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On October 12 2011 14:59 ShadowDrgn wrote:Show nested quote +On October 12 2011 10:05 dukethegold wrote:On October 12 2011 08:22 Karliath wrote: For someone who has more knowledge of the game, I have a question:
Let's say I want to play two different types of characters. I want to make a thief/assassin/ranger, and I also want to make a righteous battlemage. Would it be best to just create two characters (which I don't want to do)? Or would I be able to roleplay the two roles using only one character, switching roles as I please? My worry is that the game would be "too hard" if I spread my skills too far. Even if it wouldn't be too hard, I'm worried that I won't be able to specialize and reach deeper into the skill tree. I don't care about any faction affinity or that kind of stuff. Nahhhhhhhhh, don't worry about it. Vanilla Bethesda games are always easy. If you know what you're doing, they're easy, but you can definitely get yourself into trouble by doing what Karliath wants. Play vanilla Oblivion up to level 15 or so by spreading your skills around, especially into non-combat skills. Also, don't min/max the stat gains on levels and get stuck picking up +1s and +2s every level. It won't be that easy anymore. 
I don't understand this part! :O
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On October 12 2011 15:45 Karliath wrote:Show nested quote +On October 12 2011 14:59 ShadowDrgn wrote:On October 12 2011 10:05 dukethegold wrote:On October 12 2011 08:22 Karliath wrote: For someone who has more knowledge of the game, I have a question:
Let's say I want to play two different types of characters. I want to make a thief/assassin/ranger, and I also want to make a righteous battlemage. Would it be best to just create two characters (which I don't want to do)? Or would I be able to roleplay the two roles using only one character, switching roles as I please? My worry is that the game would be "too hard" if I spread my skills too far. Even if it wouldn't be too hard, I'm worried that I won't be able to specialize and reach deeper into the skill tree. I don't care about any faction affinity or that kind of stuff. Nahhhhhhhhh, don't worry about it. Vanilla Bethesda games are always easy. If you know what you're doing, they're easy, but you can definitely get yourself into trouble by doing what Karliath wants. Play vanilla Oblivion up to level 15 or so by spreading your skills around, especially into non-combat skills. Also, don't min/max the stat gains on levels and get stuck picking up +1s and +2s every level. It won't be that easy anymore.  I don't understand this part! :O
Have you never played an elder scrolls game before?
http://www.uesp.net/wiki/Oblivion:Level http://www.uesp.net/wiki/Morrowind:Level
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On October 12 2011 16:30 Mindcrime wrote:+ Show Spoiler +On October 12 2011 15:45 Karliath wrote:Show nested quote +On October 12 2011 14:59 ShadowDrgn wrote:On October 12 2011 10:05 dukethegold wrote:On October 12 2011 08:22 Karliath wrote: For someone who has more knowledge of the game, I have a question:
Let's say I want to play two different types of characters. I want to make a thief/assassin/ranger, and I also want to make a righteous battlemage. Would it be best to just create two characters (which I don't want to do)? Or would I be able to roleplay the two roles using only one character, switching roles as I please? My worry is that the game would be "too hard" if I spread my skills too far. Even if it wouldn't be too hard, I'm worried that I won't be able to specialize and reach deeper into the skill tree. I don't care about any faction affinity or that kind of stuff. Nahhhhhhhhh, don't worry about it. Vanilla Bethesda games are always easy. If you know what you're doing, they're easy, but you can definitely get yourself into trouble by doing what Karliath wants. Play vanilla Oblivion up to level 15 or so by spreading your skills around, especially into non-combat skills. Also, don't min/max the stat gains on levels and get stuck picking up +1s and +2s every level. It won't be that easy anymore.  I don't understand this part! :O Have you never played an elder scrolls game before? http://www.uesp.net/wiki/Oblivion:Levelhttp://www.uesp.net/wiki/Morrowind:Level
Don't you get stuck picking +1s and +2s if you DON'T min/max?
Perhaps I've been doing it wrong all these years...
