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deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
January 10 2013 06:18 GMT
#5301
Turns out, Living End is actually great in modern against everything not named Splinter Twin. Wraths for Pod/Zoo, great sideboard for burn/storm/scapeshift, and tons of maindeck land destruction for Jund and Tron. Even played against black infect who surgical extractioned my Living Ends one game and both cascade spells the next (after getting them with multiple inquisition/duresses every game) and I still just beat the crap out of him with large dudes while keeping him on 3 lands with Avalanche Riders/Fulminator Mage.

God I love this deck.
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
Last Edited: 2013-01-10 06:51:33
January 10 2013 06:45 GMT
#5302
Have you guys been looking at some of these Rampage creatures? MTG Daily just spoiled this one. That's got to be tuned a bit wrong right? That's a first pick all day, it's a monstrosity.

EDIT: I should add a photo

[image loading]
"We dug coal together." Boyd Crowder, Justified
Risen
Profile Blog Joined March 2010
United States7927 Posts
Last Edited: 2013-01-10 06:52:13
January 10 2013 06:51 GMT
#5303
Hmm... I haven't been having any problems vs Living End with my RBW agro list. I HAVE been having problems in the burn and affinity matchups, though. Turns out shocking/fetching myself for ~6 every game does a lot of work for them.

Edit: And yeah, that card is the sickness.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 10 2013 06:54 GMT
#5304
On January 10 2013 15:45 slyboogie wrote:
Have you guys been looking at some of these Rampage creatures? MTG Daily just spoiled this one. That's got to be tuned a bit wrong right? That's a first pick all day, it's a monstrosity.

EDIT: I should add a photo

[image loading]

How is that uncommon?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
January 10 2013 08:01 GMT
#5305
On January 10 2013 15:51 Risen wrote:
Hmm... I haven't been having any problems vs Living End with my RBW agro list. I HAVE been having problems in the burn and affinity matchups, though. Turns out shocking/fetching myself for ~6 every game does a lot of work for them.

Edit: And yeah, that card is the sickness.


I haven't been really having issues with the deck either.

THis is what I've been playing: http://www.mtgvault.com/noise/decks/panda-pals/

idk what I feel about tidehollow in the deck, he is either insane or terrible and I like Wall of Omens better with the deck style I think, plus I think Wrath might need to become terminus.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
Judicator
Profile Blog Joined August 2004
United States7270 Posts
January 10 2013 14:51 GMT
#5306
On January 10 2013 13:49 Baum wrote:
Show nested quote +
On January 10 2013 09:12 Judicator wrote:
On January 10 2013 08:24 Baum wrote:
He is asking for a deck to play now and the current meta has been pretty stable now for a while.

1. Rakdos Charm is the worst of them all and not playable even in Block.
2. Slaughter Games is decent against UW but Bant usually runs more creatures and can stabilize without it so you might want to just keep your deck as fast as possible. In my Jund Deck I run 2 in the Sideboard but I don't see a lot of Rakdos Decks having this card in the Sideboard and probably the reason is if they spend their fourth turn playing Slaughter Games they are not going to win anyway.
3. Pack Rat is good against Jund, Golgari, Rakdos and Selesnya because they don't run Detention Sphere and Verdict which are the only 2 Cards being able to remove it consistently.
4. Desecration Demon is the best finisher for this Deck even if it's not a great card you are doomed to play some copys of it.

I can't give you valuable advice on how to play the different matchups since I haven't played the Deck myself but this kind of deck relies on nut draws and you being able to play around sweepers, removal and still applying as much pressure as possible. I think UW and Bant are the best Decks in this format and nobody is really favored against them but your deck should have a decent matchup against them.


Playing the deck just comes from experience, there isn't much we can say unless we watch him play either live or on replays, like hey you should have played around X card here or Y card there doesn't help much after he runs into it the first few times.

Demon is worse than Bloodfray Giant, really don't know what you are saying that you have to play the incredibly worthless Demon where the Demon is never a 6/6 flying beater when you want it to. Basically situations where the Demon is good, the Giant is good, however, Giant is never really bad as a 4 drop beater where that doesn't hold true always for Demon.

Also, anyone playing turn 4 Slaughter Games have no clue what they are doing in Block (or constructed for that matter) if they intend to name Sphinx's. Slaughter Games on 4 depends on the board state and what relevant card they have (card is miserable if you don't catch a relevant card out of their hand).


Are you trying to cherry pick my post because I disagreed with you? I never said you should play Slaughter Games on Turn 4 if you have something better to do.

