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Blood Bowl: legendary edition - Page 15

Forum Index > General Games
Post a Reply
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Zanzabar Haberdasher
Profile Joined July 2010
United States510 Posts
November 09 2010 16:36 GMT
#281
On November 10 2010 01:25 lorgoth wrote:
Man great record with nurse. 10/0/0 - full respect - we have gosu in our league Foul the Rats.


Fixed that for you.

I'm going to create the actual league tonight, so be ready people. Maybe we can get some games in.
I have a very unique name.
lorgoth
Profile Joined March 2010
161 Posts
Last Edited: 2010-11-09 16:47:13
November 09 2010 16:46 GMT
#282
Yea i like your fixed version more than my. Kill gutter runers becouse they stinks !
Lyter
Profile Blog Joined February 2010
United Kingdom2145 Posts
November 09 2010 16:47 GMT
#283
awesomes, cannot wait for this to start, as for streaming, I would so do that if I knew how ^^ nothing like embarrassing yourself
lorgoth
Profile Joined March 2010
161 Posts
November 09 2010 16:55 GMT
#284
One important think. Some players have problems with multiplayer connection. If u have this problem u need to open 2 ports in your router. Im posting it becouse i had this problem and it solved it:

"Connection problems in multiplayer
If you get connection problems during an online game with another player (Peer 2 Peer), you must configure the router of your DSL/Cable modem in order to access to the Blood Bowl server through the opening and forwarding the ports 30710 (port used by the server) and 16962 (to host a game) in UDP.
"
Catyoul *
Profile Joined April 2004
France2377 Posts
Last Edited: 2010-11-09 17:08:56
November 09 2010 17:00 GMT
#285
On November 10 2010 01:25 lorgoth wrote:
Show nested quote +
On November 10 2010 00:44 Catyoul wrote:
As for the turn time, I can play most of my turns in under a minute. Sometimes though, the position is more complex and the actions are absolutely critical. Not giving a bit more time to think just reduces the strategy quality.

In other news, go me
http://imgur.com/6fNOG.jpg


Man great record with nurse. 10/0/0 - full respect - we have gosu in our league Fear the Rats.

Just took the first loss to a human team. He got very lucky on the dice, especially on the armor rolls, but played well, so whatever. Fortunately not too much damage to the team, just one dead level 2 lineman.
MaiBoA38
Profile Joined June 2008
United States108 Posts
November 09 2010 17:11 GMT
#286
So whats the "official" post on all the game modes we'll be playing? tournament style, turn amount/length etc.
Sometimes its not intentional, sometimes you just botch it.
Zanzabar Haberdasher
Profile Joined July 2010
United States510 Posts
November 09 2010 17:13 GMT
#287
Coming tonight! I'm still waiting on two confirmations, league creation and then of course writing the official thread up. Expect to see it all when I get home from work.
I have a very unique name.
Believer
Profile Joined March 2010
Sweden212 Posts
November 09 2010 17:47 GMT
#288
Well, no one needs to wait for me I guess. I'll have everyone's leftovers, hah.
Errare humanum est, ignoscere divinum
Jaug
Profile Joined February 2010
Sweden249 Posts
November 09 2010 17:51 GMT
#289
I would support no fouling on turn 16. I think that type of play is not part of the blood bowl philosophy.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
November 09 2010 17:55 GMT
#290
On November 10 2010 00:15 Zanzabar Haberdasher wrote:
1. potatoedoughnut - 11, 1, 4 (11, Amazons)
2. Lyter - 18, 12, 10 (18, Chaos)
3. kingjames01 - 7, 19, 14 (7, Nurgle)
4. Brownjesus - 15, 6, 2 (6, Dark Elves)
5. Jaug - 14, 20, 3 (3, Lizardmen)
6. Jaycee - 1, 10, 17 (17, High Elves)
7. Gruv - 4, 12, 1 (4, Wood Elves)
8. Skirn - 5, 16, 9 (5, Norse)
9. Zanzabar Haberdasher - 13, 9, 19 (19, Goblins)
10. Nokarot - 15, 1, 8 (8, Elves)
11. InToTheWannaB - 10, 1, 9 (9, Human)
12. lorgoth - 12, 2, 16 (16, Undead)
13. cloudica - 20, 2, 10 (2, Orcs)
14. Catyoul - 13, 1, 15 (1, Skaven)
15. MaiBoA38 - 13, 20, 14 (14, Khemri)
16. Fallen - 15, 12, 10 (10, Necromantic)
17. Megelrov - 13, 20, 10 (13, Halflings)

