On October 07 2015 05:22 MaGic~PhiL wrote: for me every modern legal set is pretty much recent.
That line of thinking really doesn't make any sense, seeing as there's actually been more time between 8th Edition and now than there has been between Alpha and 8th Edition.
Your definition of "recent" is more than a decade and encompasses more than half of Magic's existence.
On October 07 2015 05:22 MaGic~PhiL wrote: for me every modern legal set is pretty much recent.
That line of thinking really doesn't make any sense, seeing as there's actually been more time between 8th Edition and now than there has been between Alpha and 8th Edition.
Your definition of "recent" is more than a decade and encompasses more than half of Magic's existence.
I still feel that Urza's is recent so I'm a weirdo.
Figures, open five mythics, most valuable one is Drana. No planeswalkers, no expeditions, and only 1 dual land (smoldering marsh). I got a few playables from my rares but this is probably one of the most disappointing boxes I've ever opened at least from a financial perspective ~.~
good thing is are the playables that I opened are going into decks I had planned on playing and I got enough basics of the colors I needed I should be able to full art all my lands for the foreseeable future, just disappointing to open up shit like Akoum Firebird instead of stuff like Gideon ~.~
Scrub here, I assume mot of you know better than me so I'd take some advice/shitting on my thought process if someone feels like helping o/
Basic idea is: I only have cards from sealed FRF/BFZ drafts and am trying to build a scrubby standard (maybe modern?) deck, to start without investing too much. When looking at spoilers Kalastria Healer, Zulaport Cutthroat and Drana's Emissary caught my eye and I felt like trying to brew a deck around them (opening at least one of each in the PR draft helped). So it looks like a B/W ally and/or lifegain deck, then branch from there. Thoughts on what core to build (spoiler: I know hangarback would be amazing because hangarback, and cutthroat synergy, but 100 USD$ for a set is a bit steep for baby's first deck ):
"Passively" killing people with the lifegain/loss effects is probably too slow and unreliable, so I need wincon. I see several: Beat down: these 3 have bad strength for what their cost, so adding other cheap, offensive allies to flood the board and attack every turn, forcing the opponent to take damage, or block them and take damage from cutthroat. Splashing R looks like a good idea then, cards like Munda, Firemantle mage, Kor Castigator, a finisher Resolute Blademaster or Reckless cohort (side question: is using its "always attack" with untapped mana work for bluffing the opponent about combat tricks?), Munda can serve as pseudo-draw for tempo. It also gives access to cheap removal like Outnumber to deal with bigger threats. But then it feels like my "core" is more here to support the aggro than the reverse.
Play around the lifegain: That's pretty much including Defiant Bloodlord in the deck and going ham once she hits the field. Bloodbond Vampire, Nightwatch, Familiar... Angel of Renewal suddenly becomes a potential finisher if you've got a decent board, and the 3 corer cards get accelerated. The best variation to include Felidar Sovereign.
Token generation : allows defense against non-trample creatures by blocking with chumps, then dealing damage. Pretty much prevents sweepers as long as cutthroat is on the board. I'd love to include Retreat to Emeria but it's super expensive (CMC4, really? T_T) and I guess it's better to just play aggro when you have the other effect available... Splashing G becomes interesting because of Grovetender Druids to spam additional tokens, From Beyond, but also Beastcaller Savant/Lifespring Druid, Tajuru Warcaller or Rot Shambler. The mana fixing allows for Unified Front to be a power play too, be it on curve or as a finisher (hi Warcaller). Jaddi Offshoot and Retreat to Kazandu play into the theme but I doubt they're good. Carrier Thrall provides pseudo-ramp and 2 bodies for 1B.
Recycle your losses: pretty much killing everything then bringing them back to do it all over again. I know Rally the Ancestors exists and is very powerful, for the sake of BFZ I'm looking at March from the Tomb, slower but more versatile as your stuff doesn't end up exiled if you can't get it killed. Emeria Shepherd plays into the theme too but it's high CMC and slow if you don't draw plains. I own a Dutiful Return or two but it seems bad.
