Magic: The Gathering - Page 276
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Judicator
United States7270 Posts
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Kinie
United States3106 Posts
In other news, Cube is coming back.... and so is Zendikar draft. http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/other/01222013D | ||
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EMIYA
United States433 Posts
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Shotcoder
United States2316 Posts
On January 23 2013 05:08 Kinie wrote: So I've been brewing some possible decks for Gatecrash standard, testing it vs. my Naya list, and I'm noticing that most control decks have a serious lack of win-cons right now. So far the only consistent one is the mill plan with Drownyards and Memory Adepts, and just drawing a million cards and nuking the board over and over again. Maybe I'm missing something in my brewing, but did Control decks losing Sun Titan and/or Phantasmal Images really cut the win-cons to almost none? Also, Boros Aggro is indeed a thing, and Firemane Avenger is slightly better than I thought it would be. Also, Ball Lightning Helix is the nut in that list. What Judicator said. You now have a super safe win con in Drownyard in a format where most decks can't skimp on colors for ghost quarters. it's safer, more consistent, and lets you control the game better with mana availability. I would say this is one of the better win cons for control since Jace and Squadron Hawk. | ||
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Risen
United States7927 Posts
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NotSorry
United States6722 Posts
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Judicator
United States7270 Posts
+ Show Spoiler + // Lands 4 [ISD] Isolated Chapel 4 [M13] Drowned Catacomb 3 [M13] Glacial Fortress 3 [RTR] Hallowed Fountain 2 [RTR] Island (1) 1 [AVR] Swamp (3) 1 [M13] Plains (4) 4 [GTC] Watery Grave 3 [ISD] Nephalia Drownyard 2 [GTC] Godless Shrine // Creatures 3 [ISD] Snapcaster Mage 1 [M13] Augur of Bolas // Spells 4 [RTR] Sphinx's Revelation 2 [DKA] Sorin, Lord of Innistrad 2 [AVR] Tamiyo, the Moon Sage 1 [RTR] Jace, Architect of Thought 4 [RTR] Supreme Verdict 1 [RTR] Ultimate Price 2 [ISD] Dissipate 3 [M13] Jace, Memory Adept 1 [RTR] Detention Sphere 3 [ISD] Think Twice 1 [GTC] Devour Flesh 1 [GTC] Orzhov Charm 3 [GTC] Dimir Charm 1 [DKA] Tragic Slip // Sideboard SB: 1 [M13] Oblivion Ring SB: 2 [GTC] Devour Flesh SB: 1 [M13] Duress SB: 3 [AVR] Terminus SB: 1 [RTR] Dispel SB: 1 [M13] Negate SB: 2 [RTR] Cyclonic Rift SB: 1 [DKA] Curse of Echoes SB: 1 [ISD] Ghost Quarter SB: 1 [GTC] Merciless Eviction SB: 1 [M13] Essence Scatter Some more simple testing means I need to test some more, and learn sideboarding. Losing close games to sideboarding, eviction has been underwhelming. | ||
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Kinie
United States3106 Posts
On January 23 2013 13:49 Judicator wrote: So the list that I am running: + Show Spoiler + // Lands 4 [ISD] Isolated Chapel 4 [M13] Drowned Catacomb 3 [M13] Glacial Fortress 3 [RTR] Hallowed Fountain 2 [RTR] Island (1) 1 [AVR] Swamp (3) 1 [M13] Plains (4) 4 [GTC] Watery Grave 3 [ISD] Nephalia Drownyard 2 [GTC] Godless Shrine // Creatures 3 [ISD] Snapcaster Mage 1 [M13] Augur of Bolas // Spells 4 [RTR] Sphinx's Revelation 2 [DKA] Sorin, Lord of Innistrad 2 [AVR] Tamiyo, the Moon Sage 1 [RTR] Jace, Architect of Thought 4 [RTR] Supreme Verdict 1 [RTR] Ultimate Price 2 [ISD] Dissipate 3 [M13] Jace, Memory Adept 1 [RTR] Detention Sphere 3 [ISD] Think Twice 1 [GTC] Devour Flesh 1 [GTC] Orzhov Charm 3 [GTC] Dimir Charm 1 [DKA] Tragic Slip // Sideboard SB: 1 [M13] Oblivion Ring SB: 2 [GTC] Devour Flesh SB: 1 [M13] Duress SB: 3 [AVR] Terminus SB: 1 [RTR] Dispel SB: 1 [M13] Negate SB: 2 [RTR] Cyclonic Rift SB: 1 [DKA] Curse of Echoes SB: 1 [ISD] Ghost Quarter SB: 1 [GTC] Merciless Eviction SB: 1 [M13] Essence Scatter Some more simple testing means I need to test some more, and learn sideboarding. Losing close games to sideboarding, eviction has been underwhelming. Took your list and put it up against mine. In the pre-boarded games I think you're slightly favored vs. Naya, but post-board I feel like a pretty huge underdog due to your infinite number of sweepers, and my few cards that give me reach (Aurelia's Fury, Bonfire, Skullcrack, and Boros Charm) require me to draw them and not get milled by Jace. I'm just glad that my thought process of having a few haste creatures that can potentially one-shot a planeswalker are right (Thundermaw, Zealous Conscripts, and Aurelia). | ||
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Judicator
United States7270 Posts
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Risen
United States7927 Posts
On January 23 2013 23:33 Judicator wrote: I need to tweak the removal package some more and really need to find space for Azorious Charm. In other news, Dmir Charm is on the stupid good tier for constructed. Do you think dimir charm will see modern play? Or do you just mean it is stupid good for standard? | ||
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MoonBear
Straight outta Johto18973 Posts
On January 24 2013 00:49 Risen wrote: Do you think dimir charm will see modern play? Or do you just mean it is stupid good for standard? Hits Lingering Souls, kills Deathrite/Manadorks/some manlands, also lets you dig. I can see it being used, but probably not as a 4-of. | ||
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Judicator
United States7270 Posts
