Did anyone else find it annoying when navigating the galaxy map, you had to deal with annoying reapers chasing you every time you scanned for things. I always enjoyed exploring the galaxy map peacefully, but I always felt tense, and couldn't enjoy it as much.
I'll tell you what I did fucking hate. The Journal. My GOD. Who's fucking idea was it to have a journal that doesn't update your mission parameters and jumbles up all your shitty fetch quests and main storyline missions and leaves you having no idea who it was that wanted the flag, or the obelisk, or random ancient artifact #312, so you just wander round the citadel pressing the right stick in to see where people are who might want things. ME2's journal was perfect. Why take a massive step back from that?
After finished mass effect 3 , im feel rather cheated and dissapointed overall.
It seems that bioware nowdays only makes bad , unfinished games and we can thank ea for that .
overall and although the main campaign was better than mass effect 2 generic , gather team destroy base theme , it fell short in the end . Also the sidequest were horrendous mostly wave 1 then wave 2 you beat them thats all.
The rpg elements remained non existand and the overall gameplay was more gearish of war than even mas2.
Mass effect 1 was by far the best in series with the only main problem to be the elevators ;p Sadly was way underrated receiving 7/10 and other bs ratings which just show how game sites nowdays rate ( base on hyping )
Im done with bioware for sometime ago. The cherry in the cake is the new dlc with alternative endings , yea like we never saw that coming .
Ofc bioware and ea especially ,just milking the fanboys right now throwing any shit they ve got , just stay away imo.
On March 23 2012 04:16 The KY wrote: I'll tell you what I did fucking hate. The Journal. My GOD. Who's fucking idea was it to have a journal that doesn't update your mission parameters and jumbles up all your shitty fetch quests and main storyline missions and leaves you having no idea who it was that wanted the flag, or the obelisk, or random ancient artifact #312, so you just wander round the citadel pressing the right stick in to see where people are who might want things. ME2's journal was perfect. Why take a massive step back from that?
You know what i did hate? The fact they couldnt be arsed to hotkey it to J.
I do agree i miss ME1 RPG style in ME3(And 2 but it was to a less degree at least). I want to be able to speak with random dudes on the citadel. Sidequests could have been done so much better than they were =/
On March 22 2012 22:19 Iyerbeth wrote: This whole post is spoilers.
First, there are some asking for a happy ending, but were that the major complaint b the majority, the retake movement would not exist. Had you actually read what you claim you would have seen many of the following points made, repeatedly.
All of the endings are almost identical, with only a different colour explosion and whether big ben dies. That is completly not true if youll try to understand what each ending meant... (can find a post of me that explains the huge difference between the endings few pages back, really simple explanations that dont even cover everything)
More plot holes than the entire rest of the game combined. That is simply so not true, I have played the 3 games of Mass Effect in a row and their all filled with countless plot holes both minor and major, you can not complain only about the ending plot holes while ignoring everything fucked up in the story. There is a trend of lazy writing in video games (less in tv, hardly in books) that must,and slowly is, changing.
Clear lies from the developers up to the point that they knew for certain what was being shipped. If you understand that the endings were actually different than there are no lies.
Not one of the choices made in the entire series makes any difference on the ending. That is so not true, assuming the Mass Effect universe will continue in more games and DLCs dont you think it makes a huge difference weather the Geth race or the Quarian are all dead? Thats only one simple example... Its actually kinda epic that your choices shape the entire universe, cant wait to see how it will look in the future.
Random God Child introduction 5 minutes before the end. Thats one of the only points that I can actually agree with you, its not that the God Child is a bad charachter but it would be way easier for everyone to deal with it if the game would give you at least clues about whats going to happen or whats controlling the Reapers.
Random God Child makes claims that give you only three choices, which can't be challenged and are actually contrary to reality of the game's universe. Hey the Quarian-Geth conflict had 3 choices too (destroy geth/destroy quarians/peace), these 3 choices can't be challenged. Should they remove that too? And who are you (or any of us) to decide whats the "reality of the game`s universe?
War Assets are never shown or involved in any way. You can get a third bonus option that would change the whole universe or get Shepard to actually survive one ending, thats huge. And yes I would also like to see my Geth fighters engage the Reaper forces, but thats just another awesome thing BW could do and didn't, I would also like to have more planets, more missions and more armor types... the reason that all of these things didn't happen is because it takes alot of time and money to do, actually endless amounts of time and money. You can always make the game better but man... you gotta release it somday you know?
