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Mass Effect 3 - Page 43

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dD3s
Profile Joined April 2011
Germany130 Posts
February 23 2012 19:52 GMT
#841
What I can say based on the demo is game is too easy even on insanity level. There are also bad animations, low resolution textures and gay looking characters(the new guy omg). Everything else seems good.
Jesus was raptor _||_ "So here is an idea, this map is stupid as fuck(...)" - Destiny
semantics
Profile Blog Joined November 2009
10040 Posts
February 23 2012 19:56 GMT
#842
lol
i charged my way to the sky! acutally i fell though the floor and ended up in the sky
[image loading]
Neeh
Profile Joined August 2010
Norway458 Posts
February 23 2012 20:11 GMT
#843
On February 24 2012 04:52 dD3s wrote:
What I can say based on the demo is game is too easy even on insanity level. There are also bad animations, low resolution textures and gay looking characters(the new guy omg). Everything else seems good.



The whole texture ordeal is rumoured to be to compress the demo below the X-box live demo limit requirment. And gay looking characters are subjective, who knows, maybe he's a male shep love interest? ^_^
Hantak
Profile Joined April 2011
Chile59 Posts
February 23 2012 21:37 GMT
#844
Been playing the multiplayer for a couple days now, tryied the human soldier till i got to level 20 wich then i realized was as far as you could get :S (should have spent those exp points better :D) and it all was sort of natural to me as ive always played as a soldier and lots of FPS.

Then i tried the quarian engenier... but dunno, its been hard as i cant seem to hotkey my powers properly :S on ME2 and ME1 you used to be able to hotkey them by just selecting and drag the power/ability to the wanted hotkey.. this is not working for me. is this different now somehow? anyone? Maybe my PC demo version is bugged.. using the shift+ selecting power takes too long and it makes using some powers almost impossible.

Anyway, its been a blast, but as a coop multiplayer game beign able to coordinate with your team members is a must, its extremely necesary when doing silver-gold level games, as you need to stick together and know what ye be doing.
Having some sort of PvP seems rather imposible as i wouldnt imagine how they could possible balance so many different characters and strategies with out breaking the game, removing classes or races, or taking ages.
It's getting too hot.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 23 2012 21:39 GMT
#845
On February 24 2012 06:37 Hantak wrote:
Been playing the multiplayer for a couple days now, tryied the human soldier till i got to level 20 wich then i realized was as far as you could get :S (should have spent those exp points better :D) and it all was sort of natural to me as ive always played as a soldier and lots of FPS.

Then i tried the quarian engenier... but dunno, its been hard as i cant seem to hotkey my powers properly :S on ME2 and ME1 you used to be able to hotkey them by just selecting and drag the power/ability to the wanted hotkey.. this is not working for me. is this different now somehow? anyone? Maybe my PC demo version is bugged.. using the shift+ selecting power takes too long and it makes using some powers almost impossible.

Anyway, its been a blast, but as a coop multiplayer game beign able to coordinate with your team members is a must, its extremely necesary when doing silver-gold level games, as you need to stick together and know what ye be doing.
Having some sort of PvP seems rather imposible as i wouldnt imagine how they could possible balance so many different characters and strategies with out breaking the game, removing classes or races, or taking ages.

Yup, should be done the same way as in ME1 and 2, just hold shift and drag the ability to the proper hotkey. Does indeed sound like you're bugged.
Mindcrime
Profile Joined July 2004
United States6899 Posts
February 23 2012 21:50 GMT
#846
On February 24 2012 06:39 Tobberoth wrote:
Show nested quote +
On February 24 2012 06:37 Hantak wrote:
Been playing the multiplayer for a couple days now, tryied the human soldier till i got to level 20 wich then i realized was as far as you could get :S (should have spent those exp points better :D) and it all was sort of natural to me as ive always played as a soldier and lots of FPS.