Edit: Like in testing last night. I stole the play against Jund/Naya decks by killing their mana dork on 2, countered Bant's Farseek to keep them from taking the play from me, countered Bonfires, and just filtered my draw in game 1s to throw away dead cards once I knew the match up and filtered theirs in game 2s/3s when I had them locked or near locked. Edit2: I also think that DC is best in a Delver build though. | ||
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deth2munkies
United States4051 Posts
Gives you reach even though it's just a 2/2 for 2. You tend to play a lot of spells that are quite cheap, so having something to do with the extra mana when your hand is empty is awesome. Problem being you normally want to be spending all your mana on creatures/bonesplitters early, so I'd have to test it to be sure. If only Guildscorn Ward was hybrid it'd be perfect with Guardian of the Guildpact (Protection from Everything). | ||
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Sn0_Man
Tebellong44238 Posts
On January 24 2013 03:28 deth2munkies wrote: Only 1 card this expansion looks decent for WW pauper: Syndic of Tithes. Gives you reach even though it's just a 2/2 for 2. You tend to play a lot of spells that are quite cheap, so having something to do with the extra mana when your hand is empty is awesome. Problem being you normally want to be spending all your mana on creatures/bonesplitters early, so I'd have to test it to be sure. If only Guildscorn Ward was hybrid it'd be perfect with Guardian of the Guildpact (Protection from Everything). Ghostfire says hi. I actually saw a post deck board it in recently. | ||
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Kinie
United States3106 Posts
On January 24 2013 01:02 Judicator wrote: No idea for Modern. The reason I say this is that saves so much deck space. That card has never been dead in my hand. Counter/Kill is already pretty good at in most situations, but the filter my draw aspect just puts it over when you are looking for a specific answer. Edit: Like in testing last night. I stole the play against Jund/Naya decks by killing their mana dork on 2, countered Bant's Farseek to keep them from taking the play from me, countered Bonfires, and just filtered my draw in game 1s to throw away dead cards once I knew the match up and filtered theirs in game 2s/3s when I had them locked or near locked. Edit2: I also think that DC is best in a Delver build though. Have you thought about turning the Think Twices into the Azorius Charms? When I was durdling with your deck there were situations where the Think Twice was in my hand and I needed to remove an attacker to survive and use the Verdict in my hand on the untap. | ||
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deth2munkies
United States4051 Posts
On January 24 2013 03:34 Sn0_Man wrote: Ghostfire says hi. I actually saw a post deck board it in recently. Ghostfire, Serrated Arrows, and Crystallization are he 3 things he doesn't like. Never saw Ghostfire put in Izzet post though. Usually Bolt and Flame Slash keep them alive long enough to get a billion mana since there's nothing I can really do about it. Edicts also go without saying, but he's almost never your only creature out. | ||
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Judicator
United States7270 Posts
On January 24 2013 03:50 Kinie wrote: Have you thought about turning the Think Twices into the Azorius Charms? When I was durdling with your deck there were situations where the Think Twice was in my hand and I needed to remove an attacker to survive and use the Verdict in my hand on the untap. I have and I don't like AC in the control mirrors. I am probably going to go 2/2 split or even 2/1 in favor of AC since DC is covering my draw needs. Between AC and DC, I hope it will be fine. Yes I know what I said is contradictory but Think Twice is just so good in control mirrors. | ||
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Kinie
United States3106 Posts
On January 24 2013 04:47 Judicator wrote: I have and I don't like AC in the control mirrors. I am probably going to go 2/2 split or even 2/1 in favor of AC since DC is covering my draw needs. Between AC and DC, I hope it will be fine. Yes I know what I said is contradictory but Think Twice is just so good in control mirrors. But DC doesn't draw you a card, it just filters the junk out of the top 3 so you can draw the card you want the most. In that aspect, Forbidden Alchemy is probably better at filtering your draws, as it digs one deeper and replaces itself with the card you want out of those 4. For what you need/want out of the deck, I think DC will be better than the Alchemy, but I find DC to be pretty underwhelming in most matchups. | ||
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JingleHell
United States11308 Posts
I'm trying to get started playing, and holy fuck, the cards are hard to find. But I did find one of the ones with the really super rare red symbol thingy in one of the boosters that came with the only starter pack I could find. So I guess that's good. | ||
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MoonBear
Straight outta Johto18973 Posts
On January 24 2013 08:58 JingleHell wrote: I was told this thread also covers M:tG not-so-online as well. Is this correct? I'm trying to get started playing, and holy fuck, the cards are hard to find. But I did find one of the ones with the really super rare red symbol thingy in one of the boosters that came with the only starter pack I could find. So I guess that's good. Yup, discussion of regular MtG here is fine too. Ah. You mean a Mythic rarity. | ||
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