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I'm endlessly excited, I personally hope for something between Morrowind and Oblivion in content. On the one hand, Morrowind did Immersion, storyline, most of the quest lines (with the interesting exception of the Main Quest lines), the handling of leveled lists and the realistic clashing of factions pretty damn well. I also find the separation of short and long blade and most of the non-expansion voice acting to be decent as well.
On the other hand, Oblivion had a better main quest line (albeit somewhat less interesting side quests), a much or slightly expansion, depending on if you're comparing Shivering Isles to Bloodmoon or Tribunal, better Marskman options, Perks, combat, stealth, AI, Quest Ideas and a whole host of mechanically based small improvements.
Basically, I want the immersion of Morrowind and the refinement of Oblivion in short. In fact, I'd almost want to see Elsweyr or Black Marsh done for a different reason than Pyrrhuloxia; Morrowind was a rather unique story. Bethesda, for better or for worse, build a culture from the ground up, unlike Oblivion and likely Skyrim, which pull heavily from established cultures in our own world.
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This Pandora station is pretty much what I'm thinking about...without the heavy metal of course. 
http://bit.ly/dGAeR0
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Getting hyped for this by playing through morrowind again.
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I loved Oblivion, I loved the Fallout series and I'm going to love this as well.
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On March 02 2011 11:40 Kibibit wrote: I'm endlessly excited, I personally hope for something between Morrowind and Oblivion in content. On the one hand, Morrowind did Immersion, storyline, most of the quest lines (with the interesting exception of the Main Quest lines), the handling of leveled lists and the realistic clashing of factions pretty damn well. I also find the separation of short and long blade and most of the non-expansion voice acting to be decent as well.
On the other hand, Oblivion had a better main quest line (albeit somewhat less interesting side quests), a much or slightly expansion, depending on if you're comparing Shivering Isles to Bloodmoon or Tribunal, better Marskman options, Perks, combat, stealth, AI, Quest Ideas and a whole host of mechanically based small improvements.
Basically, I want the immersion of Morrowind and the refinement of Oblivion in short. In fact, I'd almost want to see Elsweyr or Black Marsh done for a different reason than Pyrrhuloxia; Morrowind was a rather unique story. Bethesda, for better or for worse, build a culture from the ground up, unlike Oblivion and likely Skyrim, which pull heavily from established cultures in our own world.
QFT except that oblivion's main quest line was terrible (predictable, not unique at all) in my opinion, but shivering isles was cool.
Probably won't buy ES:V. I can't see Bethesda moving back towards the direction of the more unique, unguided gameplay style that Morrowind had as well as it's unique lore (and why I liked it), especially after fallout 3
I'd like to see a game that's done like Morrowind but with much more active AI (maybe procedurally generated characters that come and go from the province?) and mechanics that are expanding on the one thing that oblivion started doing sort of well. I'd really like it if the mechanics required strategic thought and/or muscle control from the player to be successful though. In Oblivion and Morrowind, I found that it was way too easy to build an invincible character. You didn't need to do any thinking in the battle, you only needed to know what the most effective skills and effects were. I hardly used casting classes at all in either game because they were weak and none of the non-destruction spells had a strong enough effect to make them worth using (with some exceptions like paralyze, albeit you had to already be a high level character to take advantage of them)
Plus the character models still look terrible. The graphics in general look about the same as oblivion but with shadows on static objects, and maybe slightly better particle effects.
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One of nice things about several of the Beta-testa games are that while they might be buggy (until a couple of patches), after a couple of patches and a decent mod or two the games are very nice. (Balance tweaking with mods might get you a bit more balanced magic in Oblivion for instance)
(Lets hope they implement a nice scripting environment for moders this time around. The scripting environment for moders have been lacking historically, but even so several mods are pretty nice)
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The King (Emperor) of Skyrim (Cyrrodil) has been slain! The Dragons (hordes of oblivion) are returning and wrecking havoc! Only our hero, recently escaped/released from prison, can save the world.
I'm not expecting anything from the main quest, I will measure the success of this game by immersiveness, combat, and side-quests.
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I agree Drowsy. However, in general are the main quests ever very good (I mean within Morrowind and Oblivion). I always found them to be quite lack luster, when compared to other WRPGs, and RPGs in general. I always found the immersion aspect to be the redeeming quality (hopefully) of the games.
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I sincerely hope the feedback gained from creating Fallout 3 and Fallout: New Vegas will have an improving impact on TES V.
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I absolutely loved oblivion when i got to play it, it was my first real RPG game and i played it for a long time...such a great game.
I can't fucking wait for Skyrim.
