen you have to avoid enemies that are to strong for you, you can also kill them at low level (using teh skill, or planning when to use magic scrolls that are in limited supply) or sneak past them to get stronger item at lower lover it also makes the world feel more dangerous, and your progression more meaningful then in a scaled world.
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I love and enjoy open-world RPG's, but Bethesda always does it the wrong way. Everything is easily accessible from the get-go, there's no sense of danger, mystery. Playing Oblivion feelt more like taking a peaceful tour rather than playing an immersive RPG.
My first great RPG-related experience happened when I was playing the first Baldur's Gate and went north immediately upon starting the game. I met Anghegs which decimated my entire party in seconds. Coming back there weeks (game time) later and winning felt *good*. Progression felt meaningful. Same with Gothics, same with Risen, Fallout 1 & 2, any other good role playing game.
Skyrim seems to depend on one thing: "LOLOLO, OMG, THIZ DRAG0NZ LUK KUL", but I will reserve my judgment till the game is released and I get to play it. I do not have high hopes, though, in the industry where ME2 is called an RPG.
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On October 08 2011 20:57 True_Spike wrote: I love and enjoy open-world RPG's, but Bethesda always does it the wrong way. Everything is easily accessible from the get-go, there's no sense of danger, mystery. Playing Oblivion feelt more like taking a peaceful tour rather than playing an immersive RPG.
then you obviously never played morrowind. compared to morrowind, oblivion was trash. levelscaling of all enemies and fast-travel system killed the game. also the environment was way too fancy and nice, they randomized every dungeon and the armor/weapon system was very boring. + you couldnt really find artifacts, you made a quest at a shrine. that's why going into those dungeons was pointless.. morrowind did all those things way better.
skyrim will be a success because all those flaws were corrected and thats why i'm so hyped about this game.
sad to say, but morrowind is still one of the best, if not the best open world RPG in the year 2011, even with its age.
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On October 08 2011 20:57 True_Spike wrote: I love and enjoy open-world RPG's, but Bethesda always does it the wrong way. Everything is easily accessible from the get-go, there's no sense of danger, mystery. Playing Oblivion feelt more like taking a peaceful tour rather than playing an immersive RPG.
My first great RPG-related experience happened when I was playing the first Baldur's Gate and went north immediately upon starting the game. I met Anghegs which decimated my entire party in seconds. Coming back there weeks (game time) later and winning felt *good*. Progression felt meaningful. Same with Gothics, same with Risen, Fallout 1 & 2, any other good role playing game.
Skyrim seems to depend on one thing: "LOLOLO, OMG, THIZ DRAG0NZ LUK KUL", but I will reserve my judgment till the game is released and I get to play it. I do not have high hopes, though, in the industry where ME2 is called an RPG. I agree entirely, and your wording points towards something which I hadn't really thought of myself previously - that the entire game is open from the start, making any explorative progression sort of moot. I've always liked liked the Elder Scrolls series, but this is defiantely one of the points I agree that they should change on.
That said, I believe they are making static areas with Skyrim which will hold enemies of certain powerlevels independent from character level, which should remedy some of this. We'll see in a month.
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Morrowind really outdid itself, what a master piece of a game that was. Oblivion, was decent, but I thank nerds for the mods that made it playable. Skryim, I hope is more like Morrowind, at least as far as feel and how they story and interactions go. But either way, i will definitely be buying this one to support a great game, and company.
Really hate the inventory in Skyrim, they took like 5 steps back, no icons, no quick stats, you have to rifle through every item to find what you need, I hope its changed or someone makes a mod to change it asap. Some cool features for the inventory, but I'd rather have one that is convenient and easy to use than cool. Part of the reason I hate when they make PC games for the consoles.
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I love and enjoy open-world RPG's, but Bethesda always does it the wrong way. Everything is easily accessible from the get-go, there's no sense of danger, mystery. Playing Oblivion feelt more like taking a peaceful tour rather than playing an immersive RPG.
why do you write "always" when you mean "in oblivion". morrowind was full of places that you would just die in, then came oblivion and eveything was the same, then they did fallout and the dangerous places and mysterious things were back. I remember walking around in fallout and right at the start being attacked by a squad of raven soldiers with grenades. On the way back someone shot rockets at me and then i was like "okok, i do starterquest first". I also remember seeing strange combat robots from which i just ran, stray laser shots from other peoples battles almost killing me by exploding a car, huge beasts with huge claws ripping people apart, and me fleeing again.
