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Elder Scrolls V - Skyrim - Page 52

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Karliath
Profile Blog Joined April 2010
United States2214 Posts
October 12 2011 06:45 GMT
#1021
On October 12 2011 14:59 ShadowDrgn wrote:
Show nested quote +
On October 12 2011 10:05 dukethegold wrote:
On October 12 2011 08:22 Karliath wrote:
For someone who has more knowledge of the game, I have a question:

Let's say I want to play two different types of characters. I want to make a thief/assassin/ranger, and I also want to make a righteous battlemage. Would it be best to just create two characters (which I don't want to do)? Or would I be able to roleplay the two roles using only one character, switching roles as I please? My worry is that the game would be "too hard" if I spread my skills too far. Even if it wouldn't be too hard, I'm worried that I won't be able to specialize and reach deeper into the skill tree. I don't care about any faction affinity or that kind of stuff.


Nahhhhhhhhh, don't worry about it.

Vanilla Bethesda games are always easy.


If you know what you're doing, they're easy, but you can definitely get yourself into trouble by doing what Karliath wants. Play vanilla Oblivion up to level 15 or so by spreading your skills around, especially into non-combat skills. Also, don't min/max the stat gains on levels and get stuck picking up +1s and +2s every level. It won't be that easy anymore.


I don't understand this part! :O
Mindcrime
Profile Joined July 2004
United States6899 Posts
October 12 2011 07:30 GMT
#1022
On October 12 2011 15:45 Karliath wrote:
Show nested quote +
On October 12 2011 14:59 ShadowDrgn wrote:
On October 12 2011 10:05 dukethegold wrote:
On October 12 2011 08:22 Karliath wrote:
For someone who has more knowledge of the game, I have a question:

Let's say I want to play two different types of characters. I want to make a thief/assassin/ranger, and I also want to make a righteous battlemage. Would it be best to just create two characters (which I don't want to do)? Or would I be able to roleplay the two roles using only one character, switching roles as I please? My worry is that the game would be "too hard" if I spread my skills too far. Even if it wouldn't be too hard, I'm worried that I won't be able to specialize and reach deeper into the skill tree. I don't care about any faction affinity or that kind of stuff.


Nahhhhhhhhh, don't worry about it.

Vanilla Bethesda games are always easy.


If you know what you're doing, they're easy, but you can definitely get yourself into trouble by doing what Karliath wants. Play vanilla Oblivion up to level 15 or so by spreading your skills around, especially into non-combat skills. Also, don't min/max the stat gains on levels and get stuck picking up +1s and +2s every level. It won't be that easy anymore.


I don't understand this part! :O


Have you never played an elder scrolls game before?

http://www.uesp.net/wiki/Oblivion:Level
http://www.uesp.net/wiki/Morrowind:Level
That wasn't any act of God. That was an act of pure human fuckery.
kuresuti
Profile Blog Joined December 2009
1393 Posts
Last Edited: 2011-10-12 14:58:24
October 12 2011 14:57 GMT
#1023
On October 12 2011 16:30 Mindcrime wrote:+ Show Spoiler +

On October 12 2011 15:45 Karliath wrote:
Show nested quote +
On October 12 2011 14:59 ShadowDrgn wrote:
On October 12 2011 10:05 dukethegold wrote:
On October 12 2011 08:22 Karliath wrote:
For someone who has more knowledge of the game, I have a question:

Let's say I want to play two different types of characters. I want to make a thief/assassin/ranger, and I also want to make a righteous battlemage. Would it be best to just create two characters (which I don't want to do)? Or would I be able to roleplay the two roles using only one character, switching roles as I please? My worry is that the game would be "too hard" if I spread my skills too far. Even if it wouldn't be too hard, I'm worried that I won't be able to specialize and reach deeper into the skill tree. I don't care about any faction affinity or that kind of stuff.


Nahhhhhhhhh, don't worry about it.

Vanilla Bethesda games are always easy.


