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Elder Scrolls V - Skyrim - Page 442

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AutomatonOmega
Profile Joined February 2011
United States706 Posts
December 04 2011 14:47 GMT
#8821
On December 04 2011 23:40 OutlaW- wrote:
Show nested quote +
On December 04 2011 23:37 AutomatonOmega wrote:
On December 04 2011 21:50 NB wrote:
is it worthed to become a vampire or werewolf? i need to know bc im about to fight a vamp quest right now

I equate being a werewolf to having a nice overland travel minigame. Say you have a destination that's a good six inches by map away from the nearest explored area? Wolf the hell out, maul anything you find en route. Breaks up the monotony of overland travel when you A: Just wanna go there quickly, and B: Mess up some deer and goats on the way.

You feel somewhat squishy in wolf form though, I didn't explore a lot of the mechanical nuances of staying alive in wolf form. What should've amounted to an orc berserk racial style emergency cooldown basically became a cool minigame to make you run really fast and kill critters. In meaningful combat I have difficulty recommending it, as you lose your ability to use weapons, armor, most magic, and powers (you get a choice between three specific powers to use in wolf form, that can only be changed once a day and only in the alcove beneath Skyforge.).

That said, if you can use Berserk and then go into Beast Form with Berserk active, you could actually have a decent time of things in a real combat situation.

the roar that makes everything run in fear is fucking OP, it lasts so long and it's aoe..

Yeah I didn't use that very much, went with the dual wolf spirit pet one while I had it. Eventually cured that shit though.
daemir
Profile Joined September 2010
Finland8662 Posts
December 04 2011 15:27 GMT
#8822
Most of my video lag issues seem to only happen in 1st person only, as soon as I swap into 3rd person view (any zoom level) things are magically running smooth again :\
Hikari
Profile Blog Joined May 2010
1914 Posts
Last Edited: 2011-12-04 16:12:16
December 04 2011 16:02 GMT
#8823
On December 04 2011 23:27 peeeky wrote:
Are the perks higher up in the One-handed tree just for cool kill moves? Are they all worth getting?


Forward and standing power attacks are worth getting. Backwards power attack imo is not worth the point as your short 1 handed weapons might have trouble hitting the target. By the time you get 100/100 one-handed you should be a meat grinder while dual wielding, and if you went for sword and board, shield charge perma disables most enemies already...

On December 04 2011 23:31 Corvi wrote:
i just started, only lvl 6 now, and i play a one-hand/shield /heavy armor tank. i wonder, what magic would be worth adding? and do i have to spend points in magicka for it?


Just a perk or two into restoration whenever you have the points for it. Respite is pretty good if you do not want to be too abusive with certain mechanics (as power attacks can be conducted with only 1 stamina). Do not put anything in magicka.

If you want to use more magic, conjuration is always a nice school to go into. Illusion is VERY powerful as well but it may eat into the "feel" of a "fighter" (as you can make everything non-hostile and proceed to kill one at a time).
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
December 04 2011 16:25 GMT
#8824
werewolf form has a lot of CC, not only the OP roar, but also all special attacks.
It also has high chances to proc instant death animation.


When my melee char has to fight some annoying mage that 2 shots me in 1 second, werewolfform locks the mage into kockeddown state until he dies violently.
peeeky
Profile Joined September 2010
Canada631 Posts
Last Edited: 2011-12-04 17:08:17
December 04 2011 17:06 GMT
#8825
Ah, thanks Hikari. Always good to know what perks to cut. Having not played a character that requires stamina before, I'm confused as to whether or not respite is necessary either. It seems to have its benefit at lower levels, but I'm guessing that power attacks are not as heavy on stamina as you level?

And does anyone know the difference in duration for Alteration Dual Casting and Stability perk? Dragonhide still sounds like an awesome skill that I'm trying to base my Paladin build around.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
December 04 2011 17:14 GMT
#8826
Someone else having problems with dragons since the patch?
I just had a dragon that went into warp speed as soon as i came near him and flew away. I think he even used his flamebreath as afterburner....
I find it nice that the devs try to simulate evolution, but its a bit frustrating xD
Railgan
Profile Joined August 2010
Switzerland1507 Posts
December 04 2011 17:20 GMT
#8827
On December 05 2011 02:06 peeeky wrote:
Ah, thanks Hikari. Always good to know what perks to cut. Having not played a character that requires stamina before, I'm confused as to whether or not respite is necessary either. It seems to have its benefit at lower levels, but I'm guessing that power attacks are not as heavy on stamina as you level?

