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Magic: The Gathering - Page 269

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slyboogie
Profile Blog Joined March 2011
United States3423 Posts
January 15 2013 03:57 GMT
#5361
On January 15 2013 11:59 Judicator wrote:
Show nested quote +
On January 15 2013 08:56 Shotcoder wrote:
So do you guys think something similar to the old Bant pod lists used in standard are viable in modern? or are they still too slow to combat combo decks?


T1 Thoughtseize seems really good against it. Just saying.


I don't think that's a big deal for Modern Pod decks. Naya pod with Blue for Exarch matches up very well vs Jund.
"We dug coal together." Boyd Crowder, Justified
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
January 15 2013 04:01 GMT
#5362
On January 15 2013 12:57 slyboogie wrote:
Show nested quote +
On January 15 2013 11:59 Judicator wrote:
On January 15 2013 08:56 Shotcoder wrote:
So do you guys think something similar to the old Bant pod lists used in standard are viable in modern? or are they still too slow to combat combo decks?


T1 Thoughtseize seems really good against it. Just saying.


I don't think that's a big deal for Modern Pod decks. Naya pod with Blue for Exarch matches up very well vs Jund.


That's not the deck I'm talking about, I'm talking about the 5 clone build with Wurmcoil, Elesh, and Sun Titan at the high end. The wall of omens, Sea gate oracle route.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
EMIYA
Profile Joined March 2011
United States433 Posts
January 15 2013 04:04 GMT
#5363
what's everyone drafting in prerelease? its a hard choice for me between red/white and green/red.
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
January 15 2013 04:16 GMT
#5364
On January 15 2013 13:01 Shotcoder wrote:
Show nested quote +
On January 15 2013 12:57 slyboogie wrote:
On January 15 2013 11:59 Judicator wrote:
On January 15 2013 08:56 Shotcoder wrote:
So do you guys think something similar to the old Bant pod lists used in standard are viable in modern? or are they still too slow to combat combo decks?


T1 Thoughtseize seems really good against it. Just saying.


I don't think that's a big deal for Modern Pod decks. Naya pod with Blue for Exarch matches up very well vs Jund.


That's not the deck I'm talking about, I'm talking about the 5 clone build with Wurmcoil, Elesh, and Sun Titan at the high end. The wall of omens, Sea gate oracle route.


Oh, errrr I have never played that but it seems too slow. Grindy for value is okay, but it doesn't seem like its good enough. What's your ideal chain? Solemn(???)->Mulldrifter or Slime->Titan or Engine->Elesh? Any Image in there adds great value but yeah, I think it's too slow.
"We dug coal together." Boyd Crowder, Justified
Judicator
Profile Blog Joined August 2004
United States7270 Posts
January 15 2013 05:22 GMT
#5365
It's just pointless, why Pod for things like that when you can just win on the spot? It's much too slow with a format of Jund and combo. Fun things though, Pod is always fun.

Traded for ten thundermaws and 104 snapcaster mages.
yussss

Who was the person in this thread that had a friend that hoarded Snapcasters at the cost of other cards?

New cards were spoiled, some fun cards and some serious cards. Soul Ransom seems interesting 4 mana control magic with effectively cycling? Seems pretty good.
Get it by your hands...
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
Last Edited: 2013-01-15 06:21:05
January 15 2013 06:18 GMT
#5366
Also, part of the problem with a Bant Pod list for Modern is that it won't play well against the Aggro decks in Modern: Boggle Infect and Affinity before the board. It's probably a decent match up against Jund but other Pod lists and Combo(scapeshift, storm) will be troublesome.

Edit: I think it'd smoke RDW and Tron though.
"We dug coal together." Boyd Crowder, Justified
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
January 15 2013 08:14 GMT
#5367
On January 15 2013 14:22 Judicator wrote:
It's just pointless, why Pod for things like that when you can just win on the spot? It's much too slow with a format of Jund and combo. Fun things though, Pod is always fun.

Show nested quote +
Traded for ten thundermaws and 104 snapcaster mages.
yussss

Who was the person in this thread that had a friend that hoarded Snapcasters at the cost of other cards?

New cards were spoiled, some fun cards and some serious cards. Soul Ransom seems interesting 4 mana control magic with effectively cycling? Seems pretty good.


That's nowhere near what that card is. It's a punisher mechanic, you control their creature until they decided to discard 2 and let you draw 2. So it's not going to save you if you really need it, they won't pay if it doesn't matter, and if you're ahead it doesn't actually close out the game as they CAN pay for it if they need to, and at instant speed no less.

I
Judicator
Profile Blog Joined August 2004
United States7270 Posts
January 15 2013 14:49 GMT
#5368
You are correct, somehow I inserted creature into Soul Ransom's rules text.

I am not sure if it's still that bad in some match ups. You still take the their biggest/best creature and just attack with it only.
Get it by your hands...
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
January 15 2013 14:51 GMT
#5369
On January 15 2013 23:49 Judicator wrote:
You are correct, somehow I inserted creature into Soul Ransom's rules text.

