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On March 02 2013 13:36 semantics wrote:Show nested quote +On March 02 2013 13:29 MaestroSC wrote: this game makes me want to cry occasionally..
am running 26 mana... get mana blocked after 2... after mulling to 4 to get 2 lands in my hand... get mana blocked til turn 7 wtf
seriously only running 2 color mana, 13 of each. didnt draw a single land til turn 7... sometimes you just are supposed to lose
Curse of the shuffle at least in MTGO you can blame the MTGO shuffler for hating you XD. That or you can just play decks that only need 3 lands to cast 99% of the deck.
I blame the guy who cut the cards usually.
Same problem at tonight's draft. Except not with lands. I was worried at first, couldn't even quite cut to 40, ran 43 Orzhov with 16 basics, one gate, and one keyrune.
Then, proceed to never get any extort triggers ever. I literally did more "you lose I gain" combining Zarichi Tiger with Vizkopa Guildmage than I did off of extort. 6 triggers in 43 cards, so not a ton, but you'd think I'd see one or two.
Then, the one game I get Deathpack Angel, it was a foregone conclusion anyways, so swinging him with both actives off the guildmage was just overkill.
Literally, the entire deck was "get one or two extorts down, then play cheap spells until they're dead". And the cards would have been great. Death's Approach, Shielded Passage, Beckon Apparition, Treasury Thrull chumpers, Executioners Swings...
Was kinda weird. I did have a game where I got all my creatures that didn't have extort, and played all aggro upside a mana flooded Gruul deck though. 1-2 on matches. Meh.
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I played a mess for my latest gatecrash draft, i drafted 5 colors evasion and skyblinders staff took like 7 gates and actually used crackling perimeter. I did alright it quarter finals, lost to really aggressive decks too busy being cute with pseudo unblockable and too many gates for mana fixing to get off the ground as fast.
But playing 5 colors taking 2 mad cap skills, 5 spire chasers, 2 forced adaptation, 2 metro sprites, 2 baluster spies, 2 assault griffins, 2 millennial gargs, 1 prisim, 1 verdant haven, 2 shadowslices, 2 spyblinders staff pretty derpy deck.
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I can't imagine myself doing anything other than taking a straight forward deck, with an aggressive curve in this draft format, no matter what colors I'm in .
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On March 02 2013 15:42 BlueBird. wrote:I can't imagine myself doing anything other than taking a straight forward deck, with an aggressive curve in this draft format, no matter what colors I'm in  . Always time for fun when FNM is swiss. Finding the derpy decks is always fun, like the wall deck for RTR got semi finals off a good doorkeeper hyper mill deck. I drafted and won a M13 draft using a door to nothingness deck,(although it was more of a Xathrid Gorgon deck with ramp and every good card i could get that was only 1 color cost)
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My friend and I split in the finals of my first GTC draft today - I ended up with a nutty Simic deck (2 Cloudfin Raptors, 3 Shamblesharks, 3 Frilled Oculus, 2 Disciple of the Old Ways) splashing Clan Defiance, and the games I won felt really non-interactive. My friend's Orzhov deck was much slower, but from what I saw, his opponents were never really in the game after he stabilized behind Dutiful Thrulls and Smite. How has the format been for you guys? I'm sure I won't be drafting GTC nearly as often as I did RTR
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Lol just lost in a draft tourney on MTGO, got 2nd, found out why the guy won... he got Obzedat, on his first pick... lucky SOB Ghost Council, said he got it on the board almost every match, mulling to 4 twice didnt help me either tho =/. some times u just cant get the cards
got an Aurelia, the Warleader from one of the packs i won =)
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On March 02 2013 14:35 JingleHell wrote:Show nested quote +On March 02 2013 13:36 semantics wrote:On March 02 2013 13:29 MaestroSC wrote: this game makes me want to cry occasionally..
