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Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2013-12-04 00:47:31
December 04 2013 00:46 GMT
#9941
Just build a pauper cube, it's not terribly expensive compared to other concepts. So it shouldn't be too bad.

My friends have a draft rejects cube, which is hilarious to draft.
Get it by your hands...
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2013-12-04 00:58:37
December 04 2013 00:57 GMT
#9942
On December 04 2013 09:46 Judicator wrote:
Just build a pauper cube, it's not terribly expensive compared to other concepts. So it shouldn't be too bad.

My friends have a draft rejects cube, which is hilarious to draft.

"Who the hell uses Scornful Egotist outside of Scourge Limited?"
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
mordek
Profile Blog Joined December 2010
United States12705 Posts
Last Edited: 2013-12-04 13:13:25
December 04 2013 13:12 GMT
#9943
I did something similar this weekend with the Urza block. I already have all the cards sorted by color and rarity so I took out 18 rares (one from each color of each set and then 3 random extras) and then shuffled all of those. Did the same with uncommons and commons. We keep our rares in red sleeves and uncommons in hard clear so you can differentiate while they are face down. Put all the rares in its own booster pile then add the shuffled uncommons and commons. It worked pretty smoothly for our first time trying it. Clean up was a breeze with all the sleeves ready to go when we were done.

Also, it's funny how different it feels to draft Urzas now then back in the day.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
December 04 2013 14:40 GMT
#9944
On December 04 2013 09:57 MoonBear wrote:
Show nested quote +
On December 04 2013 09:46 Judicator wrote:
Just build a pauper cube, it's not terribly expensive compared to other concepts. So it shouldn't be too bad.

My friends have a draft rejects cube, which is hilarious to draft.

"Who the hell uses Scornful Egotist outside of Scourge Limited?"


Blast of Genius that shit.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
Last Edited: 2013-12-05 03:25:29
December 05 2013 03:25 GMT
#9945
On December 04 2013 08:46 slOosh wrote:
Hey guys, I'm thinking of doing a pauper theros cube, if that makes sense. My idea was "making boosters" consisting of 3 uncommons, 11 commons, no rare, all cards from theros, and drafting with those. [It's because we are all poor college kids and for some people $10 is a lot]

Do you guys have any suggestions in making the pool of cards, that it mimics a normal booster draft (minus the tendency to build around rares), or even how to organize the packs (pure random or spread it out)? I think I have at least 6~8 copies of all the uncommons, maybe 2~4 copies of each uncommon.

edit: Maybe 12 commons to imitate a normal pack, and by "spread it out" I mean the quality top pick cards.

How many people are going to draft the cube? How "accurately" do you want the cube to reflect drafting theros?
[iHs]MCMcEmcee@UFO | のヮの
slOosh
Profile Joined October 2009
3291 Posts
December 05 2013 05:17 GMT
#9946
It's going to be very casual, 8 players, I only called it cube b/c the I make the boosters aspect.

I think theros is a pretty fun set to draft as there are many viable archetypes you could go, and so it would be good if I could somehow capture that (instead of whoever drafts X archetype will win, and everyone tries to draft X).

So right now I'm thinking maybe pick the pool of uncommons first, and make sure that's spread out / not biased against certain archetypes, and then just put in one or two of each common to round it off, maybe a couple extra copies of nice commons (like wingsteed rider, shipwreck singer, lightning strike).
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
December 05 2013 05:57 GMT
#9947
You're going to run into problems once you try splitting up the cards; if you just shuffle them all together, you'll have a lot of packs with duplicate commons and gluts of certain colors. On the other hand, if you want to separate them, you'll need 24 copies of every card.

The best solution I can think of is to seed each pack with 2 commons of each color, + 1 random common, + 3 random uncommons. Don't add extra "good" commons or whatever, that cheapens the format. Just get as many sets together as you can, and try to have at least 6 copies of every common and 3 copies of every uncommon for accuracy.
We found Dove in a soapless place.
Whole
Profile Blog Joined May 2010
United States6046 Posts
December 05 2013 06:57 GMT
#9948
Yea it seems like you should just try to build your own packs and draft with that.
slOosh
Profile Joined October 2009
3291 Posts
December 05 2013 07:20 GMT
#9949
On December 05 2013 14:57 Cel.erity wrote:
You're going to run into problems once you try splitting up the cards; if you just shuffle them all together, you'll have a lot of packs with duplicate commons and gluts of certain colors. On the other hand, if you want to separate them, you'll need 24 copies of every card.

The best solution I can think of is to seed each pack with 2 commons of each color, + 1 random common, + 3 random uncommons. Don't add extra "good" commons or whatever, that cheapens the format. Just get as many sets together as you can, and try to have at least 6 copies of every common and 3 copies of every uncommon for accuracy.

By 6 copies you mean make a pool of ~600 commons (separated by color, 100 commons in theros x 6 copies), then I randomly take 2 from each color, and then 1 more from any color, and then randomly pull 3 uncommons from a pool of ~180 (60 uncommons in theros x 3 copies)?