Then i tried the quarian engenier... but dunno, its been hard as i cant seem to hotkey my powers properly :S on ME2 and ME1 you used to be able to hotkey them by just selecting and drag the power/ability to the wanted hotkey.. this is not working for me. is this different now somehow? anyone? Maybe my PC demo version is bugged.. using the shift+ selecting power takes too long and it makes using some powers almost impossible.

Anyway, its been a blast, but as a coop multiplayer game beign able to coordinate with your team members is a must, its extremely necesary when doing silver-gold level games, as you need to stick together and know what ye be doing.
Having some sort of PvP seems rather imposible as i wouldnt imagine how they could possible balance so many different characters and strategies with out breaking the game, removing classes or races, or taking ages.

Yup, should be done the same way as in ME1 and 2, just hold shift and drag the ability to the proper hotkey. Does indeed sound like you're bugged.


No, they're locked in multiplayer.

Open the single player demo, or Mass Effect 2, and try reassigning your hotkeys during combat. It will, more likely than not, crash your game. Locking hotkeys in the multiplayer demo was a quick and dirty fix for that problem.
That wasn't any act of God. That was an act of pure human fuckery.
semantics
Profile Blog Joined November 2009
10040 Posts
February 23 2012 21:53 GMT
#847
On February 24 2012 06:50 Mindcrime wrote:
Show nested quote +
On February 24 2012 06:39 Tobberoth wrote:
On February 24 2012 06:37 Hantak wrote:
Been playing the multiplayer for a couple days now, tryied the human soldier till i got to level 20 wich then i realized was as far as you could get :S (should have spent those exp points better :D) and it all was sort of natural to me as ive always played as a soldier and lots of FPS.

Then i tried the quarian engenier... but dunno, its been hard as i cant seem to hotkey my powers properly :S on ME2 and ME1 you used to be able to hotkey them by just selecting and drag the power/ability to the wanted hotkey.. this is not working for me. is this different now somehow? anyone? Maybe my PC demo version is bugged.. using the shift+ selecting power takes too long and it makes using some powers almost impossible.

Anyway, its been a blast, but as a coop multiplayer game beign able to coordinate with your team members is a must, its extremely necesary when doing silver-gold level games, as you need to stick together and know what ye be doing.
Having some sort of PvP seems rather imposible as i wouldnt imagine how they could possible balance so many different characters and strategies with out breaking the game, removing classes or races, or taking ages.

Yup, should be done the same way as in ME1 and 2, just hold shift and drag the ability to the proper hotkey. Does indeed sound like you're bugged.


No, they're locked in multiplayer.

Open the single player demo, or Mass Effect 2, and try reassigning your hotkeys during combat. It will, more likely than not, crash your game. Locking hotkeys in the multiplayer demo was a quick and dirty fix for that problem.

i hope there is a way to change that, because hitting 1 and then 3 for my skills is odd also i got one character bugged and only one of the skills is hotkeyed which is just lol. Can never tell with such light weight demos like this
Neeh
Profile Joined August 2010
Norway458 Posts
February 23 2012 22:04 GMT
#848
You hotbars can bug if you change characters in the lobby. I had to do a silver run with only nova on my vanguard, felt rather useless.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2012-02-23 22:32:40
February 23 2012 22:31 GMT
#849
On February 24 2012 04:49 Neeh wrote:
I don't get the whole deal about the Day one DLC madness. I understand why people are upset, but who wrote the law that said "Everything that's created upto release date is suppose to be included?"

Games usually come at fairly equal price. A series like Modern warfare is way way way easier to reproduce and send out than creating a New IP, engine, art and story from scratch, yet both these game would've probalby been sold for about the same ammount, even if the manhours put into the new IP is three times as many.

Granted, ME is no new IP. I'm just trying to illustrate a point that making a game is not a straight forward formula that always takes 3 years, 2 month and 9 days. And everything created within that timeline is to be included. Game are never priced for their gametime/content value at all. I bought skyrim for about 10-15 Euros cheaper than MW 2.5 and I've gotten about 3 times as much playtime and content out of it, so I don't see how that's not a huge issue but apperntly some DLC is.