And does anyone know the difference in duration for Alteration Dual Casting and Stability perk? Dragonhide still sounds like an awesome skill that I'm trying to base my Paladin build around.

darkbrotherhood questline has a nice ring with alot of stamina fixed it for me
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
r3dox
Profile Blog Joined May 2003
Germany261 Posts
December 04 2011 17:27 GMT
#8828
On December 05 2011 02:14 LaNague wrote:
Someone else having problems with dragons since the patch?
I just had a dragon that went into warp speed as soon as i came near him and flew away. I think he even used his flamebreath as afterburner....
I find it nice that the devs try to simulate evolution, but its a bit frustrating xD

1.2 patch is known to have lots of new bugs
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2011-12-04 19:11:22
December 04 2011 19:06 GMT
#8829
I'm trying Vampire right now on my rogue character.
It's pretty fun to manage the phases ( you have to be carefull with fast travel ), and getting a bite on someone can be tricky if you don't do it before phase 4.
My character is a Dark elf so the weakness to fire don't really bother me ( +50% resist fire -75% resist fire at phase 3.. still not dramatic ).

But for now, the advantage seems pretty useless, fun but useless. You have a weak necromacy spell, vision in the dark, a calm spell.
When in phase 4 you get a really cool 180s invisibility, but you'll mainly use that to bite someone without being seen because everyone want to kill you at this stage.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Shivaz
Profile Blog Joined March 2009
Canada1783 Posts
Last Edited: 2011-12-04 19:25:37
December 04 2011 19:25 GMT
#8830
really good ground texture mod http://www.skyrimnexus.com/downloads/file.php?id=2146
1k X 1k or 2k X 2k, the 2k size looks nice but hurts performance quite a bit, i had to use the 1k size personally.
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
December 04 2011 19:47 GMT
#8831
On December 05 2011 04:25 Shivaz wrote:
really good ground texture mod http://www.skyrimnexus.com/downloads/file.php?id=2146
1k X 1k or 2k X 2k, the 2k size looks nice but hurts performance quite a bit, i had to use the 1k size personally.


If you're able to run the 2k2k, it's *currently* compatible with this

http://www.skyrimnexus.com/downloads/file.php?id=607

Which is the non-landscape version of essentially the same thing, by a different author though.

1.2 is soon to be released by the mod I linked and it will have ground/landscape textures as well, so I dont knwo about then. Beware though, running 2k/2k will chew resources up like a mofo.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
Noocta
Profile Joined June 2010
France12578 Posts
December 04 2011 19:50 GMT
#8832
On December 05 2011 04:25 Shivaz wrote:
really good ground texture mod http://www.skyrimnexus.com/downloads/file.php?id=2146
1k X 1k or 2k X 2k, the 2k size looks nice but hurts performance quite a bit, i had to use the 1k size personally.


I use it with a lot of other mods ( improve water, improve vegetation, improve character details ) and damn, the game look gorgeous.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Shivaz
Profile Blog Joined March 2009
Canada1783 Posts
December 04 2011 19:57 GMT
#8833
On December 05 2011 04:47 Torenhire wrote:
Show nested quote +
On December 05 2011 04:25 Shivaz wrote:
really good ground texture mod http://www.skyrimnexus.com/downloads/file.php?id=2146
1k X 1k or 2k X 2k, the 2k size looks nice but hurts performance quite a bit, i had to use the 1k size personally.


If you're able to run the 2k2k, it's *currently* compatible with this

http://www.skyrimnexus.com/downloads/file.php?id=607

Which is the non-landscape version of essentially the same thing, by a different author though.

1.2 is soon to be released by the mod I linked and it will have ground/landscape textures as well, so I dont knwo about then. Beware though, running 2k/2k will chew resources up like a mofo.


i use that mod, the 2k from the ground texture hurts performance quite a bit, but this mod doesnt. guessing its cause ground texture is just used a lot more and i get the stuttering when i am loading textures outside when moving into a new area
Slakkoo
Profile Blog Joined October 2010
Sweden1119 Posts
December 04 2011 20:01 GMT
#8834
+ Show Spoiler +
just completed the main quest and I didn't even realize it kind off, I mean, really?
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
December 04 2011 20:05 GMT
#8835
On December 05 2011 04:57 Shivaz wrote:
Show nested quote +
On December 05 2011 04:47 Torenhire wrote:
On December 05 2011 04:25 Shivaz wrote:
really good ground texture mod http://www.skyrimnexus.com/downloads/file.php?id=2146
1k X 1k or 2k X 2k, the 2k size looks nice but hurts performance quite a bit, i had to use the 1k size personally.