There are other issues, but that's just a quick list off the top of my head. Now for some plot holes and lore issues!
Party members are some how teleported to The Normandy. Obviously somthing happened with the normandy while shepard was inside the crucible, the fact that we didn't see it doesnt make it such a huge plot hole, not so hard to figure it out.
The Normandy and your crew is running away, contrary to 5 years of character development and any explanation. See above
TIM appearing in the Citadel. In the cerberus base mission your being told that the illusive man left to the citadel....
Random second button that never existed in ME1 that opens the arms of the Citadel. The citadel was always full of mystery and from ME1 its clear that nobody actually knows everything about it.
Whole game works on species can live together and get along, even Javik says that not enough diversity got his species killed...but the "best" (read: Green) ending violates that completely. If you would try to understand what the God Child was saying you would see that the whole events of Mass Effect 3 were uniqe and havent played out like that never in any cycle. That is why the God Child is so lost, his calculations turned out to be wrong and because of that he decides that the best course of action right now is to let an organic to decide how to use the power of the cruicible.
God Child claims synthetics must wipe out organics every 50,000 years so synthetics don't wipe out organics (??) despite the fact that Quarians and the Geth and EDI prove that wrong. God Child also explains that his calculations were wrong and the fact that organics mannaged to finish the cruicible and activate it proves it. God Child logic was wrong, he admits it by letting YOU change the future. Also btw the Reapers only harvest ADVANCED organic civilizations, leaving the young ones alone. God Child says that if given enough time other synthetics will destroy not only the advanced life but ALL ORGANIC LIFE in the universe. We can't know what led him to this conclusion but we are being given gentle clues throughout the game about how life in the universe are repeating the same patterns. Maybe in future games we will learn more about this interesting awesome concept.
Mass Effect Relay explosions, as per Arival, kill everything in the system (aka everyone is dead, or at best stranded). The Mass Relay explosions do effect the whole galaxy, the explosion's effect however is changed acording to the ending you pick. (for example the green wave appearently merges organic with synthetic qualities, at a different ending the wave kills everything, destroying big ben and the soldiers, wiping out everything in its path)
If you manage to get the single breath ending, you're on Earth...for some reason... Yeah your on earth, you actually have one ending that makes Shepard survive...how is that not awesome?! Regarding the way he got there, we don't know how. That issue might or might not get clear in the next games (hopefully depending on the ending you got). My guess? the cruicible (God Child himself?) transfered Shepard with a beam probably similiar to the one that got him into the cruicible.
Anderson somehow teleports ahead of you in the Citadel. When you are inside the Crucible Anderson describes whats ahead of you, as if he entered the beam before you (maybe just before you gained contious back on earth?) Im actually not sure about that, probably JUST ANOTHER PLOT HOLE, like MANY OTHERS all throughout the Mass Effect games.
Statements made by Sovereign in Mass Effect 1 are directly contradicted in Mass Effect 3. Like what?
.”
This is really getting old...
This whole post contains spoilers.
Replying to your bolded additions in order.
Problems:
1: I'm quite capable of seeing the differences in the endings in terms of what happens off screen in the immediate aftermath and potential ramifications for the galaxy (well those that we're given enough infrmation about) but that's not an ending. An ending actually shows some of the conclusions to events that have happened (beyond: "reapers gone"), provides an ending to character relationships and maybe an insight in to their future and actually makes sense. Additionally in gaming, especially RPG's, and especially mass effect 3, the final video clip should definately contain more than 99% identical videos.
2: The magnitude of plot holes in the ending is far greater than those present in the rest of the series. I too have played through them repeatedly, and I'm not claiming they're perfect.
3: The claim there are no A, B or C endings. The claim repeatedly that every decision chanes the endings for each player, but no matter what you get one of 3 endings. They claim that the Reapers can win, but they can't. They claim that the Rachni play a crucial role, up to and including the very end. It is simply objective fact that they have lied.
4: Well the DLC, barring any ending DLC must be pre-ending since there's no way to travel after it. Would have been nice to see Korgan soldiers, Elcor soldiers, Rachni, Geth etc actually involved in some way in the fight, either on Earth or even just in an epilogue at the end.
5: Seems we agree here.
6: The Quarian/Geth solution had more than 3 outcomes, but say it didn't, at least those 3 outcomes would make sense as the only 3 options.
7: Seems we agree here too.
