• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:16
CET 18:16
KST 02:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
(325) 273-8255 Love spells In Anchorage, AK That w Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
How to stay on top of macro? Current Meta PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Path of Exile Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2343 users

Magic: The Gathering - Page 596

Forum Index > General Games
Post a Reply
Prev 1 594 595 596 597 598 665 Next
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2015-02-26 15:05:53
February 26 2015 15:05 GMT
#11901
I have no idea what you're trying to say. Core sets have rotated out of Standard at the same time as block for years.

On another note, Modern is pretty fucking uninteresting at the moment. I still don't get why they banned Cruise/Dig/Pod...
The legend of Darien lives on
las91
Profile Blog Joined May 2011
United States5080 Posts
February 26 2015 15:50 GMT
#11902
Isn't the confusion part of why they're getting rid of core sets entirely after M16? I mean besides the obvious money grab strategy
In Inca we trust
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2015-02-26 16:34:39
February 26 2015 16:31 GMT
#11903
On February 27 2015 00:05 mr_tolkien wrote:
I have no idea what you're trying to say. Core sets have rotated out of Standard at the same time as block for years.

On another note, Modern is pretty fucking uninteresting at the moment. I still don't get why they banned Cruise/Dig/Pod...


Lol, I don't understand why Wizards decided to go with a very weak version of what YuGiOh has been doing since their format split, a rotating ban list, with a semi-eternal format. The preemptive bannings were umm a bit hasty especially since Wizards has shown that they aren't always right with their predictions on how the format would play out.

Core Sets hasn't been great for a while now, people like to look at M10 as a turning point for core sets, while true, the benchmark was pretty low.
Get it by your hands...
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
February 27 2015 10:39 GMT
#11904
Core Sets hasn't been great for a while now

I tend to disagree.

Power-level wise, M15 was pretty high compared to the rest of the THS block. They printed very strong new cards, like Rabblemaster and Stoke the flames, which have been format defining since then. Hushing Gryff and the new Garruk also see a decent share of play, and that's not accounting for the two big reprints (Chord and Urborg).

The limited environment was atrocious though, who the fuck decided to put triplicate spirits at common ?
The legend of Darien lives on
Judicator
Profile Blog Joined August 2004
United States7270 Posts
February 27 2015 15:34 GMT
#11905
On February 27 2015 19:39 mr_tolkien wrote:
Show nested quote +
Core Sets hasn't been great for a while now

I tend to disagree.

Power-level wise, M15 was pretty high compared to the rest of the THS block. They printed very strong new cards, like Rabblemaster and Stoke the flames, which have been format defining since then. Hushing Gryff and the new Garruk also see a decent share of play, and that's not accounting for the two big reprints (Chord and Urborg).

The limited environment was atrocious though, who the fuck decided to put triplicate spirits at common ?


The thing is though why need to print core set for just those cards?
Get it by your hands...
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 27 2015 15:42 GMT
#11906
On February 28 2015 00:34 Judicator wrote:
Show nested quote +
On February 27 2015 19:39 mr_tolkien wrote:
Core Sets hasn't been great for a while now

I tend to disagree.

Power-level wise, M15 was pretty high compared to the rest of the THS block. They printed very strong new cards, like Rabblemaster and Stoke the flames, which have been format defining since then. Hushing Gryff and the new Garruk also see a decent share of play, and that's not accounting for the two big reprints (Chord and Urborg).

The limited environment was atrocious though, who the fuck decided to put triplicate spirits at common ?


The thing is though why need to print core set for just those cards?


Core Sets are not meant to print "Those Cards"

Core Sets are supposed to represent the Core aspects of each color, absent of the general storyline. You expect color X to be able to do Y in set Z because that's what the color does in the Core Set.

But somewhere after 9th edition they stopped that practice.
Hark, what baseball through yonder window breaks?
Judicator
Profile Blog Joined August 2004
United States7270 Posts
February 27 2015 16:06 GMT
#11907
On February 28 2015 00:42 Thieving Magpie wrote:
Show nested quote +
On February 28 2015 00:34 Judicator wrote:
On February 27 2015 19:39 mr_tolkien wrote:
Core Sets hasn't been great for a while now

I tend to disagree.

