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Orpheos
Profile Joined April 2010
United States1663 Posts
September 02 2011 15:09 GMT
#901
i mean is garruk really what the pod deck needs? isnt pod just more reliable to build around? okay maybe a deck built around garruk might be viable, but in the pod decks, the pod is just going to be plain better than garruk.

I really hope garruk counts as a green black permanent when its flipped otherwise its dumb that they made his frame black for flavor. ugh these flip cards are so....
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 02 2011 17:03 GMT
#902
Sucks that Garruk isn't a human so you can't Moonmist him.

Anyway, I don't think this guy is strictly playable, at least in Constructed. His only use is as a Morbid engine for 3 turns by fighting + using his -1 twice to sac 2 creatures.

In a vacuum, he can transform on turn 2 he's out and be at 1 loyalty by killing his own wolf. Then he can kill himself to essentially just Fauna Shaman for the turn (although it does activate Morbid abilities), make a 1/1 deathtouch that doesn't fly, or wait 3 more turns to do an Overwhelming Stampede. I'm just super underwhelmed with him at this point, but perhaps once Innistrad is fully revealed, he'll be at the center of some ridiculous combo piece.
stk01001
Profile Joined September 2007
United States786 Posts
Last Edited: 2011-09-02 17:09:50
September 02 2011 17:08 GMT
#903
On September 02 2011 17:12 Ghazwan wrote:
I agree. The loss of baloth will cripple pod decks big time against aggro unless we get a replacement.

Before I decided on bant pod, I playtested 3 pod decks. Rug pod, rug twin pod, and bant pod.

Rug pod - The deck is very explosive, as is the case with any deck that has lotus cobra and fetch lands in it, and has an amazing match-up against caw-blade. The problem I had with this deck was lotus cobra becomes a liability after sideboard, because everyone brings in one form of removal to get rid of it. And without lotus cobra, the deck loses most of its accelerators and its tempo. Honestly, the 3-4 drops of the deck aren't amazing either.

Another problem I had with this deck was, I play on MTGO, and Valakut is very popular online. This deck has a horrible match-up against valakut. No tectonic edges, not enuf acidic slimes. The only way to win against valakut is to get an opening hand with vengevines, lotus cobras and urabrask, so you can end the game by turn 4-5.

Rug pod twin - This was my second-favorite. I love decks with plan B. And, I love the possibility of just winning the game by turn 4 with the combo. But, in order to achieve this, I had to play at least 4 exarchs and 3 twins. That's 7 slots in the deck with almost no value unless I have them both in my hand. Finally, due to twin, either I had to thin creatures in the deck, which hurts pod decks; or, I had to thin removal. Not to mention, having an opening hand with more than one twin was horrible.

Bant pod - The reason I decided on this deck was first and foremost Sun titan+phantasmal image. They have such an amazing synergy. Imagine this scenario that happens quite often with bant pod: Acidic slime by turn 4. Phantasmal image by turn 5 to create another slime. Pod the image into sun titan to fetch the image back to create either another slime or another titan. By then, it usually is gg.

I don't use lotus cobra in my bant pod, thus have more consistent mana acceleration.

Elosh is a deadly 7-drop that makes wurmcoil playable in md (as you get value from saccing it).

Finally, I love venser Venser+dignitary, venser+sun titan, venser+morph, venser+baloth, venser+slime all double the value of my creatures. And, it makes the plan B of the deck, as the opp has to answer venser or concede in 4 turns after it comes into the game.

