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glad im not the only one who has completely abondoned having more than 1 cavalry unit per army. I only started adding 1 cavalry per army to hid in some trees in the middle of nowehere and then flank archers, but even then I could stick with nodachi samurai or the yari that have the combat speed ability... but ya evertime i try to use a cavalry unit it just gets smashed. I think its partly becaue 99% of the armys u fight are very archer/yari heavy and yari counter cavalry pretty hard. Even the samurai tho can rip through your cavalry it seems... so i just dont make them
I like 6 archer stacks 3-4 yari 2 stacks of no dachi samurai and then the rest general/kitana samurai units.
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Does TL have any clan I could join? I want a good clan in this game.
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why would the good clan you choose be TL?
They have no idea what they are doing in TW afaik.
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On April 05 2011 05:17 antelope591 wrote: Liking the game so far only thing I don't like is how calvary seems to suck balls in this game while archers are too strong. I liked using more of a calvary/meele rome in mix which is pretty much pathetically bad for this lawl. If they made a game with rome battles/unit mix and this game's overworld improvements it would be perfect
Actually I feel the opposite; I feel archers are not too useful, as they can only fire like once or twice and the melee line already hit you. If you face a all melee group of army, then your archers will just be crushed by the larger melee force which will definitely out flank your own smaller melee force.
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Just beat a long campaign on legendary with Oda. So damn satisfying. Admittedly I was using the mod that changes "Realm Divide", so it was a good bit easier to maintain alliances.
Oda Matchlock Ashigaru=IMBA!!!!!!
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My only real complaint is how bloated and slow to progress through the tech tree is. Other than that, the game's pretty great.
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Yowza. The Uesugi campaign is freaking hard. No matter what you do, you find yourself sandwiched between two other great clans - the extremely aggressive Takeda, and the Date, whose only avenue of expansion is straight through you - and both can get upgraded signature units must faster than you can.
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On March 24 2011 09:49 curreh wrote:
Is your daimyo meant to stay at your capital and work on the family? lol because I'm getting no children as I'm using him as my main general If you have a particularly badass daimyo - someone like Takeda Shingen or Uesugi Kenshin - it's tough to resist the urge to go out and stomp with them.
On the other hand, I screwed up in this regard when playing the Date, as having my daimyo on the front lines instead of making some kids meant that Date Masamune never got born.
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I have an question. There is 1 or 2 of clan that I am friendly and very friendly with, however we aren't allies and I don't have any. I keep noticing their ships are parked right on a yellow trade route, and it appeared that I don't get any of the gold from it.
The hint keep saying that raiding trade route is an act of war, so are they actually raiding my trade route or is it something else, does that mean I just have to take him out?
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Most likely entirely up to you. I would just eliminate them if they play no big role in your process of taking over Japan.
But that kind of depends on what kind of player you are.
On another note, the Team Liquid clan doesn't seem to be doing to well. Anyone still play the clan wars?
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MrHoon
10183 Posts
SHAMEFUR DISPRAY ERRY DAY
This game is just impossible for me! You guys told me this was easier than warbands! This game is like 9 million times harder LOL
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Mhh, this game seems to roast my GPU. GTX 460 1Gb should handle it well, but after a while the temperatures skyrocket, multicoloured pixels, screen flickering and dropping back to windows are locking up the card. Awesome...
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On May 04 2011 16:54 Argoth. wrote: Mhh, this game seems to roast my GPU. GTX 460 1Gb should handle it well, but after a while the temperatures skyrocket, multicoloured pixels, screen flickering and dropping back to windows are locking up the card. Awesome...
lower your resulution, it seems like the game cant handle 1900x1050 that good
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On April 09 2011 03:00 KinneySL wrote: Yowza. The Uesugi campaign is freaking hard. No matter what you do, you find yourself sandwiched between two other great clans - the extremely aggressive Takeda, and the Date, whose only avenue of expansion is straight through you - and both can get upgraded signature units must faster than you can.
I agree i finally managed to complete it after , like 8 tries, i need to install darhmod to fix politics, i felt like politics is a complete lie in vanilla, u just got smashed by takeda no matter what you do, they however attacked me even with darthmod, but it gave me time to prepare and my allies stroked them from behind, while they was sieging me, from there on i took Date lands and started working my way to the west, With Realm Divide that become nightmare again, when i become getting random drops here and there while huge armies from every clans were coming from the west. I recommend everyone using ambushes from the forests, etc, without them its just impossible.
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I think the Tokugawa campaign is harder than Uesugi so far. You start off as the Imagawa's vassals and your special bonus unit is kisho ninja, which are pretty useless to me.
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On May 04 2011 20:45 Ghin wrote: I think the Tokugawa campaign is harder than Uesugi so far. You start off as the Imagawa's vassals and your special bonus unit is kisho ninja, which are pretty useless to me.
Tokugawa is fairly easy even on legendary. Most important part is the first 10 turns, when you in the first turn win a battle against the Oda army in your province and it retreats, then you follow it and kill it completely. The Oda will attack your army then and when you just retreat and dont engage in Battle the Oda will move back to Owari. Then they will defend against the Saito and you get enough time to make an army to conquer Owari.
After you took Owari, you make trade agreements with your neighbours, get yourself some money from selling the rights for other armys to walk through your country, when the Imagawa can send their armies through your lands they will go and attack the Kiso and not yourself.
