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Magic: The Gathering - Page 390

Forum Index > General Games
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MCMcEmcee
Profile Joined April 2008
United States1609 Posts
June 06 2013 04:23 GMT
#7781
forestocrats is a synergy deck and it's pretty good (unless your local metagame has way more control and Jund than aggro and reanimator)
[iHs]MCMcEmcee@UFO | のヮの
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 07 2013 02:26 GMT
#7782
So, after getting a little inspiration from a Reddit post, I put together an Battle of Wits EDH deck. The combo works like this:

1. Have Izzet Guildmage and Training Grounds out.
2. Cast Manamorphose.
3. Using Guildmage, copy Manamorphose.
4. Let the copy resolve, generating UR and draw a card.
5. Repeat steps 3 and 4 until you draw all the rest of the combo pieces.
6. Cast Rite of Flame, copy rite of flame infinitely with Izzet Guildmage.
7. Cast Gemstone Array, use Rite of Flame mana to generate infinite GU mana.
8. Cast Research (from research//development), copy 50 times with guildmage.
9. Shuffle 200 copies of Relentless Rats into your deck.
10. Cast Battle of Wits, then Time Walk.
11. Win EDH with Battle of Wits.

The crazy thing is that I've played 5 games with it so far, and won 4 of them. So without further ado, here's the deck (note: Dual Lands may be replaced by shocks or even basic islands/forests with almost 0 effect):
http://deckstats.net/deck-2405672-db81b76ece06366298b9f768b8d833c4.html

So overall, its a 3 card combo in a deck with 20 tutors. You survive by playing politics with Group Hug. Even when people know what's coming, they get greedy when offered the chance to draw a dozen cards. But even when I tell them "Guys, its a three card combo Battle of Wits deck", they don't believe me. You can reliably go off Turn 8, and while it's technically possible to go off turn 2, turn 5-6 is the most reliable combo. And the look on their faces... priceless!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
June 07 2013 02:30 GMT
#7783
On June 07 2013 11:26 iGrok wrote:
So, after getting a little inspiration from a Reddit post, I put together an Battle of Wits EDH deck. The combo works like this:

1. Have Izzet Guildmage and Training Grounds out.
2. Cast Manamorphose.
3. Using Guildmage, copy Manamorphose.
4. Let the copy resolve, generating UR and draw a card.
5. Repeat steps 3 and 4 until you draw all the rest of the combo pieces.
6. Cast Rite of Flame, copy rite of flame infinitely with Izzet Guildmage.
7. Cast Gemstone Array, use Rite of Flame mana to generate infinite GU mana.
8. Cast Research (from research//development), copy 50 times with guildmage.
9. Shuffle 200 copies of Relentless Rats into your deck.
10. Cast Battle of Wits, then Time Walk.
11. Win EDH with Battle of Wits.

The crazy thing is that I've played 5 games with it so far, and won 4 of them. So without further ado, here's the deck (note: Dual Lands may be replaced by shocks or even basic islands/forests with almost 0 effect):
http://deckstats.net/deck-2405672-db81b76ece06366298b9f768b8d833c4.html

So overall, its a 3 card combo in a deck with 20 tutors. You survive by playing politics with Group Hug. Even when people know what's coming, they get greedy when offered the chance to draw a dozen cards. But even when I tell them "Guys, its a three card combo Battle of Wits deck", they don't believe me. You can reliably go off Turn 8, and while it's technically possible to go off turn 2, turn 5-6 is the most reliable combo. And the look on their faces... priceless!


I don't play EDH but this seems like why EDH exists.
"We dug coal together." Boyd Crowder, Justified
Judicator
Profile Blog Joined August 2004
United States7270 Posts
June 07 2013 12:54 GMT
#7784
Out of the game means sideboard. Otherwise it would lead far more degenerate even by EDH standards combos.
Get it by your hands...
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 07 2013 13:04 GMT
#7785
On June 07 2013 21:54 Judicator wrote:
Out of the game means sideboard. Otherwise it would lead far more degenerate even by EDH standards combos.

