Edit:
Also looking at your land count, Ghast wouldn't be generating game-ending mana that often with Mind Grind meaning you'll probably need multiple Mind Grinds. Then you'll need something against aggro decks of any flavor.
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Judicator
United States7270 Posts
June 03 2013 20:43 GMT
#7741
Edit: Also looking at your land count, Ghast wouldn't be generating game-ending mana that often with Mind Grind meaning you'll probably need multiple Mind Grinds. Then you'll need something against aggro decks of any flavor. | ||
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Diamond
United States10796 Posts
June 03 2013 20:47 GMT
#7742
On June 04 2013 05:37 Judicator wrote: Whats your plan? The Crypt Ghast seems largely unimportant, yes Mind Grind is there but that's 4 cards for 3 cards. The plan is the problem. I had an earlier version that pushed more of the "X cards until X lands" and went for a decking, but obviously that's a unreliable way to win. I was thinking of even the Omniscience/Enter The Infinite combo on T5 but that seems too hard to put together on a reliable basis. For clarity here is the very first version I tried. Might provide some insight to my original thinking. + Show Spoiler [RealmGhast Alpha] + Creatures 4x Realmwright 3x Duskmantle Guildmage 4x Nightveil Specter 4x Crypt Ghast 4x Consuming Abberation Instants/Sorceries 4x Index 4x Thought Scour 4x Mind Sculpt 3x Paranoid Delusions 3x Mind Grind Artifacts 3x Trepanation Blade Lands] 4x Watery Gate 4x Dormir Guildgate 4 Drowned Catacomb 5x Swamp 3x Island | ||
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Judicator
United States7270 Posts
June 03 2013 21:13 GMT
#7743
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Diamond
United States10796 Posts
June 03 2013 21:37 GMT
#7744
On June 04 2013 06:13 Judicator wrote: Like I said, what's your plan? You have 2 plans right now that only play mildly with each other. You either go big with the with the RealmGhast engine or you go for a more controlling grind it out UB control deck with mill as a win-con. Pick one and build around it. Realmghast engine would be the main focus. Any suggestions with that in mind? | ||
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MoonBear
Straight outta Johto18973 Posts
June 03 2013 21:52 GMT
#7745
On June 03 2013 21:52 vrmr wrote: acquiring cards is a giant pain in the ass if it's just cheap common stuff to build a pauper deck with the bots and the whole ticket/credit thing. i know that you can lookup single cards on mtgolibrary and it tells you which bot running their software sells/buys that card and the price, is there something similar for decks instead of single cards? I'm pretty sure that one of my Modern decks is cheaper than some of the popular Standard decks right now. And I can think of several more I could build that are cheaper than most standard decks. Pauper isn't the only non-rotating format you can try! Not sure exactly about MtGO prices, but they should be in line with Paper prices. EDIT: On June 04 2013 06:37 Diamond wrote: Show nested quote + On June 04 2013 06:13 Judicator wrote: Like I said, what's your plan? You have 2 plans right now that only play mildly with each other. You either go big with the with the RealmGhast engine or you go for a more controlling grind it out UB control deck with mill as a win-con. Pick one and build around it. Realmghast engine would be the main focus. Any suggestions with that in mind? Forbidden Alchemy gives you a card that digs for answers/threats and mill yourself at the same time. Tribute to Hunger is a way to deal with hexproof stuff like Geist of Saint Traft. Runechanter's Pike takes more advantage of the graveyard to power up guys and kill people. Liliana of the Veil is also super great, but probably too expensive to run in something like this, although Jace, Architect of Thought is another decent possibility. I'm also super tempted to recommend a full White splash for Lingering Souls and Moorland Haunt for even more card advantage. Plus you get flying evasive bodies too to equip Runechanter's Pike to. The mana fixing right now in Standard is good enough you may as well run a proper tri-colour deck if you can afford it. You get blown out by Rest in Peace and other Graveyard hate so maybe run some permission so you don't have to deal with that. So yeah. That's what I think. I don't really follow Standard so ymmv with this. | ||
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Audemed
United States893 Posts
June 03 2013 23:08 GMT
#7746
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Judicator
United States7270 Posts
June 04 2013 04:22 GMT
#7747
On June 04 2013 06:37 Diamond wrote: Show nested quote + On June 04 2013 06:13 Judicator wrote: Like I said, what's your plan? You have 2 plans right now that only play mildly with each other. You either go big with the with the RealmGhast engine or you go for a more controlling grind it out UB control deck with mill as a win-con. Pick one and build around it. Realmghast engine would be the main focus. Any suggestions with that in mind? You would be playing a grixis deck if I had it my way. In your colors, you really dont got much because milling is such a delicate dance since it doesnt actually impact the board. There are really no good X spells in UB, so I would actually go creaures, Griselbrand comes to mind as does cards like Lord of the Void. | ||
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micronesia
United States24724 Posts
June 04 2013 04:44 GMT
#7748
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Diamond
United States10796 Posts
June 04 2013 04:50 GMT
#7749
I just think the Realmwright/Crypt Ghast is a cool mana combo, just need things to put the mana into.... | ||
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Shotcoder
United States2316 Posts
June 04 2013 05:16 GMT
#7750