EDIT: Spoilered
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The way the TES leveling system works (since Morrowind at least, Daggerfall had a pick-based system on stats), is that the type of skills you gain per level is what decides how much the various stats grow. For instance, if you from level 3 to level 4 gain 5 points in Blade, 4 in Blunt and 2 in Unarmed, those 11 points will give you the max bonus for strength (+5), as they're all strength-based.
Of course, this is not very realistic. Most people stick to one type of weapons rather than multiple types, and this causes stat gains to be very much balanced by other skillups. In addition, people usually generate classes with skills based on what they want to use, which in effect works against gaining good stats. This means, to max out the stats you want using the skills you know you'll use, you should NOT pick these preferred skills as class skills!
This counter-intuitive function of the leveling system is the reason most people are annoyed with it. We'll see how the Skyrim system works.
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On October 12 2011 23:57 kuresuti wrote:Show nested quote +On October 12 2011 16:30 Mindcrime wrote:+ Show Spoiler +On October 12 2011 15:45 Karliath wrote:Show nested quote +On October 12 2011 14:59 ShadowDrgn wrote:On October 12 2011 10:05 dukethegold wrote:On October 12 2011 08:22 Karliath wrote: For someone who has more knowledge of the game, I have a question:
Let's say I want to play two different types of characters. I want to make a thief/assassin/ranger, and I also want to make a righteous battlemage. Would it be best to just create two characters (which I don't want to do)? Or would I be able to roleplay the two roles using only one character, switching roles as I please? My worry is that the game would be "too hard" if I spread my skills too far. Even if it wouldn't be too hard, I'm worried that I won't be able to specialize and reach deeper into the skill tree. I don't care about any faction affinity or that kind of stuff. Nahhhhhhhhh, don't worry about it. Vanilla Bethesda games are always easy. If you know what you're doing, they're easy, but you can definitely get yourself into trouble by doing what Karliath wants. Play vanilla Oblivion up to level 15 or so by spreading your skills around, especially into non-combat skills. Also, don't min/max the stat gains on levels and get stuck picking up +1s and +2s every level. It won't be that easy anymore.  I don't understand this part! :O Have you never played an elder scrolls game before? http://www.uesp.net/wiki/Oblivion:Levelhttp://www.uesp.net/wiki/Morrowind:Level Don't you get stuck picking +1s and +2s if you DON'T min/max? Perhaps I've been doing it wrong all these years... EDIT: Spoilered
That's obviously what he meant....?
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On October 13 2011 02:42 Mindcrime wrote:Show nested quote +On October 12 2011 23:57 kuresuti wrote:On October 12 2011 16:30 Mindcrime wrote:+ Show Spoiler +On October 12 2011 15:45 Karliath wrote:Show nested quote +On October 12 2011 14:59 ShadowDrgn wrote:On October 12 2011 10:05 dukethegold wrote:On October 12 2011 08:22 Karliath wrote: For someone who has more knowledge of the game, I have a question:
Let's say I want to play two different types of characters. I want to make a thief/assassin/ranger, and I also want to make a righteous battlemage. Would it be best to just create two characters (which I don't want to do)? Or would I be able to roleplay the two roles using only one character, switching roles as I please? My worry is that the game would be "too hard" if I spread my skills too far. Even if it wouldn't be too hard, I'm worried that I won't be able to specialize and reach deeper into the skill tree. I don't care about any faction affinity or that kind of stuff. Nahhhhhhhhh, don't worry about it. Vanilla Bethesda games are always easy. If you know what you're doing, they're easy, but you can definitely get yourself into trouble by doing what Karliath wants. Play vanilla Oblivion up to level 15 or so by spreading your skills around, especially into non-combat skills. Also, don't min/max the stat gains on levels and get stuck picking up +1s and +2s every level. It won't be that easy anymore.  I don't understand this part! :O Have you never played an elder scrolls game before? http://www.uesp.net/wiki/Oblivion:Levelhttp://www.uesp.net/wiki/Morrowind:Level Don't you get stuck picking +1s and +2s if you DON'T min/max? Perhaps I've been doing it wrong all these years... EDIT: Spoilered That's obviously what he meant....?