Oh I guess I would check each booster for duplicates, and if there are just replace it with a random of that slot (common and uncommon). Sounds like a good idea!
On December 05 2013 15:57 Whole wrote:
Yea it seems like you should just try to build your own packs and draft with that.

Yup that's what I'm trying to do, just trying to figure out what the best way to make the packs are.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
December 05 2013 12:13 GMT
#9950
On December 05 2013 16:20 slOosh wrote:
Show nested quote +
On December 05 2013 14:57 Cel.erity wrote:
You're going to run into problems once you try splitting up the cards; if you just shuffle them all together, you'll have a lot of packs with duplicate commons and gluts of certain colors. On the other hand, if you want to separate them, you'll need 24 copies of every card.

The best solution I can think of is to seed each pack with 2 commons of each color, + 1 random common, + 3 random uncommons. Don't add extra "good" commons or whatever, that cheapens the format. Just get as many sets together as you can, and try to have at least 6 copies of every common and 3 copies of every uncommon for accuracy.

By 6 copies you mean make a pool of ~600 commons (separated by color, 100 commons in theros x 6 copies), then I randomly take 2 from each color, and then 1 more from any color, and then randomly pull 3 uncommons from a pool of ~180 (60 uncommons in theros x 3 copies)?


Yeah, that's what I was thinking. I don't think artificially creating packs or trying to make the deck quality higher is a good idea. It's only going to hurt your evaluations when you try to draft the real set, and I don't think it really makes the format more fun to have more broken cards.
We found Dove in a soapless place.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 05 2013 14:48 GMT
#9951
Don't worry about duplicates when making packs for cubes. Its not worth the headache.

Source: I have a Mirrodin Cube
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
December 05 2013 16:52 GMT
#9952
Was trying to study and got distracted thinking about Legacy. Came up with a deck that combines the ideas of a bunch of popular decks in a bit of a unique way. Bad part is that I don't own 90% of the cards and can't afford them, plus I know nothing of legacy. But here it is regardless:
http://tappedout.net/mtg-decks/bw-legacy-grind/
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 05 2013 17:07 GMT
#9953
Too many nombos in your deck I think.

Thalia + 27 non-creature spells (especially lingering souls). If they are all swords/thoughtsieze then fine but you have 20 lands INCLUDING WASTES and you need to be casting vindicates and lingering souls lategame.
Fetchlands and Stoneforge + leonin arbiter
etc.

Vindicate is simply not a 4-of card unless you are attacking their lands (more actively than "4x wasteland").
Tidehollow is OK but I think if you want to run 4 you need to guarantee a turn-1 hand disruption spell by playing more than 4 thoughtseize.
Zealous Persecution serves no purpose in your deck. Your creatures never want to be fighting enemy creatures without equipment anyway, at which point ZP is no good. If you want it for killing enemy creatures then its a sideboard slot.
Play 4 Thalia and 4 lilliana, I know they are legends but you win if you have one on the board so who cares. Lilliana discards spares and thalia is an absolute magnet for removal.
You lack ways of breaking card parity as well. Lingering souls isn't "enough" in legacy, Lilianna and Stoneforge are definitely some card advantage but I don't think they are close to enough. Cards like Hymn and Bob are B/W's staples for breaking card parity.

Playing 2 leonin arbiter is funny. I think its better to either say: "Every game I am going to restrict your library searching, I hope that is good" and play 4x and maybe 1-2 avian mindcensors as well, or simply cut them. Saying "1/3 games I am going to restrict your library searching" means that the games where it is good you can't rely upon it, but the games where it is weak it still shows up for no reason.

Looks like it has a lot of choices and would be a blast to play (though not against lol).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2013-12-05 17:20:46
December 05 2013 17:14 GMT
#9954
On December 06 2013 02:07 Sn0_Man wrote:
Too many nombos in your deck I think.

Thalia + 27 non-creature spells (especially lingering souls). If they are all swords/thoughtsieze then fine but you have 20 lands INCLUDING WASTES and you need to be casting vindicates and lingering souls lategame.
Fetchlands and Stoneforge + leonin arbiter
etc.

Vindicate is simply not a 4-of card unless you are attacking their lands (more actively than "4x wasteland").
Tidehollow is OK but I think if you want to run 4 you need to guarantee a turn-1 hand disruption spell by playing more than 4 thoughtseize.
Zealous Persecution serves no purpose in your deck. Your creatures never want to be fighting enemy creatures without equipment anyway, at which point ZP is no good. If you want it for killing enemy creatures then its a sideboard slot.
Play 4 Thalia and 4 lilliana, I know they are legends but you win if you have one on the board so who cares. Lilliana discards spares and thalia is an absolute magnet for removal.
You lack ways of breaking card parity as well. Lingering souls isn't "enough" in legacy, Lilianna and Stoneforge are definitely some card advantage but I don't think they are close to enough. Cards like Hymn and Bob are B/W's staples for breaking card parity.

