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On November 10 2010 01:25 lorgoth wrote:Man great record with nurse. 10/0/0 - full respect - we have gosu in our league Foul the Rats.
Fixed that for you.
I'm going to create the actual league tonight, so be ready people. Maybe we can get some games in.
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Yea i like your fixed version more than my. Kill gutter runers becouse they stinks !
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awesomes, cannot wait for this to start, as for streaming, I would so do that if I knew how ^^ nothing like embarrassing yourself
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One important think. Some players have problems with multiplayer connection. If u have this problem u need to open 2 ports in your router. Im posting it becouse i had this problem and it solved it:
"Connection problems in multiplayer If you get connection problems during an online game with another player (Peer 2 Peer), you must configure the router of your DSL/Cable modem in order to access to the Blood Bowl server through the opening and forwarding the ports 30710 (port used by the server) and 16962 (to host a game) in UDP. "
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Catyoul
France2377 Posts
On November 10 2010 01:25 lorgoth wrote:Show nested quote +On November 10 2010 00:44 Catyoul wrote:As for the turn time, I can play most of my turns in under a minute. Sometimes though, the position is more complex and the actions are absolutely critical. Not giving a bit more time to think just reduces the strategy quality. In other news, go me http://imgur.com/6fNOG.jpg Man great record with nurse. 10/0/0 - full respect - we have gosu in our league Fear the Rats. Just took the first loss to a human team. He got very lucky on the dice, especially on the armor rolls, but played well, so whatever. Fortunately not too much damage to the team, just one dead level 2 lineman.
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So whats the "official" post on all the game modes we'll be playing? tournament style, turn amount/length etc.
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Coming tonight! I'm still waiting on two confirmations, league creation and then of course writing the official thread up. Expect to see it all when I get home from work.
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Well, no one needs to wait for me I guess. I'll have everyone's leftovers, hah.
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I would support no fouling on turn 16. I think that type of play is not part of the blood bowl philosophy.
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On November 10 2010 00:15 Zanzabar Haberdasher wrote: 1. potatoedoughnut - 11, 1, 4 (11, Amazons) 2. Lyter - 18, 12, 10 (18, Chaos) 3. kingjames01 - 7, 19, 14 (7, Nurgle) 4. Brownjesus - 15, 6, 2 (6, Dark Elves) 5. Jaug - 14, 20, 3 (3, Lizardmen) 6. Jaycee - 1, 10, 17 (17, High Elves) 7. Gruv - 4, 12, 1 (4, Wood Elves) 8. Skirn - 5, 16, 9 (5, Norse) 9. Zanzabar Haberdasher - 13, 9, 19 (19, Goblins) 10. Nokarot - 15, 1, 8 (8, Elves) 11. InToTheWannaB - 10, 1, 9 (9, Human) 12. lorgoth - 12, 2, 16 (16, Undead) 13. cloudica - 20, 2, 10 (2, Orcs) 14. Catyoul - 13, 1, 15 (1, Skaven) 15. MaiBoA38 - 13, 20, 14 (14, Khemri) 16. Fallen - 15, 12, 10 (10, Necromantic) 17. Megelrov - 13, 20, 10 (13, Halflings) 18. Tuln - 12, 20, 15 (12, Dwarves) 19. TargetPractice 20. Believer
1. Skaven - Catyoul 2. Orcs - Cloudica 3. Lizardmen - Jaug 4. Wood Elves - Gruv 5. Norse - Skirn 6. Dark Elves - Brownjesus 7. Nurgle - kingjames01 8. Elves - Nokarot 9. Human - InToTheWannaB 10. Necromantic - Fallen 11. Amazons - potatoedoughnut 12. Dwarves - Tuln 13. Halflings - Megelrov 14. Khemri - MiaBoA38 15. Ogre 16. Undead - lorgoth 17. High Elves - Jaycee 18. Chaos - Lyter 19. Goblins - Zanzabar Haberdasher 20. Vampire
Is there a mistake here? It seems that Megelrov only got to choose between 2 teams since Fallen had chosen team 10.
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I sent the last ~8 invites in pairs, as suggested by several people in the thread.
edit: On November 10 2010 02:51 Jaug wrote: I would support no fouling on turn 16. I think that type of play is not part of the blood bowl philosophy.
I strongly disagree. A big draw of the game is random acts of violence, in my opinion. There is nothing morally gray about possibly killing an opponent team mate, given that he might kill you the next time you two play.