That said, I'm not a fan of all these other things, Buy shirt here get this guy, buy a figure here get that gun, buy at store x get gun Y. It's just obvious milking and dosen't sit well with me.

You can also argue that this DLC is tied in with the overall story in ME, wich is why it shouldn't be DLC. Wich is fair, but that's another discussion of it's own.


Well as gamers we respect Valve, Blizzard, and others for polishing and completing their game before releasing it even if it means pushing out a date. What games like ME3 do is say they don't need to make their game content complete before shipping it.

Still I think the narrative implications is the more important point. Any DLC to a story driven game that is fitted into the core game time frame just shows a lack of respect for your game and its merits. It means you are willing to have a lot of filler content rather than a unified story/point to your game.
Logo
Icysoul
Profile Joined December 2007
Canada254 Posts
February 24 2012 05:07 GMT
#850
With all this day 1 DLC bioware insists on doing, i feel less and less inclined to buy this game. If i actually spend my money on this, i feel like im support what bioware is doing and justifying it. Cutting created content out of the game to grab a few bucks off of the paying gamer doesn't swing well with me. Really miss the days where you receive the complete game after you simply purchase the game at the checkout counter and nothing more.
MilesTeg
Profile Joined September 2010
France1271 Posts
February 24 2012 05:59 GMT
#851
On February 24 2012 14:07 Icysoul wrote:
With all this day 1 DLC bioware insists on doing, i feel less and less inclined to buy this game. If i actually spend my money on this, i feel like im support what bioware is doing and justifying it. Cutting created content out of the game to grab a few bucks off of the paying gamer doesn't swing well with me. Really miss the days where you receive the complete game after you simply purchase the game at the checkout counter and nothing more.


Same for me. This is not the biggest factor obviously, but after loving ME1 and being disappointed in ME2 I was hesitant. Then I thought of the time when I changed my PC and it was a nightmare just to get to load my save file, or that time when a DLC code didn't work in a new game and they refused to give another one. From now on unless it's a game I feel very strongly about I will not buy a thing from a company that does that.
Sub40APM
Profile Joined August 2010
6336 Posts
February 24 2012 06:25 GMT
#852
Ya DLC, at least back in the days when games came with expansions that added just new maps or whatever, looking at you Warcraft 2!, the company had to go through the effort of making box art and stuff. But day 1 DLC is just someone spitting in my face. As might as well release the whole game by chapter and call each DLC...
RA
Profile Joined October 2008
Latvia791 Posts
Last Edited: 2012-02-24 12:42:24
February 24 2012 12:31 GMT
#853
Hehe, talking about DLC politics and attitudes towards games. I said it long time ago and gonna still keep to it. I wouldn't buy any EA published games.

Games I own on Steam published by EA: Dead Space 1/2 and Mass Effect 1. Bought DS1 and ME1 out of respect to developers and love to both games, DS2 wasn't worth the amount I payed for it. Yet I guess I would have still bought it, eventually.

I learned about ME universe from second game, then I played ME1, then replayed ME2 (a few times now, both of them). Yet I definitely love ME1 and don't care much for ME2. So I'm gonna pirate ME3 if it's possible, but honestly, I don't have high hopes for the game since atmosphere in demo didn't captivate me. Visual effect of dimmed screen borders, dialogues seem even more cheesy than before and I don't really like this graphical engine. Glad they added more texture and object details and went for some Modern Warfare'ish cinematic feel, but they shouldn't over-do it. Gritty atmosphere of ME1 was the way to go, with true planet exploration.

Multiplayer is fun, but I'm pretty sure that after you level up most chars to the point where you know them well, new zones are gonna make only a cosmetic difference. Besides that, weapon arsenal seems way too small right now, hopefully full game is gonna have much more in it.

Still boggled about Mattock (favorite weapon in ME2) having downward force of recoil in multiplayer.