I'm aware that there already exist decks that play around cutthroat the way I'm trying to, I stumbled upon Mardu aristocrats for example (and just because of that demon it's probably stronger than anything I'm trying to come up with). As I said, I'm trying to build something mostly from BFZ and what I own of KTK/FRF/ORI.
4x Kalastria Healer 4x Zulaport Cutthroat 4x Drana's Emissary 4x Malakir Familiar (deathtouch+flying for defense, can swing and provide reach too) 2x Bloodbond Vampire (ally, another removal target, can spiral out of control) 2x Kalastria Nightwatch (ally, decent body, easily given flying on my turn) 1x Defiant Bloodlord (wincon, pretty much interchangeable with Emeria Shepherd, but easier to use than Landfall I feel)
2x Altar's Reap (low curve so I need ways to replenish my hand, plus instant speed to sacrifice a blocker with cutthroat on the field) 2x Vampiric Rites (see above; also instant lifegain for Familiar, Nightwatch and such? Yes please; beats Tandem Tactics unless I really need to keep a blocker alive) 2x March from the Tomb (a single one targeting multiple Healers (or if you have them on board) can probably seal a game)
That's 27 cards, add in 23-26 lands and I've pretty much got everything. Rest is situational removal/spells to sideboard material I guess? I don't know much about lands, I'm a bit sad the dual ones with "pay 1 life or it enters tapped" aren't available anymore, with all the gain in this shell it'd be inconsequential. Shambling Vents are slow no matter what, however if I splash Ally Encampment, Smoldering Marsh and Canopy Vista are all interesting to fetch for (too bad Unified Front isn't an "ally" sorcery). Blighted Steppes and Mortuary Mire seem decent too.
With all that, and unless I decide to splash, remainder of deck+sideboard candidates look like this: + Show Spoiler +
Because of cutthroat itself, sweepers aren't an issue for the deck as long as I have one on board. Spot removal isn't too big either because there is card draw+redundancy (and low CMC for the two core cards). I'm more afraid of counterspells on March from the Tomb (but I probably can't do much about it, at least with BFZ's B/W), and aggressive decks just running me over, either killing me too fast or preventing me from building my healer+cutthroat core board by making me block every turn (either landfall or allies). There's also the issue of exile (W enchantments and also Complete Disregard from B).
So I guess what I need most is early game removal, some sac outlets, and either more board "safety" or aggro to put pressure on a control opponent: - Bone Splinters (sac outlet + unconditional removal, low cost) - Gideon's Reproach (good way to get rid of aggro Landfall creatures, often 1-for-1 mana-wise). - Ruinous Path (sac-less removal, more expensive but works on planeswalker too?) - Stasis Snare (can get around recursion and regenerating creatures) - Rising Miasma (it'll kill most of my board but I don't have to care since I have March from the Tomb and it'll trigger cutthroats in play too; if it can break an aggro deck's tempo, wurf)
- Retreat to Hagra (feels redundant and slow, at best a worse Emissary that's more resilient to removal) - Nirkana Assassin (defensive option, can replace the Familiar if I don't need flying: sturdier, ally, Vampiric Rites can provide lifegain at instant speed) - Makindi Patrol (great to punish an aggressive opponent who taps all his creatures and force him on the backfoot if I can a turn's worth of damage) - Hero of Goma Fada (combos with the above, not sure if it doesn't detract from the deck's intended synergy though, especially considering the CMC? Alternate threat?) - Serene Steward (not sure; decent body, and the ability can grow a dude for blocking purpose, but loads of removal straight-up destroy/exile now, and it costs me mana)
- Kor Castigator (great 2-drop to put pressure I guess? Doesn't trade with landfall but still hurts, and an ally)
- Unified Front (if I splash, 3 ETB ally triggers can be brutal with one or more Healers on the field, also gives me stuff to sac or chump block with) - Return to Emeria (another token source but its CMC is so damn high!)