18. Tuln - 12, 20, 15 (12, Dwarves)
19. TargetPractice
20. Believer

1. Skaven - Catyoul
2. Orcs - Cloudica
3. Lizardmen - Jaug
4. Wood Elves - Gruv
5. Norse - Skirn
6. Dark Elves - Brownjesus
7. Nurgle - kingjames01
8. Elves - Nokarot
9. Human - InToTheWannaB
10. Necromantic - Fallen
11. Amazons - potatoedoughnut
12. Dwarves - Tuln
13. Halflings - Megelrov
14. Khemri - MiaBoA38
15. Ogre
16. Undead - lorgoth
17. High Elves - Jaycee
18. Chaos - Lyter
19. Goblins - Zanzabar Haberdasher
20. Vampire


Is there a mistake here? It seems that Megelrov only got to choose between 2 teams since Fallen had chosen team 10.
Who would sup with the mighty, must walk the path of daggers.
Zanzabar Haberdasher
Profile Joined July 2010
United States510 Posts
Last Edited: 2010-11-09 18:10:14
November 09 2010 18:08 GMT
#291
I sent the last ~8 invites in pairs, as suggested by several people in the thread.

edit:
On November 10 2010 02:51 Jaug wrote:
I would support no fouling on turn 16. I think that type of play is not part of the blood bowl philosophy.



I strongly disagree. A big draw of the game is random acts of violence, in my opinion. There is nothing morally gray about possibly killing an opponent team mate, given that he might kill you the next time you two play.
I have a very unique name.
Jaug
Profile Joined February 2010
Sweden249 Posts
November 09 2010 18:12 GMT
#292
On November 10 2010 03:08 Zanzabar Haberdasher wrote:
I sent the last ~8 invites in pairs, as suggested by several people in the thread.

edit:
Show nested quote +
On November 10 2010 02:51 Jaug wrote:
I would support no fouling on turn 16. I think that type of play is not part of the blood bowl philosophy.



I strongly disagree. A big draw of the game is random acts of violence, in my opinion. There is nothing morally gray about possibly killing an opponent team mate, given that he might kill you the next time you two play.


The reason why I support it is simply because I think people should try to win games as long as it is possible in any theoretical way. In other words, if you are down 0-2 and its turn 12 try to make something happen. Don't just bash and foul players. That is what I have a problem with, I dislike it. One way to at least make players try is to make it no foul 16.
Jaug
Profile Joined February 2010
Sweden249 Posts
November 09 2010 18:16 GMT
#293
I suggest a irc channel as source of contact. At least it could be part of it. I'm starting #TLBB on quakenet. Join via webchat if you want: http://webchat.quakenet.org/
Catyoul *
Profile Joined April 2004
France2377 Posts
Last Edited: 2010-11-09 18:26:59
November 09 2010 18:24 GMT
#294
I was going to suggest an IRC channel as well, good idea. It will make it that much easier to arrange matches if all coaches can find each other easily.

edit: second loss, client crashed
Zanzabar Haberdasher
Profile Joined July 2010
United States510 Posts
November 09 2010 18:29 GMT
#295
And the final team list..