P.S. Regarding Bioware. I still love and fantasize about Neverwinter Nights... (unfortunately I never got to play previous titles like Baldurs' Gate, now it's too outdated for me, tried it, didn't work out). NWN 2 was decent but not good enough. Story and atmosphere in Mask of The Betrayer is the epitome of immersion for me. Storms of Zephyr was complete crap. Basically, what I'm saying is I have no hopes for Bioware doing anything right anymore. Dragon Age 2 is... don't want to even talk about it But saying all that, ME has it's own universe and it's decent, they might finish (if it's gonna be the case at all) properly.

P.P.S. Sorry for a long post, had to leave all my hurt somewhere.
Demnogonis
Profile Joined December 2011
Finland80 Posts
February 24 2012 13:19 GMT
#854
I had completely forgot that this was even coming. So another slow-ass jogging sticky cover shooter where you choose between which cutscene you want to see. Why not, that's what passes for an RPG these days after all. But why does it have multiplayer? Is there any point? Why wouldn't I just play something like TF2 instead?
This, I command!
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-02-24 13:22:25
February 24 2012 13:21 GMT
#855
On February 24 2012 22:19 Demnogonis wrote:
I had completely forgot that this was even coming. So another slow-ass jogging sticky cover shooter where you choose between which cutscene you want to see. Why not, that's what passes for an RPG these days after all. But why does it have multiplayer? Is there any point? Why wouldn't I just play something like TF2 instead?

Because the multiplayer in ME3 is way more fun than TF2.

Don't really see what the whole deal is with people whining about mass effect being a shitty RPG. It's an action adventure game, it's a shooter with RPG elements rather than an RPG, they never intended it to be baldurs gate in space.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2012-02-24 13:34:39
February 24 2012 13:31 GMT
#856
Surprised that so many people are opposed to the multiplayer in ME3. If it was competetive and so messed with balance of single player, or poorly implemented, or taking away from the single player I would completely agree but that really doesn't seem to be the case at all. I admit I really wasn't looking forward to the multiplayer until I saw how it was implemented but why do people who know the details now still oppose it?
♥ Liquid`Sheth ♥ Liquid`TLO ♥
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
February 24 2012 13:42 GMT
#857
On February 24 2012 22:31 Iyerbeth wrote:
Surprised that so many people are opposed to the multiplayer in ME3. If it was competetive and so messed with balance of single player, or poorly implemented, or taking away from the single player I would completely agree but that really doesn't seem to be the case at all. I admit I really wasn't looking forward to the multiplayer until I saw how it was implemented but why do people who know the details now still oppose it?


A lot of RPG-elitists out there
www.twitch.tv/antigrav1ty
ZeaL.
Profile Blog Joined April 2009
United States5955 Posts
February 24 2012 13:45 GMT
#858
On February 24 2012 22:42 AntiGrav1ty wrote:
Show nested quote +
On February 24 2012 22:31 Iyerbeth wrote:
Surprised that so many people are opposed to the multiplayer in ME3. If it was competetive and so messed with balance of single player, or poorly implemented, or taking away from the single player I would completely agree but that really doesn't seem to be the case at all. I admit I really wasn't looking forward to the multiplayer until I saw how it was implemented but why do people who know the details now still oppose it?


A lot of RPG-elitists out there


It must be hard being an RPG elitist seeing as there haven't been any "real" RPG's released in years...
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
Last Edited: 2012-02-24 13:51:04
February 24 2012 13:50 GMT
#859
Thats why they are so unhappy these days. I don't care, I'm havin fun playing ME3.
www.twitch.tv/antigrav1ty
RA
Profile Joined October 2008
Latvia791 Posts
February 24 2012 14:01 GMT
#860
Hah, elitists or not - the point is correct. When you call a chimpanzee a gorilla, you are wrong.

As mentioned before I see ME as an ACTION game with RPG elements. But when I see people seriously calling it an RPG and I disgree it hardly makes me an elitist, at least not in my own eyes
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