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Magic: The Gathering - Page 469

Forum Index > General Games
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KtheZ
Profile Blog Joined October 2009
United States813 Posts
October 02 2013 16:09 GMT
#9361
Esper superfriends is such a fun deck to play.
Slamming those T3 Ashioks with answers in hand = bestest feeling in da world
mordek
Profile Blog Joined December 2010
United States12705 Posts
October 02 2013 18:03 GMT
#9362
What does "junk" mean? Just a bunch of independently good cards thrown together?
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
October 02 2013 18:04 GMT
#9363
Green white black
[iHs]MCMcEmcee@UFO | のヮの
Serejai
Profile Blog Joined September 2010
6007 Posts
October 02 2013 18:06 GMT
#9364
As someone who quit MTG back during Ice Age... how easy would this be to pick up? I've seen new mechanics like Plainswalkers and stuff but it doesn't seem too different.
I HAVE 5 TOAST POINTS
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
October 02 2013 18:07 GMT
#9365
On October 03 2013 03:06 Serejai wrote:
As someone who quit MTG back during Ice Age... how easy would this be to pick up? I've seen new mechanics like Plainswalkers and stuff but it doesn't seem too different.

The legend rule change is probably the biggest change
EZ4ENCE
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
Last Edited: 2013-10-02 18:10:01
October 02 2013 18:08 GMT
#9366
Removal of mana burn and damage on the stack are probably the biggest rules changes since ice age.
[iHs]MCMcEmcee@UFO | のヮの
mordek
Profile Blog Joined December 2010
United States12705 Posts
Last Edited: 2013-10-02 18:13:09
October 02 2013 18:11 GMT
#9367
On October 03 2013 03:04 MCMcEmcee wrote:
Green white black

Hmm ok thanks. I found this
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/li/246

Trying to find out if it was an alteration of jund or what or if that previous definition I offered was valid since it seemed unlikely...

On October 03 2013 03:08 MCMcEmcee wrote:
Removal of mana burn and damage on the stack are probably the biggest rules changes since ice age.

Man... my mind was blown when I learned about damage on the stack change but now I found out there's no mana burn lol. Playing dotp and cockatrice isn't teaching me any new rules lol.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Risen
Profile Blog Joined March 2010
United States7927 Posts
October 02 2013 18:44 GMT
#9368
I hated, HATED the no mana burn change. I could understand the damage on the stack change, but I never got around to the mana burn change. I just always have it in my mind that floating mana burns out your brain or something from all that built up energy lol
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
October 02 2013 19:09 GMT
#9369
On October 03 2013 03:11 mordek wrote:
Playing dotp and cockatrice isn't teaching me any new rules lol.

How are people getting on cockatrice these days?
May the BeSt man win.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
October 02 2013 23:54 GMT
#9370
On October 03 2013 03:44 Risen wrote:
I hated, HATED the no mana burn change. I could understand the damage on the stack change, but I never got around to the mana burn change. I just always have it in my mind that floating mana burns out your brain or something from all that built up energy lol


From what I heard, it was causing issues at high play levels in terms of rulings. Whether that is true, I don't know.
Get it by your hands...
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
October 03 2013 00:02 GMT
#9371
On October 03 2013 03:44 Risen wrote:
I hated, HATED the no mana burn change. I could understand the damage on the stack change, but I never got around to the mana burn change. I just always have it in my mind that floating mana burns out your brain or something from all that built up energy lol


It makes sense from a lore point of view, but I doubt I'd've enjoyed it as I was learning to play, lol. I'm kinda surprised they haven't made an enchantment or other permanent that makes floating mana cause damage (do correct me if I'm wrong).
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Judicator
Profile Blog Joined August 2004
United States7270 Posts
October 03 2013 00:05 GMT
#9372
On October 03 2013 09:02 cLAN.Anax wrote:
Show nested quote +
On October 03 2013 03:44 Risen wrote:
I hated, HATED the no mana burn change. I could understand the damage on the stack change, but I never got around to the mana burn change. I just always have it in my mind that floating mana burns out your brain or something from all that built up energy lol


It makes sense from a lore point of view, but I doubt I'd've enjoyed it as I was learning to play, lol. I'm kinda surprised they haven't made an enchantment or other permanent that makes floating mana cause damage (do correct me if I'm wrong).


They did indirectly, Mana Flare was often causing mana burn.
Get it by your hands...
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
October 03 2013 00:36 GMT
#9373
On October 03 2013 09:05 Judicator wrote:
Show nested quote +
On October 03 2013 09:02 cLAN.Anax wrote:
On October 03 2013 03:44 Risen wrote:
I hated, HATED the no mana burn change. I could understand the damage on the stack change, but I never got around to the mana burn change. I just always have it in my mind that floating mana burns out your brain or something from all that built up energy lol


It makes sense from a lore point of view, but I doubt I'd've enjoyed it as I was learning to play, lol. I'm kinda surprised they haven't made an enchantment or other permanent that makes floating mana cause damage (do correct me if I'm wrong).