1. Skaven - Catyoul
2. Orcs - Cloudica
3. Lizardmen - Jaug
4. Wood Elves - Gruv
5. Norse - Skirn
6. Dark Elves - Brownjesus
7. Nurgle - kingjames01
8. Elves - Nokarot
9. Human - InToTheWannaB
10. Necromantic - Fallen
11. Amazons - potatoedoughnut
12. Dwarves - Tuln
13. Halflings - Megelrov
14. Khemri - MiaBoA38
15. Ogre - Believer
16. Undead - lorgoth
17. High Elves - Jaycee
18. Chaos - Lyter
19. Goblins - Zanzabar Haberdasher
20. Vampire - TargetPractice
I have a very unique name.
Jaug
Profile Joined February 2010
Sweden249 Posts
November 09 2010 18:31 GMT
#296
Every user that can join and stay in quakenet channel for 3 hours will help out a lot. Thanks!
StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
November 09 2010 18:35 GMT
#297
I'd like to play as well but will take me a few days to get the game and learn how to play. Is it too late now?
potatoedoughnut
Profile Joined July 2008
United States334 Posts
November 09 2010 19:03 GMT
#298
On November 10 2010 03:12 Jaug wrote:
Show nested quote +
On November 10 2010 03:08 Zanzabar Haberdasher wrote:
I sent the last ~8 invites in pairs, as suggested by several people in the thread.

edit:
On November 10 2010 02:51 Jaug wrote:
I would support no fouling on turn 16. I think that type of play is not part of the blood bowl philosophy.



I strongly disagree. A big draw of the game is random acts of violence, in my opinion. There is nothing morally gray about possibly killing an opponent team mate, given that he might kill you the next time you two play.


The reason why I support it is simply because I think people should try to win games as long as it is possible in any theoretical way. In other words, if you are down 0-2 and its turn 12 try to make something happen. Don't just bash and foul players. That is what I have a problem with, I dislike it. One way to at least make players try is to make it no foul 16.


The name of the game is Blood Bowl. It's very much in spirit to foul and do all kinds of goofy things that aren't necessarily about winning or points. And fouling is also about winning. It potentially takes a player out for your next encounter or makes your next match harder. It also means you need to think about your players. You don't want to send that high SPP wardancer off on their own to get gang fouled into oblivion.
Eagles may soar, but weasels do not get sucked into jet engines.
lorgoth
Profile Joined March 2010
161 Posts
November 09 2010 19:32 GMT
#299
On November 10 2010 04:03 potatoedoughnut wrote:
Show nested quote +
On November 10 2010 03:12 Jaug wrote:
On November 10 2010 03:08 Zanzabar Haberdasher wrote:
I sent the last ~8 invites in pairs, as suggested by several people in the thread.

edit:
On November 10 2010 02:51 Jaug wrote:
I would support no fouling on turn 16. I think that type of play is not part of the blood bowl philosophy.



I strongly disagree. A big draw of the game is random acts of violence, in my opinion. There is nothing morally gray about possibly killing an opponent team mate, given that he might kill you the next time you two play.


The reason why I support it is simply because I think people should try to win games as long as it is possible in any theoretical way. In other words, if you are down 0-2 and its turn 12 try to make something happen. Don't just bash and foul players. That is what I have a problem with, I dislike it. One way to at least make players try is to make it no foul 16.


The name of the game is Blood Bowl. It's very much in spirit to foul and do all kinds of goofy things that aren't necessarily about winning or points. And fouling is also about winning. It potentially takes a player out for your next encounter or makes your next match harder. It also means you need to think about your players. You don't want to send that high SPP wardancer off on their own to get gang fouled into oblivion.


In privat leagues its normal to faul in turn 16. So its normal to do it. Rules like no faul in turn 16 are stupid. Its BLOODblow so more blood for blood god.
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
November 09 2010 19:36 GMT
#300
Yeah I have not played BB much but from what I've been reading fouling seems fine at any point in the game. If i'm losing a game, and can kill a player so I wont have to see him in the playoffs it seems like i should be able too. btw from my understanding u can loose all your players in BB right? What happens if you can't play anymore? That team just becomes a free win?
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
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