Power-level wise, M15 was pretty high compared to the rest of the THS block. They printed very strong new cards, like Rabblemaster and Stoke the flames, which have been format defining since then. Hushing Gryff and the new Garruk also see a decent share of play, and that's not accounting for the two big reprints (Chord and Urborg).

The limited environment was atrocious though, who the fuck decided to put triplicate spirits at common ?


The thing is though why need to print core set for just those cards?


Core Sets are not meant to print "Those Cards"

Core Sets are supposed to represent the Core aspects of each color, absent of the general storyline. You expect color X to be able to do Y in set Z because that's what the color does in the Core Set.

But somewhere after 9th edition they stopped that practice.


They stopped the storyline business a while ago though didn't they? My point was that is core set really necessary in the first place (even after m10)?
Get it by your hands...
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 27 2015 20:10 GMT
#11908
On February 28 2015 01:06 Judicator wrote:
Show nested quote +
On February 28 2015 00:42 Thieving Magpie wrote:
On February 28 2015 00:34 Judicator wrote:
On February 27 2015 19:39 mr_tolkien wrote:
Core Sets hasn't been great for a while now

I tend to disagree.

Power-level wise, M15 was pretty high compared to the rest of the THS block. They printed very strong new cards, like Rabblemaster and Stoke the flames, which have been format defining since then. Hushing Gryff and the new Garruk also see a decent share of play, and that's not accounting for the two big reprints (Chord and Urborg).

The limited environment was atrocious though, who the fuck decided to put triplicate spirits at common ?


The thing is though why need to print core set for just those cards?


Core Sets are not meant to print "Those Cards"

Core Sets are supposed to represent the Core aspects of each color, absent of the general storyline. You expect color X to be able to do Y in set Z because that's what the color does in the Core Set.

But somewhere after 9th edition they stopped that practice.


They stopped the storyline business a while ago though didn't they? My point was that is core set really necessary in the first place (even after m10)?


The initial intention I thought was to make it so that most people's cards remained somewhat relevant from standard season to standard season. So you find have to put disenchant, or dark ritual, or divination each set. Just have the core set of all the normal cards of each color so that you don't have to make sideboard cards in the sets.

However, wizards of the coast have gotten very good at designing base sets to be more complete as well as more defining of what each color means. The core sets reason for existing has stopped existing for a long while now.
Hark, what baseball through yonder window breaks?
Judicator
Profile Blog Joined August 2004
United States7270 Posts
February 27 2015 20:24 GMT
#11909
On February 28 2015 05:10 Thieving Magpie wrote:
Show nested quote +
On February 28 2015 01:06 Judicator wrote:
On February 28 2015 00:42 Thieving Magpie wrote:
On February 28 2015 00:34 Judicator wrote:
On February 27 2015 19:39 mr_tolkien wrote:
Core Sets hasn't been great for a while now

I tend to disagree.

Power-level wise, M15 was pretty high compared to the rest of the THS block. They printed very strong new cards, like Rabblemaster and Stoke the flames, which have been format defining since then. Hushing Gryff and the new Garruk also see a decent share of play, and that's not accounting for the two big reprints (Chord and Urborg).

The limited environment was atrocious though, who the fuck decided to put triplicate spirits at common ?


The thing is though why need to print core set for just those cards?


Core Sets are not meant to print "Those Cards"

Core Sets are supposed to represent the Core aspects of each color, absent of the general storyline. You expect color X to be able to do Y in set Z because that's what the color does in the Core Set.

But somewhere after 9th edition they stopped that practice.


They stopped the storyline business a while ago though didn't they? My point was that is core set really necessary in the first place (even after m10)?


The initial intention I thought was to make it so that most people's cards remained somewhat relevant from standard season to standard season. So you find have to put disenchant, or dark ritual, or divination each set. Just have the core set of all the normal cards of each color so that you don't have to make sideboard cards in the sets.

However, wizards of the coast have gotten very good at designing base sets to be more complete as well as more defining of what each color means. The core sets reason for existing has stopped existing for a long while now.


