I really hope garruk counts as a green black permanent when its flipped otherwise its dumb that they made his frame black for flavor. ugh these flip cards are so....
Magic: The Gathering - Page 46
Forum Index > General Games |
Orpheos
United States1663 Posts
I really hope garruk counts as a green black permanent when its flipped otherwise its dumb that they made his frame black for flavor. ugh these flip cards are so.... | ||
deth2munkies
United States4051 Posts
Anyway, I don't think this guy is strictly playable, at least in Constructed. His only use is as a Morbid engine for 3 turns by fighting + using his -1 twice to sac 2 creatures. In a vacuum, he can transform on turn 2 he's out and be at 1 loyalty by killing his own wolf. Then he can kill himself to essentially just Fauna Shaman for the turn (although it does activate Morbid abilities), make a 1/1 deathtouch that doesn't fly, or wait 3 more turns to do an Overwhelming Stampede. I'm just super underwhelmed with him at this point, but perhaps once Innistrad is fully revealed, he'll be at the center of some ridiculous combo piece. | ||
stk01001
United States786 Posts
On September 02 2011 17:12 Ghazwan wrote: I agree. The loss of baloth will cripple pod decks big time against aggro unless we get a replacement. Before I decided on bant pod, I playtested 3 pod decks. Rug pod, rug twin pod, and bant pod. Rug pod - The deck is very explosive, as is the case with any deck that has lotus cobra and fetch lands in it, and has an amazing match-up against caw-blade. The problem I had with this deck was lotus cobra becomes a liability after sideboard, because everyone brings in one form of removal to get rid of it. And without lotus cobra, the deck loses most of its accelerators and its tempo. Honestly, the 3-4 drops of the deck aren't amazing either. Another problem I had with this deck was, I play on MTGO, and Valakut is very popular online. This deck has a horrible match-up against valakut. No tectonic edges, not enuf acidic slimes. The only way to win against valakut is to get an opening hand with vengevines, lotus cobras and urabrask, so you can end the game by turn 4-5. Rug pod twin - This was my second-favorite. I love decks with plan B. And, I love the possibility of just winning the game by turn 4 with the combo. But, in order to achieve this, I had to play at least 4 exarchs and 3 twins. That's 7 slots in the deck with almost no value unless I have them both in my hand. Finally, due to twin, either I had to thin creatures in the deck, which hurts pod decks; or, I had to thin removal. Not to mention, having an opening hand with more than one twin was horrible. Bant pod - The reason I decided on this deck was first and foremost Sun titan+phantasmal image. They have such an amazing synergy. Imagine this scenario that happens quite often with bant pod: Acidic slime by turn 4. Phantasmal image by turn 5 to create another slime. Pod the image into sun titan to fetch the image back to create either another slime or another titan. By then, it usually is gg. I don't use lotus cobra in my bant pod, thus have more consistent mana acceleration. Elosh is a deadly 7-drop that makes wurmcoil playable in md (as you get value from saccing it). Finally, I love venser ![]() My current list: Creatures: 3 Llanowar Elves 4 Birds of Paradise 2 Phantasmal Image 2 Viridian Emissary 1 Viridian Corrupter 4 Sea Gate Oracle 1 Stonehorn Dignitary 1 Solemn Simulacrum 2 Obstinate Baloth 2 Phyrexian Metamorph 1 Razor Hippogriff 2 Acidic Slime 1 Sun Titan 1 Wurmcoil Engine 1 Elesh Norn, Grand Cenobite Plainswalkers: 2 Venser, the Sojourner Sorceries: 3 Preordain Artifacts: 4 Birthing Pod Lands: 6 Forest 4 Seachrome Coast 4 Misty Rainforest 2 Island 2 Tectonic Edge 4 Razorverge Thicket 1 Plains Sideboard 3 Flashfreeze 1 Thrun, the Last Troll 1 Viridian Corrupter 1 Sylvok Replica 1 Archon of Justice 1 Acidic Slime 1 Devout Lightcaster 1 Lone Missionary 1 Obstinate Baloth 4 Nature's Claim I think RUG Pod is probably a better deck overall, but personally i hate winning with the twin combo, it just feels so lame. I play bant POD also, quite a similar list, I agree the phantasmal image / sun titan combo is ridiculously strong, if you have frost titans or acidic slimes out in addition the game is pretty much over. Couple comments though: I would just run the 4th preordain, no reason not to, should definately be able to squeeze it in. Also, 2 obstinate baloth main deck seems wrong to me, I would replace with 2 solemns and relegate baloth to the sideboard. Also I feel like not running Frost titan is also wrong since it has really good synergy with the rest of the deck.I also think u want to run at least 1 nature's claim