If you're able to run the 2k2k, it's *currently* compatible with this

http://www.skyrimnexus.com/downloads/file.php?id=607

Which is the non-landscape version of essentially the same thing, by a different author though.

1.2 is soon to be released by the mod I linked and it will have ground/landscape textures as well, so I dont knwo about then. Beware though, running 2k/2k will chew resources up like a mofo.


i use that mod, the 2k from the ground texture hurts performance quite a bit, but this mod doesnt. guessing its cause ground texture is just used a lot more and i get the stuttering when i am loading textures outside when moving into a new area


Yeah ground texture goes on a ton more. To be fair the Skyrim HD hasn't updated a lot, he's making the textures himself and it's restricted to mostly the beginning areas. Like Whiterun buildings and such.

Eitehr way, both great mods to have if your rig can handle it. There's no reason not to 4x the graphic quality!

Now if only someone has made an HD weapons and armor... I saw the guy who made Iron weapons but he's taking so long to make/update them!

Plus people modify the armor slightly, I like the look of the vanilla armor, just needs to be HD!
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
LatscherGnu
Profile Joined July 2011
28 Posts
December 04 2011 20:38 GMT
#8836
i liked this one for slightly better looking armor, not much of a mod but you don't get more vanilla :D

http://skyrimnexus.com/downloads/file.php?id=2009
muse5187
Profile Blog Joined September 2009
1125 Posts
December 04 2011 20:43 GMT
#8837
Anyone know about some good gardens or something for herbs to make potions? Oblivion had lots of gardens.
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
December 04 2011 20:44 GMT
#8838
On December 05 2011 05:38 LatscherGnu wrote:
i liked this one for slightly better looking armor, not much of a mod but you don't get more vanilla :D

http://skyrimnexus.com/downloads/file.php?id=2009


No idea how I didn't see this. It's only 1k/1k but it does indeed look a bit better. It'll hold me over until someone does a 2k/2k for all the armor!

Appreciate it! :D

+ Show Spoiler +
[image loading]
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
Taktik
Profile Joined January 2011
Poland680 Posts
Last Edited: 2011-12-04 21:31:42
December 04 2011 21:25 GMT
#8839
Ok this might be a silly question... but whatever. I got PS3 and I stated playing as thief into lvl10 or smth and than wanted to start another character (mage) without deleting my thief guy. But somehow the game overwrited my thief save file and ALL the auto save files. So Im right now in the same situation I want to play fighter badly without deleting mage file, so by making like three new save files as mage will protect at least one of these files from overwriting at the start of a new game? Or should I just turn off the auto-save mechanism? I will do both i guess..

And another question, what exactly will effect increased difficulty? Only combat part?
I mean more powerfull enemies = more time using skills = 2 level ups per cave? Same as Oblivion?
Skilledblob
Profile Joined April 2011
Germany3392 Posts
December 04 2011 21:38 GMT
#8840
On December 05 2011 06:25 Taktik wrote:
Ok this might be a silly question... but whatever. I got PS3 and I stated playing as thief into lvl10 or smth and than wanted to start another character (mage) without deleting my thief guy. But somehow the game overwrited my thief save file and ALL the auto save files. So Im right now in the same situation I want to play fighter badly without deleting mage file, so by making like three new save files as mage will protect at least one of these files from overwriting at the start of a new game? Or should I just turn off the auto-save mechanism? I will do both i guess..

And another question, what exactly will effect increased difficulty? Only combat part?
I mean more powerfull enemies = more time using skills = 2 level ups per cave? Same as Oblivion?


I am not excatly certain how it works on the PS3 but on PC it's like this.

up to 3 autosaves get saved, every new autosave will overwrite the oldest one.
only 1 quicksave, each new quicksave overwrites the old one
unlimited manual saves through the menu, but you can overwrite old savegames manually.
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