am running 26 mana... get mana blocked after 2... after mulling to 4 to get 2 lands in my hand... get mana blocked til turn 7 wtf
seriously only running 2 color mana, 13 of each. didnt draw a single land til turn 7... sometimes you just are supposed to lose
Curse of the shuffle at least in MTGO you can blame the MTGO shuffler for hating you XD. That or you can just play decks that only need 3 lands to cast 99% of the deck. I blame the guy who cut the cards usually. Same problem at tonight's draft. Except not with lands. I was worried at first, couldn't even quite cut to 40, ran 43 Orzhov with 16 basics, one gate, and one keyrune. Then, proceed to never get any extort triggers ever. I literally did more "you lose I gain" combining Zarichi Tiger with Vizkopa Guildmage than I did off of extort. 6 triggers in 43 cards, so not a ton, but you'd think I'd see one or two. Then, the one game I get Deathpack Angel, it was a foregone conclusion anyways, so swinging him with both actives off the guildmage was just overkill. Literally, the entire deck was "get one or two extorts down, then play cheap spells until they're dead". And the cards would have been great. Death's Approach, Shielded Passage, Beckon Apparition, Treasury Thrull chumpers, Executioners Swings... Was kinda weird. I did have a game where I got all my creatures that didn't have extort, and played all aggro upside a mana flooded Gruul deck though. 1-2 on matches. Meh. 17 lands in 43 cards isn't exactly the greatest of ratios, especially in orzhov. And things like shielded passage certainly can be cut before you play 43 cards.
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On March 02 2013 16:30 MaestroSC wrote: Lol just lost in a draft tourney on MTGO, got 2nd, found out why the guy won... he got Obzedat, on his first pick... lucky SOB Ghost Council, said he got it on the board almost every match, mulling to 4 twice didnt help me either tho =/. some times u just cant get the cards
got an Aurelia, the Warleader from one of the packs i won =)
why would you ever open packs on mtgo. That is not how you go infinite.
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On March 02 2013 17:21 whatwhatanut wrote:Show nested quote +On March 02 2013 16:30 MaestroSC wrote: Lol just lost in a draft tourney on MTGO, got 2nd, found out why the guy won... he got Obzedat, on his first pick... lucky SOB Ghost Council, said he got it on the board almost every match, mulling to 4 twice didnt help me either tho =/. some times u just cant get the cards
got an Aurelia, the Warleader from one of the packs i won =) why would you ever open packs on mtgo. That is not how you go infinite.
cause im addicted to gambling? idk. whatever i win I open lol. I buy entry as i go and use winnings for trading/selling/gambling lol. Ive gotten 2 Aurelia, the War Leader, 1 Aurelia's Fury foil, and some other misc cards that have done pretty good for me ? idk lol
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On March 02 2013 17:38 MaestroSC wrote:Show nested quote +On March 02 2013 17:21 whatwhatanut wrote:On March 02 2013 16:30 MaestroSC wrote: Lol just lost in a draft tourney on MTGO, got 2nd, found out why the guy won... he got Obzedat, on his first pick... lucky SOB Ghost Council, said he got it on the board almost every match, mulling to 4 twice didnt help me either tho =/. some times u just cant get the cards
got an Aurelia, the Warleader from one of the packs i won =) why would you ever open packs on mtgo. That is not how you go infinite. cause im addicted to gambling? idk. whatever i win I open lol. I buy entry as i go and use winnings for trading/selling/gambling lol. Ive gotten 2 Aurelia, the War Leader, 1 Aurelia's Fury foil, and some other misc cards that have done pretty good for me ? idk lol
You could just draft with the packs and potentially win more, and also keep what you open.
