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You shouldn't have a lot of expensive spells in this deck at all, so even if you hit a big Disciple of Bolas, you won't have many more than 7 cards, and you can afford to discard a few if you have to. It's really not worth it bringing colerless land into the deck.
Regeneration is pretty bad as a form of protection in this deck imo, since it removes the creature from combat, essentially causing you to lose a full turn. Putting a +1+1 counter on a black creature once a turn isn't very strong either, so I don't like Ring of Xathrid. Faith's Shield does indeed sound a lot better. Most other good forms of protection (mainly hexproof) are found in blue, and you can't really afford to play a 3 color deck without an expensive manabase. Rootborn Defenses protects against a couple of removal spells too, but it's not great unless you also play Lingering Souls, and even then it's not too great.
Personally, I don't think Servant of Nefarox is a good card at all. The 3/1 body seems utterly useless against nearly everything that is played in standard. On defense it doesn't trade favorably, and on offense it lacks evasion and lifelink and it needs at least 2 exalted triggers to not just die to some crappy 2/X.
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On January 25 2013 07:18 JingleHell wrote:Ok, thanks for the tappedout link. http://tappedout.net/mtg-decks/jingle1/Deck, moved. It's listed in it's current format with the maybe's as things I'd like to add but don't have yet.
Okay some things you could do with your deck:
- 2 Duskhunter Bat - 2 Duskmantle Prowler - Gorgon - Overlord - 2 Duty Bound Dead - 2 Shade - Guardians - 3 Servants - 2 Walking Corpse - 2 Reliquary Tower
Maybe someone else can tell you what to replace them with on a budget since I don't play these kind of decks.
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So, I just played an MWS game where my opponent made one of the stupidest plays I have EVER SEEN.
I'm playing a modified Esper control deck, and he's playing some B/U/G homebrew that seems to win by just having a shitload of planeswalkers. It's game 2.
My board: Sorin (7 counters), lands, 2 1/1 vampires. I have four cards in hand. They're all lands I've been saving.
His board: Lands, Liliana (7 counters), Tamiyo (6 counters). He has 1 card in hand.
It's his turn. He uses Liliana's ultimate, making me choose between Sorin and every other permanent I own. I choose to keep Sorin. Next turn, I'll kill his two PW's, take over them, and try and win the game.
And then...my opponent...plays the last card in his hand. And that card is...Garruk, Primal Hunter.
WHAT.
I cannot even fathom the thought process that would lead into playing that card, the turn before I'm going to take control of it and win the entire fucking game with it. The level of stupidity required to make a play like that baffles me. It is completely and utterly nonsensical in any way, shape or form. What the HELL was going through this guy's mind?
I will likely never know. The only possible explanation might be that he didn't know what Sorin did properly, because I can't imagine him making that play based on the information he had available to him on board. He threw away his one chance to win the game, and gave it directly to me in the same breath.
MWS is hilarious sometimes.
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On January 25 2013 12:39 Judicator wrote:Okay some things you could do with your deck: - 2 Duskhunter Bat - 2 Duskmantle Prowler - Gorgon - Overlord - 2 Duty Bound Dead - 2 Shade - Guardians - 3 Servants - 2 Walking Corpse - 2 Reliquary Tower Maybe someone else can tell you what to replace them with on a budget since I don't play these kind of decks.
Those minuses seem mostly pretty reasonable, I think for cheap(-ish) exalted could benefit from 4x both Knights, 4x Avens, 4x Nighthawk, mainboard Cathedrals. Maybe some white/black cheap powerful enchantments to put on your main attacker.
If you can't find enough fill ins you might keep some of them in the deck. Maybe mainboard Daggerdromes, since lifelink with evasion and buffed by exalted is pretty good. I don't think the Artficat is really needed, it feels too slow in comparison to straight power like Dark Favor.
If you want more control you could use stuff like Oblivion Ring and Stab Wound for bleed. I don't know, just throwing some ideas.