main deck since it's good against cawblade, twin and the mirror (I run two and two sideboard). Also I run 3 phantasmals.. it's just that good, thinking about running 4. Lotus Cobra is also nice for getting turn 3 slimes. My list looks something like this: 3x Acidic Slime 2x Lotus Cobra 3x Birds of Paradise 1x Llanowar Elves 2x Sea Gate Oracle 1x Aether Adept 2x Solemn Simulacrum 2x Frost Titan 1x Sun Titan 3x Phantasmal Image 4x Preordain 2x Nature's Claim 1x Oblivion Ring 1x Archon of Justice 1x Elesh Norn, Grand Cenobite 4x Birthing Pod 1x Phyrexian Metamorph 3x Razorverge Thicket 1x Celestial Colonnade 4x Misty Rainforest 4x Seachrone Coast 3x Stirring Wildwood 2x Arid Mesa 1x Verdant Catacombs 2x Plains 4x Forest 2x Island SB: 2x Nature's Claim 4x Flashfreeze 2x Condemn 4x Timely Reinforcements 2x Obstinate Baloth 1x Sun Titan | ||
Ghazwan
Netherlands444 Posts
I think RUG Pod is probably a better deck overall, but personally i hate winning with the twin combo, it just feels so lame. I didn't wanna offend any U/R twin players out there, but I kinda feel the same ![]() I would just run the 4th preordain, no reason not to, should definately be able to squeeze it in. Also, 2 obstinate baloth main deck seems wrong to me, I would replace with 2 solemns and relegate baloth to the sideboard. As with any decks, and I think more so with pod decks, card come in and out of the deck all the time depending on my results. I used to run only 1 baloth, 1 solemn and 4 preordains. Lately though, I keep losing to red aggro decks, be it goblins or rdw, so I put in two baloths in the main deck. Reason being: against aggro, my impressions are, even after sideboard, if they get a nut draw, you have a good chance of losing. Therefore, I wanted to be pre-boarded against them. I agree though, the better choice would be to cut at least one baloth. Also I feel like not running Frost titan is also wrong since it has really good synergy with the rest of the deck. Agreed, frost titan is a great 6-drop for this deck. And, I did run frost titan as well. However, the only possible card to take out would be venser, which I personally love ![]() I also think u want to run at least 1 nature's claim main deck since it's good against cawblade, twin and the mirror (I run two and two sideboard). Also I run 3 phantasmals.. it's just that good, thinking about running 4. Lotus Cobra is also nice for getting turn 3 slimes. The deadliest combo of this deck is acidic slime+sun titan+copy spells. Therefore, I never really felt a need for nature's claim in the mb. After the first game though, replica and nature's claim are the only answers to torpor orb. So, I think it fits better in the sb. Also I run 3 phantasmals.. it's just that good, thinking about running 4. Lotus Cobra is also nice for getting turn 3 slimes. I personally like emissary more than cobra in bant pod. It's still a very good ramp creature and lets me run tectonic edges over fetch lands. ![]() | ||
DEN1ED
United States1087 Posts
On September 03 2011 00:09 Orpheos wrote: I really hope garruk counts as a green black permanent when its flipped otherwise its dumb that they made his frame black for flavor. ugh these flip cards are so.... He does. The little circle next to the card type on the transformed side indicate the cards color since there is no mana cost. On September 03 2011 02:03 deth2munkies wrote: In a vacuum, he can transform on turn 2 he's out and be at 1 loyalty by killing his own wolf. WTF I don't think you would ever do that unless you had an extremely heavy morbid deck and it was really worth it. Otherwise that is just terrible. If they have no way of dealing with it just keep making 2/2s. That's very powerful by itself. That's like calling jace TMS bad because you played it and started bouncing your own creatures. You have to play with the card properly... | ||
deth2munkies
United States4051 Posts
On September 03 2011 04:06 DEN1ED wrote: He does. The little circle next to the card type on the transformed side indicate the cards color since there is no mana cost. WTF I don't think you would ever do that unless you had an extremely heavy morbid deck and it was really worth it. Otherwise that is just terrible. If they have no way of dealing with it just keep making 2/2s. That's very powerful by itself. That's like calling jace TMS bad because you played it and started bouncing your own creatures. You have to play with the card properly... My point is that it's terrible if there's no 1/X guys in play already. And you don't want your 4 mana planeswalker to not be able to do anything to an empty board except fuck himself over. Making 2/2s is quite pointless, especially considering zombies are 2/2s and there's a fuckload of cards that make lots of them (look at the one added today). Then again, it's all speculation because we don't have info on the whole set or state of standard, but so far he's really unimpressive. | ||