Plot holes:
1: In between running to the beam and the endin, Joker had time to fly the Normandy to Earth through all the AA fire and Reapers, get past Harbinger, pick up the crew, and then flee the system without explanation? Additionally "something" isn't a good enough explanation for them running away from literally the fight that determines whether the galaxy is entirely killed off or not.
2: There is nothing in the galaxy that would convince Joker and your squad to abandon you and Earth.
3: Nice of the Reapers to let him get there, for him to sit around in the dark waiting for us in an unknown part of the Citadel which just happens to be where we end up.
4: Poor explanation, but coherent with the story, won't argue it.
5: He grants 3 equally poorly written, with almost identical video clipped choices, that are poorly explained (intentionally!) and with no option to challenge his assertions or to not trust him. At the very best, if you somehow mistake this as good writing, it's a scenario which leaves the Mass Effect trilogy with only 3 equally bad choices. WTF?
6: We are given clue's that's correct. Like how the Geth let the Quarians escape. Like how EDI and Joker got together. Like how I can end the Quarian/Geth war. But nope, God Child said it will happen so I just have to swallow that crap and pick A, B or C.
7: The explosion never kills the soldiers. It might kill all the ships and everyone in them, but we're never shown that. The energy release from the destruction of the relays themselves should destroy everything as per the established lore, but it doesn't...maybe. It never actually shows us.
8: I don't mind the idea of their being an ending where Shepard somehow survives (I like the idea of a bitter ending more, but that's not something I'd complain about) but just that the speculation, which again was intentional, leads to conclusions that actually don't make sense.
9: Anderson says he came up behind you.
10: Sovereign claims the Reapers built the Citadel, and the Citadel God Child claims to have built the Reapers. Also claims they were not created "have no begining", though according to God Child he created them. Also it is claimed by Vigil on Illos that once they have the Citadel they shut down the use of the Mass Relay network...I guess they forgot they could do that.
I just finished the game and I'm blown away on how amazing it was (yes I jizzed in my pants with the ending too). I think I'm 1 out for 1000 though.. something must be wrong with me.
First, have Starchild give this simple analogy to explain the necessity of the Reapers and the cycle: Imagine you are a gardener. Our galaxy is represented by the pot in which you are growing a small tree. The tree represents all life forms in the galaxy. If you simply let the tree grow unchecked, eventually it will grow too large and complex to survive in the pot. Every season you must prune the branches that have grown too large so that new branches may grow. The Reapers are the sheers that you use to prune away old life so that new life may be sustained.
Then, you are presented with the following options.
1: Sacrifice the relays to destroy the Reapers, there by also sacrificing intergalactic travel and civilization. Shepard lives, beamed down to the earth before the Citadel explodes. Before you do it you send out a message to the fleet explaining what is about to happen and warning each species to retreat through the relays one last time to their home worlds before you destroy the relays. A cinematic plays out where you call the Normandy and say good bye to Tali and Garrus who choose to return to their homeworlds to help rebuild (even if they are your lover) since Quarian and Turian physiology is incompatible with earth's biosphere. Liara makes a choice to stay with you or return with the Asari based on your relationship with her. The long term effect on the fate of life in the galaxy: each species is isolated with their long term fate determined by the impact of your decisions made throughout the series. For example, the Krogan would die out on their homeworld if you didn't actually cure the genophage etc. Starchild presents this as an acceptable alternative to the Reaper cycle, but says that it comes with some risk as each race could die out on their own, or one day rebuild an intergalactic critical mass that threatens the sustainability of all life again.
2: Sacrifice Shepard to destroy the Reapers without destroying the relays, there by preserving inter-galactic civilization. You use the catalyst to take control of the reapers, but only to then issue a kind of "self destruct" command destroying yourself, the catalyst, and all the reapers. Starchild advises against this course of action, arguing that galactic life is already close to a critical mass that will eventually lead to us destroying ourselves and all possibility for sustainable life in the future. Shepard argues back that it is up to the civilizations of the galaxy to decide their own fate. The decisions you made throughout the game regarding inter-race diplomacy will basically determine whether or not Starchild is right.
3: Take control of the Reapers and continue the cycle. Accept the view point of Starchild and the Reapers that in order for new life to be sustainable and have the chance to grow, old life must be purged. Merge your mind with the catalyst and live on as a demigod that controls the reapers as you see fit. Your personality will color the methodology of the Reapers slightly. If you were Paragon, the Reapers will proceed with the extermination as quick and painlessly as possible, leaving themselves vulnerable in the next cycle to be challenged again by the organics. If you were Renegade, you mercilessly harvest and enslave as much as possible, fortifying the strength of the Reapers and ensuring that no race will ever be able to challenge them again as you did. This outcome guarantees that the cycle will never be interrupted and there will always be balance in the galaxy.
