God I love this deck.
Magic: The Gathering - Page 266
| Forum Index > General Games |
|
deth2munkies
United States4051 Posts
God I love this deck. | ||
|
slyboogie
United States3423 Posts
EDIT: I should add a photo ![]() | ||
|
Risen
United States7927 Posts
Edit: And yeah, that card is the sickness. | ||
|
iGrok
United States5142 Posts
On January 10 2013 15:45 slyboogie wrote: Have you guys been looking at some of these Rampage creatures? MTG Daily just spoiled this one. That's got to be tuned a bit wrong right? That's a first pick all day, it's a monstrosity. EDIT: I should add a photo ![]() How is that uncommon? ![]() | ||
|
Shotcoder
United States2316 Posts
On January 10 2013 15:51 Risen wrote: Hmm... I haven't been having any problems vs Living End with my RBW agro list. I HAVE been having problems in the burn and affinity matchups, though. Turns out shocking/fetching myself for ~6 every game does a lot of work for them. Edit: And yeah, that card is the sickness. I haven't been really having issues with the deck either. THis is what I've been playing: http://www.mtgvault.com/noise/decks/panda-pals/ idk what I feel about tidehollow in the deck, he is either insane or terrible and I like Wall of Omens better with the deck style I think, plus I think Wrath might need to become terminus. | ||
|
Judicator
United States7270 Posts
On January 10 2013 13:49 Baum wrote: Are you trying to cherry pick my post because I disagreed with you? I never said you should play Slaughter Games on Turn 4 if you have something better to do. If Giant is better why is everyone playing Demon? His only upside is being able to trample over 3 toughness and below which isn't really relevant in my opinion. His downside is he only has 4 toughness (which means he can't attack into Loxodon Smiter, Deadbridge Goliath, Desecration Demon, Angel Of Serenity, Armada Wurm). If they can answer your 4 drop with their 3 drop you are in big trouble. @Baum lots of text + Show Spoiler + In my Jund Deck I run 2 in the Sideboard but I don't see a lot of Rakdos Decks having this card in the Sideboard and probably the reason is if they spend their fourth turn playing Slaughter Games they are not going to win anyway. How is this cherry-picking? You mean when I responded to your narrow (but valid) argument against a highly situational sideboard card with a non-insignificant impact against certain decks. You implied that SG needs to be ran out on 4, and I all said is simply no. Against certain decks, you can arguably play an attrition game with Pack Rats with SG to cover yourself against the 2 cards that will beat it consistently in block as of now in the format. Really do not see why not considering you would want to board in Connections against those decks anyways. Why is everyone playing Demon? Most people are terrible card evaluators and Block is always the most underdeveloped constructed format. In other words, Demon is the logical place to start and people are more likely to copy someone else's deck. Case in point, the original poster took a list and started from there, sideboard options are the logical next step and then main deck options (shockingly that's what the original post was already doing). Speaking of cherry picking... Let's go over your argument against the alternative, 4 toughness sucks against a 3 drop, a 4 drop, a 4 drop, a 7 drop, a 6 drop. Which do you think is actually relevant? Smiter, that's about it. You would almost would be boarding in Traitorous against the rest and you would still play that 4 drop (Demon or Giant) on the board. Actually you would probably board in Traitorous in a mid-range and beyond creature mirror regardless. Let's continue with your point of answering your 4 drop with their 3 drop, how many 3 or less drops in the format have 4 power? Smiter and a pumped Weird (with 3 open mana) and...and...and...well shit, that's it huh? Let's take a look at Demon, what answer it? Oh, just about everything if the other player can actually plan his/her combat phases beyond the current turn. Demon might as well read, flip a coin opponent chooses regardless of outcome whether Demon is relevant. Demon has that Vexing Devil allure to players, but anyone with some experience knows how to play against that card. Think about it, do you really want to pass the decision of when your opponent loses life to your opponent? Since the format is both unstable from its incomplete nature, and the inherent lack of serious players testing decks due to its relative insignificance at this point in time, the decks are raw and pretty underdeveloped. The number of times I have seen people post about Desecration Demon being remotely playable outside of Limited is hilarious, so many people on that bandwagon (former me included). It's probably closer than that in terms of actual card quality, but Demon's marginal upsides isn't enough for me to offset it's inconsistent nature. @deth2munkies I don't think the match up is that good against Jund after the recent Modern GP, Deathrite Shaman does a pretty good job blanking a lot of the cards. Not sure of the removal package in Living End, I know they have the Minotaur but not sure about anything else. | ||
|
deth2munkies
United States4051 Posts