... this looks like it for now. Anyone with opinions or advice? Also I'm not sure if March from the Tomb used to bring back, say, Kalastria Healers+Bloodbond Vampire will buff the latter from the ETB effects of the formers (if she considered on the field when the Healers' ETB effect resolves?).
I opened jack shit. Girlfriend got a box and opened 2 expedition (Marsh Flats and Watery Grave), Gideon, 2 Ulamogs, Drana, Ob reignited, and 5-6 rare lands.
On October 08 2015 08:02 Alaric wrote: Scrub here, I assume mot of you know better than me so I'd take some advice/shitting on my thought process if someone feels like helping o/ + Show Spoiler +
Basic idea is: I only have cards from sealed FRF/BFZ drafts and am trying to build a scrubby standard (maybe modern?) deck, to start without investing too much. When looking at spoilers Kalastria Healer, Zulaport Cutthroat and Drana's Emissary caught my eye and I felt like trying to brew a deck around them (opening at least one of each in the PR draft helped). So it looks like a B/W ally and/or lifegain deck, then branch from there. Thoughts on what core to build (spoiler: I know hangarback would be amazing because hangarback, and cutthroat synergy, but 100 USD$ for a set is a bit steep for baby's first deck ):
"Passively" killing people with the lifegain/loss effects is probably too slow and unreliable, so I need wincon. I see several: Beat down: these 3 have bad strength for what their cost, so adding other cheap, offensive allies to flood the board and attack every turn, forcing the opponent to take damage, or block them and take damage from cutthroat. Splashing R looks like a good idea then, cards like Munda, Firemantle mage, Kor Castigator, a finisher Resolute Blademaster or Reckless cohort (side question: is using its "always attack" with untapped mana work for bluffing the opponent about combat tricks?), Munda can serve as pseudo-draw for tempo. It also gives access to cheap removal like Outnumber to deal with bigger threats. But then it feels like my "core" is more here to support the aggro than the reverse.
Play around the lifegain: That's pretty much including Defiant Bloodlord in the deck and going ham once she hits the field. Bloodbond Vampire, Nightwatch, Familiar... Angel of Renewal suddenly becomes a potential finisher if you've got a decent board, and the 3 corer cards get accelerated. The best variation to include Felidar Sovereign.
Token generation : allows defense against non-trample creatures by blocking with chumps, then dealing damage. Pretty much prevents sweepers as long as cutthroat is on the board. I'd love to include Retreat to Emeria but it's super expensive (CMC4, really? T_T) and I guess it's better to just play aggro when you have the other effect available... Splashing G becomes interesting because of Grovetender Druids to spam additional tokens, From Beyond, but also Beastcaller Savant/Lifespring Druid, Tajuru Warcaller or Rot Shambler. The mana fixing allows for Unified Front to be a power play too, be it on curve or as a finisher (hi Warcaller). Jaddi Offshoot and Retreat to Kazandu play into the theme but I doubt they're good. Carrier Thrall provides pseudo-ramp and 2 bodies for 1B.
Recycle your losses: pretty much killing everything then bringing them back to do it all over again. I know Rally the Ancestors exists and is very powerful, for the sake of BFZ I'm looking at March from the Tomb, slower but more versatile as your stuff doesn't end up exiled if you can't get it killed. Emeria Shepherd plays into the theme too but it's high CMC and slow if you don't draw plains. I own a Dutiful Return or two but it seems bad.
I'm aware that there already exist decks that play around cutthroat the way I'm trying to, I stumbled upon Mardu aristocrats for example (and just because of that demon it's probably stronger than anything I'm trying to come up with). As I said, I'm trying to build something mostly from BFZ and what I own of KTK/FRF/ORI.