If you know what you're doing, they're easy, but you can definitely get yourself into trouble by doing what Karliath wants. Play vanilla Oblivion up to level 15 or so by spreading your skills around, especially into non-combat skills. Also, don't min/max the stat gains on levels and get stuck picking up +1s and +2s every level. It won't be that easy anymore.


I don't understand this part! :O


Have you never played an elder scrolls game before?

http://www.uesp.net/wiki/Oblivion:Level
http://www.uesp.net/wiki/Morrowind:Level


Don't you get stuck picking +1s and +2s if you DON'T min/max?

Perhaps I've been doing it wrong all these years...

EDIT: Spoilered
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
October 12 2011 15:29 GMT
#1024
The way the TES leveling system works (since Morrowind at least, Daggerfall had a pick-based system on stats), is that the type of skills you gain per level is what decides how much the various stats grow. For instance, if you from level 3 to level 4 gain 5 points in Blade, 4 in Blunt and 2 in Unarmed, those 11 points will give you the max bonus for strength (+5), as they're all strength-based.

Of course, this is not very realistic. Most people stick to one type of weapons rather than multiple types, and this causes stat gains to be very much balanced by other skillups. In addition, people usually generate classes with skills based on what they want to use, which in effect works against gaining good stats. This means, to max out the stats you want using the skills you know you'll use, you should NOT pick these preferred skills as class skills!

This counter-intuitive function of the leveling system is the reason most people are annoyed with it. We'll see how the Skyrim system works.
Savior broke my heart ;_; || twitch.tv/onnings
Mindcrime
Profile Joined July 2004
United States6899 Posts
October 12 2011 17:42 GMT
#1025
On October 12 2011 23:57 kuresuti wrote:
Show nested quote +
On October 12 2011 16:30 Mindcrime wrote:+ Show Spoiler +

On October 12 2011 15:45 Karliath wrote:
Show nested quote +
On October 12 2011 14:59 ShadowDrgn wrote:
On October 12 2011 10:05 dukethegold wrote:
On October 12 2011 08:22 Karliath wrote:
For someone who has more knowledge of the game, I have a question:

Let's say I want to play two different types of characters. I want to make a thief/assassin/ranger, and I also want to make a righteous battlemage. Would it be best to just create two characters (which I don't want to do)? Or would I be able to roleplay the two roles using only one character, switching roles as I please? My worry is that the game would be "too hard" if I spread my skills too far. Even if it wouldn't be too hard, I'm worried that I won't be able to specialize and reach deeper into the skill tree. I don't care about any faction affinity or that kind of stuff.


Nahhhhhhhhh, don't worry about it.

Vanilla Bethesda games are always easy.


If you know what you're doing, they're easy, but you can definitely get yourself into trouble by doing what Karliath wants. Play vanilla Oblivion up to level 15 or so by spreading your skills around, especially into non-combat skills. Also, don't min/max the stat gains on levels and get stuck picking up +1s and +2s every level. It won't be that easy anymore.


I don't understand this part! :O


Have you never played an elder scrolls game before?

http://www.uesp.net/wiki/Oblivion:Level
http://www.uesp.net/wiki/Morrowind:Level


Don't you get stuck picking +1s and +2s if you DON'T min/max?

Perhaps I've been doing it wrong all these years...

EDIT: Spoilered


That's obviously what he meant....?
That wasn't any act of God. That was an act of pure human fuckery.
kuresuti
Profile Blog Joined December 2009
1393 Posts
Last Edited: 2011-10-12 18:00:46
October 12 2011 17:58 GMT
#1026
On October 13 2011 02:42 Mindcrime wrote:
Show nested quote +
On October 12 2011 23:57 kuresuti wrote:
On October 12 2011 16:30 Mindcrime wrote:+ Show Spoiler +

On October 12 2011 15:45 Karliath wrote:
Show nested quote +
On October 12 2011 14:59 ShadowDrgn wrote:
On October 12 2011 10:05 dukethegold wrote:
On October 12 2011 08:22 Karliath wrote:
For someone who has more knowledge of the game, I have a question:

Let's say I want to play two different types of characters. I want to make a thief/assassin/ranger, and I also want to make a righteous battlemage. Would it be best to just create two characters (which I don't want to do)? Or would I be able to roleplay the two roles using only one character, switching roles as I please? My worry is that the game would be "too hard" if I spread my skills too far. Even if it wouldn't be too hard, I'm worried that I won't be able to specialize and reach deeper into the skill tree. I don't care about any faction affinity or that kind of stuff.