My current list:
Creatures:
3 Llanowar Elves
4 Birds of Paradise
2 Phantasmal Image
2 Viridian Emissary
1 Viridian Corrupter
4 Sea Gate Oracle
1 Stonehorn Dignitary
1 Solemn Simulacrum
2 Obstinate Baloth
2 Phyrexian Metamorph
1 Razor Hippogriff
2 Acidic Slime
1 Sun Titan
1 Wurmcoil Engine
1 Elesh Norn, Grand Cenobite
Plainswalkers:
2 Venser, the Sojourner
Sorceries:
3 Preordain
Artifacts:
4 Birthing Pod
Lands:
6 Forest
4 Seachrome Coast
4 Misty Rainforest
2 Island
2 Tectonic Edge
4 Razorverge Thicket
1 Plains
Sideboard
3 Flashfreeze
1 Thrun, the Last Troll
1 Viridian Corrupter
1 Sylvok Replica
1 Archon of Justice
1 Acidic Slime


1 Devout Lightcaster
1 Lone Missionary
1 Obstinate Baloth
4 Nature's Claim


I think RUG Pod is probably a better deck overall, but personally i hate winning with the twin combo, it just feels so lame.

I play bant POD also, quite a similar list, I agree the phantasmal image / sun titan combo is ridiculously strong, if you have frost titans or acidic slimes out in addition the game is pretty much over. Couple comments though:

I would just run the 4th preordain, no reason not to, should definately be able to squeeze it in. Also, 2 obstinate baloth main deck seems wrong to me, I would replace with 2 solemns and relegate baloth to the sideboard. Also I feel like not running Frost titan is also wrong since it has really good synergy with the rest of the deck.I also think u want to run at least 1 nature's claim main deck since it's good against cawblade, twin and the mirror (I run two and two sideboard). Also I run 3 phantasmals.. it's just that good, thinking about running 4. Lotus Cobra is also nice for getting turn 3 slimes. My list looks something like this:

3x Acidic Slime
2x Lotus Cobra
3x Birds of Paradise
1x Llanowar Elves
2x Sea Gate Oracle
1x Aether Adept
2x Solemn Simulacrum
2x Frost Titan
1x Sun Titan
3x Phantasmal Image
4x Preordain
2x Nature's Claim
1x Oblivion Ring
1x Archon of Justice
1x Elesh Norn, Grand Cenobite
4x Birthing Pod
1x Phyrexian Metamorph
3x Razorverge Thicket
1x Celestial Colonnade
4x Misty Rainforest
4x Seachrone Coast
3x Stirring Wildwood
2x Arid Mesa
1x Verdant Catacombs
2x Plains
4x Forest
2x Island

SB:

2x Nature's Claim
4x Flashfreeze
2x Condemn
4x Timely Reinforcements
2x Obstinate Baloth
1x Sun Titan
a.k.a reLapSe ---
Ghazwan
Profile Blog Joined March 2010
Netherlands444 Posts
September 02 2011 18:40 GMT
#904
I think RUG Pod is probably a better deck overall, but personally i hate winning with the twin combo, it just feels so lame.


I didn't wanna offend any U/R twin players out there, but I kinda feel the same Otherwise, RuG pod twin is extremely strong as well.

I would just run the 4th preordain, no reason not to, should definately be able to squeeze it in. Also, 2 obstinate baloth main deck seems wrong to me, I would replace with 2 solemns and relegate baloth to the sideboard.


As with any decks, and I think more so with pod decks, card come in and out of the deck all the time depending on my results. I used to run only 1 baloth, 1 solemn and 4 preordains. Lately though, I keep losing to red aggro decks, be it goblins or rdw, so I put in two baloths in the main deck. Reason being: against aggro, my impressions are, even after sideboard, if they get a nut draw, you have a good chance of losing. Therefore, I wanted to be pre-boarded against them. I agree though, the better choice would be to cut at least one baloth.

Also I feel like not running Frost titan is also wrong since it has really good synergy with the rest of the deck.


Agreed, frost titan is a great 6-drop for this deck. And, I did run frost titan as well. However, the only possible card to take out would be venser, which I personally love

I also think u want to run at least 1 nature's claim main deck since it's good against cawblade, twin and the mirror (I run two and two sideboard). Also I run 3 phantasmals.. it's just that good, thinking about running 4. Lotus Cobra is also nice for getting turn 3 slimes.