On June 04 2013 13:22 Judicator wrote: Show nested quote + On June 04 2013 06:37 Diamond wrote: On June 04 2013 06:13 Judicator wrote: Like I said, what's your plan? You have 2 plans right now that only play mildly with each other. You either go big with the with the RealmGhast engine or you go for a more controlling grind it out UB control deck with mill as a win-con. Pick one and build around it. Realmghast engine would be the main focus. Any suggestions with that in mind? You would be playing a grixis deck if I had it my way. In your colors, you really dont got much because milling is such a delicate dance since it doesnt actually impact the board. There are really no good X spells in UB, so I would actually go creaures, Griselbrand comes to mind as does cards like Lord of the Void. Why use realmwright when you can use Chromatic Latern? Not only is it hard to remove, it's a ramp spell that achieves the same goal. Griselbrand almost feels like a must. | ||
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Cel.erity
United States4890 Posts
June 04 2013 05:20 GMT
#7751
On June 04 2013 14:16 Shotcoder wrote: Show nested quote + On June 04 2013 13:22 Judicator wrote: On June 04 2013 06:37 Diamond wrote: On June 04 2013 06:13 Judicator wrote: Like I said, what's your plan? You have 2 plans right now that only play mildly with each other. You either go big with the with the RealmGhast engine or you go for a more controlling grind it out UB control deck with mill as a win-con. Pick one and build around it. Realmghast engine would be the main focus. Any suggestions with that in mind? You would be playing a grixis deck if I had it my way. In your colors, you really dont got much because milling is such a delicate dance since it doesnt actually impact the board. There are really no good X spells in UB, so I would actually go creaures, Griselbrand comes to mind as does cards like Lord of the Void. Why use realmwright when you can use Chromatic Latern? Not only is it hard to remove, it's a ramp spell that achieves the same goal. Griselbrand almost feels like a must. Chromatic Lantern doesn't turn lands into swamps. Honestly though, it doesn't seem like Realmwright is needed at all. With only 13-14 swamps, you can ramp from 4 to 8 reliably. You probably don't need much more than that. | ||
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Shotcoder
United States2316 Posts
June 04 2013 06:35 GMT
#7752
On June 04 2013 14:20 Cel.erity wrote: Show nested quote + On June 04 2013 14:16 Shotcoder wrote: On June 04 2013 13:22 Judicator wrote: On June 04 2013 06:37 Diamond wrote: On June 04 2013 06:13 Judicator wrote: Like I said, what's your plan? You have 2 plans right now that only play mildly with each other. You either go big with the with the RealmGhast engine or you go for a more controlling grind it out UB control deck with mill as a win-con. Pick one and build around it. Realmghast engine would be the main focus. Any suggestions with that in mind? You would be playing a grixis deck if I had it my way. In your colors, you really dont got much because milling is such a delicate dance since it doesnt actually impact the board. There are really no good X spells in UB, so I would actually go creaures, Griselbrand comes to mind as does cards like Lord of the Void. Why use realmwright when you can use Chromatic Latern? Not only is it hard to remove, it's a ramp spell that achieves the same goal. Griselbrand almost feels like a must. Chromatic Lantern doesn't turn lands into swamps. Honestly though, it doesn't seem like Realmwright is needed at all. With only 13-14 swamps, you can ramp from 4 to 8 reliably. You probably don't need much more than that. No but it lets you do mucc more abusable things, even with Crypt ghast. See Travis Woo. | ||
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sung_moon
United States10110 Posts
June 04 2013 16:21 GMT
#7753
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Judicator
United States7270 Posts
June 04 2013 16:56 GMT
#7754
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JT
Canada24 Posts
June 04 2013 20:15 GMT
#7755
I'm playing UWR - the control variant with Snapcasters as the only creatures and Batterskull out of the board - and doing pretty well with it in my local meta. Also playing a Junk deck with DRS and Birds of Paradise ramping into turn two Liliana, Smiter, Knight of the Reliquary and Finks with PTE and then Sigarda topping out. Having fun with this one too. My LGS hasn't started running bigger Modern tournies yet but they are gonna start soon with the release of MM. | ||
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Merany
France890 Posts
June 04 2013 20:49 GMT
#7756
Also, question for you guys. I've started to build up a Jund block deck (decent but that's it) because I really wanted to play Jund and standard was a bit too expensive. After the rotation, I'm probably going to invest a bit more into it to try to make it competitive in standard. What are the cards I should really try to invest into in the RTR block and M14 before they spike up in price? | ||
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Judicator
United States7270 Posts
June 04 2013 21:40 GMT
#7757
Edit: I should predicate this on what is shown so far in the M14 spoilers, obviously Theros can change that. The safe investment right now are lands from RtR block and in M14 lands (if there are any). | ||
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Audemed
United States893 Posts
June 04 2013 22:35 GMT
#7758
On June 05 2013 05:15 JT wrote: What are you guys running in Modern atm? I'm playing UWR - the control variant with Snapcasters as the only creatures and Batterskull out of the board - and doing pretty well with it in my local meta. Also playing a Junk deck with DRS and Birds of Paradise ramping into turn two Liliana, Smiter, Knight of the Reliquary and Finks with PTE and then Sigarda topping out. Having fun with this one too. My LGS hasn't started running bigger Modern tournies yet but they are gonna start soon with the release of MM. Where do you start to build a UWR modern deck? I run UWR control in standard right now, but modern just has SO MUCH SHIT to try and learn. | ||
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DEN1ED
United States1087 Posts
June 04 2013 22:53 GMT
#7759
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Thrill
2599 Posts
June 04 2013 23:08 GMT
#7760
Sure, the guy was a diva, but the only one who displayed any flare of intellect in drafting. It's too bad, format lends itself well to streaming. | ||
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