If Giant is better why is everyone playing Demon? His only upside is being able to trample over 3 toughness and below which isn't really relevant in my opinion. His downside is he only has 4 toughness (which means he can't attack into Loxodon Smiter, Deadbridge Goliath, Desecration Demon, Angel Of Serenity, Armada Wurm). If they can answer your 4 drop with their 3 drop you are in big trouble.


@Baum
lots of text
+ Show Spoiler +

In my Jund Deck I run 2 in the Sideboard but I don't see a lot of Rakdos Decks having this card in the Sideboard and probably the reason is if they spend their fourth turn playing Slaughter Games they are not going to win anyway.


How is this cherry-picking? You mean when I responded to your narrow (but valid) argument against a highly situational sideboard card with a non-insignificant impact against certain decks. You implied that SG needs to be ran out on 4, and I all said is simply no. Against certain decks, you can arguably play an attrition game with Pack Rats with SG to cover yourself against the 2 cards that will beat it consistently in block as of now in the format. Really do not see why not considering you would want to board in Connections against those decks anyways.

Why is everyone playing Demon? Most people are terrible card evaluators and Block is always the most underdeveloped constructed format. In other words, Demon is the logical place to start and people are more likely to copy someone else's deck. Case in point, the original poster took a list and started from there, sideboard options are the logical next step and then main deck options (shockingly that's what the original post was already doing).

Speaking of cherry picking...

Let's go over your argument against the alternative, 4 toughness sucks against a 3 drop, a 4 drop, a 4 drop, a 7 drop, a 6 drop. Which do you think is actually relevant? Smiter, that's about it. You would almost would be boarding in Traitorous against the rest and you would still play that 4 drop (Demon or Giant) on the board. Actually you would probably board in Traitorous in a mid-range and beyond creature mirror regardless.

Let's continue with your point of answering your 4 drop with their 3 drop, how many 3 or less drops in the format have 4 power? Smiter and a pumped Weird (with 3 open mana) and...and...and...well shit, that's it huh? Let's take a look at Demon, what answer it? Oh, just about everything if the other player can actually plan his/her combat phases beyond the current turn. Demon might as well read, flip a coin opponent chooses regardless of outcome whether Demon is relevant. Demon has that Vexing Devil allure to players, but anyone with some experience knows how to play against that card. Think about it, do you really want to pass the decision of when your opponent loses life to your opponent?

Since the format is both unstable from its incomplete nature, and the inherent lack of serious players testing decks due to its relative insignificance at this point in time, the decks are raw and pretty underdeveloped. The number of times I have seen people post about Desecration Demon being remotely playable outside of Limited is hilarious, so many people on that bandwagon (former me included).

It's probably closer than that in terms of actual card quality, but Demon's marginal upsides isn't enough for me to offset it's inconsistent nature.


@deth2munkies

I don't think the match up is that good against Jund after the recent Modern GP, Deathrite Shaman does a pretty good job blanking a lot of the cards. Not sure of the removal package in Living End, I know they have the Minotaur but not sure about anything else.
Get it by your hands...
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2013-01-10 17:03:05
January 10 2013 16:54 GMT
#5307
On January 10 2013 23:51 Judicator wrote:
Show nested quote +
On January 10 2013 13:49 Baum wrote:
On January 10 2013 09:12 Judicator wrote:
On January 10 2013 08:24 Baum wrote:
He is asking for a deck to play now and the current meta has been pretty stable now for a while.

1. Rakdos Charm is the worst of them all and not playable even in Block.
2. Slaughter Games is decent against UW but Bant usually runs more creatures and can stabilize without it so you might want to just keep your deck as fast as possible. In my Jund Deck I run 2 in the Sideboard but I don't see a lot of Rakdos Decks having this card in the Sideboard and probably the reason is if they spend their fourth turn playing Slaughter Games they are not going to win anyway.
3. Pack Rat is good against Jund, Golgari, Rakdos and Selesnya because they don't run Detention Sphere and Verdict which are the only 2 Cards being able to remove it consistently.
4. Desecration Demon is the best finisher for this Deck even if it's not a great card you are doomed to play some copys of it.

I can't give you valuable advice on how to play the different matchups since I haven't played the Deck myself but this kind of deck relies on nut draws and you being able to play around sweepers, removal and still applying as much pressure as possible. I think UW and Bant are the best Decks in this format and nobody is really favored against them but your deck should have a decent matchup against them.