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I really, really hope they don't introduce fast travel from anywhere to this game. I find that it discourages exploration and removes the fun little "side areas" that I loved about Morrowind/FO3 but found lacking in Oblivion and New Vegas.
The other thing I hope for is that they don't make all the guilds Quest-Dependant to rank up in. It just kills replay value.
Other than these 2 issues, the game looks excellent. I can't wait to play it.
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oblivion and shattering isles were incredible games + followup DLC, very excited for skyrim
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Just old guy here- I played Elder Scrolls 1 when it was on like 10 3.5" floppy discs and I've played each since.
In theory, I think Daggerfall was the best. The deepest. Most original character generation. You could give your character NEGATIVE attributes like weakness to light, or holy places, or even darkness- to give them more positive powers. And the list of skills was a mile long. The dungeons and world were MUCH bigger than Oblivion + Morrowind X 10. Easily. But of course the graphics were terrible.
Each game has its own very interesting attributes, but each has felt a little narrower than the previous in terms of scope, options and originality. I hope the character generation is deeper and a little more complex. Though, Oblivion was still, of course, a gorgeous game.
I'm so totally excited about this! Nice thread and OP too. <3
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I have so far only played through Morrowind and It's probably one of my favourite games. I've tried to get into Daggerfall, but it didn't really appeal to me. I've had trouble deciding whether I should get Oblivion or not. User critiques varies form 0 to 10, but now when Skyrim is coming I've decided to play through Oblivion to get updated on what's happened in the Elder Scrolls universe in for Skyrim
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On March 16 2011 20:07 Kahzaar wrote:I have so far only played through Morrowind and It's probably one of my favourite games. I've tried to get into Daggerfall, but it didn't really appeal to me. I've had trouble deciding whether I should get Oblivion or not. User critiques varies form 0 to 10, but now when Skyrim is coming I've decided to play through Oblivion to get updated on what's happened in the Elder Scrolls universe in for Skyrim 
If you liked morrowind, dont get into oblivion. All aspect that made morrowind great were destroyed in oblivion.
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All I want from this game is that is allows me the same things Morrowind did and that Oblivion ripped away. A pretty large diverse world to explore, a real culture from the residents of said world, and a pretty hard climb up the ladder of power BUT once you climb up that ladder you are basically God. That was one of my favorite parts of Morrowind after trudging around for endless hours getting confused which boats went where or just getting lost/beaten/overpowered over and over I could came back and blow their faces off with giant balls of lightning. I had a ring that left me levitate constantly, boots of super speed that were supposed to blind you but my handy ridiculously over-powered ring handled that.
I've always loved very hard games that have intended mechanics (not actual cheat codes mind) that after a long hard climb up the mountain of difficulty you just get to cruise back down again punting everyone who tried to stop your ascent down the mountain with ease.
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On March 16 2011 20:40 Sarasin wrote: All I want from this game is that is allows me the same things Morrowind did and that Oblivion ripped away. A pretty large diverse world to explore, a real culture from the residents of said world, and a pretty hard climb up the ladder of power BUT once you climb up that ladder you are basically God. That was one of my favorite parts of Morrowind after trudging around for endless hours getting confused which boats went where or just getting lost/beaten/overpowered over and over I could came back and blow their faces off with giant balls of lightning. I had a ring that left me levitate constantly, boots of super speed that were supposed to blind you but my handy ridiculously over-powered ring handled that.
I've always loved very hard games that have intended mechanics (not actual cheat codes mind) that after a long hard climb up the mountain of difficulty you just get to cruise back down again punting everyone who tried to stop your ascent down the mountain with ease.
Well said, I agree. I mean, it's pretty cool when you stumble to a wrong place early on in a game and find a monster there that you have no chance of beating. And then you can return there much later to have a close and good fight. Of course crushing hordes of bandits that were giving you trouble ages ago is fun too. I have said this before but I think every RPG should have some kind of optional super boss that will be a challenge even when you have all the best stuff in the game. Because that kind of stuff makes you want to continue playing even after you've finished main storyline. And that also keeps the side quests meaningful, when you hope you find something that will help you beat the boss.
Also, as someone pointed out, the negative properties in Daggerfall: Yes, that is such a great idea and I even totally forgot about it. I too used to play Daggerfall. I remember reading somewhere that the game world is actually larger then the Great Britain. I could believe that. It was really huge.
Edit: Looking at the updates, it seems like Skyrim is going to be an action game and not an RPG.
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was 4 really that good? i got the GOTY version and got bored in about 20 minutes
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I adored the previous games. This will be a time sucker for me
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