You would be right except for the fact that you aren't (according to MaRo at least) in non-REL matches. At work, font have time to search for that quote, but after work ill look for it.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Judicator
Profile Blog Joined August 2004
United States7270 Posts
June 07 2013 13:45 GMT
#7786
Its basically house rules but like I said if those are rules you want to play by, then you got far degenerate things than a turn 8 kill in UR. Since it is to my understanding that you would be able to play things on the banned card list.
Get it by your hands...
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 07 2013 14:50 GMT
#7787
On June 07 2013 22:45 Judicator wrote:
Its basically house rules but like I said if those are rules you want to play by, then you got far degenerate things than a turn 8 kill in UR. Since it is to my understanding that you would be able to play things on the banned card list.

Why would you be able to play banned cards? Im not following your logic there :S
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Judicator
Profile Blog Joined August 2004
United States7270 Posts
June 07 2013 14:59 GMT
#7788
On June 07 2013 23:50 iGrok wrote:
Show nested quote +
On June 07 2013 22:45 Judicator wrote:
Its basically house rules but like I said if those are rules you want to play by, then you got far degenerate things than a turn 8 kill in UR. Since it is to my understanding that you would be able to play things on the banned card list.

Why would you be able to play banned cards? Im not following your logic there :S


I just checked the deck construction rules, I thought it was just you couldn't include those cards in your deck, but it says played. My mistake since it was under deck construction.
Get it by your hands...
fifasnipe2224
Profile Joined January 2011
United States243 Posts
June 07 2013 16:35 GMT
#7789
Do you think this is a good deal? HERE
.:RoS:.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 07 2013 16:45 GMT
#7790
On June 07 2013 23:59 Judicator wrote:
Show nested quote +
On June 07 2013 23:50 iGrok wrote:
On June 07 2013 22:45 Judicator wrote:
Its basically house rules but like I said if those are rules you want to play by, then you got far degenerate things than a turn 8 kill in UR. Since it is to my understanding that you would be able to play things on the banned card list.

Why would you be able to play banned cards? Im not following your logic there :S


I just checked the deck construction rules, I thought it was just you couldn't include those cards in your deck, but it says played. My mistake since it was under deck construction.


No worries man. Its turn 8 if you get the absolute worst luck and also need Force of Will or Vexing guy.l because you're facing counterspells, or turn 9-10 if you misread their removal and get greedy (hint: eldrazi are there just for graveyard recursion). Turn 2 is with a hand of forest, collective voyage, guildmage, grounds, manamorphose, island, and you can convince your pod to spring 4 mana into your turn 1 collective haha.

Still not home yet, but ill search for the quote when i am. Essentially what he said was that if its a DCI event, "outside the game means sideboard, non-dci means cards you own.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Judicator
Profile Blog Joined August 2004
United States7270 Posts
June 07 2013 16:50 GMT
#7791
Yeah, there's too much to go down though. URx decks are notorious for their combos and you'll find yourself out of the casual playing pod if your end game starts with "go infinite".
Get it by your hands...
micronesia
Profile Blog Joined July 2006
United States24814 Posts
June 07 2013 17:46 GMT
#7792
On June 08 2013 01:35 fifasnipe2224 wrote:
Do you think this is a good deal? HERE

Can you explain what would make it not a good idea? I think the price is reasonable... are you worried about the reliability of the seller, or are you perhaps questioning if you should both with shockland?
ModeratorThere are animal crackers for people and there are people crackers for animals.
Pseudoku
Profile Joined March 2011
Canada1279 Posts
June 07 2013 17:53 GMT
#7793
Can physical cards that I own be used on MTGO?
Logic fails because we are lazy.
micronesia
Profile Blog Joined July 2006
United States24814 Posts
June 07 2013 17:54 GMT
#7794
No, you can only bring digital cards out... not put physical cards in. That would be very difficult to manage, I think.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Pseudoku
Profile Joined March 2011
Canada1279 Posts
Last Edited: 2013-06-07 17:56:58
June 07 2013 17:56 GMT
#7795
On June 08 2013 02:54 micronesia wrote:
No, you can only bring digital cards out... not put physical cards in. That would be very difficult to manage, I think.