So in my oppinion scaling is not a bad thing when its done in such a way that i cant tell that things indeed scale with me.
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On October 09 2011 03:46 LaNague wrote:Show nested quote +I love and enjoy open-world RPG's, but Bethesda always does it the wrong way. Everything is easily accessible from the get-go, there's no sense of danger, mystery. Playing Oblivion feelt more like taking a peaceful tour rather than playing an immersive RPG.
why do you write "always" when you mean "in oblivion". morrowind was full of places that you would just die in, then came oblivion and eveything was the same, then they did fallout and the dangerous places and mysterious things were back. I remember walking around in fallout and right at the start being attacked by a squad of raven soldiers with grenades. On the way back someone shot rockets at me and then i was like "okok, i do starterquest first". I also remember seeing strange combat robots from which i just ran, stray laser shots from other peoples battles almost killing me by exploding a car, huge beasts with huge claws ripping people apart, and me fleeing again. So in my oppinion scaling is not a bad thing when its done in such a way that i cant tell that things indeed scale with me.
That is the important line. Enemies that start strong and gain a little strength per level but not as much as the character are the perfect example.
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On October 09 2011 03:46 LaNague wrote:Show nested quote +I love and enjoy open-world RPG's, but Bethesda always does it the wrong way. Everything is easily accessible from the get-go, there's no sense of danger, mystery. Playing Oblivion feelt more like taking a peaceful tour rather than playing an immersive RPG.
why do you write "always" when you mean "in oblivion". morrowind was full of places that you would just die in, then came oblivion and eveything was the same, then they did fallout and the dangerous places and mysterious things were back. I remember walking around in fallout and right at the start being attacked by a squad of raven soldiers with grenades. On the way back someone shot rockets at me and then i was like "okok, i do starterquest first". I also remember seeing strange combat robots from which i just ran, stray laser shots from other peoples battles almost killing me by exploding a car, huge beasts with huge claws ripping people apart, and me fleeing again. So in my oppinion scaling is not a bad thing when its done in such a way that i cant tell that things indeed scale with me.
It was done a tad better in New Vegas, but that was not a Bethesda game. In F3 level scaling was pretty much the way I experienced it in Oblivion - it felt game-breaking. I do not believe Skyrim will resemble Morrowind more than Oblivion, as it is made with consoles in mind first and foremost. This does not bode well for any RPG title.
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On October 08 2011 16:51 LaNague wrote: They tried to adress it in Oblivion by simply making it more like a Bioware game and people hated it.
wat
Vanilla Oblivion didn't suck because it was too much like BG1&2 or kotor.
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On October 09 2011 06:12 True_Spike wrote:
I do not believe Skyrim will resemble Morrowind more than Oblivion, as it is made with consoles in mind first and foremost. This does not bode well for any RPG title.
This is also how I feel. The trend has gone downwards in all beth games, with console aberrations like minigames, the caste-system of npcs, etc. We already that in skyrim there will be "useless" npcs, like they did in fallout where some characters wouldn't even pop up a dialog box and just mutter some random phrase when you approach them. We already know there will be fast travel.
I'm betting there will be stupid stuff like lockpicking minigames, unkillable npcs, quest compass, randomized dungeons and so on. It will still probably be a decent game, because beth can create intriguing worlds and amazing graphics, but I feel they should just abandon the open-world concept and do a jrpg-style visual novel at this point, since they've already accepted that they need to target a "casual" audience that doesn't like difficult things. Oblivion could have been an OK game if it had a decent plot, fallout was better because its setting and story were more interesting, but I find no reason to think beth will put the first good rpg in 10 years, all signs point otherwise.
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This will be my ticket out of Wings of Liberty
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For example, I think mass effect has been much more successful at doing what bethesda is trying to do with the console market. If you need to make gameplay shallow you shouldn't make gameplay the centerpiece of the game, rather focus on story and characters.
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Hopefully this will be for the 360 too as I like my computer. I don't want this burning the card xD
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