Nahhhhhhhhh, don't worry about it.

Vanilla Bethesda games are always easy.


If you know what you're doing, they're easy, but you can definitely get yourself into trouble by doing what Karliath wants. Play vanilla Oblivion up to level 15 or so by spreading your skills around, especially into non-combat skills. Also, don't min/max the stat gains on levels and get stuck picking up +1s and +2s every level. It won't be that easy anymore.


I don't understand this part! :O


Have you never played an elder scrolls game before?

http://www.uesp.net/wiki/Oblivion:Level
http://www.uesp.net/wiki/Morrowind:Level


Don't you get stuck picking +1s and +2s if you DON'T min/max?

Perhaps I've been doing it wrong all these years...

EDIT: Spoilered


That's obviously what he meant....?


If that's what he wrote then I guess that's what he meant. If he mistyped it, fine. You don't need to assume people will see through all mistypes though.

EDIT: http://en.wikipedia.org/wiki/Min-maxing

Just in case you don't know what it actually means.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
October 12 2011 18:05 GMT
#1027
On October 13 2011 00:29 plated.rawr wrote:
The way the TES leveling system works (since Morrowind at least, Daggerfall had a pick-based system on stats), is that the type of skills you gain per level is what decides how much the various stats grow. For instance, if you from level 3 to level 4 gain 5 points in Blade, 4 in Blunt and 2 in Unarmed, those 11 points will give you the max bonus for strength (+5), as they're all strength-based.

Of course, this is not very realistic. Most people stick to one type of weapons rather than multiple types, and this causes stat gains to be very much balanced by other skillups. In addition, people usually generate classes with skills based on what they want to use, which in effect works against gaining good stats. This means, to max out the stats you want using the skills you know you'll use, you should NOT pick these preferred skills as class skills!

This counter-intuitive function of the leveling system is the reason most people are annoyed with it. We'll see how the Skyrim system works.


This. The skill point system is absolute garbage and illogical - ESPECIALLY in oblivion. I resort to making a Fighter-character as major skills when I actually play a Mage.
England will fight to the last American
Mindcrime
Profile Joined July 2004
United States6899 Posts
October 12 2011 18:32 GMT
#1028
On October 13 2011 02:58 kuresuti wrote:
Show nested quote +
On October 13 2011 02:42 Mindcrime wrote:
On October 12 2011 23:57 kuresuti wrote:
On October 12 2011 16:30 Mindcrime wrote:+ Show Spoiler +

On October 12 2011 15:45 Karliath wrote:
Show nested quote +
On October 12 2011 14:59 ShadowDrgn wrote:
On October 12 2011 10:05 dukethegold wrote:
On October 12 2011 08:22 Karliath wrote:
For someone who has more knowledge of the game, I have a question:

Let's say I want to play two different types of characters. I want to make a thief/assassin/ranger, and I also want to make a righteous battlemage. Would it be best to just create two characters (which I don't want to do)? Or would I be able to roleplay the two roles using only one character, switching roles as I please? My worry is that the game would be "too hard" if I spread my skills too far. Even if it wouldn't be too hard, I'm worried that I won't be able to specialize and reach deeper into the skill tree. I don't care about any faction affinity or that kind of stuff.


Nahhhhhhhhh, don't worry about it.

Vanilla Bethesda games are always easy.