On January 10 2013 23:51 Judicator wrote: @Baum lots of text + Show Spoiler + In my Jund Deck I run 2 in the Sideboard but I don't see a lot of Rakdos Decks having this card in the Sideboard and probably the reason is if they spend their fourth turn playing Slaughter Games they are not going to win anyway. How is this cherry-picking? You mean when I responded to your narrow (but valid) argument against a highly situational sideboard card with a non-insignificant impact against certain decks. You implied that SG needs to be ran out on 4, and I all said is simply no. Against certain decks, you can arguably play an attrition game with Pack Rats with SG to cover yourself against the 2 cards that will beat it consistently in block as of now in the format. Really do not see why not considering you would want to board in Connections against those decks anyways. Why is everyone playing Demon? Most people are terrible card evaluators and Block is always the most underdeveloped constructed format. In other words, Demon is the logical place to start and people are more likely to copy someone else's deck. Case in point, the original poster took a list and started from there, sideboard options are the logical next step and then main deck options (shockingly that's what the original post was already doing). Speaking of cherry picking... Let's go over your argument against the alternative, 4 toughness sucks against a 3 drop, a 4 drop, a 4 drop, a 7 drop, a 6 drop. Which do you think is actually relevant? Smiter, that's about it. You would almost would be boarding in Traitorous against the rest and you would still play that 4 drop (Demon or Giant) on the board. Actually you would probably board in Traitorous in a mid-range and beyond creature mirror regardless. Let's continue with your point of answering your 4 drop with their 3 drop, how many 3 or less drops in the format have 4 power? Smiter and a pumped Weird (with 3 open mana) and...and...and...well shit, that's it huh? Let's take a look at Demon, what answer it? Oh, just about everything if the other player can actually plan his/her combat phases beyond the current turn. Demon might as well read, flip a coin opponent chooses regardless of outcome whether Demon is relevant. Demon has that Vexing Devil allure to players, but anyone with some experience knows how to play against that card. Think about it, do you really want to pass the decision of when your opponent loses life to your opponent? Since the format is both unstable from its incomplete nature, and the inherent lack of serious players testing decks due to its relative insignificance at this point in time, the decks are raw and pretty underdeveloped. The number of times I have seen people post about Desecration Demon being remotely playable outside of Limited is hilarious, so many people on that bandwagon (former me included). It's probably closer than that in terms of actual card quality, but Demon's marginal upsides isn't enough for me to offset it's inconsistent nature. @deth2munkies I don't think the match up is that good against Jund after the recent Modern GP, Deathrite Shaman does a pretty good job blanking a lot of the cards. Not sure of the removal package in Living End, I know they have the Minotaur but not sure about anything else. I played against Jund twice and won 2-1 both times. Maindeck you have 4 Beast Withins for removal/land destruction and 4 Fulminator Mages and 2 Avalanche Riders that are re-used with every Living End that you cast. I mana screwed them every game I was on the play. Deathrite is only really an issue on T1 when they're on the play. In those situations, I tend to just postpone my Living End till they drop a significant board presence, which is usually turn 4 or 5. The only time that happened (T1 Deathrite, T2 Deathrite/Goyf, T3 Bloodbraid into...I forget but it was a creature), I had 2 Street Wraiths in hand, cycled both of them and a Jungle Weaver in hand after they used the Deathrites in response to Living End and just swampwalked to victory. Midgame Deathrites can usually be answered by Beast Within or just by Living Ending on your turn. The games that I lost, I kept speculative hands or Land Destruction heavy hands where we both just kept drawing more lands. I also lost to a very late game Rakdos Charm in response to Living End where I was DoB without it and stuck on 5 mana so I could only cast it once. With a 6th land I would have been fine (Demonic Dread into Living End, he Rakdos Charms, I respond with Violent Outburst into Living End, don't cast the other one.). I won't say I didn't get lucky/have my opponent misplay a few times (I misplayed as well, first actual tourney with the deck and it's not easy), but the matchup seems at least 60/40. I'm not sold on the Splinter Twin matchup with my current configuration, though. I can only disrupt the combo at instant speed with the 4 Beast Withins and 1 sideboard Dismember. I went really late into one of my games and couldn't Living End because he'd get 2 of his creatures back to put Splinter Twin on (and he had drawn 20+ cards by that point with 4 in hand so he had to have it), and I couldn't tap out of Living End/Beast Within mana because he had Kiki Jiki in play so any pestermite/exarch was just game. There was just no way for me to win once he got enough mana to have counters to protect the combo. Thinking of siding more Dismembers over Shriekmaws, there aren't a ton of heavy creature decks that aren't playing Black. For the record, so far: 3-1 against Burn 4-2 against Jund 2-4 against Twin 2-0 against Mono black Infect undefeated against the million random durdle decks I played. | ||
|
Risen
United States7927 Posts
| ||
|
Baum
Germany1010 Posts
How is this cherry-picking? You mean when I responded to your narrow (but valid) argument against a highly situational sideboard card with a non-insignificant impact against certain decks. You implied that SG needs to be ran out on 4, and I all said is simply no. Against certain decks, you can arguably play an attrition game with Pack Rats with SG to cover yourself against the 2 cards that will beat it consistently in block as of now in the format. Really do not see why not considering you would want to board in Connections against those decks anyways. SG is only good if you can severely damper your opponents game plan or protect your own. My point was that Rakdos probably has a better shot at winning by having a streamlined deck rather than casting SG. I felt you were cherry picking because you referred to my post as if I wrote that you should play it on turn 4 when what I meant was that you would probably rather have another threat or removal in your hand. I run the Card in my Jund sideboard and I would test it with Rakdos as well but SG is a card that is probably always incorrect to play if you are not sure that it's really good. Are you really suggesting to run Pack Rat and protect it with Slaughter Games? In which magical Christmas land do you think that works out? Going to let the demon debate go because I think it's a waste of time. | ||