4x Kalastria Healer 4x Zulaport Cutthroat 4x Drana's Emissary 4x Malakir Familiar (deathtouch+flying for defense, can swing and provide reach too) 2x Bloodbond Vampire (ally, another removal target, can spiral out of control) 2x Kalastria Nightwatch (ally, decent body, easily given flying on my turn) 1x Defiant Bloodlord (wincon, pretty much interchangeable with Emeria Shepherd, but easier to use than Landfall I feel)
2x Altar's Reap (low curve so I need ways to replenish my hand, plus instant speed to sacrifice a blocker with cutthroat on the field) 2x Vampiric Rites (see above; also instant lifegain for Familiar, Nightwatch and such? Yes please; beats Tandem Tactics unless I really need to keep a blocker alive) 2x March from the Tomb (a single one targeting multiple Healers (or if you have them on board) can probably seal a game)
That's 27 cards, add in 23-26 lands and I've pretty much got everything. Rest is situational removal/spells to sideboard material I guess? I don't know much about lands, I'm a bit sad the dual ones with "pay 1 life or it enters tapped" aren't available anymore, with all the gain in this shell it'd be inconsequential. Shambling Vents are slow no matter what, however if I splash Ally Encampment, Smoldering Marsh and Canopy Vista are all interesting to fetch for (too bad Unified Front isn't an "ally" sorcery). Blighted Steppes and Mortuary Mire seem decent too.
With all that, and unless I decide to splash, remainder of deck+sideboard candidates look like this: + Show Spoiler +
Because of cutthroat itself, sweepers aren't an issue for the deck as long as I have one on board. Spot removal isn't too big either because there is card draw+redundancy (and low CMC for the two core cards). I'm more afraid of counterspells on March from the Tomb (but I probably can't do much about it, at least with BFZ's B/W), and aggressive decks just running me over, either killing me too fast or preventing me from building my healer+cutthroat core board by making me block every turn (either landfall or allies). There's also the issue of exile (W enchantments and also Complete Disregard from B).
So I guess what I need most is early game removal, some sac outlets, and either more board "safety" or aggro to put pressure on a control opponent: - Bone Splinters (sac outlet + unconditional removal, low cost) - Gideon's Reproach (good way to get rid of aggro Landfall creatures, often 1-for-1 mana-wise). - Ruinous Path (sac-less removal, more expensive but works on planeswalker too?) - Stasis Snare (can get around recursion and regenerating creatures) - Rising Miasma (it'll kill most of my board but I don't have to care since I have March from the Tomb and it'll trigger cutthroats in play too; if it can break an aggro deck's tempo, wurf)
- Retreat to Hagra (feels redundant and slow, at best a worse Emissary that's more resilient to removal) - Nirkana Assassin (defensive option, can replace the Familiar if I don't need flying: sturdier, ally, Vampiric Rites can provide lifegain at instant speed) - Makindi Patrol (great to punish an aggressive opponent who taps all his creatures and force him on the backfoot if I can a turn's worth of damage) - Hero of Goma Fada (combos with the above, not sure if it doesn't detract from the deck's intended synergy though, especially considering the CMC? Alternate threat?) - Serene Steward (not sure; decent body, and the ability can grow a dude for blocking purpose, but loads of removal straight-up destroy/exile now, and it costs me mana)
- Kor Castigator (great 2-drop to put pressure I guess? Doesn't trade with landfall but still hurts, and an ally)
- Unified Front (if I splash, 3 ETB ally triggers can be brutal with one or more Healers on the field, also gives me stuff to sac or chump block with) - Return to Emeria (another token source but its CMC is so damn high!)
... this looks like it for now. Anyone with opinions or advice? Also I'm not sure if March from the Tomb used to bring back, say, Kalastria Healers+Bloodbond Vampire will buff the latter from the ETB effects of the formers (if she considered on the field when the Healers' ETB effect resolves?).
Seems pretty much what you're talking about. I'd start there and then see what you need to get/what you can swap around to get a decent shell from that thread.
Also, I have almost $100 of store credit right now. Since I don't need anything in particular, would it be smarter to go for a box of Origins or a box of BFZ? I'm not super good with the financial side of things, I tend to just buy a box a set and then just trade around.
I have a box of Journey Into Nyx and I want to do a casual sealed tourney with a few friends... 6 packs of JIN each won't work right? Do I need to do 2 each of the Theros Block, or can I get away with buying only one more box?