The deadliest combo of this deck is acidic slime+sun titan+copy spells. Therefore, I never really felt a need for nature's claim in the mb. After the first game though, replica and nature's claim are the only answers to torpor orb. So, I think it fits better in the sb.

Also I run 3 phantasmals.. it's just that good, thinking about running 4. Lotus Cobra is also nice for getting turn 3 slimes.


I personally like emissary more than cobra in bant pod. It's still a very good ramp creature and lets me run tectonic edges over fetch lands.
DEN1ED
Profile Joined December 2009
United States1087 Posts
Last Edited: 2011-09-02 19:12:05
September 02 2011 19:06 GMT
#905
On September 03 2011 00:09 Orpheos wrote:
I really hope garruk counts as a green black permanent when its flipped otherwise its dumb that they made his frame black for flavor. ugh these flip cards are so....

He does. The little circle next to the card type on the transformed side indicate the cards color since there is no mana cost.

On September 03 2011 02:03 deth2munkies wrote:
In a vacuum, he can transform on turn 2 he's out and be at 1 loyalty by killing his own wolf.

WTF I don't think you would ever do that unless you had an extremely heavy morbid deck and it was really worth it. Otherwise that is just terrible. If they have no way of dealing with it just keep making 2/2s. That's very powerful by itself. That's like calling jace TMS bad because you played it and started bouncing your own creatures. You have to play with the card properly...
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 02 2011 21:11 GMT
#906
On September 03 2011 04:06 DEN1ED wrote:
Show nested quote +
On September 03 2011 00:09 Orpheos wrote:
I really hope garruk counts as a green black permanent when its flipped otherwise its dumb that they made his frame black for flavor. ugh these flip cards are so....

He does. The little circle next to the card type on the transformed side indicate the cards color since there is no mana cost.

Show nested quote +
On September 03 2011 02:03 deth2munkies wrote:
In a vacuum, he can transform on turn 2 he's out and be at 1 loyalty by killing his own wolf.

WTF I don't think you would ever do that unless you had an extremely heavy morbid deck and it was really worth it. Otherwise that is just terrible. If they have no way of dealing with it just keep making 2/2s. That's very powerful by itself. That's like calling jace TMS bad because you played it and started bouncing your own creatures. You have to play with the card properly...

My point is that it's terrible if there's no 1/X guys in play already. And you don't want your 4 mana planeswalker to not be able to do anything to an empty board except fuck himself over.

Making 2/2s is quite pointless, especially considering zombies are 2/2s and there's a fuckload of cards that make lots of them (look at the one added today).

Then again, it's all speculation because we don't have info on the whole set or state of standard, but so far he's really unimpressive.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
Last Edited: 2011-09-02 21:38:16
September 02 2011 21:33 GMT
#907
I would see M12 Garruk being used more than Innistrad Garuk tbh.

+ Show Spoiler [ M12 Garruk] +
[image loading]

vs
+ Show Spoiler [ Innistrad Garruk] +
[image loading]


I mean, the Innistrad version has more abilities, I like the deathtouch a lot but I think 3/3 does more especially if you have an Overrun in hand. The fact that M12's +1 is a 3/3 creature is pretty awesome for defending himself, the card advantage I think is a little bit better too. It is too early to see what the full set has though.
Brood War forever!
DEN1ED
Profile Joined December 2009
United States1087 Posts
September 02 2011 23:01 GMT
#908
On September 03 2011 06:11 deth2munkies wrote:
Show nested quote +
On September 03 2011 04:06 DEN1ED wrote:
On September 03 2011 00:09 Orpheos wrote:
I really hope garruk counts as a green black permanent when its flipped otherwise its dumb that they made his frame black for flavor. ugh these flip cards are so....

He does. The little circle next to the card type on the transformed side indicate the cards color since there is no mana cost.

On September 03 2011 02:03 deth2munkies wrote:
In a vacuum, he can transform on turn 2 he's out and be at 1 loyalty by killing his own wolf.