If you know what you're doing, they're easy, but you can definitely get yourself into trouble by doing what Karliath wants. Play vanilla Oblivion up to level 15 or so by spreading your skills around, especially into non-combat skills. Also, don't min/max the stat gains on levels and get stuck picking up +1s and +2s every level. It won't be that easy anymore.


I don't understand this part! :O


Have you never played an elder scrolls game before?

http://www.uesp.net/wiki/Oblivion:Level
http://www.uesp.net/wiki/Morrowind:Level


Don't you get stuck picking +1s and +2s if you DON'T min/max?

Perhaps I've been doing it wrong all these years...

EDIT: Spoilered


That's obviously what he meant....?


If that's what he wrote then I guess that's what he meant. If he mistyped it, fine. You don't need to assume people will see through all mistypes though.

EDIT: http://en.wikipedia.org/wiki/Min-maxing

Just in case you don't know what it actually means.


Except he didn't mistype, and you're choosing to read it incorrectly.
That wasn't any act of God. That was an act of pure human fuckery.
Bibdy
Profile Joined March 2010
United States3481 Posts
October 12 2011 18:33 GMT
#1029
Ahh, running through the wilderness, prancing about while exploring, magically gain a level and are confronted with a whole hell of a lot of +1s for the stats you want, and a big +5 for agility.
kuresuti
Profile Blog Joined December 2009
1393 Posts
October 12 2011 18:42 GMT
#1030
On October 13 2011 03:32 Mindcrime wrote:
Show nested quote +
On October 13 2011 02:58 kuresuti wrote:
On October 13 2011 02:42 Mindcrime wrote:
On October 12 2011 23:57 kuresuti wrote:
On October 12 2011 16:30 Mindcrime wrote:+ Show Spoiler +

On October 12 2011 15:45 Karliath wrote:
Show nested quote +
On October 12 2011 14:59 ShadowDrgn wrote:
On October 12 2011 10:05 dukethegold wrote:
On October 12 2011 08:22 Karliath wrote:
For someone who has more knowledge of the game, I have a question:

Let's say I want to play two different types of characters. I want to make a thief/assassin/ranger, and I also want to make a righteous battlemage. Would it be best to just create two characters (which I don't want to do)? Or would I be able to roleplay the two roles using only one character, switching roles as I please? My worry is that the game would be "too hard" if I spread my skills too far. Even if it wouldn't be too hard, I'm worried that I won't be able to specialize and reach deeper into the skill tree. I don't care about any faction affinity or that kind of stuff.


Nahhhhhhhhh, don't worry about it.

Vanilla Bethesda games are always easy.


If you know what you're doing, they're easy, but you can definitely get yourself into trouble by doing what Karliath wants. Play vanilla Oblivion up to level 15 or so by spreading your skills around, especially into non-combat skills. Also, don't min/max the stat gains on levels and get stuck picking up +1s and +2s every level. It won't be that easy anymore.


I don't understand this part! :O


Have you never played an elder scrolls game before?

http://www.uesp.net/wiki/Oblivion:Level
http://www.uesp.net/wiki/Morrowind:Level


Don't you get stuck picking +1s and +2s if you DON'T min/max?

Perhaps I've been doing it wrong all these years...

EDIT: Spoilered


That's obviously what he meant....?


If that's what he wrote then I guess that's what he meant. If he mistyped it, fine. You don't need to assume people will see through all mistypes though.

EDIT: http://en.wikipedia.org/wiki/Min-maxing

Just in case you don't know what it actually means.


Except he didn't mistype, and you're choosing to read it incorrectly.


I see now how you are interpreting it, which makes sense.

Also, why you would think I chose to read (you meant interpret) it incorrectly is beyond me, but whatever. Case closed.
Lord_of_Chaos
Profile Joined June 2007
Sweden372 Posts
October 13 2011 17:29 GMT
#1031
does anyone have any experience with morroblivion? http://morroblivion.com/

is it worth to spend, what I assume, several hours trying to get it to work for a non-experienced modder?