I know that, which is why I posed that question?
Get it by your hands...
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 28 2015 16:40 GMT
#11910
On February 28 2015 05:24 Judicator wrote:
Show nested quote +
On February 28 2015 05:10 Thieving Magpie wrote:
On February 28 2015 01:06 Judicator wrote:
On February 28 2015 00:42 Thieving Magpie wrote:
On February 28 2015 00:34 Judicator wrote:
On February 27 2015 19:39 mr_tolkien wrote:
Core Sets hasn't been great for a while now

I tend to disagree.

Power-level wise, M15 was pretty high compared to the rest of the THS block. They printed very strong new cards, like Rabblemaster and Stoke the flames, which have been format defining since then. Hushing Gryff and the new Garruk also see a decent share of play, and that's not accounting for the two big reprints (Chord and Urborg).

The limited environment was atrocious though, who the fuck decided to put triplicate spirits at common ?


The thing is though why need to print core set for just those cards?


Core Sets are not meant to print "Those Cards"

Core Sets are supposed to represent the Core aspects of each color, absent of the general storyline. You expect color X to be able to do Y in set Z because that's what the color does in the Core Set.

But somewhere after 9th edition they stopped that practice.


They stopped the storyline business a while ago though didn't they? My point was that is core set really necessary in the first place (even after m10)?


The initial intention I thought was to make it so that most people's cards remained somewhat relevant from standard season to standard season. So you find have to put disenchant, or dark ritual, or divination each set. Just have the core set of all the normal cards of each color so that you don't have to make sideboard cards in the sets.

However, wizards of the coast have gotten very good at designing base sets to be more complete as well as more defining of what each color means. The core sets reason for existing has stopped existing for a long while now.


I know that, which is why I posed that question?


Because ineffectiveness of implementation does not contradict that act of intention? Just because *we* think its a bad idea does not mean the reasons for the idea has changed from its initial conception.

And being that Wizards is changing up their set production timelines, they do think that things have to change.
Hark, what baseball through yonder window breaks?
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
March 01 2015 15:50 GMT
#11911
Jeff Hoogland: "Fun is a zero sum game"

Classic Spike mindset
Hark, what baseball through yonder window breaks?
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
March 02 2015 02:51 GMT
#11912
I went to the TCGplayer 5k yesterday in Columbus and made it to top 8 out of 253 people with Jeskai Fireworks.

Was the first time I've ever played the deck. Felt really good. Luckily myself and 2 other in my play group made it to top 8 as well. Sadly I lost in the Round of 8 vs RW tokens which i beat 2 times in the swiss.

Went 2-1 vs Mardu, 2-0 vs UB, 0-2 vs UB, 2-1 vs RW, 2-1 vs Jeskai, 2-1 vs Sultai Control(oldschool with Sphinx), 2-1 vs Mardu, and 2-1 vs RW before drawing vs my friend who was playing Abzan to make top 8.

The deck felt like it had so much reach. There were 2-3 games where I was like there's almost zero way I win this game and just rip burn off the top for the win.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
March 02 2015 09:57 GMT
#11913
Core sets were meant for newer player, to have an easy access into the game. Starting drafting at the end of a bloc (3 editions to know) is pretty daunting. Core sets remove that problem by being standalones with few mechanics.
The legend of Darien lives on
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
March 02 2015 16:09 GMT
#11914
On March 02 2015 18:57 mr_tolkien wrote:
Core sets were meant for newer player, to have an easy access into the game. Starting drafting at the end of a bloc (3 editions to know) is pretty daunting. Core sets remove that problem by being standalones with few mechanics.


Technically, core sets were just the extension of Unlimited, which was the extension of Alpha and Beta, which were just the reprinting of "core cards" that defined each color.

Alpha, Beta, Unlimited, Revised, 4rth edition (Ever wonder why there's no 3rd edition?), 5th, 6th, 7th, etc...

Core, was the extension of that same series, albeit more precise and specific in its intent.
Hark, what baseball through yonder window breaks?
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2015-03-02 18:39:28
March 02 2015 18:29 GMT
#11915
On March 03 2015 01:09 Thieving Magpie wrote:
Technically, core sets were just the extension of Unlimited, which was the extension of Alpha and Beta, which were just the reprinting of "core cards" that defined each color.

Except when that changed 10 years ago. "Technically", no, it hasn't been that since M10.