They did indirectly, Mana Flare was often causing mana burn.


He's talking about a post-M10 enchantment that brought back mana burn.

I think it was a pretty dumb concept to begin with, 99% of the time all it did was punish noobs who mistapped or didn't know what it was.
DEN1ED
Profile Joined December 2009
United States1087 Posts
Last Edited: 2013-10-03 00:49:41
October 03 2013 00:49 GMT
#9374
Removing damage from the stack is the change I hated the most. It just made combat much more interactive and interesting. Sure it was more complicated for new players but I don't really ever like the idea of dumbing down the game to make it more accessible. There is a lot of complicated shit about magic which is what makes it the best TCG compared to yigioh/pokemon/WoWtcg etc. Also, my ravagers are very sad.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
October 03 2013 01:51 GMT
#9375
On October 03 2013 09:36 deth2munkies wrote:
Show nested quote +
On October 03 2013 09:05 Judicator wrote:
On October 03 2013 09:02 cLAN.Anax wrote:
On October 03 2013 03:44 Risen wrote:
I hated, HATED the no mana burn change. I could understand the damage on the stack change, but I never got around to the mana burn change. I just always have it in my mind that floating mana burns out your brain or something from all that built up energy lol


It makes sense from a lore point of view, but I doubt I'd've enjoyed it as I was learning to play, lol. I'm kinda surprised they haven't made an enchantment or other permanent that makes floating mana cause damage (do correct me if I'm wrong).


They did indirectly, Mana Flare was often causing mana burn.


He's talking about a post-M10 enchantment that brought back mana burn.

I think it was a pretty dumb concept to begin with, 99% of the time all it did was punish noobs who mistapped or didn't know what it was.


Yeah, that's what I meant. The only card I can find that explicitly mentions mana burn is Mox Lotus. It just sounded like an implied rule that players were expected to know. For something that literally kills you every turn if you're not aware of it, it should've gotten more importance, in my opinion. "Gimmicky" or "stringent" don't define it perfectly, but that's all I can come up with to describe how I feel about mana burn.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
eluv
Profile Joined August 2010
United States1251 Posts
October 03 2013 02:14 GMT
#9376
Combat damage on the stack just makes cards like Experiment One even more broke than they already are, and mana burn creates actual gameplay in such a tiny range of circumstances, it's the kind of effect that should have been on a card, not built into the base rules.
"Yes I fucked my way to the GSL partnership" - Sundance
Audemed
Profile Joined November 2010
United States893 Posts
October 03 2013 02:51 GMT
#9377
On October 03 2013 09:49 DEN1ED wrote:
Removing damage from the stack is the change I hated the most. It just made combat much more interactive and interesting. Sure it was more complicated for new players but I don't really ever like the idea of dumbing down the game to make it more accessible. There is a lot of complicated shit about magic which is what makes it the best TCG compared to yigioh/pokemon/WoWtcg etc. Also, my ravagers are very sad.


TBH I'm glad I didnt play with damage on the stack, it's simply counter-intuitive. How can two guys swing swords at each other, connect (damage on the stack), and then suddenly the guy's gone (via resto or what not) yet still do his damage? I understand how it worked in gameplay to save your own dudes, or to double-dip via sac effects or what not, but I'm glad the change went through.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
FireSA
Profile Joined March 2011
Australia555 Posts
October 03 2013 02:59 GMT
#9378
I played with damage on the stack. It was really dumb. Dumb in so far as to say that it gave certain strategies a ridiculous advantage. Even today I still sometimes think about how broken the game would be if you could put damage on the stack, and then sac your creature for an effect, or flicker something, and the like. I think it has made the game a fair bit cleaner.

Same with mana burn, as some have said, it mostly punished people who were new at the game, and didn't add anything.
DEN1ED
Profile Joined December 2009
United States1087 Posts
Last Edited: 2013-10-03 03:13:43
October 03 2013 03:10 GMT
#9379
"Cleaner" just seems like a different way to say "simpler" to me. Sure it is counter-intuitive but tons of stuff in magic is. It just added another layer of depth to combat. It's like if they were to take away declare attackers step in present day.

Also, I wouldn't say it made some strategy's too strong. Almost all decks could abuse it. Goblins/affinity had lots of sac. Slide could block and slide out their guy. Ravenous baloth was awesome in green decks.
Risen
Profile Blog Joined March 2010
United States7927 Posts
October 03 2013 03:29 GMT
#9380
Not all complexities are a good thing.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
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