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On March 02 2013 14:35 JingleHell wrote:Show nested quote +On March 02 2013 13:36 semantics wrote:On March 02 2013 13:29 MaestroSC wrote: this game makes me want to cry occasionally..
am running 26 mana... get mana blocked after 2... after mulling to 4 to get 2 lands in my hand... get mana blocked til turn 7 wtf
seriously only running 2 color mana, 13 of each. didnt draw a single land til turn 7... sometimes you just are supposed to lose
Curse of the shuffle at least in MTGO you can blame the MTGO shuffler for hating you XD. That or you can just play decks that only need 3 lands to cast 99% of the deck. I blame the guy who cut the cards usually. Same problem at tonight's draft. Except not with lands. I was worried at first, couldn't even quite cut to 40, ran 43 Orzhov with 16 basics, one gate, and one keyrune. Then, proceed to never get any extort triggers ever. I literally did more "you lose I gain" combining Zarichi Tiger with Vizkopa Guildmage than I did off of extort. 6 triggers in 43 cards, so not a ton, but you'd think I'd see one or two. Then, the one game I get Deathpack Angel, it was a foregone conclusion anyways, so swinging him with both actives off the guildmage was just overkill. Literally, the entire deck was "get one or two extorts down, then play cheap spells until they're dead". And the cards would have been great. Death's Approach, Shielded Passage, Beckon Apparition, Treasury Thrull chumpers, Executioners Swings... Was kinda weird. I did have a game where I got all my creatures that didn't have extort, and played all aggro upside a mana flooded Gruul deck though. 1-2 on matches. Meh.
Every card past 40 that you play is essentially lowering the average 'power'/'consistency' of your deck; you should always (99,99% of the time) be able to cut the weakest cards to end up with a 40.
On March 02 2013 17:38 MaestroSC wrote:Show nested quote +On March 02 2013 17:21 whatwhatanut wrote:On March 02 2013 16:30 MaestroSC wrote: Lol just lost in a draft tourney on MTGO, got 2nd, found out why the guy won... he got Obzedat, on his first pick... lucky SOB Ghost Council, said he got it on the board almost every match, mulling to 4 twice didnt help me either tho =/. some times u just cant get the cards
got an Aurelia, the Warleader from one of the packs i won =) why would you ever open packs on mtgo. That is not how you go infinite. cause im addicted to gambling? idk. whatever i win I open lol. I buy entry as i go and use winnings for trading/selling/gambling lol. Ive gotten 2 Aurelia, the War Leader, 1 Aurelia's Fury foil, and some other misc cards that have done pretty good for me ? idk lol
It's pretty much always (slightly) -EV to open packs, both online and irl But obviously if you enjoy doing it and love the thrull (...) of it, there's not that much harm in it
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On March 02 2013 18:02 n0ise wrote:Show nested quote +On March 02 2013 14:35 JingleHell wrote:On March 02 2013 13:36 semantics wrote:On March 02 2013 13:29 MaestroSC wrote: this game makes me want to cry occasionally..
am running 26 mana... get mana blocked after 2... after mulling to 4 to get 2 lands in my hand... get mana blocked til turn 7 wtf
seriously only running 2 color mana, 13 of each. didnt draw a single land til turn 7... sometimes you just are supposed to lose
Curse of the shuffle at least in MTGO you can blame the MTGO shuffler for hating you XD. That or you can just play decks that only need 3 lands to cast 99% of the deck. I blame the guy who cut the cards usually. Same problem at tonight's draft. Except not with lands. I was worried at first, couldn't even quite cut to 40, ran 43 Orzhov with 16 basics, one gate, and one keyrune. Then, proceed to never get any extort triggers ever. I literally did more "you lose I gain" combining Zarichi Tiger with Vizkopa Guildmage than I did off of extort. 6 triggers in 43 cards, so not a ton, but you'd think I'd see one or two. Then, the one game I get Deathpack Angel, it was a foregone conclusion anyways, so swinging him with both actives off the guildmage was just overkill. Literally, the entire deck was "get one or two extorts down, then play cheap spells until they're dead". And the cards would have been great. Death's Approach, Shielded Passage, Beckon Apparition, Treasury Thrull chumpers, Executioners Swings... Was kinda weird. I did have a game where I got all my creatures that didn't have extort, and played all aggro upside a mana flooded Gruul deck though. 