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On January 25 2013 17:13 Salivanth wrote: So, I just played an MWS game where my opponent made one of the stupidest plays I have EVER SEEN.
I'm playing a modified Esper control deck, and he's playing some B/U/G homebrew that seems to win by just having a shitload of planeswalkers. It's game 2.
My board: Sorin (7 counters), lands, 2 1/1 vampires. I have four cards in hand. They're all lands I've been saving.
His board: Lands, Liliana (7 counters), Tamiyo (6 counters). He has 1 card in hand.
It's his turn. He uses Liliana's ultimate, making me choose between Sorin and every other permanent I own. I choose to keep Sorin. Next turn, I'll kill his two PW's, take over them, and try and win the game.
And then...my opponent...plays the last card in his hand. And that card is...Garruk, Primal Hunter.
WHAT.
I cannot even fathom the thought process that would lead into playing that card, the turn before I'm going to take control of it and win the entire fucking game with it. The level of stupidity required to make a play like that baffles me. It is completely and utterly nonsensical in any way, shape or form. What the HELL was going through this guy's mind?
I will likely never know. The only possible explanation might be that he didn't know what Sorin did properly, because I can't imagine him making that play based on the information he had available to him on board. He threw away his one chance to win the game, and gave it directly to me in the same breath.
MWS is hilarious sometimes.
Why was Liliana at 7 O_o
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So what are people who are going to a pre-release planning on playing? I'm leaning very strongly towards dimir because it has so much mill that you could potentially cause your opponent to deck out since you're running 40 card decks, but it might just be too slow, especially vs boros.
Still think that's what I'm going to go with though, because I just enjoy playing B/U.
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Probably Orzhov.
Not doing the midnight release one again, fuck going like 8 rounds when you are dead by the time the lights come on.
I need to figure out an identity to that Esper list, I don't like where its at right now.
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I'm going Orzhov at midnight tonight. The Modern FMN into Prerelease is way too tempting for me.
Orzhov has always been my favorite color combination and I enjoy their lore of being an outwardly religious but inwardly greedy and twisted people. The art on a bunch of their cards (especially Deathpact Angel) is amazing as well.
Also Extort seems awesome in limited.
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Exam tomorrow morning, so annoyed I can't do fnm tonight and also have to miss out on the early prerelease tomorrow, but catching others, so not too bad, except all I wanna do play magic right now and it is so hard to study T.T
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Poll time!!!
Poll: What guild will you choose at the Prerelease?Dimir (3) 27% Boros (2) 18% Gruul (2) 18% Orzhov (2) 18% Simic (2) 18% 11 total votes Your vote: What guild will you choose at the Prerelease? (Vote): Boros (Vote): Dimir (Vote): Gruul (Vote): Orzhov (Vote): Simic
+ Show Spoiler +Definitely Boros all the way for me. 
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I don't understand the guilds yet
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On January 26 2013 05:00 JingleHell wrote:I don't understand the guilds yet 
Do you understand the color pie concept?
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On January 26 2013 05:04 Judicator wrote:Do you understand the color pie concept?
I like apple and pumpkin, mostly?
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On January 26 2013 05:00 JingleHell wrote:I don't understand the guilds yet 
They are just features of the current set. Future sets will be themed around different lore and gameplay mechanics. (Magic cards are released as part of sets, which are in turn part of blocks. Generally there are 3 sets to a block, and sets within a block share cohesive storyline and themes, although each set is somewhat distinct mechanically).
Return to Ravnica is feeding off of a previous Block called "Ravnica: City of Guilds" which established the lore of Ravnica and it's 10 guilds (all 10 possible pairs of colours). Each pair has a name and a lore associated with the features of their colours interacting.
Gatecrash, the 2nd set in the Return to Ravnica block, features 5 guilds aka colour pairs: Boros (R/W), Orzhov (B/W), Dimir (U/B) (U = Blue btw), Simic (U/G) and Gruul (R/G).