When I think about it, these options would align nicely with the original personality themes of "Survivor", "Hero", or "Ruthless" that you choose from when you create your character.
On March 22 2012 22:19 Iyerbeth wrote: This whole post is spoilers.
First, there are some asking for a happy ending, but were that the major complaint b the majority, the retake movement would not exist. Had you actually read what you claim you would have seen many of the following points made, repeatedly.
All of the endings are almost identical, with only a different colour explosion and whether big ben dies. That is completly not true if youll try to understand what each ending meant... (can find a post of me that explains the huge difference between the endings few pages back, really simple explanations that dont even cover everything)
More plot holes than the entire rest of the game combined. That is simply so not true, I have played the 3 games of Mass Effect in a row and their all filled with countless plot holes both minor and major, you can not complain only about the ending plot holes while ignoring everything fucked up in the story. There is a trend of lazy writing in video games (less in tv, hardly in books) that must,and slowly is, changing.
Clear lies from the developers up to the point that they knew for certain what was being shipped. If you understand that the endings were actually different than there are no lies.
Not one of the choices made in the entire series makes any difference on the ending. That is so not true, assuming the Mass Effect universe will continue in more games and DLCs dont you think it makes a huge difference weather the Geth race or the Quarian are all dead? Thats only one simple example... Its actually kinda epic that your choices shape the entire universe, cant wait to see how it will look in the future.
Random God Child introduction 5 minutes before the end. Thats one of the only points that I can actually agree with you, its not that the God Child is a bad charachter but it would be way easier for everyone to deal with it if the game would give you at least clues about whats going to happen or whats controlling the Reapers.
Random God Child makes claims that give you only three choices, which can't be challenged and are actually contrary to reality of the game's universe. Hey the Quarian-Geth conflict had 3 choices too (destroy geth/destroy quarians/peace), these 3 choices can't be challenged. Should they remove that too? And who are you (or any of us) to decide whats the "reality of the game`s universe?
War Assets are never shown or involved in any way. You can get a third bonus option that would change the whole universe or get Shepard to actually survive one ending, thats huge. And yes I would also like to see my Geth fighters engage the Reaper forces, but thats just another awesome thing BW could do and didn't, I would also like to have more planets, more missions and more armor types... the reason that all of these things didn't happen is because it takes alot of time and money to do, actually endless amounts of time and money. You can always make the game better but man... you gotta release it somday you know?
There are other issues, but that's just a quick list off the top of my head. Now for some plot holes and lore issues!
Party members are some how teleported to The Normandy. Obviously somthing happened with the normandy while shepard was inside the crucible, the fact that we didn't see it doesnt make it such a huge plot hole, not so hard to figure it out.
The Normandy and your crew is running away, contrary to 5 years of character development and any explanation. See above
TIM appearing in the Citadel. In the cerberus base mission your being told that the illusive man left to the citadel....
Random second button that never existed in ME1 that opens the arms of the Citadel. The citadel was always full of mystery and from ME1 its clear that nobody actually knows everything about it.
Whole game works on species can live together and get along, even Javik says that not enough diversity got his species killed...but the "best" (read: Green) ending violates that completely. If you would try to understand what the God Child was saying you would see that the whole events of Mass Effect 3 were uniqe and havent played out like that never in any cycle. That is why the God Child is so lost, his calculations turned out to be wrong and because of that he decides that the best course of action right now is to let an organic to decide how to use the power of the cruicible.
God Child claims synthetics must wipe out organics every 50,000 years so synthetics don't wipe out organics (??) despite the fact that Quarians and the Geth and EDI prove that wrong. God Child also explains that his calculations were wrong and the fact that organics mannaged to finish the cruicible and activate it proves it. God Child logic was wrong, he admits it by letting YOU change the future. Also btw the Reapers only harvest ADVANCED organic civilizations, leaving the young ones alone. God Child says that if given enough time other synthetics will destroy not only the advanced life but ALL ORGANIC LIFE in the universe. We can't know what led him to this conclusion but we are being given gentle clues throughout the game about how life in the universe are repeating the same patterns. Maybe in future games we will learn more about this interesting awesome concept.