WTF I don't think you would ever do that unless you had an extremely heavy morbid deck and it was really worth it. Otherwise that is just terrible. If they have no way of dealing with it just keep making 2/2s. That's very powerful by itself. That's like calling jace TMS bad because you played it and started bouncing your own creatures. You have to play with the card properly...

Making 2/2s is quite pointless, especially considering zombies are 2/2s and there's a fuckload of cards that make lots of them (look at the one added today).


Making zombies is quite pointless when your opponent can just make wolves which are 2/2. See? And if by a "fuckload" you mean 2, then ok. And both those cards are terrible unless wizards REALLY pushes zombies as a deck. But historically zombies have been terrible and if they think reprinting call to the grave is the kind of card to make zombies competitive, I'm gonna bet against it.
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
September 03 2011 04:08 GMT
#909
Don't forget, there is "wolf" synergy in Innistrad. At te very least, there is Mayor of Avarbruk(spelling) and there maybe more. I'm not saying werewolf/wolf tribal will be particularly competitive, but it might! Besides, Garruk makes wolves without you having to use any cards(except Garruk, of course,) which is basically why anyone plays Planeswalkers, no?
"We dug coal together." Boyd Crowder, Justified
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
September 03 2011 22:20 GMT
#910
making a constant stream of free 2/2s is pretty good for a 0 ability, and making 1/1 deathtouch wolves as a +1 on the flip is also pretty good (like a better version of Elspeth's token making ability). Against any kind of deck that just fights on the ground, you can just go Elspeth turtle mode on them; probably not the best against Tempered Steel, but green has plenty of ways to fight that deck.
[iHs]MCMcEmcee@UFO | のヮの
DEN1ED
Profile Joined December 2009
United States1087 Posts
Last Edited: 2011-09-04 02:10:15
September 04 2011 01:54 GMT
#911
5 combo decks in the top 8? How boring. Gooooo affinity.
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
Last Edited: 2011-09-04 02:15:51
September 04 2011 02:03 GMT
#912
Hi guys, I've been on MTGO for about a year off and on. I think i finally have the cards to make a decent mono white deck now. Still I seem to be losing alot. If anyone can recommend how to improve my deck that be great.

4x accorder paladins
2x accorder shield
2x armored ascension
2x Day of judgment
2x Emeria the sky ruin
2x guardian pledge
2x holy strength
4x honor of the pure
1x hyena umbra
3x journey to nowhere
3x kemba skyguard
4x knights exemplar
1x leoin skyhunter
2x leyline on sancity
1x mesa enchantress
1x oblivion ring
20x plains
3x refraction trap
2x seize the iniatiative
2x spirit mantle
2x students of warfare
1x true conviction
4x white knights

SB
2x arrow volley trap
4x brave the elements
2x celestial purge
1x demistify
1x journey to nowhere
1x nimbus wings
1x refraction trap
1x revoke existance
2x solemn offering

this has 70 cards in the deck. I know thats too much but i can't figure out what needs to be cut. I feel like i have alot of aura but they all seem so useful at times.
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
DEN1ED
Profile Joined December 2009
United States1087 Posts
Last Edited: 2011-09-04 02:33:27
September 04 2011 02:32 GMT
#913
-2 shield (you want power, not toughness)
-1 true conviction (6 mana is way too much for such a weak card.)
-2 spirit mantle (just gets you 2 for 1ed when they have removal for creature.)
-3 refraction trap (move to board) (only good vs red decks)
-1 enchantress ( either need to dedicate whole deck to it or not at all. and with only 1 not worth it.)
-2 leyline (sideboard at best.)
-2 holy strength (see spirit mantle)
-1 umbra (see spirit mantle)

So that's 14 cards. Auras are generally terrible since it gives your opponent so much CA if they have removal. It has to be a really game changing effect to be worthwhile which is why I think leaving armored ascension in is ok. Try to find more efficient creatures. Add 4 elite vanguard, 2/1 for W best 1 drop WW has outside of student of warfare. Make the skyguards skyhunters. The life doesn't matter and they are a turn slower and might not always hit 3rd land drop with 20 lands. Porcelain Legionnaire and kor skyfisher are also nice efficient creatures that would be a good addition.