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On November 10 2010 03:08 Zanzabar Haberdasher wrote:I sent the last ~8 invites in pairs, as suggested by several people in the thread. edit: Show nested quote +On November 10 2010 02:51 Jaug wrote: I would support no fouling on turn 16. I think that type of play is not part of the blood bowl philosophy. I strongly disagree. A big draw of the game is random acts of violence, in my opinion. There is nothing morally gray about possibly killing an opponent team mate, given that he might kill you the next time you two play.
The reason why I support it is simply because I think people should try to win games as long as it is possible in any theoretical way. In other words, if you are down 0-2 and its turn 12 try to make something happen. Don't just bash and foul players. That is what I have a problem with, I dislike it. One way to at least make players try is to make it no foul 16.
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I suggest a irc channel as source of contact. At least it could be part of it. I'm starting #TLBB on quakenet. Join via webchat if you want: http://webchat.quakenet.org/
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Catyoul
France2377 Posts
I was going to suggest an IRC channel as well, good idea. It will make it that much easier to arrange matches if all coaches can find each other easily.
edit: second loss, client crashed
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And the final team list..
1. Skaven - Catyoul 2. Orcs - Cloudica 3. Lizardmen - Jaug 4. Wood Elves - Gruv 5. Norse - Skirn 6. Dark Elves - Brownjesus 7. Nurgle - kingjames01 8. Elves - Nokarot 9. Human - InToTheWannaB 10. Necromantic - Fallen 11. Amazons - potatoedoughnut 12. Dwarves - Tuln 13. Halflings - Megelrov 14. Khemri - MiaBoA38 15. Ogre - Believer 16. Undead - lorgoth 17. High Elves - Jaycee 18. Chaos - Lyter 19. Goblins - Zanzabar Haberdasher 20. Vampire - TargetPractice
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Every user that can join and stay in quakenet channel for 3 hours will help out a lot. Thanks!
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I'd like to play as well but will take me a few days to get the game and learn how to play. Is it too late now?
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On November 10 2010 03:12 Jaug wrote:Show nested quote +On November 10 2010 03:08 Zanzabar Haberdasher wrote:I sent the last ~8 invites in pairs, as suggested by several people in the thread. edit: On November 10 2010 02:51 Jaug wrote: I would support no fouling on turn 16. I think that type of play is not part of the blood bowl philosophy. I strongly disagree. A big draw of the game is random acts of violence, in my opinion. There is nothing morally gray about possibly killing an opponent team mate, given that he might kill you the next time you two play. The reason why I support it is simply because I think people should try to win games as long as it is possible in any theoretical way. In other words, if you are down 0-2 and its turn 12 try to make something happen. Don't just bash and foul players. That is what I have a problem with, I dislike it. One way to at least make players try is to make it no foul 16.
The name of the game is Blood Bowl. It's very much in spirit to foul and do all kinds of goofy things that aren't necessarily about winning or points. And fouling is also about winning. It potentially takes a player out for your next encounter or makes your next match harder. It also means you need to think about your players. You don't want to send that high SPP wardancer off on their own to get gang fouled into oblivion.
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On November 10 2010 04:03 potatoedoughnut wrote:Show nested quote +On November 10 2010 03:12 Jaug wrote:On November 10 2010 03:08 Zanzabar Haberdasher wrote:I sent the last ~8 invites in pairs, as suggested by several people in the thread. edit: On November 10 2010 02:51 Jaug wrote: I would support no fouling on turn 16. I think that type of play is not part of the blood bowl philosophy. I strongly disagree. A big draw of the game is random acts of violence, in my opinion. There is nothing morally gray about possibly killing an opponent team mate, given that he might kill you the next time you two play. The reason why I support it is simply because I think people should try to win games as long as it is possible in any theoretical way. In other words, if you are down 0-2 and its turn 12 try to make something happen. Don't just bash and foul players. That is what I have a problem with, I dislike it. One way to at least make players try is to make it no foul 16. The name of the game is Blood Bowl. It's very much in spirit to foul and do all kinds of goofy things that aren't necessarily about winning or points. And fouling is also about winning. It potentially takes a player out for your next encounter or makes your next match harder. It also means you need to think about your players. You don't want to send that high SPP wardancer off on their own to get gang fouled into oblivion.
In privat leagues its normal to faul in turn 16. So its normal to do it. Rules like no faul in turn 16 are stupid. Its BLOODblow so more blood for blood god.
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Yeah I have not played BB much but from what I've been reading fouling seems fine at any point in the game. If i'm losing a game, and can kill a player so I wont have to see him in the playoffs it seems like i should be able too. btw from my understanding u can loose all your players in BB right? What happens if you can't play anymore? That team just becomes a free win?
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