Mass Effect Relay explosions, as per Arival, kill everything in the system (aka everyone is dead, or at best stranded). The Mass Relay explosions do effect the whole galaxy, the explosion's effect however is changed acording to the ending you pick. (for example the green wave appearently merges organic with synthetic qualities, at a different ending the wave kills everything, destroying big ben and the soldiers, wiping out everything in its path)
If you manage to get the single breath ending, you're on Earth...for some reason... Yeah your on earth, you actually have one ending that makes Shepard survive...how is that not awesome?! Regarding the way he got there, we don't know how. That issue might or might not get clear in the next games (hopefully depending on the ending you got). My guess? the cruicible (God Child himself?) transfered Shepard with a beam probably similiar to the one that got him into the cruicible.
Anderson somehow teleports ahead of you in the Citadel. When you are inside the Crucible Anderson describes whats ahead of you, as if he entered the beam before you (maybe just before you gained contious back on earth?) Im actually not sure about that, probably JUST ANOTHER PLOT HOLE, like MANY OTHERS all throughout the Mass Effect games.
Statements made by Sovereign in Mass Effect 1 are directly contradicted in Mass Effect 3. Like what?
.”
This is really getting old...
6: The Quarian/Geth solution had more than 3 outcomes, but say it didn't, at least those 3 outcomes would make sense as the only 3 options.
I will just expand on that issue a little bit more. The Quarian/Geth conflict had diferent outcomes and/or happened in a diferent way depending on how you played the rest of the series, and your options in the end reflected that. The ending plays exactly the same no matter the choices you made. You get very small diferences based on your EMS, but the actual choices you made to get that EMS don't matter at all. Every single playthrough will get you to same ending, no matter if you are Paragon, Renegade, Geth lover, Quarian supporter, cured the Genophage, let all your crew die, saved the Rachni, etc, as long as you play some multiplayer to get that EMS up. They said the ending would change depending on your choices during the series and it didn't, that's pretty clear.
On March 22 2012 22:19 Iyerbeth wrote: This whole post is spoilers.
First, there are some asking for a happy ending, but were that the major complaint b the majority, the retake movement would not exist. Had you actually read what you claim you would have seen many of the following points made, repeatedly.
All of the endings are almost identical, with only a different colour explosion and whether big ben dies. That is completly not true if youll try to understand what each ending meant... (can find a post of me that explains the huge difference between the endings few pages back, really simple explanations that dont even cover everything)
More plot holes than the entire rest of the game combined. That is simply so not true, I have played the 3 games of Mass Effect in a row and their all filled with countless plot holes both minor and major, you can not complain only about the ending plot holes while ignoring everything fucked up in the story. There is a trend of lazy writing in video games (less in tv, hardly in books) that must,and slowly is, changing.
Clear lies from the developers up to the point that they knew for certain what was being shipped. If you understand that the endings were actually different than there are no lies.
Not one of the choices made in the entire series makes any difference on the ending. That is so not true, assuming the Mass Effect universe will continue in more games and DLCs dont you think it makes a huge difference weather the Geth race or the Quarian are all dead? Thats only one simple example... Its actually kinda epic that your choices shape the entire universe, cant wait to see how it will look in the future.
Random God Child introduction 5 minutes before the end. Thats one of the only points that I can actually agree with you, its not that the God Child is a bad charachter but it would be way easier for everyone to deal with it if the game would give you at least clues about whats going to happen or whats controlling the Reapers.
Random God Child makes claims that give you only three choices, which can't be challenged and are actually contrary to reality of the game's universe. Hey the Quarian-Geth conflict had 3 choices too (destroy geth/destroy quarians/peace), these 3 choices can't be challenged. Should they remove that too? And who are you (or any of us) to decide whats the "reality of the game`s universe?
War Assets are never shown or involved in any way. You can get a third bonus option that would change the whole universe or get Shepard to actually survive one ending, thats huge. And yes I would also like to see my Geth fighters engage the Reaper forces, but thats just another awesome thing BW could do and didn't, I would also like to have more planets, more missions and more armor types... the reason that all of these things didn't happen is because it takes alot of time and money to do, actually endless amounts of time and money. You can always make the game better but man... you gotta release it somday you know?
There are other issues, but that's just a quick list off the top of my head. Now for some plot holes and lore issues!
Party members are some how teleported to The Normandy. Obviously somthing happened with the normandy while shepard was inside the crucible, the fact that we didn't see it doesnt make it such a huge plot hole, not so hard to figure it out.