I am not sure if it's still that bad in some match ups. You still take the their biggest/best creature and just attack with it only.


It doesn't get haste, they can just discard 2 on your end step (after you spent 4 mana) and get it back and swing with it.

Sure, it's 4 mana for Divination + Mind Rot, but if you're getting beat down, that's not really the card you need.
FireSA
Profile Joined March 2011
Australia555 Posts
January 15 2013 14:58 GMT
#5370
yah the card screams value but unless you are already ahead, you'll rarely want it. On a separate yet related note, I am really enjoying the spoilers. I think gtc is shaping up to be a great set, I thought rtr was really good to come back to, enjoyed playing it quite a bit. Still finding new approaches to limited decks, decided to play sealed recently building a rakdos deck that pretty much had only creatures along with something like one stabwound, everything haste, tons of 3-4-5 drops, with me dropping a massive beater pretty much every turn. The pressure just destroyed so many decks, surprised me, to be honest. Also, elecktrickery is a great SB card for limited. Never really appreciated it enough, pretty common to 2 for 1
Judicator
Profile Blog Joined August 2004
United States7270 Posts
January 15 2013 15:01 GMT
#5371
Oh if you are in certain match ups there are no ways this comes in, but against others 4 cards of card eco isn't insignificant. Still falls into the giving your opponent lines, but at least you net some cards in the process.

Also, why do they have to print Gruul Charm, like I was all ready to pick up Esper and then I see that.
Get it by your hands...
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
January 15 2013 15:24 GMT
#5372
Oh I thought the creature enchanted by Soul Ransom also died lol. I was like wtf people think this is bad???
Revolutionist fan
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
January 15 2013 17:56 GMT
#5373
Really liking gruul more and more with each additional spoiler
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
f0x1
Profile Joined February 2012
Finland17 Posts
January 15 2013 20:08 GMT
#5374
What would be a cheap, but competively viable deck in standart?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 15 2013 21:23 GMT
#5375
On January 16 2013 05:08 f0x1 wrote:
What would be a cheap, but competively viable deck in standart?

RDW is always cheap and decent. It really depends on what you mean by viable.

A few days ago a buddy with 0 magic experience bought a $40 Ravnica box, and traded commons and uncommons with us to build a rakdos deck that completely wrecked (with our help of course). Launch Parties, cacklers, Bloodfrays, and he pulled a Hellkite.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
January 15 2013 21:37 GMT
#5376
"cheap" is relative when you're talking something like 2 Thundermaw Hellkites and 4 Hellriders. RDW doesn't need to spend a lot of money on the manabase, but it still costs a bunch of money.

That buddy's deck, do you mean Utvara Hellkite, or did he open something like a Jace that he traded for a Thundermaw? In any case, stuff like Launch Party doesn't seem viable in competitive standard. Utvara certainly is not.
If you have a good reason to disagree with the above, please tell me. Thank you.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2013-01-15 21:53:22
January 15 2013 21:45 GMT
#5377
So apparently, Hexproof was a bad enough of an idea that the hose card is completely unsubtle about it. Hrm. At least this is a nice sideboard card for anyone whose Modern meta is full of boggles lol

[image loading]

Also, Gruul Charm is such a weird. Take control of permanents you own, wut.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
Last Edited: 2013-01-15 22:08:24
January 15 2013 22:05 GMT
#5378
I could see using gruul charm to counter my opponent's attempt to push for game with conscripts or whatever threaten effect... otherwise the effect is more of an edh tool against blue and black decks

Also I've been waiting for wizards to crack and print a card that can target hexproof dudes, but that card seems a bit narrow lol
[iHs]MCMcEmcee@UFO | のヮの
ain
Profile Joined July 2010
Germany786 Posts
Last Edited: 2013-01-15 23:00:39
January 15 2013 23:00 GMT
#5379
On January 16 2013 06:45 MoonBear wrote:
So apparently, Hexproof was a bad enough of an idea that the hose card is completely unsubtle about it. Hrm. At least this is a nice sideboard card for anyone whose Modern meta is full of boggles lol


Also, Gruul Charm is such a weird. Take control of permanents you own, wut.

More than that, the fact that they're pushing hexproof alongside printing this card just shows how much they want to create chase rares. And Gruul Charm is good against control magic and spells that create tokens for your opponent like the RAV Hunted cycle.
n0ise
Profile Joined April 2010
3452 Posts
January 15 2013 23:01 GMT
#5380
On January 16 2013 06:45 MoonBear wrote:
So apparently, Hexproof was a bad enough of an idea that the hose card is completely unsubtle about it. Hrm. At least this is a nice sideboard card for anyone whose Modern meta is full of boggles lol

[image loading]

Also, Gruul Charm is such a weird. Take control of permanents you own, wut.


Ahahahahaah, that's fantastic :D

On a different note, they outpatched Blizzard! Awesome
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