So if I were to buy digital cards I can get the physical versions?

P.S. How much would that cost?
Logic fails because we are lazy.
micronesia
Profile Blog Joined July 2006
United States24814 Posts
June 07 2013 18:01 GMT
#7796
On June 08 2013 02:56 Pseudoku wrote:
Show nested quote +
On June 08 2013 02:54 micronesia wrote:
No, you can only bring digital cards out... not put physical cards in. That would be very difficult to manage, I think.


So if I were to buy digital cards I can get the physical versions?

P.S. How much would that cost?

In order to do that you first need to complete a set. This means you need one of each type of card in the set. Once you have done that, you need to pay a redemption fee. For m13, Return to Ravnica, or anything earlier, the fee is 5 dollars. You also pay a 3 dollar shipping fee (this is the same even if you do more than one redemption at once, although that requires you to collect twice as many digital cards). For Gatecrash and later, the redemption fee is significantly more, however.

Redemption is only available for like a couple of years after the release of the set (all this information can be looked up online).
ModeratorThere are animal crackers for people and there are people crackers for animals.
Iranon
Profile Blog Joined March 2010
United States983 Posts
Last Edited: 2013-06-07 18:10:38
June 07 2013 18:08 GMT
#7797
On June 08 2013 02:56 Pseudoku wrote:
Show nested quote +
On June 08 2013 02:54 micronesia wrote:
No, you can only bring digital cards out... not put physical cards in. That would be very difficult to manage, I think.


So if I were to buy digital cards I can get the physical versions?

P.S. How much would that cost?


Edit: ninja'd. So my post still has useful information, see here and here and the chart at the bottom of this page.
micronesia
Profile Blog Joined July 2006
United States24814 Posts
June 07 2013 18:09 GMT
#7798
^ The fee is not $25 for anything earlier than Gatecrash
ModeratorThere are animal crackers for people and there are people crackers for animals.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
June 07 2013 18:27 GMT
#7799
On June 08 2013 01:50 Judicator wrote:
Yeah, there's too much to go down though. URx decks are notorious for their combos and you'll find yourself out of the casual playing pod if your end game starts with "go infinite".

Competitive EDH to me is the biggest contradiction ever. You're trying to all be friendly and "we're not horrible netdeckers rahrahrah" in a format where Necropotence, Power Nine, Dark Ritual and the best tutors are legal to say the least.

But yeah. If your EDH Group is all about having fun then combo decks and decks that go infinite are by definition horrible.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Judicator
Profile Blog Joined August 2004
United States7270 Posts
June 07 2013 20:00 GMT
#7800
On June 08 2013 03:27 MoonBear wrote:
Show nested quote +
On June 08 2013 01:50 Judicator wrote:
Yeah, there's too much to go down though. URx decks are notorious for their combos and you'll find yourself out of the casual playing pod if your end game starts with "go infinite".

Competitive EDH to me is the biggest contradiction ever. You're trying to all be friendly and "we're not horrible netdeckers rahrahrah" in a format where Necropotence, Power Nine, Dark Ritual and the best tutors are legal to say the least.

But yeah. If your EDH Group is all about having fun then combo decks and decks that go infinite are by definition horrible.


Yes, I have 3 decks, one for casual EDH 1v1 (Skullbriar), one for casual EDH multiplayer (Mayael), one for fuck-off-I-really-don't-want-to-play-with-you 1v1 EDH (V. Clique). Need to build Lazav soon though and to take apart Clique because I think people are getting angry with Clique and infinite mana/turns.
Get it by your hands...
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