1-2 on matches. Meh. Every card past 40 that you play is essentially lowering the average 'power'/'consistency' of your deck; you should always (99,99% of the time) be able to cut the weakest cards to end up with a 40. Show nested quote +On March 02 2013 17:38 MaestroSC wrote:On March 02 2013 17:21 whatwhatanut wrote:On March 02 2013 16:30 MaestroSC wrote: Lol just lost in a draft tourney on MTGO, got 2nd, found out why the guy won... he got Obzedat, on his first pick... lucky SOB Ghost Council, said he got it on the board almost every match, mulling to 4 twice didnt help me either tho =/. some times u just cant get the cards
got an Aurelia, the Warleader from one of the packs i won =) why would you ever open packs on mtgo. That is not how you go infinite. cause im addicted to gambling? idk. whatever i win I open lol. I buy entry as i go and use winnings for trading/selling/gambling lol. Ive gotten 2 Aurelia, the War Leader, 1 Aurelia's Fury foil, and some other misc cards that have done pretty good for me ? idk lol It's pretty much always (slightly) -EV to open packs, both online and irl  But obviously if you enjoy doing it and love the thrull (...) of it, there's not that much harm in it
I can agree with this 40 card increasing averages and consistency. But I have kind of a superstition when it comes to this. I have noticed I tend to win more game when I have 41 cards in my deck even if the 1 card is questionable. I will play 41 cards even if it means running an extra land than necessary because of that. I also have the same thing with constructed where I was running 61 cards in certain decks because I couldnt find the right cut at the time. (Esper contol in Innistradt was 1 and Bant Pod in Scars block was another).
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So, playing the last game of my last match in FNM tonight. It was a decently even match, he was playing dark naya midrange vs my boros midrange. I had a champ of the parish down from a previous turn, and I play a nearheath pilgrim, place the counter, then ash zealot, and attack. Sure, I'm supposed to change the counter "immediately", but hey, this is FNM, I was going to do it before I declared what I was swinging with and for how much, normally perfectly fine. Dude says "HAHA, didn't put the counter on champion!". Really. Really?
2 turns later, he draws before he untaps his loxodon smiter. Oh yeah, you can't untap that. Next turn, doesn't untap 2 lands and his resto angel before draw. Can't untap those either. 4 more turns I called him out on that shit. Bitch. He ended up winning with his fucking topdeck mizzium against my thalia + angelic overseer, the ONE spell he could have possibly used to kill the overseer the turn before lethal, and he toptecks his single of it.
EDIT: Oh yeah, BOROS CHARM WAS MY NEXT FUCKING DRAW.
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On March 02 2013 19:27 Audemed wrote: So, playing the last game of my last match in FNM tonight. It was a decently even match, he was playing dark naya midrange vs my boros midrange. I had a champ of the parish down from a previous turn, and I play a nearheath pilgrim, place the counter, then ash zealot, and attack. Sure, I'm supposed to change the counter "immediately", but hey, this is FNM, I was going to do it before I declared what I was swinging with and for how much, normally perfectly fine. Dude says "HAHA, didn't put the counter on champion!". Really. Really?
2 turns later, he draws before he untaps his loxodon smiter. Oh yeah, you can't untap that. Next turn, doesn't untap 2 lands and his resto angel before draw. Can't untap those either. 4 more turns I called him out on that shit. Bitch. He ended up winning with his fucking topdeck mizzium against my thalia + angelic overseer, the ONE spell he could have possibly used to kill the overseer the turn before lethal, and he toptecks his single of it.
If people are going to call you out, play the game back. I remember I was playing a kid at a TCGplayer tourny when Zendikar was still legal and I was playing Big Red. He was playing some weird Esper brew and I had lethal on board if I activated my Kuldotha Phoenix metalcraft and played it. I pull the card off the top of the deck and immediately move it to the playmat face down and ask if I can still activate, he says no you drew already. Proceed to top deck an Inferno Titan and he proceeds to scoop to it. One of the most satisfying wins I have ever had.