Playing 2 leonin arbiter is funny. I think its better to either say: "Every game I am going to restrict your library searching, I hope that is good" and play 4x and maybe 1-2 avian mindcensors as well, or simply cut them. Saying "1/3 games I am going to restrict your library searching" means that the games where it is good you can't rely upon it, but the games where it is weak it still shows up for no reason.

Looks like it has a lot of choices and would be a blast to play (though not against lol).


I was wondering what to cut for more arbiters (I do want them) I just want all my guys on 2 so I can stick Aether Vial there forever. I actually forgot that Dark Confidant existed because I can never ever afford that card, but I'll put it in since this is just theorycrafting anyway. Souls was a holdover from when it was a Bloodghast/tokens sacrifice deck with Innocent Blood main and the like. Zealous Persecution gets a lot worse without souls though, so it's going to the side. Hymn is obviously good, but if I put it anywhere it'd be side so it can come in against non-creature decks in favor of Swords. That said, not all too sure what to cut for it, I want the Innocent Bloods now that True Name is rampaging around.

Changes:

-4 Lingering Souls
-2 Vindicate
-2 Zealous Persecution

+2 Leonin Arbiter
+4 Dark Confidant
+1 Liliana of the Veil
+1 Thalia, Guardian of Thraben
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-12-05 17:26:46
December 05 2013 17:21 GMT
#9955
Thalia + not paying for creatures is also an interesting interaction lol.
E: whoops didn't see your new iteration. Getting a lot nicer IMO.

You need to cut plains for swamps or black fetches though. 1 basic plains is fine (you never need more than 1 white mana tbh) and you have those karakas as well for turn 1 white.

Only 11 turn 1 black sources is NOT OK for a thoughtsieze deck. I know you just tossed whatever in, but this is an important change lol. Considering your wastelands, you may need another land I'm honestly not sure.

I would really like to fit say 2 more turn-1 disruption spells in somewhere even if its the sideboard. Sculler is just so subpar on turn 2 when you take a bolt/swords/decay etc and it dies to another one.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2013-12-05 17:36:25
December 05 2013 17:35 GMT
#9956
On December 06 2013 02:21 Sn0_Man wrote:
Thalia + not paying for creatures is also an interesting interaction lol.
E: whoops didn't see your new iteration. Getting a lot nicer IMO.

You need to cut plains for swamps or black fetches though. 1 basic plains is fine (you never need more than 1 white mana tbh) and you have those karakas as well for turn 1 white.

Only 11 turn 1 black sources is NOT OK for a thoughtsieze deck. I know you just tossed whatever in, but this is an important change lol. Considering your wastelands, you may need another land I'm honestly not sure.

I would really like to fit say 2 more turn-1 disruption spells in somewhere even if its the sideboard. Sculler is just so subpar on turn 2 when you take a bolt/swords/decay etc and it dies to another one.


Duress was originally in there, but 4 scullers and 4 thoughtseize seems like it'd keep combo decks under control. Plus you can vial in sculler on their draw step for extra info. While I only need 1 white mana, I REALLY need 1 white mana. I ran about 25 practice games just goldfishing it and the #1 reason to mull was a bunch of hatebears and no white mana.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
Last Edited: 2013-12-05 18:34:31
December 05 2013 18:29 GMT
#9957
Leonin arbiter sucks. Tidehollow sculler is pretty weak. Straight bw kinda sucks in general.
You have an entire deck of boltable creatures that all work against the actual good cards in the deck. You're trying to cast liliana and vindicate through daze, wasteland, and your own thalia.

There's also the question of "why not just play death and taxes?" Or Jund if you want to play the "sure hope I chain enough discard against combo and don't die to a topdecked sneak attack anyway" plan.
[iHs]MCMcEmcee@UFO | のヮの
caelym
Profile Blog Joined June 2008
United States6429 Posts
December 05 2013 19:09 GMT
#9958
I played a similar list at GP DC, and the big problems I found is that it's light on threats and has bad topdecks. It's also bad to play the grind game if you don't have brainstorm and divining top.
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
Last Edited: 2013-12-06 03:37:27
December 06 2013 03:34 GMT
#9959
On December 06 2013 03:29 MCMcEmcee wrote:
Leonin arbiter sucks. Tidehollow sculler is pretty weak. Straight bw kinda sucks in general.
You have an entire deck of boltable creatures that all work against the actual good cards in the deck. You're trying to cast liliana and vindicate through daze, wasteland, and your own thalia.

There's also the question of "why not just play death and taxes?" Or Jund if you want to play the "sure hope I chain enough discard against combo and don't die to a topdecked sneak attack anyway" plan.



BW is fine if you're playing Deathblade...if you're going to go this route you might as well just play deathblade, death and taxes or Hatebears imo.

as I said in the Skype group, I'm thinking of pitching all my standard stuff for Legacy and modern stuff since I don't get to play that much. Just thinking I might as well have cards that will retain value.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
December 07 2013 02:46 GMT
#9960
If you're planning on coming to gp dfw and haven't left yet, it's all ice and more ice out here so be careful~
[iHs]MCMcEmcee@UFO | のヮの
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