On October 08 2015 09:07 micronesia wrote: I have a box of Journey Into Nyx and I want to do a casual sealed tourney with a few friends... 6 packs of JIN each won't work right? Do I need to do 2 each of the Theros Block, or can I get away with buying only one more box?
I mean you could try and do 6 packs each of JIN but that'd be kinda lulzy :^)
On October 08 2015 09:07 micronesia wrote: I have a box of Journey Into Nyx and I want to do a casual sealed tourney with a few friends... 6 packs of JIN each won't work right? Do I need to do 2 each of the Theros Block, or can I get away with buying only one more box?
6 JIN is awkward since JIN is a small set and thus isn't designed to work well alone (and also doesn't have the card count to do so well). You don't need two of each set though-JIN prerelease was 3 JIN 1 BotG 2 Theros. You probably don't want BotG much either. 4 Theros + 2 JIN or 3 Theros + 3 JIN sounds decent for sealed though I haven't tried it.
On October 08 2015 09:07 micronesia wrote: I have a box of Journey Into Nyx and I want to do a casual sealed tourney with a few friends... 6 packs of JIN each won't work right? Do I need to do 2 each of the Theros Block, or can I get away with buying only one more box?
I mean you could try and do 6 packs each of JIN but that'd be kinda lulzy :^)
so there is a local shop that runs FNM but they only do draft once a month and the rest is standard and some other constructed format.
I don't want to invest a large sum of money at this point but I would like to play more than once a month, is there a lower investment deck that I can take and be competitive.
Finally a question of etiquette, If I wanted to show up and not play but just watch a few games is that allowed or is it generally frowned upon.
On October 09 2015 18:53 KelsierSC wrote: so there is a local shop that runs FNM but they only do draft once a month and the rest is standard and some other constructed format.
I don't want to invest a large sum of money at this point but I would like to play more than once a month, is there a lower investment deck that I can take and be competitive.
Finally a question of etiquette, If I wanted to show up and not play but just watch a few games is that allowed or is it generally frowned upon.
Totally fine as long as you don't speak near the players IMO. Don't even think about giving hints to players, not even with your facial expression if you see their hand cards
On October 09 2015 18:53 KelsierSC wrote: so there is a local shop that runs FNM but they only do draft once a month and the rest is standard and some other constructed format.
I don't want to invest a large sum of money at this point but I would like to play more than once a month, is there a lower investment deck that I can take and be competitive.
Finally a question of etiquette, If I wanted to show up and not play but just watch a few games is that allowed or is it generally frowned upon.
try googling. I found this :
you might be able to find something more up to date. His channel is full of videos.
I am interested too but don't want to spend money and the playerbase is small in my country so I've decided to play Hearthstone (free to play)
On October 09 2015 18:53 KelsierSC wrote: so there is a local shop that runs FNM but they only do draft once a month and the rest is standard and some other constructed format.
I don't want to invest a large sum of money at this point but I would like to play more than once a month, is there a lower investment deck that I can take and be competitive.
Finally a question of etiquette, If I wanted to show up and not play but just watch a few games is that allowed or is it generally frowned upon.
get to know people at the shops, maybe you might be able to get a few like-minded people together and draft casually. Just buy a box, and decide before drafting how the cards get distributed (like 1st place gets 1st pick as an example). If you draft at the shops, you can even sell what you get on the spot to keep your costs down. sometimes you might even make enough to cover the cost of your next casual draft!
On October 09 2015 18:53 KelsierSC wrote: so there is a local shop that runs FNM but they only do draft once a month and the rest is standard and some other constructed format.
I don't want to invest a large sum of money at this point but I would like to play more than once a month, is there a lower investment deck that I can take and be competitive.
Finally a question of etiquette, If I wanted to show up and not play but just watch a few games is that allowed or is it generally frowned upon.
Totally fine as long as you don't speak near the players IMO. Don't even think about giving hints to players, not even with your facial expression if you see their hand cards
I dunno what your LGS is like but there's plenty of table talk at mine. You can be respectful of the competition while still being social/commenting on what falls.