If that's what he wrote then I guess that's what he meant. If he mistyped it, fine. You don't need to assume people will see through all mistypes though.
EDIT: http://en.wikipedia.org/wiki/Min-maxing
Just in case you don't know what it actually means.
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On October 13 2011 00:29 plated.rawr wrote: The way the TES leveling system works (since Morrowind at least, Daggerfall had a pick-based system on stats), is that the type of skills you gain per level is what decides how much the various stats grow. For instance, if you from level 3 to level 4 gain 5 points in Blade, 4 in Blunt and 2 in Unarmed, those 11 points will give you the max bonus for strength (+5), as they're all strength-based.
Of course, this is not very realistic. Most people stick to one type of weapons rather than multiple types, and this causes stat gains to be very much balanced by other skillups. In addition, people usually generate classes with skills based on what they want to use, which in effect works against gaining good stats. This means, to max out the stats you want using the skills you know you'll use, you should NOT pick these preferred skills as class skills!
This counter-intuitive function of the leveling system is the reason most people are annoyed with it. We'll see how the Skyrim system works.
This. The skill point system is absolute garbage and illogical - ESPECIALLY in oblivion. I resort to making a Fighter-character as major skills when I actually play a Mage.
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On October 13 2011 02:58 kuresuti wrote:Show nested quote +On October 13 2011 02:42 Mindcrime wrote:On October 12 2011 23:57 kuresuti wrote:On October 12 2011 16:30 Mindcrime wrote:+ Show Spoiler +On October 12 2011 15:45 Karliath wrote:Show nested quote +On October 12 2011 14:59 ShadowDrgn wrote:On October 12 2011 10:05 dukethegold wrote:On October 12 2011 08:22 Karliath wrote: For someone who has more knowledge of the game, I have a question:
Let's say I want to play two different types of characters. I want to make a thief/assassin/ranger, and I also want to make a righteous battlemage. Would it be best to just create two characters (which I don't want to do)? Or would I be able to roleplay the two roles using only one character, switching roles as I please? My worry is that the game would be "too hard" if I spread my skills too far. Even if it wouldn't be too hard, I'm worried that I won't be able to specialize and reach deeper into the skill tree. I don't care about any faction affinity or that kind of stuff. Nahhhhhhhhh, don't worry about it. Vanilla Bethesda games are always easy. If you know what you're doing, they're easy, but you can definitely get yourself into trouble by doing what Karliath wants. Play vanilla Oblivion up to level 15 or so by spreading your skills around, especially into non-combat skills. Also, don't min/max the stat gains on levels and get stuck picking up +1s and +2s every level. It won't be that easy anymore.  I don't understand this part! :O Have you never played an elder scrolls game before? http://www.uesp.net/wiki/Oblivion:Levelhttp://www.uesp.net/wiki/Morrowind:Level Don't you get stuck picking +1s and +2s if you DON'T min/max? Perhaps I've been doing it wrong all these years... EDIT: Spoilered That's obviously what he meant....? If that's what he wrote then I guess that's what he meant. If he mistyped it, fine. You don't need to assume people will see through all mistypes though. EDIT: http://en.wikipedia.org/wiki/Min-maxingJust in case you don't know what it actually means.
Except he didn't mistype, and you're choosing to read it incorrectly.
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Ahh, running through the wilderness, prancing about while exploring, magically gain a level and are confronted with a whole hell of a lot of +1s for the stats you want, and a big +5 for agility.