The Normandy and your crew is running away, contrary to 5 years of character development and any explanation. See above
TIM appearing in the Citadel. In the cerberus base mission your being told that the illusive man left to the citadel....
Random second button that never existed in ME1 that opens the arms of the Citadel. The citadel was always full of mystery and from ME1 its clear that nobody actually knows everything about it.
Whole game works on species can live together and get along, even Javik says that not enough diversity got his species killed...but the "best" (read: Green) ending violates that completely. If you would try to understand what the God Child was saying you would see that the whole events of Mass Effect 3 were uniqe and havent played out like that never in any cycle. That is why the God Child is so lost, his calculations turned out to be wrong and because of that he decides that the best course of action right now is to let an organic to decide how to use the power of the cruicible.
God Child claims synthetics must wipe out organics every 50,000 years so synthetics don't wipe out organics (??) despite the fact that Quarians and the Geth and EDI prove that wrong. God Child also explains that his calculations were wrong and the fact that organics mannaged to finish the cruicible and activate it proves it. God Child logic was wrong, he admits it by letting YOU change the future. Also btw the Reapers only harvest ADVANCED organic civilizations, leaving the young ones alone. God Child says that if given enough time other synthetics will destroy not only the advanced life but ALL ORGANIC LIFE in the universe. We can't know what led him to this conclusion but we are being given gentle clues throughout the game about how life in the universe are repeating the same patterns. Maybe in future games we will learn more about this interesting awesome concept.
Mass Effect Relay explosions, as per Arival, kill everything in the system (aka everyone is dead, or at best stranded). The Mass Relay explosions do effect the whole galaxy, the explosion's effect however is changed acording to the ending you pick. (for example the green wave appearently merges organic with synthetic qualities, at a different ending the wave kills everything, destroying big ben and the soldiers, wiping out everything in its path)
If you manage to get the single breath ending, you're on Earth...for some reason... Yeah your on earth, you actually have one ending that makes Shepard survive...how is that not awesome?! Regarding the way he got there, we don't know how. That issue might or might not get clear in the next games (hopefully depending on the ending you got). My guess? the cruicible (God Child himself?) transfered Shepard with a beam probably similiar to the one that got him into the cruicible.
Anderson somehow teleports ahead of you in the Citadel. When you are inside the Crucible Anderson describes whats ahead of you, as if he entered the beam before you (maybe just before you gained contious back on earth?) Im actually not sure about that, probably JUST ANOTHER PLOT HOLE, like MANY OTHERS all throughout the Mass Effect games.
Statements made by Sovereign in Mass Effect 1 are directly contradicted in Mass Effect 3. Like what?
.”
This is really getting old...
This whole post contains spoilers.
Replying to your bolded additions in order.
Problems:
1: I'm quite capable of seeing the differences in the endings in terms of what happens off screen in the immediate aftermath and potential ramifications for the galaxy (well those that we're given enough infrmation about) but that's not an ending. An ending actually shows some of the conclusions to events that have happened (beyond: "reapers gone"), provides an ending to character relationships and maybe an insight in to their future and actually makes sense. Additionally in gaming, especially RPG's, and especially mass effect 3, the final video clip should definately contain more than 99% identical videos.
2: The magnitude of plot holes in the ending is far greater than those present in the rest of the series. I too have played through them repeatedly, and I'm not claiming they're perfect.
3: The claim there are no A, B or C endings. The claim repeatedly that every decision chanes the endings for each player, but no matter what you get one of 3 endings. They claim that the Reapers can win, but they can't. They claim that the Rachni play a crucial role, up to and including the very end. It is simply objective fact that they have lied.
4: Well the DLC, barring any ending DLC must be pre-ending since there's no way to travel after it. Would have been nice to see Korgan soldiers, Elcor soldiers, Rachni, Geth etc actually involved in some way in the fight, either on Earth or even just in an epilogue at the end.
5: Seems we agree here.
6: The Quarian/Geth solution had more than 3 outcomes, but say it didn't, at least those 3 outcomes would make sense as the only 3 options.
7: Seems we agree here too.
Plot holes:
1: In between running to the beam and the endin, Joker had time to fly the Normandy to Earth through all the AA fire and Reapers, get past Harbinger, pick up the crew, and then flee the system without explanation? Additionally "something" isn't a good enough explanation for them running away from literally the fight that determines whether the galaxy is entirely killed off or not.
2: There is nothing in the galaxy that would convince Joker and your squad to abandon you and Earth.