Kralic
Canada2628 Posts
+ Show Spoiler [ M12 Garruk] + ![]() vs + Show Spoiler [ Innistrad Garruk] + ![]() I mean, the Innistrad version has more abilities, I like the deathtouch a lot but I think 3/3 does more especially if you have an Overrun in hand. The fact that M12's +1 is a 3/3 creature is pretty awesome for defending himself, the card advantage I think is a little bit better too. It is too early to see what the full set has though. | ||
DEN1ED
United States1087 Posts
On September 03 2011 06:11 deth2munkies wrote: Making 2/2s is quite pointless, especially considering zombies are 2/2s and there's a fuckload of cards that make lots of them (look at the one added today). Making zombies is quite pointless when your opponent can just make wolves which are 2/2. See? And if by a "fuckload" you mean 2, then ok. And both those cards are terrible unless wizards REALLY pushes zombies as a deck. But historically zombies have been terrible and if they think reprinting call to the grave is the kind of card to make zombies competitive, I'm gonna bet against it. | ||
slyboogie
United States3423 Posts
| ||
MCMcEmcee
United States1609 Posts
| ||
DEN1ED
United States1087 Posts
| ||
InToTheWannaB
United States4770 Posts
4x accorder paladins 2x accorder shield 2x armored ascension 2x Day of judgment 2x Emeria the sky ruin 2x guardian pledge 2x holy strength 4x honor of the pure 1x hyena umbra 3x journey to nowhere 3x kemba skyguard 4x knights exemplar 1x leoin skyhunter 2x leyline on sancity 1x mesa enchantress 1x oblivion ring 20x plains 3x refraction trap 2x seize the iniatiative 2x spirit mantle 2x students of warfare 1x true conviction 4x white knights SB 2x arrow volley trap 4x brave the elements 2x celestial purge 1x demistify 1x journey to nowhere 1x nimbus wings 1x refraction trap 1x revoke existance 2x solemn offering this has 70 cards in the deck. I know thats too much but i can't figure out what needs to be cut. I feel like i have alot of aura but they all seem so useful at times. | ||
DEN1ED
United States1087 Posts
-1 true conviction (6 mana is way too much for such a weak card.) -2 spirit mantle (just gets you 2 for 1ed when they have removal for creature.) -3 refraction trap (move to board) (only good vs red decks) -1 enchantress ( either need to dedicate whole deck to it or not at all. and with only 1 not worth it.) -2 leyline (sideboard at best.) -2 holy strength (see spirit mantle) -1 umbra (see spirit mantle) So that's 14 cards. Auras are generally terrible since it gives your opponent so much CA if they have removal. It has to be a really game changing effect to be worthwhile which is why I think leaving armored ascension in is ok. Try to find more efficient creatures. Add 4 elite vanguard, 2/1 for W best 1 drop WW has outside of student of warfare. Make the skyguards skyhunters. The life doesn't matter and they are a turn slower and might not always hit 3rd land drop with 20 lands. Porcelain Legionnaire and kor skyfisher are also nice efficient creatures that would be a good addition. Hope that helps. | ||
InToTheWannaB
United States4770 Posts
| ||
DEN1ED
United States1087 Posts
2 Student of warfare (try to get 2 more) 4 vanguard 4 kor skyfisher 4 Procelain Legionnaire 4 Squadron Hawk 4 Accorder Paladin 7 other cheap creatures 4 Honor the Pure 4 journey to nowhere/O-ring 2 armored ascension 19 Plains 2 Emeria | ||
InToTheWannaB
United States4770 Posts
| ||
MCMcEmcee
United States1609 Posts
top 8 at first Modern PT, a bunch of turn 2/3-kill combo decks and two turn-4-kill aggro decks unban Stoneforge and Jace so that control can have turn 2 and turn 4 wins as well plz | ||
Meta
United States6225 Posts
On September 04 2011 16:34 MCMcEmcee wrote: ban cards to keep control and turn 3 combo decks from dominating modern, while giving aggro decks a chance top 8 at first Modern PT, a bunch of turn 2/3-kill combo decks and two turn-4-kill aggro decks unban Stoneforge and Jace so that control can have turn 2 and turn 4 wins as well plz All they need to do is ban splinter twin and ascension. Every other combo deck can be easily disrupted with the right tech in the sideboard. Unbanning Jace and Stoneforge would be the absolute wrongest way to go about balancing the format. | ||
Cixah
United States11285 Posts
With such a large pool to draw from, combo's will be put together no matter how many cards you ban. Such is the way of blue cards, it's just part of the game. | ||
Capresis
United States518 Posts
| ||
| ||