Playing the deck just comes from experience, there isn't much we can say unless we watch him play either live or on replays, like hey you should have played around X card here or Y card there doesn't help much after he runs into it the first few times.

Demon is worse than Bloodfray Giant, really don't know what you are saying that you have to play the incredibly worthless Demon where the Demon is never a 6/6 flying beater when you want it to. Basically situations where the Demon is good, the Giant is good, however, Giant is never really bad as a 4 drop beater where that doesn't hold true always for Demon.

Also, anyone playing turn 4 Slaughter Games have no clue what they are doing in Block (or constructed for that matter) if they intend to name Sphinx's. Slaughter Games on 4 depends on the board state and what relevant card they have (card is miserable if you don't catch a relevant card out of their hand).


Are you trying to cherry pick my post because I disagreed with you? I never said you should play Slaughter Games on Turn 4 if you have something better to do.

If Giant is better why is everyone playing Demon? His only upside is being able to trample over 3 toughness and below which isn't really relevant in my opinion. His downside is he only has 4 toughness (which means he can't attack into Loxodon Smiter, Deadbridge Goliath, Desecration Demon, Angel Of Serenity, Armada Wurm). If they can answer your 4 drop with their 3 drop you are in big trouble.


@Baum
lots of text
+ Show Spoiler +

In my Jund Deck I run 2 in the Sideboard but I don't see a lot of Rakdos Decks having this card in the Sideboard and probably the reason is if they spend their fourth turn playing Slaughter Games they are not going to win anyway.


How is this cherry-picking? You mean when I responded to your narrow (but valid) argument against a highly situational sideboard card with a non-insignificant impact against certain decks. You implied that SG needs to be ran out on 4, and I all said is simply no. Against certain decks, you can arguably play an attrition game with Pack Rats with SG to cover yourself against the 2 cards that will beat it consistently in block as of now in the format. Really do not see why not considering you would want to board in Connections against those decks anyways.

Why is everyone playing Demon? Most people are terrible card evaluators and Block is always the most underdeveloped constructed format. In other words, Demon is the logical place to start and people are more likely to copy someone else's deck. Case in point, the original poster took a list and started from there, sideboard options are the logical next step and then main deck options (shockingly that's what the original post was already doing).

Speaking of cherry picking...

Let's go over your argument against the alternative, 4 toughness sucks against a 3 drop, a 4 drop, a 4 drop, a 7 drop, a 6 drop. Which do you think is actually relevant? Smiter, that's about it. You would almost would be boarding in Traitorous against the rest and you would still play that 4 drop (Demon or Giant) on the board. Actually you would probably board in Traitorous in a mid-range and beyond creature mirror regardless.

Let's continue with your point of answering your 4 drop with their 3 drop, how many 3 or less drops in the format have 4 power? Smiter and a pumped Weird (with 3 open mana) and...and...and...well shit, that's it huh? Let's take a look at Demon, what answer it? Oh, just about everything if the other player can actually plan his/her combat phases beyond the current turn. Demon might as well read, flip a coin opponent chooses regardless of outcome whether Demon is relevant. Demon has that Vexing Devil allure to players, but anyone with some experience knows how to play against that card. Think about it, do you really want to pass the decision of when your opponent loses life to your opponent?

Since the format is both unstable from its incomplete nature, and the inherent lack of serious players testing decks due to its relative insignificance at this point in time, the decks are raw and pretty underdeveloped. The number of times I have seen people post about Desecration Demon being remotely playable outside of Limited is hilarious, so many people on that bandwagon (former me included).

It's probably closer than that in terms of actual card quality, but Demon's marginal upsides isn't enough for me to offset it's inconsistent nature.


@deth2munkies

I don't think the match up is that good against Jund after the recent Modern GP, Deathrite Shaman does a pretty good job blanking a lot of the cards. Not sure of the removal package in Living End, I know they have the Minotaur but not sure about anything else.


I played against Jund twice and won 2-1 both times. Maindeck you have 4 Beast Withins for removal/land destruction and 4 Fulminator Mages and 2 Avalanche Riders that are re-used with every Living End that you cast. I mana screwed them every game I was on the play.

Deathrite is only really an issue on T1 when they're on the play. In those situations, I tend to just postpone my Living End till they drop a significant board presence, which is usually turn 4 or 5. The only time that happened (T1 Deathrite, T2 Deathrite/Goyf, T3 Bloodbraid into...I forget but it was a creature), I had 2 Street Wraiths in hand, cycled both of them and a Jungle Weaver in hand after they used the Deathrites in response to Living End and just swampwalked to victory.