At the prerelease for Gatecrash, you may choose a guild to align yourself and you will be given a special pack (available only at the prerelease) that includes extra cards from that guild.
TL;DR: Guilds are NOT core magic concepts, at all
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Boros is white/red, has battalion Dimir is blue/black, has cipher Gruul is red/green, has bloodrush Orzhov is white/black, has extort Simic is blue/green, has evolve
Every guild has their own completely new ability that I listed
Also this + Show Spoiler +
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On January 26 2013 05:07 Sn0_Man wrote:They are just features of the current set. Future sets will be themed around different lore and gameplay mechanics. (Magic cards are released as part of sets, which are in turn part of blocks. Generally there are 3 sets to a block, and sets within a block share cohesive storyline and themes, although each set is somewhat distinct mechanically). Return to Ravnica is feeding off of a previous Block called "Ravnica: City of Guilds" which established the lore of Ravnica and it's 10 guilds (all 10 possible pairs of colours). Each pair has a name and a lore associated with the features of their colours interacting. Gatecrash, the 2nd set in the Return to Ravnica block, features 5 guilds aka colour pairs: Boros (R/W), Orzhov (B/W), Dimir (U/B) (U = Blue btw), Simic (U/G) and Gruul (R/G). At the prerelease for Gatecrash, you may choose a guild to align yourself and you will be given a special pack (available only at the prerelease) that includes extra cards from that guild. TL;DR: Guilds are NOT core magic concepts, at all
Wait, so where's the fucking pie? Now I'm hungry, you people are tummy cockteases. :'(
Why are all the nummy pastries a lie?
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There has to be a wiki on all this somewhere.
The colour pie is basically an explanation of the various... mechanics and effects that each colour is able to use. For example, life gain: Primarily in white, it is "secondary" in green (generally based off of a creature's power/toughness or number of lands or something) and tertiary in black (almost always flavoured as a "life drain" effect where opponents or creatures are damaged for the same amount you gain).
As such, Orzhov (the black/white guild) has the "extort" mechanic in this set that drains opponents life and gives it to you.
Another example: Card draw. Primarily in blue, it is secondary in black and in black is based upon paying life for cards. In green it is tertiary and again is often based on a creature's Power/Toughness. Red often discards cards to draw cards, and white simply doesn't draw many cards.
Destroying creatures is a black mechanic, but the mass destruction versions are found in white and are often flavoured as a "cleansing" if you will. Single-creature removal in white generally centres around non-lethal methods that either exile the creature or prevent it from attacking/blocking/both.
Etc etc.
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And are you only allowed to have a single guild mechanic in a deck? Like, what if a black creature with extort is otherwise pretty good for a deck that isn't the black/white guild? Can it be used?
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On January 26 2013 05:46 JingleHell wrote: And are you only allowed to have a single guild mechanic in a deck? Like, what if a black creature with extort is otherwise pretty good for a deck that isn't the black/white guild? Can it be used?
Yep you can use it, there are no restrictions like that. Guilds have no rules associated with them with the exception of the prerelease packs (and there, the only thing guild affiliation does is determine what can and cannot be in that 1 pack).
To expound, If I go to the prerelease and choose dimir (U/B) for my guild, but then the regular packs that I open happen to have really really good white, I can play 3 colours (Blue/White/Black), or I could just play, say, White/Black (aka orzhov) even though I didn't pick orzhov. There are no additional rules over any other magic.
BTW Jingle are you planning on going to a prerelease?
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On January 26 2013 05:46 JingleHell wrote: And are you only allowed to have a single guild mechanic in a deck? Like, what if a black creature with extort is otherwise pretty good for a deck that isn't the black/white guild? Can it be used?
You can build a 5 color deck with all 5 mechanics if you want, but it's not advisable.
The guilds are restricted in lore, function, and color, not in any form once you actually PLAY with the cards.
The whole reason guilds exist are backstory to make the game feel like it's reflecting a world. Apart from their unique mechanics, there's no bearing on gameplay.
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