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On March 02 2013 19:17 Shotcoder wrote:Show nested quote +On March 02 2013 18:02 n0ise wrote:On March 02 2013 14:35 JingleHell wrote:On March 02 2013 13:36 semantics wrote:On March 02 2013 13:29 MaestroSC wrote: this game makes me want to cry occasionally..
am running 26 mana... get mana blocked after 2... after mulling to 4 to get 2 lands in my hand... get mana blocked til turn 7 wtf
seriously only running 2 color mana, 13 of each. didnt draw a single land til turn 7... sometimes you just are supposed to lose
Curse of the shuffle at least in MTGO you can blame the MTGO shuffler for hating you XD. That or you can just play decks that only need 3 lands to cast 99% of the deck. I blame the guy who cut the cards usually. Same problem at tonight's draft. Except not with lands. I was worried at first, couldn't even quite cut to 40, ran 43 Orzhov with 16 basics, one gate, and one keyrune. Then, proceed to never get any extort triggers ever. I literally did more "you lose I gain" combining Zarichi Tiger with Vizkopa Guildmage than I did off of extort. 6 triggers in 43 cards, so not a ton, but you'd think I'd see one or two. Then, the one game I get Deathpack Angel, it was a foregone conclusion anyways, so swinging him with both actives off the guildmage was just overkill. Literally, the entire deck was "get one or two extorts down, then play cheap spells until they're dead". And the cards would have been great. Death's Approach, Shielded Passage, Beckon Apparition, Treasury Thrull chumpers, Executioners Swings... Was kinda weird. I did have a game where I got all my creatures that didn't have extort, and played all aggro upside a mana flooded Gruul deck though. 1-2 on matches. Meh. Every card past 40 that you play is essentially lowering the average 'power'/'consistency' of your deck; you should always (99,99% of the time) be able to cut the weakest cards to end up with a 40. On March 02 2013 17:38 MaestroSC wrote:On March 02 2013 17:21 whatwhatanut wrote:On March 02 2013 16:30 MaestroSC wrote: Lol just lost in a draft tourney on MTGO, got 2nd, found out why the guy won... he got Obzedat, on his first pick... lucky SOB Ghost Council, said he got it on the board almost every match, mulling to 4 twice didnt help me either tho =/. some times u just cant get the cards
got an Aurelia, the Warleader from one of the packs i won =) why would you ever open packs on mtgo. That is not how you go infinite. cause im addicted to gambling? idk. whatever i win I open lol. I buy entry as i go and use winnings for trading/selling/gambling lol. Ive gotten 2 Aurelia, the War Leader, 1 Aurelia's Fury foil, and some other misc cards that have done pretty good for me ? idk lol It's pretty much always (slightly) -EV to open packs, both online and irl  But obviously if you enjoy doing it and love the thrull (...) of it, there's not that much harm in it I can agree with this 40 card increasing averages and consistency. But I have kind of a superstition when it comes to this. I have noticed I tend to win more game when I have 41 cards in my deck even if the 1 card is questionable. I will play 41 cards even if it means running an extra land than necessary because of that. I also have the same thing with constructed where I was running 61 cards in certain decks because I couldnt find the right cut at the time. (Esper contol in Innistradt was 1 and Bant Pod in Scars block was another).
Yeah definitely, I'm not one to judge on superstitions :D
As for the cutting, I guess a way of putting is that when you go above the minimum, you're basically cutting a small portion of the rest of the cards in the original deck (for example, in a 60 card deck, instead of playing 4 copies of a card, by going to 61, you end up with "3.935" copies of that card).
On March 02 2013 19:27 Audemed wrote: So, playing the last game of my last match in FNM tonight. It was a decently even match, he was playing dark naya midrange vs my boros midrange. I had a champ of the parish down from a previous turn, and I play a nearheath pilgrim, place the counter, then ash zealot, and attack. Sure, I'm supposed to change the counter "immediately", but hey, this is FNM, I was going to do it before I declared what I was swinging with and for how much, normally perfectly fine. Dude says "HAHA, didn't put the counter on champion!". Really. Really?