Midgame Deathrites can usually be answered by Beast Within or just by Living Ending on your turn. The games that I lost, I kept speculative hands or Land Destruction heavy hands where we both just kept drawing more lands. I also lost to a very late game Rakdos Charm in response to Living End where I was DoB without it and stuck on 5 mana so I could only cast it once. With a 6th land I would have been fine (Demonic Dread into Living End, he Rakdos Charms, I respond with Violent Outburst into Living End, don't cast the other one.).

I won't say I didn't get lucky/have my opponent misplay a few times (I misplayed as well, first actual tourney with the deck and it's not easy), but the matchup seems at least 60/40.

I'm not sold on the Splinter Twin matchup with my current configuration, though. I can only disrupt the combo at instant speed with the 4 Beast Withins and 1 sideboard Dismember. I went really late into one of my games and couldn't Living End because he'd get 2 of his creatures back to put Splinter Twin on (and he had drawn 20+ cards by that point with 4 in hand so he had to have it), and I couldn't tap out of Living End/Beast Within mana because he had Kiki Jiki in play so any pestermite/exarch was just game. There was just no way for me to win once he got enough mana to have counters to protect the combo. Thinking of siding more Dismembers over Shriekmaws, there aren't a ton of heavy creature decks that aren't playing Black.

For the record, so far:

3-1 against Burn
4-2 against Jund
2-4 against Twin
2-0 against Mono black Infect
undefeated against the million random durdle decks I played.
Risen
Profile Blog Joined March 2010
United States7927 Posts
January 10 2013 19:10 GMT
#5308
So I've switched to storm :S I feel like it probably won't get me as many wins as my agro deck tomorrow, but damn....... It's way too damn fun. Never gave it a chance lol
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Baum
Profile Blog Joined April 2010
Germany1010 Posts
Last Edited: 2013-01-10 20:14:06
January 10 2013 20:12 GMT
#5309
How is this cherry-picking? You mean when I responded to your narrow (but valid) argument against a highly situational sideboard card with a non-insignificant impact against certain decks. You implied that SG needs to be ran out on 4, and I all said is simply no. Against certain decks, you can arguably play an attrition game with Pack Rats with SG to cover yourself against the 2 cards that will beat it consistently in block as of now in the format. Really do not see why not considering you would want to board in Connections against those decks anyways.


SG is only good if you can severely damper your opponents game plan or protect your own. My point was that Rakdos probably has a better shot at winning by having a streamlined deck rather than casting SG. I felt you were cherry picking because you referred to my post as if I wrote that you should play it on turn 4 when what I meant was that you would probably rather have another threat or removal in your hand. I run the Card in my Jund sideboard and I would test it with Rakdos as well but SG is a card that is probably always incorrect to play if you are not sure that it's really good.
Are you really suggesting to run Pack Rat and protect it with Slaughter Games? In which magical Christmas land do you think that works out?

Going to let the demon debate go because I think it's a waste of time.
I want to be with those who share secret things or else alone.
Risen
Profile Blog Joined March 2010
United States7927 Posts
January 10 2013 21:44 GMT
#5310
I understand your line of thinking on demon, but I think you're wrong in much the same reason I was wrong when I had included vexing devil in my agro deck. He has a place in burn and that's it.

I feel the same applies to demon, but in a worse manner. Versus some draws he's going to be amazing for you, but in the decks that want to play him he gets shut down too easily. You might think about running him in a control shell and he'd still be bad, because when control is dripping creatures they want to be ending the game without drawbacks. Agro can't afford wasting a 4 drop slot on something that gets shut down so easily (since longer games generally mean losses). And finally, there's midrange decks. He's a trap in them, which is where he sees most play. You want something that will impact the board and allow you to either come back from being down against agro, or end the game against control. He does neither.

I can't stress how much giving your opponent options is bad. I didn't truly realize how bad until I started playing modern agro with vexing devil and retroactively looked at my use of the demon.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Judicator
Profile Blog Joined August 2004
United States7270 Posts
January 10 2013 22:03 GMT
#5311
On January 11 2013 05:12 Baum wrote:
Show nested quote +
How is this cherry-picking? You mean when I responded to your narrow (but valid) argument against a highly situational sideboard card with a non-insignificant impact against certain decks. You implied that SG needs to be ran out on 4, and I all said is simply no. Against certain decks, you can arguably play an attrition game with Pack Rats with SG to cover yourself against the 2 cards that will beat it consistently in block as of now in the format. Really do not see why not considering you would want to board in Connections against those decks anyways.