3: Nice of the Reapers to let him get there, for him to sit around in the dark waiting for us in an unknown part of the Citadel which just happens to be where we end up.
4: Poor explanation, but coherent with the story, won't argue it.
5: He grants 3 equally poorly written, with almost identical video clipped choices, that are poorly explained (intentionally!) and with no option to challenge his assertions or to not trust him. At the very best, if you somehow mistake this as good writing, it's a scenario which leaves the Mass Effect trilogy with only 3 equally bad choices. WTF?
6: We are given clue's that's correct. Like how the Geth let the Quarians escape. Like how EDI and Joker got together. Like how I can end the Quarian/Geth war. But nope, God Child said it will happen so I just have to swallow that crap and pick A, B or C.
7: The explosion never kills the soldiers. It might kill all the ships and everyone in them, but we're never shown that. The energy release from the destruction of the relays themselves should destroy everything as per the established lore, but it doesn't...maybe. It never actually shows us.
8: I don't mind the idea of their being an ending where Shepard somehow survives (I like the idea of a bitter ending more, but that's not something I'd complain about) but just that the speculation, which again was intentional, leads to conclusions that actually don't make sense.
9: Anderson says he came up behind you.
10: Sovereign claims the Reapers built the Citadel, and the Citadel God Child claims to have built the Reapers. Also claims they were not created "have no begining", though according to God Child he created them. Also it is claimed by Vigil on Illos that once they have the Citadel they shut down the use of the Mass Relay network...I guess they forgot they could do that.
and the biggest plot hole of them all?! why are soldiers behind rocks fine, the rocks are fine too, but big ben gets destroyed!!!! you cant explain that!
Especially the Sidequests where all you do is fight your way through endless waves of enemies to terminals, defend them and fight more enemies... /yawn
i was ok with the side missions being basically "kill everything"
i thought the constantly 'suprise' we're where you just killed everything again was a bit silly. but im ok with story missions having a lot of story in the game and side missions, at least some of the time, being about pure action. they could of varied them up a bit in terms of defending a certain location. have defending for time actually be a thing (all the times where it just says 'survive' it actually means kill everything but dont go anywhere). but on the whole i liked the side missions
The game is bad as a game! I don't want to play a movie with a bad story! ME3 is more like a interactive movie where you see 90% of the characters from ME1/ME2 for a last time. If you rate ME3 without played ME1/ME2 ...it would get probably a 5/10 at max.
On March 23 2012 04:16 The KY wrote: I'll tell you what I did fucking hate. The Journal. My GOD. Who's fucking idea was it to have a journal that doesn't update your mission parameters and jumbles up all your shitty fetch quests and main storyline missions and leaves you having no idea who it was that wanted the flag, or the obelisk, or random ancient artifact #312, so you just wander round the citadel pressing the right stick in to see where people are who might want things. ME2's journal was perfect. Why take a massive step back from that?
Its not that hard. If you look at your map in the citadel you can see everybody you can talk to and their general location.
On March 23 2012 05:20 HejaBVB wrote: The game is bad as a game! I don't want to play a movie with a bad story! ME3 is more like a interactive movie where you see 90% of the characters from ME1/ME2 for a last time. If you rate ME3 without played ME1/ME2 ...it would get probably a 5/10 at max.
That last statement is a bit meaningless, of course it'll be 10x worse if you havn't played ME1/2
I think the contrary. If you play ME1 and ME2, ME3 will seem far worse in comparison. If you're just a casual gamer and only played ME3, you might enjoy it more.
On March 23 2012 01:16 HaXXspetten wrote: ...you can't honestly say that you thought the game was bad up until the very end, can you? I mean... really? How? -.-
I didn't really like it. There were almost no sidequests. I don't count the garbage walking next to someone on the citadel and overhearing them say something, then in the middle of a main mission encountering the item they need. In no way to do you need to go out of your way to find the item. You'll find them through the main story. The sidequests were some of the worst I've encountered... ever for an RPG, not just Mass Effect. To top it off, for a game that supposedly gives you a lot of choices, the game was retardedly linear. There wasn't anything else to do.
So are you considering all of the missions which are (a) not story missions ("Priority") but (b) reintroduce old squadmates and build background (I think many of these were "N7", but there were others) as side missions or main story missions?
Because if you consider those side missions then I highly disagree on repetitiveness, boringness, and uselessness... Yes there were fetch quests and "copy paste" bonus missions as well but the previous games had the same, or even worse/more copy paste so it doesn't even cross my mind.