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On October 13 2011 03:32 Mindcrime wrote:Show nested quote +On October 13 2011 02:58 kuresuti wrote:On October 13 2011 02:42 Mindcrime wrote:On October 12 2011 23:57 kuresuti wrote:On October 12 2011 16:30 Mindcrime wrote:+ Show Spoiler +On October 12 2011 15:45 Karliath wrote:Show nested quote +On October 12 2011 14:59 ShadowDrgn wrote:On October 12 2011 10:05 dukethegold wrote:On October 12 2011 08:22 Karliath wrote: For someone who has more knowledge of the game, I have a question:
Let's say I want to play two different types of characters. I want to make a thief/assassin/ranger, and I also want to make a righteous battlemage. Would it be best to just create two characters (which I don't want to do)? Or would I be able to roleplay the two roles using only one character, switching roles as I please? My worry is that the game would be "too hard" if I spread my skills too far. Even if it wouldn't be too hard, I'm worried that I won't be able to specialize and reach deeper into the skill tree. I don't care about any faction affinity or that kind of stuff. Nahhhhhhhhh, don't worry about it. Vanilla Bethesda games are always easy. If you know what you're doing, they're easy, but you can definitely get yourself into trouble by doing what Karliath wants. Play vanilla Oblivion up to level 15 or so by spreading your skills around, especially into non-combat skills. Also, don't min/max the stat gains on levels and get stuck picking up +1s and +2s every level. It won't be that easy anymore.  I don't understand this part! :O Have you never played an elder scrolls game before? http://www.uesp.net/wiki/Oblivion:Levelhttp://www.uesp.net/wiki/Morrowind:Level Don't you get stuck picking +1s and +2s if you DON'T min/max? Perhaps I've been doing it wrong all these years... EDIT: Spoilered That's obviously what he meant....? If that's what he wrote then I guess that's what he meant. If he mistyped it, fine. You don't need to assume people will see through all mistypes though. EDIT: http://en.wikipedia.org/wiki/Min-maxingJust in case you don't know what it actually means. Except he didn't mistype, and you're choosing to read it incorrectly.
I see now how you are interpreting it, which makes sense.
Also, why you would think I chose to read (you meant interpret) it incorrectly is beyond me, but whatever. Case closed.
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does anyone have any experience with morroblivion? http://morroblivion.com/
is it worth to spend, what I assume, several hours trying to get it to work for a non-experienced modder?
I feel I need some form of Elder Scrolls dose while waiting for Skyrim.
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I have a question about the PC version of Skyrim
If you have friends who also plan on buying the PC version.. is it possible to just get 1 person to buy it then share the game and have it working for everyone?
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On October 14 2011 09:27 dbddbddb wrote: I have a question about the PC version of Skyrim
If you have friends who also plan on buying the PC version.. is it possible to just get 1 person to buy it then share the game and have it working for everyone? I looks like Skyrim will be using Steam as its DRM, so if someone buys Skyrim and ties it to a certain Steam account, then others who also have access to that Steam account could play it as well.
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On October 14 2011 09:27 dbddbddb wrote: I have a question about the PC version of Skyrim
If you have friends who also plan on buying the PC version.. is it possible to just get 1 person to buy it then share the game and have it working for everyone? Sure. My friend burned a copy of Oblivion for me when he got it, and while I couldn't install off the burned disk (and I'm sure if he researched the protection harder he could've gotten one that could), I could play off it after using his copy to install from. Unless Bethesda implements limited installs for one cd (and I think they've stated that they won't) this method should still work. There're always be a torrent out, and along with that a cracked .exe which lets you play without disk if you can't get a burned copy to play from.
edit: Or download from steam like above ._>
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On October 14 2011 09:27 dbddbddb wrote: I have a question about the PC version of Skyrim
If you have friends who also plan on buying the PC version.. is it possible to just get 1 person to buy it then share the game and have it working for everyone?
If you plan on cracking it yes. Its not exactly the legal thing to do though.
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Diablo 2 LoD can be beaten in one.
Basic premise: skip side quests, go for the bosses and main quests.
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ALLEYCAT BLUES49497 Posts
to be fair that dev looks like Jesus,miracles man.
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To be fair, for those of you who may be unfamiliar and are judging Skyrim's length based on this speed run, Oblivion and Fallout 3 were beaten in about a single hour.
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On October 14 2011 11:39 Karliath wrote:To be fair, for those of you who may be unfamiliar and are judging Skyrim's length based on this speed run, Oblivion and Fallout 3 were beaten in about a single hour.
Morrowind has been beaten in 4 minutes and 19 seconds.
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