|
Risen
United States7927 Posts
I feel the same applies to demon, but in a worse manner. Versus some draws he's going to be amazing for you, but in the decks that want to play him he gets shut down too easily. You might think about running him in a control shell and he'd still be bad, because when control is dripping creatures they want to be ending the game without drawbacks. Agro can't afford wasting a 4 drop slot on something that gets shut down so easily (since longer games generally mean losses). And finally, there's midrange decks. He's a trap in them, which is where he sees most play. You want something that will impact the board and allow you to either come back from being down against agro, or end the game against control. He does neither. I can't stress how much giving your opponent options is bad. I didn't truly realize how bad until I started playing modern agro with vexing devil and retroactively looked at my use of the demon. | ||
|
Judicator
United States7270 Posts
On January 11 2013 05:12 Baum wrote: SG is only good if you can severely damper your opponents game plan or protect your own. My point was that Rakdos probably has a better shot at winning by having a streamlined deck rather than casting SG. I felt you were cherry picking because you referred to my post as if I wrote that you should play it on turn 4 when what I meant was that you would probably rather have another threat or removal in your hand. I run the Card in my Jund sideboard and I would test it with Rakdos as well but SG is a card that is probably always incorrect to play if you are not sure that it's really good. Are you really suggesting to run Pack Rat and protect it with Slaughter Games? In which magical Christmas land do you think that works out? Going to let the demon debate go because I think it's a waste of time. Demon and cards like Demon have never been good throughout the history of Magic; the card(s) would have to be stupidly overpowered on one side to consistently do what you as the player of said card(s) want it to do. For example, Vexing Devil would have to do 5 points of damage to make people consider the 4/3 body on turn 1. Same with Demon. I am not suggesting Pack Rat + SG is your primary win condition. I said in a match up where you expect the games to go long or if you notice the other player plays defensively, then the engine of Pack Rats/Connections is an option worth covering with SG. It's not magical christmas land, it's called situational awareness, I am not going for turn 2-turn 3- turn 4 magics. Unless you think people don't like playing durdle decks in the durdliest of all constructed formats. | ||
|
NotSorry
United States6722 Posts
| ||
|
slyboogie
United States3423 Posts
On January 11 2013 07:29 NotSorry wrote: Can someone explain to me the draw of cubing as it's seem to be the only thing I hear about anymore and 9/10 streams are doing it constantly. People like to draft but people also like to do "big" things. Cube is sweet for that! Edit: that's not fair, I guess, people like playing white weenie too. It's just drafting the best of your favorites. Which is Big in my book. | ||
|
Judicator
United States7270 Posts
On January 11 2013 07:29 NotSorry wrote: Can someone explain to me the draw of cubing as it's seem to be the only thing I hear about anymore and 9/10 streams are doing it constantly. Well have you done it? If you haven't then well, you get to play a limited format where you do powerful stuff. Cube is a basically the limited format of the most powerful cards in Magic. The draw of the format is how people take that last part of the previous statement, what are the most powerful cards in Magic? Cubes vary from person to person, and MTGO has updated its cube various times now with each version playing distinctively different. So many archetypes are possible and you never really know where your drafts go. | ||
|
Slow Motion
United States6960 Posts
| ||
|
Sn0_Man
Tebellong44238 Posts
And then there was a special version of the cube over christmas too. | ||
|
Judicator
United States7270 Posts
There's nothing wrong with White Weenies. ![]() There are so many times where I look at Soltari Priest and I just have a hard time passing it cause WW was the first deck I ever did tournament well with. Same with the Kamigawa dragons where I just want to first pick them because of personal reasons. Guess that's part of the draw too. | ||
|
MoonBear
Straight outta Johto18973 Posts
On January 11 2013 08:11 Judicator wrote: @Slyboogie There's nothing wrong with White Weenies. ![]() There are so many times where I look at Soltari Priest and I just have a hard time passing it cause WW was the first deck I ever did tournament well with. Same with the Kamigawa dragons where I just want to first pick them because of personal reasons. Guess that's part of the draw too. Kithkin! And curving out on Cloudgoat Ranger~ | ||
|
ManyCookies
1164 Posts
| ||
|
OblivionMage
Canada377 Posts
![]() What the hell. Also, the Boros Charm: + Show Spoiler + ![]() | ||
| ||
![[image loading]](http://goyf.de/img/Preview/GTC/Karten/GTC-Ghor-Clan_Rampager.jpg)


![[image loading]](http://i.imgur.com/XU9vy.jpg)
![[image loading]](http://i.imgur.com/PeJYG.jpg)