I feel I need some form of Elder Scrolls dose while waiting for Skyrim.
dbddbddb
Profile Joined April 2010
Singapore969 Posts
October 14 2011 00:27 GMT
#1032
I have a question about the PC version of Skyrim

If you have friends who also plan on buying the PC version.. is it possible to just get 1 person to buy it then share the game and have it working for everyone?
Beamer
Profile Joined March 2010
United States242 Posts
Last Edited: 2011-10-14 00:51:24
October 14 2011 00:51 GMT
#1033
On October 14 2011 09:27 dbddbddb wrote:
I have a question about the PC version of Skyrim

If you have friends who also plan on buying the PC version.. is it possible to just get 1 person to buy it then share the game and have it working for everyone?

I looks like Skyrim will be using Steam as its DRM, so if someone buys Skyrim and ties it to a certain Steam account, then others who also have access to that Steam account could play it as well.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2011-10-14 00:52:22
October 14 2011 00:51 GMT
#1034
On October 14 2011 09:27 dbddbddb wrote:
I have a question about the PC version of Skyrim

If you have friends who also plan on buying the PC version.. is it possible to just get 1 person to buy it then share the game and have it working for everyone?

Sure. My friend burned a copy of Oblivion for me when he got it, and while I couldn't install off the burned disk (and I'm sure if he researched the protection harder he could've gotten one that could), I could play off it after using his copy to install from. Unless Bethesda implements limited installs for one cd (and I think they've stated that they won't) this method should still work. There're always be a torrent out, and along with that a cracked .exe which lets you play without disk if you can't get a burned copy to play from.

edit: Or download from steam like above ._>
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
October 14 2011 00:54 GMT
#1035
On October 14 2011 09:27 dbddbddb wrote:
I have a question about the PC version of Skyrim

If you have friends who also plan on buying the PC version.. is it possible to just get 1 person to buy it then share the game and have it working for everyone?


If you plan on cracking it yes. Its not exactly the legal thing to do though.
S2Lunar
Profile Joined June 2011
1051 Posts
October 14 2011 01:38 GMT
#1036
Apparently a Skyrim Developer beat the game in just over 2 hours.

http://www.joystiq.com/2011/10/13/skyrim-can-be-beaten-in-just-over-two-hours-if-youre-a-develop/
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
October 14 2011 01:42 GMT
#1037
Diablo 2 LoD can be beaten in one.

Basic premise: skip side quests, go for the bosses and main quests.
FOR GREAT JUSTICE! Bans for the ban gods!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50584 Posts
October 14 2011 01:50 GMT
#1038
On October 14 2011 10:38 Toppp wrote:
Apparently a Skyrim Developer beat the game in just over 2 hours.

http://www.joystiq.com/2011/10/13/skyrim-can-be-beaten-in-just-over-two-hours-if-youre-a-develop/


to be fair that dev looks like Jesus,miracles man.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Karliath
Profile Blog Joined April 2010
United States2214 Posts
October 14 2011 02:39 GMT
#1039
On October 14 2011 10:38 Toppp wrote:
Apparently a Skyrim Developer beat the game in just over 2 hours.

http://www.joystiq.com/2011/10/13/skyrim-can-be-beaten-in-just-over-two-hours-if-youre-a-develop/


To be fair, for those of you who may be unfamiliar and are judging Skyrim's length based on this speed run, Oblivion and Fallout 3 were beaten in about a single hour.
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
October 14 2011 05:36 GMT
#1040
On October 14 2011 11:39 Karliath wrote:
Show nested quote +
On October 14 2011 10:38 Toppp wrote:
Apparently a Skyrim Developer beat the game in just over 2 hours.

http://www.joystiq.com/2011/10/13/skyrim-can-be-beaten-in-just-over-two-hours-if-youre-a-develop/


To be fair, for those of you who may be unfamiliar and are judging Skyrim's length based on this speed run, Oblivion and Fallout 3 were beaten in about a single hour.


Morrowind has been beaten in 4 minutes and 19 seconds.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
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