Hope that helps.
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
September 04 2011 02:50 GMT
#914
ok thx i removed all those aura and the enchantress. I would add more hunters and remove the guards but i only own the one. I'll try trading for 3 more later. I just have two question however. One are you sure i should remove leyline? I love that card. Hexproof is pretty great i've found. Also is it ok to add the vanguards if they are not knights? They wont get the buff from the knights exemplar, and what cards if any should i remove to add the van?
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
DEN1ED
Profile Joined December 2009
United States1087 Posts
September 04 2011 03:16 GMT
#915
You could keep leyline if you really wanted but in only really protects you from burn and discard. If they are throwing burn at your face, your creatures are getting through so thats good. And you shouldn't have to worry about discard if you lower your curve to empty your hand faster. I didn't notice vanguard wasn't a knight but I think it would be better to go with the creatures I suggested anyway since they are more powerful individually and don't rely on an exemplar. I would try to go with something like:

2 Student of warfare (try to get 2 more)
4 vanguard
4 kor skyfisher
4 Procelain Legionnaire
4 Squadron Hawk
4 Accorder Paladin
7 other cheap creatures

4 Honor the Pure
4 journey to nowhere/O-ring
2 armored ascension

19 Plains
2 Emeria

InToTheWannaB
Profile Joined September 2002
United States4770 Posts
September 04 2011 03:31 GMT
#916
^^ thx I'm 3-0 with out all the aura already. It is much faster like this.
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
September 04 2011 07:34 GMT
#917
ban cards to keep control and turn 3 combo decks from dominating modern, while giving aggro decks a chance

top 8 at first Modern PT, a bunch of turn 2/3-kill combo decks and two turn-4-kill aggro decks

unban Stoneforge and Jace so that control can have turn 2 and turn 4 wins as well plz
[iHs]MCMcEmcee@UFO | のヮの
Meta
Profile Blog Joined June 2003
United States6228 Posts
Last Edited: 2011-09-04 07:58:57
September 04 2011 07:58 GMT
#918
On September 04 2011 16:34 MCMcEmcee wrote:
ban cards to keep control and turn 3 combo decks from dominating modern, while giving aggro decks a chance

top 8 at first Modern PT, a bunch of turn 2/3-kill combo decks and two turn-4-kill aggro decks

unban Stoneforge and Jace so that control can have turn 2 and turn 4 wins as well plz


All they need to do is ban splinter twin and ascension. Every other combo deck can be easily disrupted with the right tech in the sideboard.

Unbanning Jace and Stoneforge would be the absolute wrongest way to go about balancing the format.
good vibes only
Cixah
Profile Joined July 2010
United States11285 Posts
Last Edited: 2011-09-04 09:56:34
September 04 2011 09:56 GMT
#919
I don't think banning single pieces of each combo is going to do much really, other than make the format incredibly dull to play. Limiting cards (something wizards hasn't done much of) might be the way to go however. With the format so new and large combo was bound to run rampant. Even in extended of 2009 there were soooo many different combo decks, its just the faster ones (hypergen, Dark Depths, Thopter Sword) are all banned this time around. Valakut too, but it wasn't a major issue till about a year ago.

With such a large pool to draw from, combo's will be put together no matter how many cards you ban. Such is the way of blue cards, it's just part of the game.
Hug The Goat! Hug the Goat! Hug the Goat!
Capresis
Profile Joined September 2008
United States518 Posts
September 04 2011 09:58 GMT
#920
Does MTGO ever have registration discounts? I'm interested in getting into it but am ultra-stingy and willing to wait.
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