2 turns later, he draws before he untaps his loxodon smiter. Oh yeah, you can't untap that. Next turn, doesn't untap 2 lands and his resto angel before draw. Can't untap those either. 4 more turns I called him out on that shit. Bitch. He ended up winning with his fucking topdeck mizzium against my thalia + angelic overseer, the ONE spell he could have possibly used to kill the overseer the turn before lethal, and he toptecks his single of it.
EDIT: Oh yeah, BOROS CHARM WAS MY NEXT FUCKING DRAW.
Yeah, it's generally a shame that this happens at FNMs... for these types of situations, if you want to hurry, just announce the triggers verbally, then proceed to change the counters/dice while he has "priority", or is writing the life changes etc. I think the more correct you try to play, the better you will feel about the game overall ^^ But I agree, situations degenerating like this at a FNM is never cool
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Straight outta Johto18973 Posts
On March 02 2013 22:06 n0ise wrote:Show nested quote +On March 02 2013 19:27 Audemed wrote: So, playing the last game of my last match in FNM tonight. It was a decently even match, he was playing dark naya midrange vs my boros midrange. I had a champ of the parish down from a previous turn, and I play a nearheath pilgrim, place the counter, then ash zealot, and attack. Sure, I'm supposed to change the counter "immediately", but hey, this is FNM, I was going to do it before I declared what I was swinging with and for how much, normally perfectly fine. Dude says "HAHA, didn't put the counter on champion!". Really. Really?
2 turns later, he draws before he untaps his loxodon smiter. Oh yeah, you can't untap that. Next turn, doesn't untap 2 lands and his resto angel before draw. Can't untap those either. 4 more turns I called him out on that shit. Bitch. He ended up winning with his fucking topdeck mizzium against my thalia + angelic overseer, the ONE spell he could have possibly used to kill the overseer the turn before lethal, and he toptecks his single of it.
EDIT: Oh yeah, BOROS CHARM WAS MY NEXT FUCKING DRAW. Yeah, it's generally a shame that this happens at FNMs... for these types of situations, if you want to hurry, just announce the triggers verbally, then proceed to change the counters/dice while he has "priority", or is writing the life changes etc. I think the more correct you try to play, the better you will feel about the game overall ^^ But I agree, situations degenerating like this at a FNM is never cool FNM is not Competitive REL. It's supposed to be a fun environment not some kind of environment where you're supposed to nit pick over every little detail and fight over semantics.
Afaik, under the most recent change to the rules regarding missed triggers, at Regular REL (aka FNM) you are not required to remind your opponent of any missed triggers. If the controller of the missed trigger notices it within a reasonable time frame (aka a turn or something) and it's not too disruptive, you can rewind back to that state and play from there (if it was like, just 5 seconds ago you missed it) or just resolve the trigger now (missed it last turn sort of thing). If your opponent has any disagreements about reasonable time frame or disruptiveness, call a judge for an interpretation.
It's the controller of the trigger who has the responsibility to remember and make sure they happen. If someone else forgets, you're not obliged to remind them if you don't want to.
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On March 02 2013 22:27 MoonBear wrote:Show nested quote +On March 02 2013 22:06 n0ise wrote:On March 02 2013 19:27 Audemed wrote: So, playing the last game of my last match in FNM tonight. It was a decently even match, he was playing dark naya midrange vs my boros midrange. I had a champ of the parish down from a previous turn, and I play a nearheath pilgrim, place the counter, then ash zealot, and attack. Sure, I'm supposed to change the counter "immediately", but hey, this is FNM, I was going to do it before I declared what I was swinging with and for how much, normally perfectly fine. Dude says "HAHA, didn't put the counter on champion!". Really. Really?
2 turns later, he draws before he untaps his loxodon smiter. Oh yeah, you can't untap that. Next turn, doesn't untap 2 lands and his resto angel before draw. Can't untap those either. 4 more turns I called him out on that shit. Bitch. He ended up winning with his fucking topdeck mizzium against my thalia + angelic overseer, the ONE spell he could have possibly used to kill the overseer the turn before lethal, and he toptecks his single of it.