It's true that it focuses on the "core aspects" of each colors, but it's not meant to just be a reprint party.
The legend of Darien lives on
.AK
Profile Joined September 2010
United States561 Posts
Last Edited: 2015-03-02 23:08:51
March 02 2015 23:03 GMT
#11916
Dragon spoilers are out. Rebound, dash, and bolster are back. Really like all those mechanics so I'm excited. New mechanic exploit also looks like a slam dunk in both flavor and game play. Megamorph and Formidable aren't the most exciting but considering we got some sweet mechanics back I am fine with them. Does anyone know if Prowess is coming back?

Edit: Just read that it will not be coming back.
All hail the glorious I sell T.Vs at Best Buy || #1 REQUIZEN FANBOI || IGN: .AK/BEST ANTIMAGE NA || Plat IV ADC Main
Wingblade
Profile Joined April 2012
United States1806 Posts
March 02 2015 23:35 GMT
#11917
On March 03 2015 08:03 .AK wrote:
Dragon spoilers are out. Rebound, dash, and bolster are back. Really like all those mechanics so I'm excited. New mechanic exploit also looks like a slam dunk in both flavor and game play. Megamorph and Formidable aren't the most exciting but considering we got some sweet mechanics back I am fine with them. Does anyone know if Prowess is coming back?

Edit: Just read that it will not be coming back.


Rebound + Prowess = hype in Standard. Let's see, cast spell with rebound, trigger prowess, next upkeep trigger prowess again, get a spell casted twice. Yay!

Oh and profound journey an Ugin back into play, rebound it for a Whip of Erebos? Whip back Hornet Queen or Siege Rhino? I guess I need to build Abzan Whip...
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
.AK
Profile Joined September 2010
United States561 Posts
March 03 2015 00:06 GMT
#11918
Well I'll be damned, that does say permanent. Rebound with Prowess sounds hype as hell.

Abzan Whip was definitely a thing before FRF but Eugene kind of forced whip decks out of favor, might see a resurgence.
All hail the glorious I sell T.Vs at Best Buy || #1 REQUIZEN FANBOI || IGN: .AK/BEST ANTIMAGE NA || Plat IV ADC Main
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
March 03 2015 13:50 GMT
#11919
If Distortion Strike makes its way to Standard, I feel like we're in for a pretty heroic format.

I mean, it wasn't good in Standard because it was there at the time as Bolt, but now...
The legend of Darien lives on
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
March 05 2015 16:07 GMT
#11920
I am already plotting a monks w/ prowess, control rebound deck.
https://johnemerson.artstation.com/
Prev 1 594 595 596 597 598 665 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#30
RotterdaM266
TKL 236
SteadfastSC57
BRAT_OK 50
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 393
RotterdaM 266
TKL 236
Reynor 168
ProTech124
SteadfastSC 57
BRAT_OK 50
JuggernautJason6
StarCraft: Brood War
Britney 29406
Calm 3932
Horang2 1296
firebathero 264
Killer 64
Mind 49
Rock 34
Dewaltoss 33
scan(afreeca) 31
UpATreeSC 19
[ Show more ]
yabsab 14
Dota 2
Gorgc6540
qojqva2816
Dendi990
resolut1ontv 92
BananaSlamJamma78
Counter-Strike
oskar132
adren_tv51
Other Games
hiko684
Beastyqt416
ceh9340
Lowko320
Happy223
Sick194
Hui .184
Liquid`VortiX167
QueenE58
Trikslyr57
Organizations
Dota 2
PGL Dota 2 - Main Stream8977
PGL Dota 2 - Secondary Stream3287
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Adnapsc2 17
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 43
• Azhi_Dahaki28
• FirePhoenix4
• HerbMon 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV430
League of Legends
• Nemesis5502
Other Games
• Shiphtur165
Upcoming Events
Replay Cast
5h 44m
ChoboTeamLeague
7h 44m
WardiTV Korean Royale
18h 44m
BSL: GosuLeague
1d 3h
PiGosaur Cup
1d 7h
The PondCast
1d 16h
Replay Cast
2 days
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
RSL Revival
3 days
[ Show More ]
WardiTV Korean Royale
3 days
RSL Revival
4 days
WardiTV Korean Royale
4 days
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.