Edit:
The problem with this is that there's no reason the reapers would let him get to that area in the first place and have the option to destroy them in the first place. The entire reasoning behind the argument hinges on that not actually being what happened, but all a hallucination. Why would the reapers have a "if we fail to indoctrinate you, here's a big ass 'kill us' switch"?
The theory itself states that that "switch" doesn't actually kill the reapers. At all. That hasn't happened, if you believe it. It's more of a "if you press this after all we've tried to do otherwise then fine you broke free of indoctrination grats". Then you wake up, Earth is still under siege and we have no idea what's happening, the Crucible hasn't fired, the Reapers are still there, you're just not indoctrinated or being indoctrinated any more. The point of giving you that option at all is every step of the way they convince you you're still under control, you still have the choices, but they steer you toward making the one that benefits them (succumbing, choosing Blue or Green). This is how the theory goes at least.
The theory states that none of it has happened whatsoever, that Shepard basically passed out and it was all a dream/hallucination. But it wasn't actually a dream, per se, since it wasn't random, but the Reapers were actually fighting to get into his head, or something like that. They were indoctrinating him, and based on what happened in the following scenes, the indoctrination was either successful or not. Regardless of what you choose, none of it actually happened. Shepard never made it onto the citadel in the first place.
That's what I was saying. I was just justifying why they "even bothered giving him the choice to 'kill'" (kill just meaning break free of indoc., all in his mind)
I feel like this does an amazing job at piecing things together. I never thought the boy could just be a hallucination...but that makes a hell of a lot of sense.
Edit: The only thing I didn't like (now that I've seen all of it) is that it suggests Anderson doesn't die...when his death scene is my favorite moment of the game.
On March 23 2012 01:16 HaXXspetten wrote: ...you can't honestly say that you thought the game was bad up until the very end, can you? I mean... really? How? -.-
I didn't really like it. There were almost no sidequests. I don't count the garbage walking next to someone on the citadel and overhearing them say something, then in the middle of a main mission encountering the item they need. In no way to do you need to go out of your way to find the item. You'll find them through the main story. The sidequests were some of the worst I've encountered... ever for an RPG, not just Mass Effect. To top it off, for a game that supposedly gives you a lot of choices, the game was retardedly linear. There wasn't anything else to do.
So are you considering all of the missions which are (a) not story missions ("Priority") but (b) reintroduce old squadmates and build background (I think many of these were "N7", but there were others) as side missions or main story missions?
Because if you consider those side missions then I highly disagree on repetitiveness, boringness, and uselessness... Yes there were fetch quests and "copy paste" bonus missions as well but the previous games had the same, or even worse/more copy paste so it doesn't even cross my mind.
Edit:
The problem with this is that there's no reason the reapers would let him get to that area in the first place and have the option to destroy them in the first place. The entire reasoning behind the argument hinges on that not actually being what happened, but all a hallucination. Why would the reapers have a "if we fail to indoctrinate you, here's a big ass 'kill us' switch"?
The theory itself states that that "switch" doesn't actually kill the reapers. At all. That hasn't happened, if you believe it. It's more of a "if you press this after all we've tried to do otherwise then fine you broke free of indoctrination grats". Then you wake up, Earth is still under siege and we have no idea what's happening, the Crucible hasn't fired, the Reapers are still there, you're just not indoctrinated or being indoctrinated any more. The point of giving you that option at all is every step of the way they convince you you're still under control, you still have the choices, but they steer you toward making the one that benefits them (succumbing, choosing Blue or Green). This is how the theory goes at least.
The theory states that none of it has happened whatsoever, that Shepard basically passed out and it was all a dream/hallucination. But it wasn't actually a dream, per se, since it wasn't random, but the Reapers were actually fighting to get into his head, or something like that. They were indoctrinating him, and based on what happened in the following scenes, the indoctrination was either successful or not. Regardless of what you choose, none of it actually happened. Shepard never made it onto the citadel in the first place.
That's what I was saying. I was just justifying why they "even bothered giving him the choice to 'kill'" (kill just meaning break free of indoc., all in his mind)
They needed to provide an illusion of choice, while subtlety pushing shepard away from that decision. If they don't make it seem like Shepard even has an option, chances are he fights against the indoctrination significantly more, and possibly beats it.
17:20 and the part where they backtrack to ME1's Rachni queen describing the "oily shadows" while we look at ME3's Shepard Dream sequence where we see what can only be described as "oily shadows."