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Straight outta Johto18973 Posts
On January 14 2013 11:55 Judicator wrote: I hope the ultimate troll by Wizards is that DGM will be a primarily mono-colored set. If you combined all the offset/letters in the Guildgate cards, it spells out "The Guilds of Ravnica Will Destroy Each Other" (and not just in English but also foreign languages versions of the Guildgates too). It might not be that far-fetched...
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Can we hope for 3 mana land destruction? :D
So many people would quit the game :d
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Is Vindicate too powerful to reprint? I don't think it's really all that fast, but I guess if you're on the play, T3 Vindicate on a Shock Land and T4 Drop a Sorin/Jace, you'd feel pretty far ahead.
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On January 14 2013 13:59 slyboogie wrote: Is Vindicate too powerful to reprint? I don't think it's really all that fast, but I guess if you're on the play, T3 Vindicate on a Shock Land and T4 Drop a Sorin/Jace, you'd feel pretty far ahead.
Feel? You would BE pretty far ahead lol.
T3 vindicate on anything without access to a counter is back breaking. Going from two lands to one is a time walk for so many decks. I'm not saying I hate LD, I love it, and hope they test bringing it back, but vindicate is much too powerful to be reprinted in the current standard environment. If they creep the power back up, sure, reprint it, but where standard is now it wouldn't work.
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You're forgetting 8 mana dorks and dual lands, you're going to be able to somewhat consistently T2 Vindicate their first land on the play...
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Oh if they reprint 3 cmc land destruction, it's definitely going to be some messed up color requirement like RRR.
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Good land destruction will not happen, it goes against everything they think Magic should be right now. And it is unfun, this is coming from a Spike as well. (Please don't give me the Wasteland lecture, Legacy is different. I am talking Standard.)
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Just out of curiosity, how many people here have gone "infinite" in this game? I've invested in a couple of competitive standard decks, but the payout seems to be less than break even except for the daily events (for example, the payout for a standard 2man or 8man would require something around 65% winrate to breakeven, given the prize pack is only worth 3 tix). With a full time job, it seems a bit unlikely to be able to sustain a competitive standard deck without pouring more money whenever a new expansion set is released.
Also do those of you who participate in the dailies find the opponents to be better? I currently have 55-60% winrate in standard 2 man queues/tournament practice room, not sure if I need to practice more before trying a daily event.
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Using constructed to go infinite has become much harder and requires a much greater investment now than it did just half a year ago, IMO. I haven't even tried since rtr came out so I can't speak to the effectiveness of constructed grinding.
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I guess most people who stay on standard are cashflow negative? What's the incremental cost per year to roll the deck forward in Standard? I'm thinking probably like $500/year for something that consistently wins tournaments?
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It depends on how good you are as a trader. Like certain cards that just reeks of forever value. I gobbled up all the foil Delvers I could when Innistrad came out and was rewarded accordingly. Same for Hellriders. Friend gobbled Parallel Lives at like a buck and now they're 3-5 dollars. I picked up the Innistrad lands when they were pretty low and will probably use them in trades when I need to.
Now if you buy your cards in singles, outside of speculation, then yes you're probably negative value. Trading on the other hand...not that expensive. Remember when Thundermaws were like nothing?
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Heh, to me speculating on magic cards is almost the same as trying to pick the next google/apple from thousands of small tech companies. I just don't find it worth the time, especially for someone who just started. I'd rather focus my energy on actually playing the game and being rewarded that way.
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Blind obedience seems insanely strong both as aggro and against it.
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On January 15 2013 04:41 Glacierz wrote: Heh, to me speculating on magic cards is almost the same as trying to pick the next google/apple from thousands of small tech companies. I just don't find it worth the time, especially for someone who just started. I'd rather focus my energy on actually playing the game and being rewarded that way.
+ Show Spoiler +
Well practicing and actually winning just as time consuming (not necessarily time "rewarding") as card speculation. I am pretty conservative when it comes to speculation compared to some of my friends, namely I go for cards that I think will be good across many (eternal) formats and foils for EDH. I haven't made out like a bandit and am more or less even after starting "fresh" 2 years ago. Really no extra effort since I don't even go out of my way to trade at any major events that I travel to. There's a pretty consistent pattern to blue chip magic cards that is fairly low risk. I am not saying to pull a Kibler and go hoard Daybreak Rangers like food during a zombie apocalypse. Finally, there's some overlap so it's not like two mutally exclusive concepts that you need to devote your full attention to; even a little attention should help cover/reduce some of the costs of playing cardboard with paint on it (should/when the game tilts you enough to be bitter about it). Just a simple buy-low when you can, even if you can't sell-high. Like Innistrad lands were like below 10 bucks for so long, now they're like what? 10-15? Same happened with the Scars lands. You need those lands anyways unless you were dead set on playing a deck and will stand by the deck, but then you are handicapped in playing the deck if the meta shifts and are stuck buying high(er) for the next deck that you'll play.
If you want to just play the game accordingly, it's just as time consuming to be "rewarded" (still not sure what exactly that term means to you, going infinite or what). You need to figure out the meta, follow the meta, analyze the meta, and then adjust your deck accordingly. I did that for the last standard rotation and it was fairly time consuming for the one deck that I played. That was with nothing but my own personal interests on the line, I can't even imagine how much time I would have invested if there were actual stakes.
The reason I tell you all of this is that it is highly unlikely that you'll be playing 1 deck for any singular standard rotation so you might as well cover some of the costs just by keeping your ears to the ground. You'll be doing that anyways when you play decks.
Blind Obedience seems pretty stupid on the play as a tempo card, stupid on the draw as a control card.
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Stupid good, or stupid bad?
Also, is Assemble the Legion worth discussing, or is it too "meh?" I feel like if they had made it so you put out another soldier at "every" upkeep, and put another counter on it on each of "your" upkeeps, even that I think would have made this more intriguing. (adding counters on every upkeep would've been "too stupid good," lol)
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Assemble the Legion seems like a alright way to grind out games if your deck is tuned to mid game or maybe in mirrors as a sideboard, 5 drop sucks, but getting on turn 4 isn't a terrible thing against control decks (off of a mana dork or rock obviously). If they go turn 4 Jace/Wrath, dropping that on the next turn in response isn't unreasonable, but it is a bit slow and it does give them a chance to wreck you off of their card economy. It just depends on the speed of the environment, probably after ISD rotates.
Stupid good on the Obedience. Interesting card with many different values. Like Esper Delver can almost certainly tempo some poor soul out with Delver into Obedience and just extorting the life out of the remaining players.
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On January 15 2013 04:28 Judicator wrote: It depends on how good you are as a trader. Like certain cards that just reeks of forever value. I gobbled up all the foil Delvers I could when Innistrad came out and was rewarded accordingly. Same for Hellriders. Friend gobbled Parallel Lives at like a buck and now they're 3-5 dollars. I picked up the Innistrad lands when they were pretty low and will probably use them in trades when I need to.
Now if you buy your cards in singles, outside of speculation, then yes you're probably negative value. Trading on the other hand...not that expensive. Remember when Thundermaws were like nothing? Traded for ten thundermaws and 104 snapcaster mages. yussss
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So do you guys think something similar to the old Bant pod lists used in standard are viable in modern? or are they still too slow to combat combo decks?
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On January 15 2013 08:56 Shotcoder wrote: So do you guys think something similar to the old Bant pod lists used in standard are viable in modern? or are they still too slow to combat combo decks?
T1 Thoughtseize seems really good against it. Just saying.
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