EDIT: Oh yeah, BOROS CHARM WAS MY NEXT FUCKING DRAW. Yeah, it's generally a shame that this happens at FNMs... for these types of situations, if you want to hurry, just announce the triggers verbally, then proceed to change the counters/dice while he has "priority", or is writing the life changes etc. I think the more correct you try to play, the better you will feel about the game overall ^^ But I agree, situations degenerating like this at a FNM is never cool FNM is not Competitive REL. It's supposed to be a fun environment not some kind of environment where you're supposed to nit pick over every little detail and fight over semantics. Afaik, under the most recent change to the rules regarding missed triggers, at Regular REL (aka FNM) you are not required to remind your opponent of any missed triggers. If the controller of the missed trigger notices it within a reasonable time frame (aka a turn or something) and it's not too disruptive, you can rewind back to that state and play from there (if it was like, just 5 seconds ago you missed it) or just resolve the trigger now (missed it last turn sort of thing). If your opponent has any disagreements about reasonable time frame or disruptiveness, call a judge for an interpretation. It's the controller of the trigger who has the responsibility to remember and make sure they happen. If someone else forgets, you're not obliged to remind them if you don't want to.
Yep, I wholeheartedly agree. But what are you, well, "quoting" me on?
I think, bottom line, his opponent was clearly a complete douchebag, but it's still you're own responsibility to announce your triggers and make sure the shortcuts get across smoothly (ie, play a human, tap your pen or a finger on the champion, or say 'counter' or 'trigger') etc.
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Straight outta Johto18973 Posts
Was just a follow up to what you wrote haha
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if someone wants a way to build some decks and play outright OCTGN is IMO the best app to play any kind of card game online , but sometimes it lacks players/games.
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On March 02 2013 16:41 spinesheath wrote:Show nested quote +On March 02 2013 14:35 JingleHell wrote:On March 02 2013 13:36 semantics wrote:On March 02 2013 13:29 MaestroSC wrote: this game makes me want to cry occasionally..
am running 26 mana... get mana blocked after 2... after mulling to 4 to get 2 lands in my hand... get mana blocked til turn 7 wtf
seriously only running 2 color mana, 13 of each. didnt draw a single land til turn 7... sometimes you just are supposed to lose
Curse of the shuffle at least in MTGO you can blame the MTGO shuffler for hating you XD. That or you can just play decks that only need 3 lands to cast 99% of the deck. I blame the guy who cut the cards usually. Same problem at tonight's draft. Except not with lands. I was worried at first, couldn't even quite cut to 40, ran 43 Orzhov with 16 basics, one gate, and one keyrune. Then, proceed to never get any extort triggers ever. I literally did more "you lose I gain" combining Zarichi Tiger with Vizkopa Guildmage than I did off of extort. 6 triggers in 43 cards, so not a ton, but you'd think I'd see one or two. Then, the one game I get Deathpack Angel, it was a foregone conclusion anyways, so swinging him with both actives off the guildmage was just overkill. Literally, the entire deck was "get one or two extorts down, then play cheap spells until they're dead". And the cards would have been great. Death's Approach, Shielded Passage, Beckon Apparition, Treasury Thrull chumpers, Executioners Swings... Was kinda weird. I did have a game where I got all my creatures that didn't have extort, and played all aggro upside a mana flooded Gruul deck though. 1-2 on matches. Meh. 17 lands in 43 cards isn't exactly the greatest of ratios, especially in orzhov. And things like shielded passage certainly can be cut before you play 43 cards.
I think you managed to not read a few important parts of what you responded to. I never got mana screwed. I got extort screwed. I tended to end up with 7 lands and no way to extort my one and two mana spells. I was surprised the lands worked out, but they were never my problem.
Oh, and actually, mathematically speaking, it's a slightly better ratio than running 24 lands in a 60 card deck.
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