SG is only good if you can severely damper your opponents game plan or protect your own. My point was that Rakdos probably has a better shot at winning by having a streamlined deck rather than casting SG. I felt you were cherry picking because you referred to my post as if I wrote that you should play it on turn 4 when what I meant was that you would probably rather have another threat or removal in your hand. I run the Card in my Jund sideboard and I would test it with Rakdos as well but SG is a card that is probably always incorrect to play if you are not sure that it's really good.
Are you really suggesting to run Pack Rat and protect it with Slaughter Games? In which magical Christmas land do you think that works out?

Going to let the demon debate go because I think it's a waste of time.


Demon and cards like Demon have never been good throughout the history of Magic; the card(s) would have to be stupidly overpowered on one side to consistently do what you as the player of said card(s) want it to do. For example, Vexing Devil would have to do 5 points of damage to make people consider the 4/3 body on turn 1. Same with Demon.

I am not suggesting Pack Rat + SG is your primary win condition. I said in a match up where you expect the games to go long or if you notice the other player plays defensively, then the engine of Pack Rats/Connections is an option worth covering with SG. It's not magical christmas land, it's called situational awareness, I am not going for turn 2-turn 3- turn 4 magics. Unless you think people don't like playing durdle decks in the durdliest of all constructed formats.
Get it by your hands...
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
January 10 2013 22:29 GMT
#5312
Can someone explain to me the draw of cubing as it's seem to be the only thing I hear about anymore and 9/10 streams are doing it constantly.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
Last Edited: 2013-01-10 22:49:51
January 10 2013 22:39 GMT
#5313
On January 11 2013 07:29 NotSorry wrote:
Can someone explain to me the draw of cubing as it's seem to be the only thing I hear about anymore and 9/10 streams are doing it constantly.


People like to draft but people also like to do "big" things. Cube is sweet for that!

Edit: that's not fair, I guess, people like playing white weenie too. It's just drafting the best of your favorites. Which is Big in my book.
"We dug coal together." Boyd Crowder, Justified
Judicator
Profile Blog Joined August 2004
United States7270 Posts
January 10 2013 22:49 GMT
#5314
On January 11 2013 07:29 NotSorry wrote:
Can someone explain to me the draw of cubing as it's seem to be the only thing I hear about anymore and 9/10 streams are doing it constantly.


Well have you done it?

If you haven't then well, you get to play a limited format where you do powerful stuff. Cube is a basically the limited format of the most powerful cards in Magic. The draw of the format is how people take that last part of the previous statement, what are the most powerful cards in Magic? Cubes vary from person to person, and MTGO has updated its cube various times now with each version playing distinctively different.

So many archetypes are possible and you never really know where your drafts go.
Get it by your hands...
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
January 10 2013 23:04 GMT
#5315
So when do cube events come up? Is it only during specific times cause I just got MTGO and haven't seen any cube events yet.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 10 2013 23:11 GMT
#5316
Cube events are on basically in the time between Paper release and Online release of sets (so once Gatecrash releases (prereleases?) start, MTGO cube will come back up for a short while.

And then there was a special version of the cube over christmas too.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Judicator
Profile Blog Joined August 2004
United States7270 Posts
January 10 2013 23:11 GMT
#5317
@Slyboogie

There's nothing wrong with White Weenies.

There are so many times where I look at Soltari Priest and I just have a hard time passing it cause WW was the first deck I ever did tournament well with. Same with the Kamigawa dragons where I just want to first pick them because of personal reasons. Guess that's part of the draw too.
Get it by your hands...
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
January 10 2013 23:56 GMT
#5318
On January 11 2013 08:11 Judicator wrote:
@Slyboogie

There's nothing wrong with White Weenies.

There are so many times where I look at Soltari Priest and I just have a hard time passing it cause WW was the first deck I ever did tournament well with. Same with the Kamigawa dragons where I just want to first pick them because of personal reasons. Guess that's part of the draw too.

Kithkin! And curving out on Cloudgoat Ranger~
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
ManyCookies
Profile Joined December 2010
1164 Posts
January 11 2013 02:35 GMT
#5319
Nothing like beating Legacy decks with a bunch of White Weenies (and a full set of Wastelands and Ports).
OblivionMage
Profile Joined May 2010
Canada377 Posts
Last Edited: 2013-01-11 07:05:42
January 11 2013 07:02 GMT
#5320
[image loading]

What the hell.

Also, the Boros Charm:
+ Show Spoiler +
[image loading]
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