After around 3-5 turns after you took Owari the Saito will declare war on you but they are easy to beat. Ok so now you control 3 Provinces and the Imagawa have 3 too. After they took over the Kiso the Imagawa will wait some turns and then they will attack you, you then beat the Imagawa and after that it is up to you how you want to continue
Uesugi is a lot rougher on higher dificulty settings because the distances are just huge between north Shinano, Eichigo and Etchu and these provinces are really bad too because their Ricefields are very bad quality
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On May 04 2011 23:34 Skilledblob wrote:Show nested quote +On May 04 2011 20:45 Ghin wrote: I think the Tokugawa campaign is harder than Uesugi so far. You start off as the Imagawa's vassals and your special bonus unit is kisho ninja, which are pretty useless to me. Tokugawa is fairly easy even on legendary. Most important part is the first 10 turns, when you in the first turn win a battle against the Oda army in your province and it retreats, then you follow it and kill it completely. The Oda will attack your army then and when you just retreat and dont engage in Battle the Oda will move back to Owari. Then they will defend against the Saito and you get enough time to make an army to conquer Owari. After you took Owari, you make trade agreements with your neighbours, get yourself some money from selling the rights for other armys to walk through your country, when the Imagawa can send their armies through your lands they will go and attack the Kiso and not yourself. After around 3-5 turns after you took Owari the Saito will declare war on you but they are easy to beat. Ok so now you control 3 Provinces and the Imagawa have 3 too. After they took over the Kiso the Imagawa will wait some turns and then they will attack you, you then beat the Imagawa and after that it is up to you how you want to continue Uesugi is a lot rougher on higher dificulty settings because the distances are just huge between north Shinano, Eichigo and Etchu and these provinces are really bad too because their Ricefields are very bad quality
Heir of Carthage attacked Imagawa first and allied with the Saito, he also just abused the metsuke to create armies in the back lines. Seems to be working so far. Mori is the easiest campaign so far for me. Loving the sea domination and massive income from trade nodes. EDIT: Didn't know you could get the Ashikaga Shogunate to be your vassal. They still did the Realm Divide later on though and became my enemy.
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I love this fucking game, I really do, I started as the Master of Battle clan, blue from the tip of the island, and have been rampaging my down ever since. I've eliminated all the serious threats while allying with clans that pose no threat, this allows me to keep trade partners on my dishonored war hungry quest.
The A.I. rightly realized what I was up too and decided to pull the old MASS war on me and with my generals on the front lines, I was in trouble.
They decide to press my front lines where my Diamyo sat, but not just one clan, all of the clans, brought out every army and unit they could muster.
There sat my general, with a full army of his most experienced, and well equipped men on a castle to decide the fate of my campaign.
Again and again my army held. Miracle bow + castle defense wars with the army sometimes sloppily reinforcing, allowing me to isolate and destroy. Enemy turn after turn passed and my army was suffering heavy losses as it was battle after battle.
Finally the wars on this castle stopped, and I took a sigh of relief because if the reinforcements make it to the hands of this general on my next turn, it's gg, just need to survive the turn.
One of the final clans moves into position, "NO!" I scream, battle screen pops up. I believe it was 500-600 versus 700 + 1900 reinforcing ( Purple traitors!)
The 700 are quickly dispatched with bow focus, the 1900 however makes it straight onto the walls, this was it, my only intention was to make them pay for costing me this castle, more specifically my daiymo. I positioned everything to hold the wall they were trying to scale and left two units to hold the back door.
The front was being slaughtered, but holding, the back had been breached and the men were outside the range of my general. I charge the enemy at the back door with my general, changing the outcome of that battle. Unfortunately my general unit of 8 is now down to 2, my general and 1 man. I have 5 samurai Date-No-dachi Samurai and 5 Naginaata Samurai left and the purple bastards are still scalling the walls in the hundreds, 70ish men in two units climb up my wall. I'm terrified but hopeful. My general screams across the fortress until he is millimeters into range, the mens confidence is already breaking, and who could blame them.
I click "Stand and Fight" and I begin to thank the men for the honor they have shown today, and over this unbearable season.
.....but wait.....68/70.....53/70.........30/70
No... 5/5...4/5 still....could it really happen 25/70.....15/70
No fucking way.... HOLD MEN! HOLD! 0/70....enemy routing/70
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
Man I love this game. The only unit that was salvageable was my generals unit, but god damn I ran him down the coast and hooked up with that new full army. That army held that castle alone, against pretty much the entire world.
P.S. I took that new army and the general and I took revenge on every half health army that had tried to attack me, sweet vengeance.
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Oh fuck I forgot about this game.
I haven't played it in months.
Always wanted to get into Total War too. Always get confused on what to do and just go into Custom and put like 2000 vs 2000 samurai or some shit.
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On April 05 2011 10:02 MaestroSC wrote: glad im not the only one who has completely abondoned having more than 1 cavalry unit per army. I only started adding 1 cavalry per army to hid in some trees in the middle of nowehere and then flank archers, but even then I could stick with nodachi samurai or the yari that have the combat speed ability... but ya evertime i try to use a cavalry unit it just gets smashed. I think its partly becaue 99% of the armys u fight are very archer/yari heavy and yari counter cavalry pretty hard. Even the samurai tho can rip through your cavalry it seems... so i just dont make them
I like 6 archer stacks 3-4 yari 2 stacks of no dachi samurai and then the rest general/kitana samurai units.
Having 6 groups of katana cavalry is pretty damn good to take Kyoto since theres just like 20 groups of archers there, at least there were for me.
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